The Influence of New Vegas

Post » Sat Nov 28, 2015 9:36 am

So making it like Fallout 1/2 where power armor made you effectively unkillable from every weapon in the game?

Terrible.

But anyways, if Bethesda does take things from NV, it will mostly be from how not to do them. We have already seen things like

-Disguise systems, and NPC reactions to armor, being far more logical, or at least far less negatively illogical, then they were in NV.

-NPC reactions to things you do, ala a reputation system, but far more personalized to the individual NPC, rather then the Borg-like single minded reactions for everyone in a faction like NV did.

-Elemental magic and crossbow bolts having various effects, and armor piercing weapons, similar to NV's alternate ammo types.

-Far greater expanding crafting systems, which let you make basically anything in the game, but is also far more organized then NV was.

In Skyrim, and Fallout 4 looks to have updated version of several of those as well.

So they obviously did look at NV, or at least all the mods NV looked at, and are taking several features but changing them to work better.

User avatar
Kelli Wolfe
 
Posts: 3440
Joined: Thu Aug 23, 2007 7:09 am

Post » Fri Nov 27, 2015 9:40 pm

I agree chickens are nasty, but the reason why pigs are called out is because they don't sweat. So their skin still retains all their waste, but they so damn tasty idon't even care. So that's why, it's not their living habits, it's because the skin we eat still has ALL the waste and crap still in it that other mammals would have sweated out.
User avatar
Mr.Broom30
 
Posts: 3433
Joined: Thu Nov 08, 2007 2:05 pm

Post » Sat Nov 28, 2015 4:05 am

Whelp, guess i'm never touching bacon again.

User avatar
dav
 
Posts: 3338
Joined: Mon Jul 30, 2007 3:46 pm

Post » Sat Nov 28, 2015 4:31 am

Sweat isn't supposed to get rid of waste. It's supposed to help cool you off. Waste is gotten rid of through urination and defecation. Pigs are considered dirty because of cultural and religious stigma rooted in biological ignorance.

Chickens don't sweat, either, btw. Many animals don't.

User avatar
Blackdrak
 
Posts: 3451
Joined: Thu May 17, 2007 11:40 pm

Post » Sat Nov 28, 2015 5:26 am


Right because flamers, rocket launchers, plasma weapons, power fists, gauss and pulse weaponry didn't all consistently inflict to damage power-armored opponents. Power armor worked just fine in Fallout 1/2. The only weapons high-end enemies sometimes carried that couldn't hurt it were laser weapons and miniguns and even the latter sometimes got a good crit.

The best armor system Fallout ever had by far was the originals but having AC,DR,DT and different weapon type resistances is apparently way too complex and redundant to be considered again.
User avatar
Timara White
 
Posts: 3464
Joined: Mon Aug 27, 2007 7:39 am

Post » Sat Nov 28, 2015 10:32 am

.

I haven't seen any indication of them using anything besides base ammo apart from the junk jet, and muzzle mods on some weapons that have them.

Wrong, pigs were more likely included due to the reputation that wide feral hogs had even then. Basically wild/feral hogs were known to kill and then eat other animals including other hogs and even people. A number of cultures back then had the ban on eating predatory species for that reason.
User avatar
Kelly James
 
Posts: 3266
Joined: Wed Oct 04, 2006 7:33 pm

Post » Fri Nov 27, 2015 8:07 pm

Indeed. I remember in Fallout 2 you would still take a hefty amount of damage from end game weapons, even in advanced power armor MK II. Try going through the Oil Rig in power armor and see if you're apparently "unkillable". I don't know where people are getting this idea that power armor made you invincible in the original games. Obviously that's the case against your normal wasteland enemies, but not against end game enemies such as the Enclave. And power armor was something obtained during the end game. So I don't see the issue.

User avatar
RaeAnne
 
Posts: 3427
Joined: Sat Jun 24, 2006 6:40 pm

Post » Sat Nov 28, 2015 3:03 am

Er, you say I'm wrong, then offer an alternative that's "more likely." More likely in someone's estimation =/= fact.

Anyway, I didn't offer a reason as to WHY they were stigmatized. Your speculation actually supports their taboo status being based on ignorance, as I said. Domesticated pigs are not wild or feral, so that reasoning doesn't make much sense. Refusing to eat animals that may have eaten other animals (even humans) is also fairly arbitrary and based on pre-scientific myths and misconceptions.

