The increasingly poor decisions of Todd Howard

Post » Tue Aug 31, 2010 10:00 am

Double rainbow post.
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Rachell Katherine
 
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Post » Tue Aug 31, 2010 4:59 pm

Thank you for that. Sums up my feelings about Todd "I believe an rpg is riding around on a horse, killing things" Howard quite nicely.

That said, I think Fallout 3 was a better game than Oblivion, I think Skyrim will be a better game than Oblivion, and while I'm worried about things like removing spellmaking because they harken to the time before Oblivion when Beth went crazy removing stuff for seemingly no reason, I have faith that they've come a long way from some of Oblivion's...mistakes.

And unfortunately I always have to temper my criticism with the knowledge that Oblivion was well received...for some reason.

This. This exactly.
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Stace
 
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Post » Tue Aug 31, 2010 5:56 pm

As I said before I like todd very much when he realy pisses me off he realy pisses me off in a very professional manner.
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NeverStopThe
 
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Post » Tue Aug 31, 2010 10:26 am

Are the mages gonna cry? How can you complain? You know nothing else out there can touch this series as far as RPGs go, just be happy your finally getting another one.
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LADONA
 
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Post » Tue Aug 31, 2010 4:57 pm

I can't really label anything they've announced so far a poor decision until I've played the game (or at least seen it.) On the contrary, to me it sounds like they're trying to make the game more granular, detailed, rich, and varied than Oblivion was by miles. (Of course, I won't know if I'm right about that until I play - or at least see - the game, either.)
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brian adkins
 
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Post » Tue Aug 31, 2010 5:55 pm

http://www.youtube.com/watch?v=mABmZETHaRE



:laugh: l That's great
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leigh stewart
 
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Post » Tue Aug 31, 2010 7:20 pm

Are the mages gonna cry? How can you complain? You know nothing else out there can touch this series as far as RPGs go, just be happy your finally getting another one.

Happy? Getting another one? This isn't a [censored] charity. They exist because we buy their games. They don't do this out of the love of their hearts (Some of them do, but they also surely enjoy the paycheck).

Now go read the other threads and see why mages are truly pissed off, and try forming an actual opinion next time instead of pointless drivel.
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Josh Lozier
 
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Post » Tue Aug 31, 2010 6:29 pm

For people getting bent out of shape about the thread title:

It's a reference to a TV show: http://en.wikipedia.org/wiki/The_Increasingly_Poor_Decisions_of_Todd_Margaret
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C.L.U.T.C.H
 
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Post » Tue Aug 31, 2010 4:31 am

Happy? Getting another one? This isn't a [censored] charity. They exist because we buy their games. They don't do this out of the love of their hearts (Some of them do, but they also surely enjoy the paycheck).

Now go read the other threads and see why mages are truly pissed off, and try forming an actual opinion next time instead of pointless drivel.


Chill dude. Yelling at people is only going to make more yelling, and then everyone looks like an ass in the end.

We know next to nothing, and as with everything else I will hold finall judgement on the game till I've played longer than 50 hours with it.
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Undisclosed Desires
 
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Post » Tue Aug 31, 2010 8:05 am

Having played Daggerfall, Morrowind and Oblivion, I find his decisions are not bad ones, he follows the community. if you like looking for hours for a cave in Morrowind, or the climbing skill of Daggerfall, or anything ever included, did you mention how much you like these features? The biggest issue Todd and his team of magic workers is all they siphon through is whining and requests for improvement. a game engine can't do everything. if it could, no other engine would ever be released apart from upgrades. the biggest complaint Beth got from Morrowind was things like "WHERE IS CAIUS COSADES!!!!1!1one!! I CANT FIND HIM!" or "combat is lame! just check always use best attack and click-fest!!!" in Oblivion, we got a compass and active blocking with better animated sword swings instead of "best attacks".

if you like something, it's just as important to mention it, as it is to complain about what is not loved. if players want complexity somewhere, manpower, and engine-power must be taken from somewhere to add it in.

They can't announce the game once they start working on it, and they can't change core functions after there is less than a year left in production.

To Players: try and give feedback on what you like, and what you dislike.

