The increasingly poor decisions of Todd Howard

Post » Tue Aug 31, 2010 10:22 pm

Just how can you be certain? We haven't seen any images of the team! Just the two art dudes and the sound director! That's just it! And they don't do any "developing", per se.

TODD HOWARD SOUL TRAPPED THE DEV TEAM!

I bet you he uses the souls as a conditioner for his fluffy hair. :stare:


Nah, he used their soul to enchant his 360 for it to actually make games, and all by itself. basically, Skyrim was ready in 2007, but he wanted to relax before releasing it. and laugh at people in the forums too.
I just hope he can't soultrap people on the forums. else I better run away now!
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Mr. Ray
 
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Post » Wed Sep 01, 2010 3:03 am

I can relate it to poor decision-making, however. The taverns in the last two games svck, in my opinion. It would be horrible decision to leave them as they are. Have they confirmed changing them in any way for Skyrim?

Not really, but the picture in the Gameinformer magazine of a tavern corner has three whole people in view! That's like, as many as you'd have in the entire room in MW/OB. :P

I'm hoping that Skyrim's cities will be really populous - take MW/OB's number of important NPCs, and then add all of the filler NPCs on top of that. Then we should have plenty of people in them at all times.

EDIT: I'm going to bed, this tavern dialog has left me drained. Prayers that Todd doesn't soul trap me overnight.
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Nauty
 
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Post » Tue Aug 31, 2010 5:00 pm

Not really, but the picture in the Gameinformer magazine of a tavern corner has three whole people in view! That's like, as many as you'd have in the entire room in MW/OB. :P

I'm hoping that Skyrim's cities will be really populous - take MW/OB's number of important NPCs, and then add all of the filler NPCs on top of that. Then we should have plenty of people in them at all times.

EDIT: I'm going to bed, this tavern dialog has left me drained. Prayers that Todd doesn't soul trap me overnight.

We need a jolly tavern theme to really make it seem authentic, though... and people need animations... and to get into fights... and there needs to be a choice in rooms... and much more interior space... and work opportunities (They've got randomly-generated quests back, now, right?). Maybe it's just wishful thinking, but I would honestly think this stuff would be easy to implement, even though I also doubt they would implement them.
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john page
 
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Post » Wed Sep 01, 2010 7:16 am

"The increasingly poor decisions of Todd Howard."
I lol'd.
Because Todd Howard is the only person at Bethesda Game Studios right? And he calls 100% of the shots right?
No, he doesn't.

I lol'd because nobody gets that it's the name of a television show, and the OP was being funny, and also he actually does call the shots, as the Executive Producer and Game Director. I'm not saying I agree with the OP, but he is the boss.
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Shannon Lockwood
 
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Post » Tue Aug 31, 2010 5:14 pm

Can we make the next Todd Howard thread a poll. I would like to confrim that most of the post in this thread were in support of Todd and the BGS team.
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Kayla Oatney
 
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Post » Wed Sep 01, 2010 6:40 am

A nice poll would be "what will they streamline next?"


eliminate the inventory in favor of load outs
button mashing difficulty
dialogue wheels!
pre-created voiced PC
on-rails linear adventure
100+ hours of pre-rendered cinematics!
less than 5 very class defining skills
morality meter based persuasion
quick time events!
cover based combat

the possibilities are endless.
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joeK
 
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Post » Tue Aug 31, 2010 6:55 pm

Want to make spells? Use the Creation Kit. ;)

And all you Xbox and PS3 naysayers: there's a little over 9 months to go, so use that time to squirrel some money away, and upgrade your computers!!

