The thing I dislike with Todd Howard is that he seem to underestimate the complexity lots of gamers want, and do things for the sole purpose of being "cool".
Like the main quest in Oblivion wasn't very indepth. The world is being invaded by Mehrunes Dagon and it's up to the player to save it, this was something that even Morrowind players who weren't particulary versed in the lore speculated about in 2002. So the story was plain and had no surprises.
The ending in Shivering Isles was very stupid as the player became Sheogorath. This was not the plan of the story designer, but instead Todd Howard changed it because it was "cooler" that way. Something I very much disagree with.
I'm pleased we seen more complexity in gamesas games since then with Fallout 3 (and hopefully Skyrim), but I belive we have Emil Pagliarulo to thank for that (who worked on the Bloodmoon Raven Rock quests, OBs Dark Brotherhood quests and Fallout 3), not Todd Howard. Hopefully Emil Pagliarulo will be the one who work on the Skyrim main quest.
Right now the thing I worry about the most with Skyrim is the user interface, which sole purpose seem to be "cool" and not very mouse friendly.
I must disagree with you. I actually find Oblivion's story more interesting because of the lore that surrounds it and the fact you were able to predict it. It's not like Morrowind's main quest was any more inspiring-"You are the reincarnation of an ancient hero and you must unite the lands and stop an evil god". It was better than Oblivions, but honestly not by much. I heavily disagree with you about Shivering Isles, I didn't find the fact you became Sheogorath as "stupid", I thought it was very interesting. I honestly thought Shivering Isles' story in level of being interesting was miles ahead of anything that Morrowind or the normal Oblivion offered with their main quests. By the way, do you even have any evidence that the original story planners had a different idea about the Shivering Isles main quest and that Todd Howard decided to change it? I would like to see a link to it.
Some of the hate Todd Howard receives by some around here is a bit silly considering contrary to some beliefs, he is not an absolute dictator in that he controls everything that goes into the game. People greatly overestimate Todd's power, while he is the director of Skyrim and sets the general structure of the game, he is far from the only contributor and decider of gameplay changes and decisions. Another funny thing is some people don't seem to realize that Todd Howard was the project lead of Morrowind, since apparently Morrowind is perfect in every way while Oblivion is complete garbage (though I find both games to be amazing). Morrowind is an amazing game, but there is a reason why Oblivion and Skyrim are not called Morowind- they are different games with different gameplay mechanics
Also, before anybody says Todd Howard is defying the wishes of the majority of The Elder Scrolls fans, think again. This forum is an extremely small minority of Elder Scrolls players (191,00 members total on this forum, with probably a fair percentage of those are Fallout fans. At best, the forums represent 6-7% of the total buyers of TES, which that number in itself is a very high estimate.) Morrowind has over 4 million total sales and Oblivion's numbers easily top that. Also, Oblivion's large sales were NOT due to it's "main streaming". Morrowind's large sales show that there already was a large audience of Elder Scrolls fans that would buy Oblivion. Morrowind actually started The Elder Scrolls entrance to the everyday consumer rather than just a cult PC RPG series. Oblivion sold even more largely due to Morrowind's success and the money it brought. Due to the series financial success and the fact I enjoyed Oblivion greatly, it is my personal opinion that Todd's decisions are far from poor.