The increasingly poor decisions of Todd Howard

Post » Wed Sep 01, 2010 2:41 am

Dragon Shouts sound cheesy, IMO.
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Taylah Haines
 
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Post » Wed Sep 01, 2010 7:33 am

I think it's a good idea. Spells in ES games were always a problem, it was too easy to create exploitable spells that basically put your character in god mode. Of course it would have been perfect if they fixed the system in a way that spell making could never be used for creating exploits while still being useful. But that is probably very hard to do, too hard for Bethesda at least. So I'd rather have a large variety of useful, but not overpowered spells then an endless variety of exploits. Also makes it easier to mod the magic system if there is a need for it (and there will be).
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Rude Gurl
 
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Post » Wed Sep 01, 2010 7:34 am

The people on these forums are never satisfied. Also you are very scared of any changes, you trash talk about a game you haven't played or seen, you believe there is some kind of conspiracy against good TES games and you always expect the absolutely worst. Numbers also seem to be more important then good, interesting and balanced gameplay. Please stop complaining it's already getting old.
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Yonah
 
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Post » Wed Sep 01, 2010 12:07 am

I am a bit worried too, it seems they are simplifying the game or making it more casual, and going towards a more action-fantasy game rather then rpg.
The reduction of skills is not a too big problem. But if it turns out they have dumbed down armor slots too, then ill be severely disappointed.
Many fantasy game series seems to be doing this nowdays, going towards a more flashy action-fantasy style rather then being rpgs.
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..xX Vin Xx..
 
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Post » Wed Sep 01, 2010 7:38 am

Spellmaking was confirmed to be a mistranslation


Where did you see that?
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jessica sonny
 
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Post » Tue Aug 31, 2010 6:10 pm

Where did you see that?


Not actually confirmed to be mistranslated, I asked the same thing and the proof I got was more something you could read either way. Here is a link, post 112 is the one you need.

http://www.gamesas.com/index.php?/topic/1163190-no-spell-making/page__st__100
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james kite
 
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Post » Tue Aug 31, 2010 10:44 pm

Dragon Shouts sound cheesy, IMO.

Think of them as greater/lesser powers.
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Rudy Paint fingers
 
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Post » Wed Sep 01, 2010 2:06 am

The people on these forums are never satisfied. Also you are very scared of any changes, you trash talk about a game you haven't played or seen, you believe there is some kind of conspiracy against good TES games and you always expect the absolutely worst. Numbers also seem to be more important then good, interesting and balanced gameplay. Please stop complaining it's already getting old.


Stop complaining about complaining :P
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FABIAN RUIZ
 
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Post » Wed Sep 01, 2010 9:58 am

well to be honest the only crappy thing Mr. Todd did is the magic GPS compass of hell, which is not yet confirmed BUT ...... :shrug:

anyways

all other stuff is actually kinda nice

no more spell making (ty God)
20 minor cities <<<< oh yah :celebration:
oil that burns :clap:
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Thema
 
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Post » Wed Sep 01, 2010 3:08 am

Ultimately, most everyone will play the game. Almost everyone which does will enjoy the game either for elements of originality or its consistency of past games, and there will be those who enjoy the game simply as a whole. Personally, all this angst is just people being impatient or throwing a fit cause they didn't get what they personally wanted. Selfish. The game has been in development for close to five years and with that sort of development cycle, people almost demand perfection. It's an Elder Scrolls game which is, at heart, a unique rpg. Yes, it will have flaws like all rpg games. No, it's not a perfect game. So, don't point fingers or blame. This is also early information. Speculation. Wait. You haven't even experienced the design of the game as the designers have. The feel of the game will have its own unique appeal. And the reason Todd is even being blamed is because he's more in the mainstream than other designers and he's the lead. Personally, he's done a great job at keeping a creative mind, and where there's a creative mind, there will be people who will disagree, but none can argue that it keeps things fresh and appealing. Also, great job to all who work on such an extradordinary game. Be glad that the game is in good hands. Now, sit back and relax that the stress of building an impressive game such as Skyrim isn't in your hands. Waiting, in comparison, is easy.

