The inevitable revisting of the places in Daggerfall

Post » Thu Apr 22, 2010 2:42 pm

Eventually there will be a point where Bethesda decides to make a game set in High Rock or Hammerfell. As I'm sure everybody knows, http://i40.tinypic.com/2luxmqt.jpg of the two provinces were featured in Daggerfall (the map is as accurate as I could make it). Now, obviously, Bethesda can't make an exact remake of the locations in Daggerfall considering how large it was, but what would you want Bethesda to do? Would you want them to try to recreate it to the best of their ability? To recreate at least some of the cities? Or to just start all over again when designing the area? If they do include some cities, would you want them to be similar to how they were in Daggerfall? Would you want the actions of the player back in Daggerfall to be reflected in the new game? I've never played it so I don't have anything to say but I'm interested to see what the people who did play it think.
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Taylrea Teodor
 
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Post » Thu Apr 22, 2010 3:54 pm

in my opinion, i reckon they will try nad stay away from there for as long as possible.

if they did do it, have only the capitals of the major regions.
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Kelly Upshall
 
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Post » Thu Apr 22, 2010 2:59 am

I made a topic similar to this a while back (although it got misinterpreted as another suggestions thread and was locked) wondering if the Labyrinthian will be in Skyrim, as it was featured in Arena. I'm not sure what their policy would be regarding recreating older games and locations. I haven't played much of Daggerfall, but I think they should make some of the cities similar to the old layout, but make sure they still design the cities with fresh ideas, and reimagine the cities wherever necessary.
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brandon frier
 
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Post » Thu Apr 22, 2010 8:49 am

I think that the overall city maps would be preserved and reproduced only in better graphics and hopefully by then with complete RAI, but the landmass of the provinces would likely get the loving, hand-placed treatment of Morrowind and Oblivion where it will be smaller, but it won't be nearly as repeditive (I hate that tree and mushroom).
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Charlie Sarson
 
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Post » Thu Apr 22, 2010 7:50 am

in my opinion, i reckon they will try nad stay away from there for as long as possible.

if they did do it, have only the capitals of the major regions.


I think you're probably right, and it may be that the Elder Scrolls series won't even last long enough to get to the point where Bethesda's only options are revisiting locations seen in games newer than Arena, after all, we still have a number of provinces left. However, if it does happen, we'll probably only see some major locations recreated, and they're not going to look the same as in Daggerfall, if nothing else, they'll be much more detailed, I'm not sure how much effort Bethesda will put into keeping them consistent, since a lot can change between games, besides, considering the technical differences that will exist between the games, even if Bethesda goes for the same look they would still look pretty different.
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Liv Staff
 
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Post » Thu Apr 22, 2010 4:12 pm

Bethesda can't make an exact remake of the locations in Daggerfall considering how large it was, but what would you want Bethesda to do? Would you want them to try to recreate it to the best of their ability? To recreate at least some of the cities? Or to just start all over again when designing the area? If they do include some cities, would you want them to be similar to how they were in Daggerfall? Would you want the actions of the player back in Daggerfall to be reflected in the new game?

I'd like them to recreate some of the areas, perhaps Daggerfall and surrounding areas, or Wayrest with the river Bjoulsae, Sentinal or Orsinium, though really my most desired location would be the Isle of Balfeira (which is actually a place you could be sent in any game easily since its an island) - Adamantine Tower would be great with current graphics.

The areas should be somewhat similar to their appearance in Daggerfall, for instance the Sentinal Palace should be at least vaguely reminiscent of its Daggerfall counterpart - that is, the themes of the cities should be kept in accordance with their surroundings.

Apart from the major events of Daggerfall I don't think much should be kept, mainly because most of it was randomly generated.
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Lalla Vu
 
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Post » Thu Apr 22, 2010 8:23 am

I've never played Daggerfall myself. I'd love too, and I just installed XP on my Mac with Bootcamp, so I can switch between OS' just for that very reason. But now I can't seem to find a place to download Daggerfall. =/
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Frank Firefly
 
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Post » Thu Apr 22, 2010 5:12 pm

But now I can't seem to find a place to download Daggerfall.

http://elderscrolls.com/downloads/downloads_games.htm
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Cheville Thompson
 
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Post » Thu Apr 22, 2010 5:07 pm

Wow, 148 MG? That's IT? Jesus. World of Warcraft patches are bigger than that. And, it says in the system requirements DOS 6? I assume it wont run on XP, then?
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Horse gal smithe
 
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Post » Thu Apr 22, 2010 7:40 am

Wow, 148 MG? That's IT? Jesus. World of Warcraft patches are bigger than that. And, it says in the system requirements DOS 6? I assume it wont run on XP, then?


You'll need http://www.dosbox.com/
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john page
 
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Post » Thu Apr 22, 2010 1:16 pm

You'll need http://www.dosbox.com/

I see. And I can just download that and play Daggerfall that way? What version should I get? I don't see anywhere on that page that says "download"..
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Eve(G)
 
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Post » Thu Apr 22, 2010 4:45 pm

I see. And I can just download that and play Daggerfall that way? What version should I get? I don't see anywhere on that page that says "download"..

http://www.gamesas.com/index.php?/topic/479044-how-to-get-the-past-games-to-run/page__p__6877868&#entry6877868
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Lisha Boo
 
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Post » Thu Apr 22, 2010 9:15 am

I've never played Daggerfall myself. I'd love too, and I just installed XP on my Mac with Bootcamp, so I can switch between OS' just for that very reason. But now I can't seem to find a place to download Daggerfall. =/


If you have a mac, then perhaps this recent thread would be a better choice for installing Daggerfall: http://www.gamesas.com/index.php?/topic/1084369-how-to-install-daggerfall-on-your-mac/

