The increasingly poor decisions of Todd Howard

Post » Wed Sep 01, 2010 5:15 am

Nobody can. Not even Bethesda. So stop taking every little quote from a magazine and turning it into the downfall of TES.

Thanks for putting words in my mouth, that always helps out your argument!

dude... you do realize that it's still fire right? and that probably the only difference would be the damage done (but with higher level spells, it won't be a problem)

Honestly, I don't know, imagine you made it? I thought the "stupid" thing was those ridiculous spells you could make with spellmaking. hell, even for magic it wasn't realistic

Uh.. Not at all, actually. If I could make my spell, I could make the spell light that oil on fire while also giving me a fire shield. That way I can be close to the enemy to potentially stab them in the face with my sword while they burn to death.

Maces and heavy smashing weapons are effective against armored knights due to the severe force of the impacts which can break persons' bones underneath armor. Though I do think it's stupid if the perk is just automatically acquired, it should happen gradual.

I doubt you'll be able to choose an awesome perk such as that at level 1, I'm sure it's only available at high levels.
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Nathan Hunter
 
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Post » Tue Aug 31, 2010 10:59 pm

If Betheada can't take criticism then should stop making games. Criticism is a helpful tool to improve what you arw doing wrong, seems like the majority of the board here thinks they are heading in the wrong direction. This board is only a fraction of the people who actually play the game and I know this but we are also the loyal ones.
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suzan
 
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Post » Tue Aug 31, 2010 5:04 pm

If Betheada can't take criticism then should stop making games. Criticism is a helpful tool to improve what you arw doing wrong, seems like the majority of the board here thinks they are heading in the wrong direction. This board is only a fraction of the people who actually play the game and I know this but we are also the loyal ones.

You've been here for less than two months...
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luis dejesus
 
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Post » Wed Sep 01, 2010 1:31 am

Criticism is one thing, attacking Todd Howard is another. Maybe that's just me though.
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James Rhead
 
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Post » Tue Aug 31, 2010 8:47 pm

You've been here for less than two months...


This name yes.... :)
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cassy
 
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Post » Tue Aug 31, 2010 4:55 pm

Many of us actually are very excited about Skyrim and believe it will be the best in the series, myself included. And my own personal opinion is that Morrowind had the best amalgam of elements and created the best overall experience.

It is far more likely to hear somebody express a negative viewpoint than a positive one. In certain circles the saying "no news is good news" applies, and the Gaming industry is definitely one of them. You cannot please everyone. And changing something especially in a game will incite some to disagree with the change, and that person who has an emotional reaction is far more likely to voice their opinion than 10 persons who read about something they like (and does not feel the need to express anything here to the developers).

Exactly like my sentiments toward those games.

I think Skyrim has really some great potentials, and is catching up with some of the qualities that defined the Mowworind's unique experience, and surpassing it in some other areas, like Radiant Story and character development, and the like.

I have really high hope for the series, but I fear that some of Oblivion's short comings might creep into the game-play, so I try to bring them into the light and talk about them, hoping it might be heard by the developers.
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Lovingly
 
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Post » Tue Aug 31, 2010 7:42 pm

This name yes.... :)

You've switched bodies?! But... but how? Necromancer! Quick, call Traven. Call the Mages' Guild! :P
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Kerri Lee
 
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Post » Wed Sep 01, 2010 2:26 am

I only know of one sign pointing towards that.


and its broken, and there's mud on it.


@OP: Please get all the info before whimpering like a beaten puppy on the forums. We don't know what was flipped or streamlined for which reason and if anything is being put in to replace it. When people found out there would be less skills and mysticism would be gone they lost it, turns out mysticism is being stuck into other skills and perks are being added which actually made the game more dynamic and forced you in smaller niche's.

Now instead of blunt letting you use all axes and maces, 2h and 1h.... you have to specialize in one hand OR two hand, THEN you have to choose weapon of choice axe, mace, sword.... THEN there is also a niche for daggers in the stealth tree. So instead of having Blunt and Blade, we have 1h axe, 2h waraxe, 1h sword, 1h dagger, 2h claymore, 1h mace, 2h warhammer. 2 skill niche's got replaced with 7 skill niche's that make more sense and promote different playstyles.
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Jessica Nash
 
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Post » Wed Sep 01, 2010 2:17 am

The thing I dislike with Todd Howard is that he seem to underestimate the complexity lots of gamers want, and do things for the sole purpose of being "cool".

Like the main quest in Oblivion wasn't very indepth. The world is being invaded by Mehrunes Dagon and it's up to the player to save it, this was something that even Morrowind players who weren't particulary versed in the lore speculated about in 2002. So the story was plain and had no surprises.

The ending in Shivering Isles was very stupid as the player became Sheogorath. This was not the plan of the story designer, but instead Todd Howard changed it because it was "cooler" that way. Something I very much disagree with.

