» Tue Aug 31, 2010 8:05 am
Having played Daggerfall, Morrowind and Oblivion, I find his decisions are not bad ones, he follows the community. if you like looking for hours for a cave in Morrowind, or the climbing skill of Daggerfall, or anything ever included, did you mention how much you like these features? The biggest issue Todd and his team of magic workers is all they siphon through is whining and requests for improvement. a game engine can't do everything. if it could, no other engine would ever be released apart from upgrades. the biggest complaint Beth got from Morrowind was things like "WHERE IS CAIUS COSADES!!!!1!1one!! I CANT FIND HIM!" or "combat is lame! just check always use best attack and click-fest!!!" in Oblivion, we got a compass and active blocking with better animated sword swings instead of "best attacks".
if you like something, it's just as important to mention it, as it is to complain about what is not loved. if players want complexity somewhere, manpower, and engine-power must be taken from somewhere to add it in.
They can't announce the game once they start working on it, and they can't change core functions after there is less than a year left in production.
To Players: try and give feedback on what you like, and what you dislike.
To Bethesda: you've been awesome at all games so far and I've no complaints whatsoever, but perhaps shipping a survey, or sending a survey to registered players with questions pertaining to as much as possible, could give good feedback on what players like, and what they don't.