User avatar
GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm

Post » Fri Nov 27, 2015 10:48 pm

Bethesda has already said that they were pulling in the elements from the best of the mods.

I don't think they are going to ignore the very active and extremely large Fallout New Vegas modding community.

And if you are looking at mods for FONV, then you need the elements in FONV that they are based on.

Don't forget that Tale of Two Wastelands lets you play in both the Mojave and the Capital Wasteland.

I'm hoping Bethesda has stepped up their writing game.

They seem to be taking their time and doing it right based on this:

"Fallout 4's narrative has a lot more branching paths and overlapping of "if that than this" than Fallout 3. They want the game to handle all the fail states of missions instead of forcing players to reload saves."

More branching paths means more ways to do things, more trade offs, more way to get involved in the quest in the first place, and hopefully more consequences for the Sole Survivor's actions.

Add in they are trying to have more "emotional resonance to the plot thread".

"Bethesda has always valued player freedom above storytelling, but with Fallout 4 the team wants to bring more emotional resonance to the plot thread running through the game. This is why they chose to recruit voice actors for both the female and male protagonists the player can make their own."

It sounds like they are going to have everything they need to really improve their writing.

User avatar
Jenna Fields
 
Posts: 3396
Joined: Mon Dec 11, 2006 11:36 am

Post » Sat Nov 28, 2015 8:33 am

"The system could use some adjusting, but it adds to the believability of the game. Add in Skyrim's last witness killed and your issue is resolved."

That would help a lot.

The psychic everyone knows was a pain.

I do think that there should be a very small chance that a faction figures out who did it and the reaction is twice as bad.

It should be even smaller if a disguise or mask was worn.

Could have been an unnoticed bystander witnessing the event, a victim hanging on long enough to tell. a good tracker following up, someone recognizing a possession of a victim, or a name written in blood.

That may be too much to ask, but there is always the next FO or ES.

User avatar
Kara Payne
 
Posts: 3415
Joined: Thu Oct 26, 2006 12:47 am

Post » Sat Nov 28, 2015 8:18 am

Believe whatever you want, the fact was that a number of known pre-Roman era religions had food taboos based on that same principle, (and often spelled it out) that anything known to eat the flesh of other mammals and or man were forbidden. Pigs were in some cases ruled out specifically because they were associated with Wild Hogs, who in nature are Omnivores and were known to attack people. Note that this may also have actually been a Health concern because of Rabies and a few other diseases that are know to cause animals who otherwise leave humans or other animals alone to attack.

Basically then I don't rely consider it Ignorance for religions to adopt what were basically food laws when there own experience would have shown them that there might be a problem with food from certain sources. (Basically if you have a Rabid animal and you (or your dog for example) put it down and then Eat it (or you let your dog eat it because hey! Good boy!)....and suddenly you or your Dog is literally sickened by rabies as well, then the Logical and safe and Smart thing would be to say Ok! lets not eat this kind of animal! or any animal that behaves like this as a Species.)

The fact that after literally 3-4 Thousand years after the fact we cant go up to them and ask them why and just assuming they were ignorant is kind of the same logic that leads people like the late Zecharia Sichin used to explain why Aliens are the reason for the supposedly unexplained Human advances that happen way back then. (my explanation was that once a local region invented or Adopted writing in some form and education became easier and more accurate because you had a reference record. the invention of even the most primitive math also helps for things like Bookkeeping and taxation on ever larger scales.. (Japan for example had very specific units of measurement that specifically were used to determined how many people could live on a given amount of Rice)

User avatar
Bellismydesi
 
Posts: 3360
Joined: Sun Jun 18, 2006 7:25 am

Post » Sat Nov 28, 2015 6:40 am

Vincent: But bacon tastes good, pork chops taste good!

Jules: Hey sewer rat may taste like pumpkin pie, but I would never know cause I wont eat the filthy !@##*($%*&.

(Also undercooked pork is a death sentence in days of old.)