Plus, this has the added bonus of killing all "Xbox exclusive DLC" deals, better graphics, better performance, the ability to Alt-Tab to your web browser to look for quest solutions online, mods of course, and beautiful women and/or men and/or Vivec will sleep with you.
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Poetic Vice
 
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Post » Tue Aug 31, 2010 9:04 pm

Not having spell creation would be the most ridiculous thing ever done to an ES game. I want to create my own spells, not duel wield spell combinations like Fable. That's linear and terrible.
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Rach B
 
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Post » Tue Aug 31, 2010 5:51 pm

Not having spell creation would be the most ridiculous thing ever done to an ES game. I want to create my own spells, not duel wield spell combinations like Fable. That's linear and terrible.



actually in Fable 3 (because they didn't have it in the other ones) I thought it was very well done (one of the only things from that game that I love lol)
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Calum Campbell
 
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Post » Wed Sep 01, 2010 7:40 am

actually in Fable 3 (because they didn't have it in the other ones) I thought it was very well done (one of the only things from that game that I love lol)

That's way to linear for an ES game. I was afraid of this happening. Lets pray that the article was wrong.
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Hazel Sian ogden
 
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Post » Wed Sep 01, 2010 2:32 am

I trust todd to do what is right. He is a cool guy and I respect him. No matter how much we say we hate oblivion, EVERY one of us played it at least 100 hours... amiright

Yeah, and I'm sure we all watched Indiana Jones Kingdom of the Crystal Skull. What's your point? A bad TES game can still be a good game just like a bad Indiana Jones movie can be a good movie.
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Matt Gammond
 
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Post » Wed Sep 01, 2010 12:55 am

The poll could be divided by hardware.

I'm a PC and I have
O No confidence in TH & BGS
O Confisdence in TH & BGS

I'm an X-Box and I have
O No confidence -----
O Confidence ------

I'm a PS3 and I have
O No confidence
O Confidence
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Kirsty Wood
 
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Post » Wed Sep 01, 2010 12:11 am

Wow, I'm in shock (about spell making). I'm now debating on buying a gaming computer just for the inevitable mods that will include spell making (if its truly gone).
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Yvonne Gruening
 
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Post » Wed Sep 01, 2010 6:03 am

Removing spell making was regretable, but I for one am really optimistic about the rest of their decisions. I'll wait for a definite judjement untill I actually play the game and see the quests and characters for myself. Untill then, I'm glad its the devs who are making the decisions, the sheer number of laughable suggestions on this forum is mind-boggling.
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Jani Eayon
 
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Post » Tue Aug 31, 2010 11:15 pm

I'm scared that Betheda loves money and not to make a goood RPG.
They remove the best RPG elements from tes (class system, less skills, no spellmakeing ) etc.,
but they include a great environment system.

Sounds to me that they trying to get more costumers in lack of all the RPG elements that were reasons why I'm in love with the TES series.
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Bethany Watkin
 
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Post » Wed Sep 01, 2010 2:11 am

Spellmaking was confirmed to be a mistranslation, perks are likely going to be used to further specialize in skills more than any other game, being "classes" isn't worth bothering if you have the imagination to make up your own pretend class (like in FO3/NV), and finally, they're adding more RP opportunities by upping radiant AI, adding random quests, adding more character customization, and so on.
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Andrew Tarango
 
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Post » Tue Aug 31, 2010 7:35 pm

Spellmaking was confirmed to be a mistranslation, perks are likely going to be used to further specialize in skills more than any other game, being "classes" isn't worth bothering if you have the imagination to make up your own pretend class (like in FO3/NV), and finally, they're adding more RP opportunities by upping radiant AI, adding random quests, adding more character customization, and so on.


Glad to hear it was a mistranslation :celebration: ,
but I still prefer skills to perrks.
I hope a mod will solute my skill-wishes. :liplick:
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Susan
 
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Post » Wed Sep 01, 2010 1:50 am

I guess there were threads like these on the newly created Morrowind forum as well. And I'm sure it was on the Oblivon forum. And I KNOW there will be threads like this on the TES VI forum - a thread where people whine at the smallest change in gameplay.

