The increasingly poor decisions of Todd Howard

Post » Tue Aug 31, 2010 2:24 pm

So after all the omissions they euphemistically labeled "streamlining", which one do you think will have the biggest "This doesn't feel like TES" effect on gameplay? My money is on spellcrafting. Granted, we do not know for sure if it is out, but several signs do point to it, and son, I am severely disappoint.
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Rob Davidson
 
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Post » Tue Aug 31, 2010 1:54 pm

I only know of one sign pointing towards that.
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KIng James
 
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Post » Tue Aug 31, 2010 2:16 pm

I'm not, as it is compensated with a lot of really huge improvements that is has over it's predecessor.

This is just a small matter compared to them.
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Luis Longoria
 
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Post » Tue Aug 31, 2010 4:31 am

I agree. Very disappointed by that very decision. There are others, but thats the biggest to me.
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Sheeva
 
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Post » Tue Aug 31, 2010 3:27 pm

I'm not, as it is compensated with a lot of really huge improvements that is has over it's predecessor.

This is just a small matter compared to them.

This. Im really loving this game already, all these things that everyone is screaming end of the world about are really small to me. Im going to love this game and I have complete faith in Bethesda and Todd in making yet another fantastic game.

Besides the game is several several months away and everyone is jumping to conclusions based on Translated ( possibly poorly ) foreign magazines.
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gemma king
 
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Post » Tue Aug 31, 2010 2:56 am

Check my signature.

But seriously. Don't attack him this blatantly. He's not the only one designing the game mind you. And really, things aren't that bad.
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Oscar Vazquez
 
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Post » Tue Aug 31, 2010 2:10 pm

http://www.youtube.com/watch?v=mABmZETHaRE
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Je suis
 
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Post » Tue Aug 31, 2010 4:56 am

BGS probably wouldn't have made this decision without thinking carefully about it first. They have reasons for whatever they do. That being said, I don't seem to trust these foreign translations because they contradict themselves, and development plans could change at any time. Aside from that, nothing about the streamlined interface is really different in function, it just looks better.
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lolly13
 
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Post » Tue Aug 31, 2010 5:55 am

Personally I think Todd's much more conscientious about keeping the game true to its fans and the "TES feel" than we think. I've noticed an interesting trend in his features, that the man tends to speak in a very dumbed down way when addressing the mainstream press and conventions such as E3. Overall though, I think the Gameinformer interviews show that he's not as LotR action-crazed as we think he is.
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des lynam
 
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Post » Tue Aug 31, 2010 6:17 am

I trust todd to do what is right. He is a cool guy and I respect him. No matter how much we say we hate oblivion, EVERY one of us played it at least 100 hours... amiright
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Gisela Amaya
 
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Post » Tue Aug 31, 2010 3:23 am

I still think Syrim will be awesome, and really what do we have to base what is ES on? all the games are drastically different
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Colton Idonthavealastna
 
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Post » Tue Aug 31, 2010 2:55 am

Lots of interesting stuff, however I'll believe them not when I read it, or when I see a video about it, but when I play it myself. Can't forget what happened with Oblivion.
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Veronica Martinez
 
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Post » Tue Aug 31, 2010 2:13 am

I fail to see the point here. I'd love to see some of the things many people would choose to implement if they were put in his shoes. TES would die. Give the man some credit.
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Nicole Mark
 
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Post » Tue Aug 31, 2010 7:02 am

An italian magizine was translated by another forum member and posted its details on here. One of the details is no spellmaking. The poll asks if you want it in or not.
Most people say it won't work with the new system, but I say it can work.
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Rhi Edwards
 
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Post » Tue Aug 31, 2010 2:57 pm

I'm disappointed as well but I hope it isn't out. First you can't combine spells in your left and right hand now this...it would be really bad. If that is the case I really hope that the different styles of the spells make up for the absence of the combining of them.
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Michael Korkia
 
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Post » Tue Aug 31, 2010 2:48 pm

Todd Howard is single-handedly making Skyrim, and nobody else has any creative input.
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Bellismydesi
 
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Post » Tue Aug 31, 2010 4:08 am

The name of this thread is laughable. Just because you dont like decisions, doesnt mean they are "poor".
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kelly thomson
 
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Post » Tue Aug 31, 2010 5:16 am

So after all the omissions they euphemistically labeled "streamlining", which one do you think will have the biggest "This doesn't feel like TES" effect on gameplay? My money is on spellcrafting. Granted, we do not know for sure if it is out, but several signs do point to it, and son, I am severely disappoint.