Also, obviously with the increase in fanbase, they're doing something right. So, just stay on track Bethesda and everything should be fine.

As far as spellmaking goes, Todd may have been referencing that you can't create spells by combing them in your hands. Such as a weave of shock and fire. Maybe it was soley the incorrect context of what he meant by saying "create." Not directly did he say that the arcane arts of making spells is out. It's speculation. Keep your head on.
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Kellymarie Heppell
 
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Post » Wed Sep 01, 2010 3:56 am

well to be honest the only crappy thing Mr. Todd did is the magic GPS compass of hell, which is not yet confirmed BUT ...... :shrug:

anyways

all other stuff is actually kinda nice

no more spell making (ty God)
20 minor cities <<<< oh yah :celebration:
oil that burns :clap:


How can you say that?
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Tiffany Carter
 
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Post » Wed Sep 01, 2010 9:46 am

How can you say that?


If they have skipped the whole"fire damage 12 pts" and got something like "fireball" and "firestorm" with unique animations and fuctions, then I'd have to say that it's redundant.
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ijohnnny
 
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Post » Wed Sep 01, 2010 9:42 am

90% of the people in this thread need to visit this thread.

http://www.gamesas.com/index.php?/topic/1163254-how-to-keep-sanehealthy-before-111111/page__p__17090202__fromsearch__1#entry17090202


Don't skip any steps unless you have to.
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Laura Wilson
 
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Post » Wed Sep 01, 2010 1:09 am

I'm glad to be rid of any exploits in the game and spell making was one of the largest grinding exploits in the game. Besides i never thought it very realistic to have to go to a podium somewhere to decide I was going to combine spell effects for later not to mention I always thought it went against the fundamental way magic was used in Nirn. Hopefully enchanting reflects this change and you cant put 10 different spell effects on a weapon either.
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Paula Ramos
 
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Post » Wed Sep 01, 2010 6:30 am

How can you say that?


oh don't be sad I did not mean I HATE spell making, all I mean is that finally we will get unique spells and awesome aoe effects and stuff.

I hoped for spell variety AND spell making.

but I could live without the later that's all :P, now we might actually get rain of fire and chain lightning and stuff like that
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Sharra Llenos
 
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Post » Wed Sep 01, 2010 6:29 am

What make's them want to remove the good stuff though? You can't not be born under a birth sign.
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Roanne Bardsley
 
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Post » Wed Sep 01, 2010 6:49 am

What make's them want to remove the good stuff though? You can't not be born under a birth sign.


Focusing on more important things.
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SamanthaLove
 
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Post » Wed Sep 01, 2010 4:55 am

I'm very, very sceptical about the spellmaking. It's not something I do very often, but it's fun to do and something thats neat to have. Removing it would alienate a large part of their fanbase. My oppinion is that it's a misstranslation.

Also, I think people seem to overreact way too much. There was one person who was really happy about a magazine calling a city "A dunmer city". Basing his happiness on a silly comment made from someone who saw that they adressed dunmers as dark elves in the area where you see what race you are, and therefore coming to the conclusion that they're no longer calling them dun/alt/bos/orismers anymore. Ignoring the fact that this is how it's been for atleast two games before Skyrim.

The biggest fault with the oblivion map wasn't it's size, it was the feeling of everything being the same everywhere and caves/ruins being more or less the same. I think they have the capabilities to make Skyrim fun with an oblivion-sized world too, plus the mountains wich will hopefully (And probably) be much more fun than Oblivions.

I liked the classystem, but I didn't really pay attention to it. I imagined my characters histories on my own, without the classes. I don't even remember wich class I chose for most of them. Same with birthsigns.

The fact that theres fewer skills did disappoint me in the beginning, but then I read about the perksystem and thought that might be kinda fun. They don't seem to have removed any skill without any good reason for it, and I'll judge it when I see it.

I'm also not sure where the "We can't combine two spells in one hand, now the game is destroyed!" comes from. We've never been able to do that in mid-combat and I'm not sure how easy it'll be to implent it. But here people are whining like it's something that makes the series. And I'm also sure that they can make a fun and innovating game without this combining of spells you could just cast one after another anyway.