Really? Is the appearent omitting of spellmaking really that bad? Now we have a reason to search for and buy spells instead of just hunting for effects and make our own.
They essentially changed "make your own strong spells" to "search the game world for strong spells". How is that a poor decision?
They could've omitted spellmaking from Oblivion and it would've still been Oblivion. Spellmaking doesn't make a TES game.
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ZzZz
 
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Post » Wed Sep 01, 2010 1:41 am

it's widely known that many gameplay decisions that went into Oblivion were aimed at making it more approchable than morrowind was. It seems evident that this time around they are looking to a similar goal but hoping to polish it off better so that the simplified system is still acceptably utilitarian for the TES old guard fans, but still easy enough for new players. It seems like a very fine line to walk and, though I hope they pull it off, indicators thusfar tell me that the complexity has been reigned in even further than it was in oblivion... very possibly with negative consequences. At this point I'm trying to remain cautiously optimistic, because only time will tell.
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Erin S
 
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Post » Wed Sep 01, 2010 12:50 am

Personally, it sounds like the more they try, the more Fallout/TES start to seem like one.
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Abel Vazquez
 
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Post » Tue Aug 31, 2010 8:47 pm

Whether or not you're happy with the decisions, why do people keep saying they actively listen to what the community wants, when very few of the decisions have corresponded with the communities wishes?

The general consensus has been

-Spellmaking is good
-Bigger map than Oblivion
-Make lore and style more distant from typical Tolkien fantasy
-More skills
-Keep the Fallout system distinctly seperate

etc.

Not saying you can't like where it's going, but you can't really say how great it is that they listen to the community and what they want for the game. Most of what we've heard was low priority in the community or against what has been asked.
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Lalla Vu
 
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Post » Tue Aug 31, 2010 7:10 pm

You see the community isn't us...it's the people on the Halo and Call of Duty Forums.
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james kite
 
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Post » Tue Aug 31, 2010 5:23 pm

What we on the forums want and what makes Bethesda money are two different things.

Bethesda will keep doing what makes them money and there's nothing we can do but buy their game or don't buy their game.
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Dean Ashcroft
 
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Post » Tue Aug 31, 2010 9:10 pm

I never really dived into spellmaking other than to make some training spells or cheaper cost healings. So as long as I can manage mana consumption like I did in oblivion I do not care what they do with it.
What I do care about is enchanting... :stare:
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Ricky Rayner
 
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Post » Wed Sep 01, 2010 3:55 am

Removing named classes and restrictions on skills doesn't mean classes are gone. "Character class" is essentially just character specialization. We are still rewarded for specializing, with penalties for not doing so including slower leveling and much more difficult leveling once we reach the soft level cap.

Removing spell-making doesn't mean spell variety is gone. Spells can still be bought, and spells are now more versatile and strategic in how they're utilized. Spells can still be made more powerful, longer lasting, etc. The way we do that is just different, now.

Removing birthsigns doesn't mean our characters are less customizable in terms of powers, abilities, and perks. We accomplish the same thing now through skill perks and dragon shouts.

Not initiating conversation with every single NPC doesn't mean NPCs don't still have a lot to tell us. It just means when they do speak it's because they choose to comment on their own. In some respects this could feel more natural. Quest NPCs still have dialogue trees for more directed conversation when we need it.

The game being the same size as Oblivion doesn't mean it will feel the same size as Oblivion. Increased verticality thanks to its terrain, fewer (but more unique and varied) dungeons, and other factors seem to be aiming at making the world feel more detailed and diverse.

Simplification doesn't mean a lack of depth. Skyrim will include more cultural, environmental, and political intrigue and variety than Oblivion did. Radiant Story, town economies, the ability to burn things and economies being impacted by that, and many other factors sound like we're getting a much deeper, richer world than we did with Oblivion.

We can always choose to interpret things in a positive or a negative light. Which one will actually turn out to be the case is something we just have to wait and see.
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Ray
 
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