As said before, I don't see Bethesda returning to Illiac Bay anytime soon, though perhaps other parts of High Rock or Hammerfell could be in future games.
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lucy chadwick
 
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Post » Thu Apr 22, 2010 6:56 am

I want Bethesda to change the look of Hammerfell and High Rock. Everything in Daggerfall is randomly-generated and all looks the same. If Bethesda recreates High Rock and Hammerfell in future games, I'm hoping they will be much more interesting than they are in Daggerfall. Vvardenfell in Morrowind is different from Vvardenfell in Arena.
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Ice Fire
 
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Post » Thu Apr 22, 2010 5:37 pm

Several artistic decisions I'd want Bethesda to make if/when they return to the Iliac Bay:
  • Instead of just ruthlessly condensing the large cities, how about we just have some forbidden districts and distant, unreachable buildings? It certainly would help to reinforce the grandeur of places like Daggerfall and Wayrest. Plus it leaves some lore-friendly "sandboxes" for modders to make visitable.
  • Keep the terrain interesting, of course! Especially for Hammerfell, for which Zephyr of Tamriel Rebuilt has already made http://www.imperial-library.info/maps/map_hf_names.jpg that shows just how varied the terrain could be.
  • Instead of constantly jumping between English and French inspiration for the Bretons, try to merge them. Perhaps more prominent Celtic influences.
  • Move on to the Redguard/Oblivion depiction of Redguard society, and away from the generic Arabesque culture used in Arena and Daggerfall. Of course, some places like the iconic Palace of Sentinel should find ways to maintain some Islamic architectural.
  • Keep the dungeons logical. Why does every abandoned castle have one room on the surface and then miles and miles of complex labyrinths beneath it?

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Katy Hogben
 
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Post » Thu Apr 22, 2010 7:25 am


Great ideas! I especially like the part about unreachable locations.
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Fanny Rouyé
 
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Post » Thu Apr 22, 2010 5:30 pm

I have a fealing that they will make Stros M'Kai the landing point for Umbriel...

Anyways, They cant have 'unreachable' parts of cities: They are re-adding levitation. (The book sys that "a Collage of Whispers mage [did it]")
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Christina Trayler
 
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Post » Thu Apr 22, 2010 2:01 pm

I have a fealing that they will make Stros M'Kai the landing point for Umbriel...

Anyways, They cant have 'unreachable' parts of cities: They are re-adding levitation. (The book sys that "a Collage of Whispers mage [did it]")


That would certainly be a stretch considering Umbriel is heading for the Imperial City (which I really hope is it's landing point).
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Quick Draw III
 
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Post » Thu Apr 22, 2010 4:46 am

Anyways, They cant have 'unreachable' parts of cities: They are re-adding levitation. (The book sys that "a Collage of Whispers mage [did it]")

They can have both, they could have actually had levitation without problems in Oblivion if they'd have put some thought into it. Just put a 'no levitation' perimeter around the cities. That way you can still levitate normally and Bethesda still have their cities be separate cells.
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Dan Scott
 
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Post » Thu Apr 22, 2010 5:54 am

They can have both, they could have actually had levitation without problems in Oblivion if they'd have put some thought into it. Just put a 'no levitation' perimeter around the cities. That way you can still levitate normally and Bethesda still have their cities be separate cells.

There was also the problem with levitating up to the top of Oblivion towers. That would kind of be cheating, so they would have had to prevent that somehow, while including levitation in the game.

Anyway, I hope levitation is in ESV.
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phil walsh
 
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Post » Thu Apr 22, 2010 8:33 am

There was also the problem with levitating up to the top of Oblivion towers. That would kind of be cheating, so they would have had to prevent that somehow, while including levitation in the game.

Anyway, I hope levitation is in ESV.

Levitation could be used to cheat in MW all the time. In addition, acrobatics allowed me to bypass nearly most content, because cave diving was not my idea of fun.
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Marcin Tomkow
 
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Post » Thu Apr 22, 2010 12:14 pm

They can have both, they could have actually had levitation without problems in Oblivion if they'd have put some thought into it. Just put a 'no levitation' perimeter around the cities. That way you can still levitate normally and Bethesda still have their cities be separate cells.


I hated that.
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Marion Geneste
 
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Post » Thu Apr 22, 2010 8:04 am

There was also the problem with levitating up to the top of Oblivion towers. That would kind of be cheating, so they would have had to prevent that somehow, while including levitation in the game.

There could have been plenty of ways around it. Lock the upper doors to the towers, put some important item somewhere else inside the towers so you actually had to go and look around (like the key to the upper doors or some other object of necessity), make levitation magickally strenuous so as to balance it out (afterall, even in Morrowind it took a heck of alot of magicka and skill to perform a good, lasting levitation spell) or just make levitation impossible in Oblivion. Besides, as has been said many times in many threads, how can you cheat in a single-player rpg? If I want to roleplay a mage who's smart enough to avoid fighting in the towers, why can't I?

Of course, I think the much better option would have been to make the Oblivion realms more original in general, that way they couldn't all be beaten just by levitating to the top of the tower and stealing the orb anyway.
I hated that.

My suggestion or cities being separate cells?
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phillip crookes
 
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Post » Thu Apr 22, 2010 12:11 pm

what about the arena version of morrowind and cyrodil - were they even close to their newer counterparts?
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mollypop
 
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Post » Thu Apr 22, 2010 3:45 pm

what about the arena version of morrowind and cyrodil - were they even close to their newer counterparts?

They were on Tamriel as we know it, that's about the extent of the similarities. The cities were cookie cutter cities almost identical to the cities in Daggerfall - the Imperial City was actually the only city in Cyrodiil.

http://www.imperial-library.info/goblades.shtml gives a vague idea of how outdated it is.
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Ron
 
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