To Bethesda: you've been awesome at all games so far and I've no complaints whatsoever, but perhaps shipping a survey, or sending a survey to registered players with questions pertaining to as much as possible, could give good feedback on what players like, and what they don't.
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c.o.s.m.o
 
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Post » Tue Aug 31, 2010 6:17 pm

Chill dude. Yelling at people is only going to make more yelling, and then everyone looks like an ass in the end.

Then don't start your posts with "Are the mages gonna cry?" next time.

We know next to nothing, and as with everything else I will hold finall judgement on the game till I've played longer than 50 hours with it.

Solidly agree here, though. We don't even know if spell making IS gone, but what I DO know is I am very pleased with practically every other aspect of the game I've heard so far. As I mentioned earlier, its important to see how these aspects combine to create the greater game proper, as opposed to looking at each system (with limited information, currently) and determining (also with limited information) how the game will turn out.
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Charlotte X
 
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Post » Tue Aug 31, 2010 3:52 pm

You ask me, too many people are showing from the mountain tops that the world is going to end..err well that's going to happen in Skryim, but you know, too much pessimism than it's warrant. We know little, and the infamous Italian article, I find, to be dubious right now, and yet people are jumping ship. I find all of this doom saying to be rather silly and way too much of an overreaction.
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Chica Cheve
 
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Post » Tue Aug 31, 2010 6:22 am

I think these translations are very poor. I highly, very highly doubt that Bethesda would give all these magazines different information. Nothing in Game Informer says that spell creation has been taken out and I can't imagine why Bethesda would tell one magazine it's gone, and not tell another. Especially considering how important spell creation has been to mage-type characters in past games. I don't think Bethesda has made any poor decisions at all. I think there is too much baseless speculation going around. I think too many people are letting their imaginations run wild. We have very little information and it's not wise to believe anything other than what has been officially released, and competently translated.
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Amy Gibson
 
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Post » Tue Aug 31, 2010 8:46 pm

This is pathetic. We don't know squat about this game ANYWAYS. Shut up downers.
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Brad Johnson
 
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Post » Tue Aug 31, 2010 2:40 pm

Todd is the king. :celebration:

Love him so damn much.
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Jerry Cox
 
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Post » Tue Aug 31, 2010 6:52 pm

Then don't start your posts with "Are the mages gonna cry?" next time.


I didnt say that. All Im saying is everyone's getting worked up over what is probably a miss-interpretation. Everyone should just...chill...
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Etta Hargrave
 
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Post » Tue Aug 31, 2010 10:17 pm

http://www.youtube.com/watch?v=mABmZETHaRE

Ahahaha! Epicness! My reaction to what he said. I just shook my head.
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Stay-C
 
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Post » Tue Aug 31, 2010 10:28 pm

Hey now fellas, in the end it is just a game. We can express our dislike of feature and that is logical, but to start fights on things we really know nothing about. I can asure you that half the people starting fights are just trolls laughing behind their computer as you take it to serious...just saying calm down.
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Danny Blight
 
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Post » Tue Aug 31, 2010 8:26 am

personally........im glad its gone. TES magic is to overpowered as it is and no matter what they do there are always going to be easy exploits that you have to consciously ignore to not break gameplay. whether its potion or enchantment abuse in morrowind or chameleon enchantment abuse or invisie and high level charm spells in oblivion it svcks when you discover something that makes you god like but then have to purposely ignore it it. i just hate doing that. if i was mysteriously transported to Nirn and my actual life depended on how i did i would be enchanting armor to 100% chameleon right off the bat........but im playing a game so i actually want to fail miserably sometimes.

it sounds like they are making major changes to how magicka works as far as lightning draining your magicka and frost slowing you down. the fact that they got rid of the ability to use spells and a sword and shield at the same time is also welcome news. top that off with what i just read about them bringing back directions instead of that stupid quest arrow and im getting more and more hyped as time goes on. im definitely getting the collectors edition at this point and im giving thought to breaking my "cash only" system during christmas and gifting this game, not collectors edition though...........i dont know anyone that i like more than $50 worth.
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christelle047
 
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Post » Tue Aug 31, 2010 10:58 am

The show is hilarious
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Jay Baby
 
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Post » Tue Aug 31, 2010 6:55 pm

Lots of interesting stuff, however I'll believe them not when I read it, or when I see a video about it, but when I play it myself.
If you can no longer create spells, I'm sure it was for a good reason.