I'm pleased we seen more complexity in gamesas games since then with Fallout 3 (and hopefully Skyrim), but I belive we have Emil Pagliarulo to thank for that (who worked on the Bloodmoon Raven Rock quests, OBs Dark Brotherhood quests and Fallout 3), not Todd Howard. Hopefully Emil Pagliarulo will be the one who work on the Skyrim main quest.

Right now the thing I worry about the most with Skyrim is the user interface, which sole purpose seem to be "cool" and not very mouse friendly.


I must disagree with you. I actually find Oblivion's story more interesting because of the lore that surrounds it and the fact you were able to predict it. It's not like Morrowind's main quest was any more inspiring-"You are the reincarnation of an ancient hero and you must unite the lands and stop an evil god". It was better than Oblivions, but honestly not by much. I heavily disagree with you about Shivering Isles, I didn't find the fact you became Sheogorath as "stupid", I thought it was very interesting. I honestly thought Shivering Isles' story in level of being interesting was miles ahead of anything that Morrowind or the normal Oblivion offered with their main quests. By the way, do you even have any evidence that the original story planners had a different idea about the Shivering Isles main quest and that Todd Howard decided to change it? I would like to see a link to it.

Some of the hate Todd Howard receives by some around here is a bit silly considering contrary to some beliefs, he is not an absolute dictator in that he controls everything that goes into the game. People greatly overestimate Todd's power, while he is the director of Skyrim and sets the general structure of the game, he is far from the only contributor and decider of gameplay changes and decisions. Another funny thing is some people don't seem to realize that Todd Howard was the project lead of Morrowind, since apparently Morrowind is perfect in every way while Oblivion is complete garbage (though I find both games to be amazing). Morrowind is an amazing game, but there is a reason why Oblivion and Skyrim are not called Morowind- they are different games with different gameplay mechanics

Also, before anybody says Todd Howard is defying the wishes of the majority of The Elder Scrolls fans, think again. This forum is an extremely small minority of Elder Scrolls players (191,00 members total on this forum, with probably a fair percentage of those are Fallout fans. At best, the forums represent 6-7% of the total buyers of TES, which that number in itself is a very high estimate.) Morrowind has over 4 million total sales and Oblivion's numbers easily top that. Also, Oblivion's large sales were NOT due to it's "main streaming". Morrowind's large sales show that there already was a large audience of Elder Scrolls fans that would buy Oblivion. Morrowind actually started The Elder Scrolls entrance to the everyday consumer rather than just a cult PC RPG series. Oblivion sold even more largely due to Morrowind's success and the money it brought. Due to the series financial success and the fact I enjoyed Oblivion greatly, it is my personal opinion that Todd's decisions are far from poor.
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MatthewJontully
 
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Post » Tue Aug 31, 2010 4:33 pm

Traven can't dos quat, Seti. He's shown no evidence of being a member of the Order of the Black Worm. *Hugs the Necromancer* Don't let those over-dramatic mages hurt you.
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Cheryl Rice
 
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Post » Tue Aug 31, 2010 7:42 pm

Traven can't dos quat, Seti. He's shown no evidence of being a member of the Order of the Black Worm. *Hugs the Necromancer* Don't let those over-dramatic mages hurt you.

Then forget Traven. I didn't need him a minute ago (I just finished hunting down a necromancer for the Mages Guild in Wayrest). Quick, call the guy with a spear in the Mages' Guild!
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Laura Shipley
 
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Post » Tue Aug 31, 2010 4:26 pm

*summons a skeleton and looks at it* This is okay...

*Puts together some bones and looks at it* But this is bad?
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Jack Walker
 
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Post » Wed Sep 01, 2010 5:10 am

Quick, call the guy with a spear in the Mages' Guild!

I got no response.
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Jamie Moysey
 
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Post » Tue Aug 31, 2010 9:58 pm

I got no response.

Then you must be on a quest for him, duh! Finish that quest or spend 20 days in the local tavern drinking beer until he will speak to you again!




Do knights get free beer with their free rooms?
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Sarah Bishop
 
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Post » Tue Aug 31, 2010 5:13 pm

Screw the rooms! I just pass out on the tavern floor. When I wake up, some kind soul's moved me over to a bed...

So I guess they do.
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Jessica Lloyd
 
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Post » Wed Sep 01, 2010 4:56 am

Screw the rooms! I just pass out on the tavern floor. When I wake up, some kind soul's moved me over to a bed...

So I guess they do.

I hope it's the barmaid and not the creepy old guy in the corner with potions...

It's times like these that I wish Daggerfall was multiplayer.


Anyway, I want Daggerfall-esque taverns back, Todd. Also, free booze and rooms for the knights!
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Rach B
 
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Post » Wed Sep 01, 2010 5:32 am

Anyway, I want Daggerfall-esque taverns back, Todd. Also, free booze and rooms for the knights!