One of the craziest complaints must be the graphics. We've seen a few screens with, im my oppinion, awesome graphic. Now, I'm not one that thinks graphics are the most important aspect of gaming, atleast not on its own. I love a visually beautiful game just as much as everyone else, but I'd rather have a really fun game with the graphics being a little worse, than a boring one with awesome graphics. Oblivion, for example, was a fun game but a bit too focused on graphics. "They tried a little too hard to impress us" as someone once said.

When it comes to NPCs I'm not sure what the complaint is either. If the only thing a person has to say are rumours, is it really that bad then that we can't open a conversation-tree with them?

I remember people complaining about Oblivion too. It does have its flaws, and at times they become rather blatant, but it's a fun game and I still play it from time to time,. And please don't burn me on a stake for saying that Morrowind also had its fair share of flaws. The combat comes to mind.

I think the problem isn't as much with the game as some people think it is (Ofcourse, it is to some extend). It's that some people seem to think they're entitled to the best game ever every time they hear about a new one. I've seen the word "Demand" in one thread-title. I've heard of people who've refused to play a game because multiplayer only had 9 vs. 9! Yes, we all want bethestda to make a good game, and in my oppinion it seems like they will make a rather normal game. With "normal" in this case meaning a fun game with flaws. It has the potential to be an awesome game with flaws. But it will NOT be an awesome game without flaws. I've actually laughed at some of the complaints and "demands" people on this forum has had. Alot of people do make mature, good posts, but some sound like the developers has failed us if they don't bring exactly everything they want.
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Stu Clarke
 
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Post » Wed Sep 01, 2010 6:30 am

I`ve got faith in Todd and all the team at BGS.
Sometimes you just gotta move with the times and deal with it. This game will be great .
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u gone see
 
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Post » Wed Sep 01, 2010 8:56 am

So after all the omissions they euphemistically labeled "streamlining", which one do you think will have the biggest "This doesn't feel like TES" effect on gameplay? My money is on spellcrafting. Granted, we do not know for sure if it is out, but several signs do point to it, and son, I am severely disappoint.

I am keeping an open mind to the spells approach for Skyrim. Sure it's nice to be able to create spells but if it's as simple as just making them more powerful adding X amount of DMG then it would be as boring combat as in Oblivion.

I like the idea of each spell having variations. Fire Ball shooting or Flamethrower Spray or Fire Rune that activates and burns enemies once they cross over it.

That's not spellcrafting but it's great variation in the amount of spells and if they have enough spells I'll be fine with choosing amongst them all instead of wishing to craft my own spell that looks the same as my lvl 1 fireball but just does more damage.
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Shelby Huffman
 
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Post » Wed Sep 01, 2010 1:20 am

If they indeed have removed spellmaking, i would want to know why. If they removed it to be able to, for example, have better graphics and animations on the spells(rather then the flying balls in Oblivion), then it can be worth it. If the amount of spells you can buy is many.
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Damned_Queen
 
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Post » Tue Aug 31, 2010 9:46 pm

My two cents,

I think Todd is doing a good job, Skyrim looks like an amazing game.

For the people who are saying that different spells variations make spellcrafting redundant, it doesnt. Sure you can now turn a fireball into a flamethrower/glyph etc. But what about the size of the fireball, the range of the flamethrower, all the little tweaks that spellcrafting offers. What if you wanted to make your fireball do weak damage but over a longer period of time or vice versa. If you think spellcrafting is an exploit don't use it but theres plenty of people find it a unique addition.
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Austin England
 
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Post » Wed Sep 01, 2010 4:00 am

I don't like you.

He's not the only person making the game. Also, a bad idea to a 'Morrowind player' may be a good idea to everybody else. Since you neglected to notice, every TES title has been radically different from it's predecessor. Do not expect anything close to Morrowind. If you want a game where you eat, drink, and walk everywhere, then play real life.
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D IV
 
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Post » Wed Sep 01, 2010 12:33 am

Todd = the best game designer/developer ever. No joke.
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Abi Emily
 
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Post » Wed Sep 01, 2010 10:00 am

Why don't you people go back to church if you're so fond of blind faith?
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Mr.Broom30
 
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