» Wed Sep 01, 2010 3:55 am
Removing named classes and restrictions on skills doesn't mean classes are gone. "Character class" is essentially just character specialization. We are still rewarded for specializing, with penalties for not doing so including slower leveling and much more difficult leveling once we reach the soft level cap.
Removing spell-making doesn't mean spell variety is gone. Spells can still be bought, and spells are now more versatile and strategic in how they're utilized. Spells can still be made more powerful, longer lasting, etc. The way we do that is just different, now.
Removing birthsigns doesn't mean our characters are less customizable in terms of powers, abilities, and perks. We accomplish the same thing now through skill perks and dragon shouts.
Not initiating conversation with every single NPC doesn't mean NPCs don't still have a lot to tell us. It just means when they do speak it's because they choose to comment on their own. In some respects this could feel more natural. Quest NPCs still have dialogue trees for more directed conversation when we need it.
The game being the same size as Oblivion doesn't mean it will feel the same size as Oblivion. Increased verticality thanks to its terrain, fewer (but more unique and varied) dungeons, and other factors seem to be aiming at making the world feel more detailed and diverse.
Simplification doesn't mean a lack of depth. Skyrim will include more cultural, environmental, and political intrigue and variety than Oblivion did. Radiant Story, town economies, the ability to burn things and economies being impacted by that, and many other factors sound like we're getting a much deeper, richer world than we did with Oblivion.
We can always choose to interpret things in a positive or a negative light. Which one will actually turn out to be the case is something we just have to wait and see.