Skyrim's absolutely screaming for a Knightly Order too, if you ask me. Just an old boys' club that goes around killing things and then is obliterated by a dragon. :P
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Marquis T
 
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Post » Tue Aug 31, 2010 4:26 pm

Skyrim's absolutely screaming for a Knightly Order too, if you ask me. Just an old boys' club that goes around killing things and then is obliterated by a dragon. :P

I think Skyrim's screaming for cozy, lively inns. I've always loved the description I get in Arena that involves walking in from the cold to warmth and the smell of fresh bread... or was it apple pie? Anyway, if there's one thing that I think would be a very reasonable request for Skyrim from Arena and Daggerfall, it would be lively inns full of booze, gossipping bartenders, and prosttutes. :foodndrink:
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Ross
 
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Post » Wed Sep 01, 2010 4:42 am

Anyway, if there's one thing that I think would be a very reasonable request for Skyrim from Arena and Daggerfall, it would be lively inns full of booze, gossipping bartenders, and prosttutes. :foodndrink:

Definitely. Really, taverns are the best place for quests, gossiping, and just relaxing. I don't want to sit down in the middle of the street to read a book, nor do it alone in my house. I want to find some lively company in a cozy inn to spend the entire night with.

Also, can I get my drink in a mug this time? You've been scrubbing that one for about seventeen years now. :lol:
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Krista Belle Davis
 
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Post » Wed Sep 01, 2010 6:22 am

Definitely. Really, taverns are the best place for quests, gossiping, and just relaxing. I don't want to sit down in the middle of the street to read a book, nor do it alone in my house. I want to find some lively company in a cozy inn to spend the entire night with.

Also, can I get my drink in a mug this time? You've been scrubbing that one for about seventeen years now. :lol:

In Arena, for me, at least, that bartender appears to have been scrubbing it pretty vigorously for seventeen years. Maybe I have my cycles too high or maybe that explains why I can't find any skooma in Arena...

Anyway, musical tavern themes, FTW.
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yessenia hermosillo
 
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Post » Wed Sep 01, 2010 3:11 am

"The increasingly poor decisions of Todd Howard."
I lol'd.
Because Todd Howard is the only person at Bethesda Game Studios right? And he calls 100% of the shots right?
No, he doesn't.
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Gen Daley
 
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Post » Tue Aug 31, 2010 4:32 pm

In Arena, for me, at least, that bartender appears to have been scrubbing it pretty vigorously for seventeen years. Maybe I have my cycles too high or maybe that explains why I can't find any skooma in Arena...

Oh right! I'd forgotten, he must've gotten carpal tunnel or something because in Daggerfall his scrubbing has come to a dead halt (pun not intended).

I can't find a good balance of cycles for Arena - I like to keep the game chugging at at least a steady 20 FPS, but in some circumstances (such as foggy days in towns) it's pretty hard to pull off without lowering the detail slider. If I try to compensate with cycles, I just end up with hilariously fast combat. Not to mention that beggar who sits on the street with his legs crossed whirls around at mach 4.

By the way, I believe we've subverted this thread and turned it into a tavern discussion. :P
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Nathan Barker
 
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Post » Tue Aug 31, 2010 8:51 pm

http://www.youtube.com/watch?v=mABmZETHaRE


:clap:
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Rachel Eloise Getoutofmyface
 
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Post » Tue Aug 31, 2010 8:49 pm

Because Todd Howard is the only person at Bethesda Game Studios right? And he calls 100% of the shots right?
No, he doesn't.

Just how can you be certain? We haven't seen any images of the team! Just the two art dudes and the sound director! That's just it! And they don't do any "developing", per se.

TODD HOWARD SOUL TRAPPED THE DEV TEAM!

I bet you he uses the souls as a conditioner for his fluffy hair. :stare:
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NAkeshIa BENNETT
 
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Post » Tue Aug 31, 2010 10:11 pm

Oh right! I'd forgotten, he must've gotten carpal tunnel or something because in Daggerfall his scrubbing has come to a dead halt (pun not intended).

I can't find a good balance of cycles for Arena - I like to keep the game chugging at at least a steady 20 FPS, but in some circumstances (such as foggy days in towns) it's pretty hard to pull off without lowering the detail slider. If I try to compensate with cycles, I just end up with hilariously fast combat. Not to mention that beggar who sits on the street with his legs crossed whirls around at mach 4.

By the way, I believe we've subverted this thread and turned it into a tavern discussion. :P

Priests have never lectured more efficiently, either, and did you see that guy in the tavern? He's chugging beer at mach 4 speeds. Beggars just look like monkeys, to me. :lol:

Well, so far, no one's objected to the tavern talk. :P

I can relate it to poor decision-making, however. The taverns in the last two games svck, in my opinion. It would be horrible decision to leave them as they are. Have they confirmed changing them in any way for Skyrim?
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Angela Woods
 
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