I like all the people that say what makes a TES game or what makes an RPG when they get it all wrong. Did you know, that spellcrafting has been in half of TES games? Cool trivia huh? So half the time can't really decide whether or not it isn't a TES game or not. Besides, here is why if there is no spellcrafting that there is a system that has more diversity of combinations then spellmaking did:

I won't be hurt if spellcrafting is gone, seeing as the system is basically still in the game if you think about it. Now you can have spells in each hand, that constitutes two different spells. Then each spell can do different things depending on how you use it. You can make constant channeled spells by holding the attack buttons for each spell, so that 4 different effects. Also, you can place spell runes on the ground as traps for each spell so that's 6 different effects now. Also you can cast both at once to make one big powerful spell at once, so that ends in 7 different effects at once. That's more than spellcrafting ever gave you, think about it. If people would just take the time to work out the information given in Skyrim, the customization far outweighs Morrowind and Oblivion and even surpasses Daggerfall....DAGGERFALL!!!! So please don't just say that the game is getting "dumbed down" and too simple when in fact it's the opposite.


That's an example and that's not even including the extra effects of destruction spells so if you have two different destruction spell types then you have two more effects coming to a grand total of 9 just for having two spells equipped and we still don't know if there will be spellcrafting to pair with this or if there will be spells in the game that have multiple effects. But if you see, just having two different spells equipped of your choice and using different methods, you can make far more combinations than spellcrafting ever gave you.
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Doniesha World
 
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Post » Tue Aug 31, 2010 3:35 pm

Todd is my favourite game developer. I trust him fully.
If you can no longer create spells, I'm sure it was for a good reason.

To say it was a poor decision, before actually knowing why (assuming it's even true that we can't create spells anymore), is not right in my opinion.
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Thema
 
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Post » Tue Aug 31, 2010 7:26 am

I don't think we have near enough information to pass judgement on the game, or anyone at this point. All the info we get is through journalists, and PR people, or partial translations of those people in other languages. There's a lot of room for misinterpretation.
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naomi
 
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Post » Tue Aug 31, 2010 11:40 am

So after all the omissions they euphemistically labeled "streamlining", which one do you think will have the biggest "This doesn't feel like TES" effect on gameplay? My money is on spellcrafting. Granted, we do not know for sure if it is out, but several signs do point to it, and son, I am severely disappoint.


Disappointed in a game you've never played?
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Maya Maya
 
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Post » Tue Aug 31, 2010 5:14 pm

http://www.youtube.com/watch?v=mABmZETHaRE


Thank you for that. Sums up my feelings about Todd "I believe an rpg is riding around on a horse, killing things" Howard quite nicely.

That said, I think Fallout 3 was a better game than Oblivion, I think Skyrim will be a better game than Oblivion, and while I'm worried about things like removing spellmaking because they harken to the time before Oblivion when Beth went crazy removing stuff for seemingly no reason, I have faith that they've come a long way from some of Oblivion's...mistakes.

And unfortunately I always have to temper my criticism with the knowledge that Oblivion was well received...for some reason.
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Tyler F
 
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Post » Tue Aug 31, 2010 5:00 am

Its very difficult to claim this and that about the entire game when all we have are broken portions of individual features presented. What makes a game is how EVERYTHING interacts with each other. For example, Morrowind had a lot of things that were terrible (terrible combat, sneaking, and parts of magic), yet when everything combined, it was delicious goodness.

I'll need to hear more and see more before I say anything. I am very pleased with the overall direction of the game, but only displeased about very few things, and all of those things have yet to be confirmed (spell making, for example).

It seems to me a lot of this chagrin comes from ignorance or misinterpretation.
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Sarah Evason
 
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Post » Tue Aug 31, 2010 1:58 pm

An italian magizine was translated by another forum member and posted its details on here. One of the details is no spellmaking. The poll asks if you want it in or not.
Most people say it won't work with the new system, but I say it can work.

I understand this, but there are a dozen topics regarding spellmaking. And I think this one is just hating on one person.
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roxanna matoorah
 
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Post » Tue Aug 31, 2010 8:09 am

http://www.youtube.com/watch?v=mABmZETHaRE


That was just plain funny whether you agree with this thread or not!
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Miguel
 
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