To say it was a poor decision, before actually knowing why (assuming it's even true that we can't create spells anymore), is not right in my opinion.
Yep!
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Amy Melissa
 
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Post » Tue Aug 31, 2010 1:14 pm

First of all, I'm not going to go by some Italian translated Google version of a magazine about Skyrim.

Secondly, I personally wouldn't mind, considering spell use is becoming more sophisticated anyways (fire balls, flamethrower, flame trap), and spell crafting usually led to OP spells to begin with.

We shall see as time passes, but please show some respect to Todd and the team. If not for them, none of us would be here on these forums gasping for information about this game.
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Lilit Ager
 
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Post » Tue Aug 31, 2010 4:15 pm

personally........im glad its gone. TES magic is to overpowered as it is and no matter what they do there are always going to be easy exploits that you have to consciously ignore to not break gameplay. whether its potion or enchantment abuse in morrowind or chameleon enchantment abuse or invisie and high level charm spells in oblivion it svcks when you discover something that makes you god like but then have to purposely ignore it it. i just hate doing that. if i was mysteriously transported to Nirn and my actual life depended on how i did i would be enchanting armor to 100% chameleon right off the bat........but im playing a game so i actually want to fail miserably sometimes.


I don't think magicka was ever overpowered. I think that until now, we just haven't seen a competent melee system that could effectively combat mages well. And I see that is changing in Skyrim with a overhauled combat system. Mages are supposed to be powerful. And the whole point of being a mage is to kill your opponent before they get close enough to attack.

As far as chameleon enchantment abuse and other "abuses", I think that was just a failing of the AI system. It was ill equipped to face these things. And I also think that is happening now with the new and improved Radiant AI and the new engine.

Broken gameplay is subjective. I've never felt that anything I did as a mage broke gameplay. Mages have always been "glass cannons" and I always felt like it in TES. I had little to no defense and physical strength. If my opponent ever got close enough to attack me I had a shield spell but it pretty much drained my remaining magicka to use so unless I could haul ass and get out of the fight, or had a potion to drink I'd end up dead.

I've never felt the need to use 100% chameleon. It isn't my characters style. I role play as a very arrogant mage so sneaking around doesn't fit the personality.
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N Only WhiTe girl
 
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Post » Tue Aug 31, 2010 8:39 am

First of all, I'm not going to go by some Italian translated Google version of a magazine about Skyrim.

Secondly, I personally wouldn't mind, considering spell use is becoming more sophisticated anyways (fire balls, flamethrower, flame trap), and spell crafting usually led to OP spells to begin with.

We shall see as time passes, but please show some respect to Todd and the team. If not for them, none of us would be here on these forums gasping for information about this game.

I am glad Todd is in charge of the series, but a thought just popped into my head. What would have happened if Julian LeFay continued being the head honcho on Elder Scrolls products, instead? I'd still prefer Todd being in charge, no doubt, but what would have happened?
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April
 
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Post » Tue Aug 31, 2010 12:52 pm

personally........im glad its gone. TES magic is to overpowered as it is and no matter what they do there are always going to be easy exploits that you have to consciously ignore to not break gameplay. whether its potion or enchantment abuse in morrowind or chameleon enchantment abuse or invisie and high level charm spells in oblivion it svcks when you discover something that makes you god like but then have to purposely ignore it it. i just hate doing that. if i was mysteriously transported to Nirn and my actual life depended on how i did i would be enchanting armor to 100% chameleon right off the bat........but im playing a game so i actually want to fail miserably sometimes.

it sounds like they are making major changes to how magicka works as far as lightning draining your magicka and frost slowing you down. the fact that they got rid of the ability to use spells and a sword and shield at the same time is also welcome news. top that off with what i just read about them bringing back directions instead of that stupid quest arrow and im getting more and more hyped as time goes on. im definitely getting the collectors edition at this point and im giving thought to breaking my "cash only" system during christmas and gifting this game, not collectors edition though...........i dont know anyone that i like more than $50 worth.

its not gone, Todd confirmed that it is back Italian information was translated wrong
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Horse gal smithe
 
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