User avatar
Jonathan Windmon
 
Posts: 3410
Joined: Wed Oct 10, 2007 12:23 pm

Post » Sat Nov 28, 2015 2:51 am

Well, about that... If http://fallout.wikia.com/wiki/Timeline is any good source, going by the entry of 2067 Power Armor was actually pretty over the top powerful.
Also, afaik, weren't the chinese focusing their efforts on the production of stealthsuits, rather than specialized tanks?
Wasn't there something about them rushing to build their own PA after the first deployments, but not being able to turn the tide because they were years behind in development?
I'm not saying that PA could go toe-to-toe with a tank in a straight-up fight, a direct hit would be more than enough to blow through them, but I see their advantage in increased moblitiy in a a region where tanks would probably have a hard time getting everywhere they were needed.
Also the term "outright absorb up to around 2500 joules" is incredibly vague. Does that mean no damage at all, not even a little knock-back or anything? Because if it absorbs that much, even higher calibers might do little more than knock-back and scratch the armor a little.

User avatar
Solène We
 
Posts: 3470
Joined: Tue Mar 27, 2007 7:04 am

Post » Fri Nov 27, 2015 8:49 pm

The game mechanics and the mods for FNV have certainly influenced F4. The writing, world-building and overall maturity not so much.

User avatar
Nicholas
 
Posts: 3454
Joined: Wed Jul 04, 2007 12:05 am

Post » Fri Nov 27, 2015 8:41 pm


can I borrow your timemachine?
User avatar
Batricia Alele
 
Posts: 3360
Joined: Mon Jan 22, 2007 8:12 am

Post » Sat Nov 28, 2015 1:16 am

Heh. Well, let's see... Oblivion and Fallout 3 were unbelievable fairy tales. Skyrim was better, but still a silly power fantasy where the player is the centre of the world and everyone is hilariously theatrical. When was Todd Howard asked about story, it was very obvious it didn't came across his tiny mind that someone would ask about it, so he https://youtu.be/DqQqeEgWb7Q?t=6m49s. Then there are the details (you know, the little things that separate merely 'good' game from great games and legends) and this is just from the videos they've showed: Two hundred years after the bombs fell, there's a lone pure-blood German Shepherd which for some reason is best friends with the player and is immediately 100% trained. Houses are still standing after a nuclear blast and 200 years of decay without any visible inhabitants other than one robot.

Hell, even Howard said they're first building an FPS, then other stuff, which is probably all the theme park rubbish.

But of course I could be completely wrong and F4 might turn out to be a masterpiece, then I'd be the first to point out that I was wrong. :P

User avatar
Alada Vaginah
 
Posts: 3368
Joined: Sun Jun 25, 2006 8:31 pm

Post » Sat Nov 28, 2015 2:26 am

-So exactly like Fallout 1, 2, and NV, where the PC was treated as THE ONLY ONE! who could save the Vault/Village/Mojave? What you describe is basically every game from Mario to Doom that isn't a flight or driving simulator. Cause, you know, thats kinda the point of games, to let the player do things they otherwise couldn't IRL, which basically requires a theatrical and unrealistic setting.

-No, its obvious he was thinking about what he could say about then, and then decided to say nothing at all. Exactly like ALL devs do when asked about their game's plot before it comes out, or before they purposefully release information themselves without being asked.

-So exactly like Fallout 1, 2, and Tactics, where entire cities are shown to be standing intact even 84, 120, and 164 years after the bombs fell with no upkeep done on them?

As for dogmeat, it was said somewhere that you find out his name from someone else later, implying he had a master before you. Exactly like Dogmeat in Fallout 1, 2, and 3.

User avatar
Rhi Edwards
 
Posts: 3453
Joined: Fri Jul 28, 2006 1:42 am

Post » Sat Nov 28, 2015 12:06 am

Mate, re-read what I said. Three times if you have some condition. I said that the player is the centre of the world. That cannot be said on any level about any other Fallout than Fallout 3. In case you don't know, "the word" doesn't mean "the starting settlement" or whatever.

That's an apologist view, sorry. Show the video to anyone independent and ask them.

I'm sorry, which cities were standing in the games? You mean the ruins and shacks? Or the newly built cities from Vault survivors? Frisco maybe, where the bay area seems to be well maintained by the many people who live there.

That Dogmeat had a master before doesn't explain any of the things I said. Yes, not even the "training part" since that includes the ability to give commands which the player character cannot posses.

User avatar
Je suis
 
Posts: 3350
Joined: Sat Mar 17, 2007 7:44 pm

Post » Sat Nov 28, 2015 6:40 am

Yes it can, given that the outcomes of every single place are based solely on what YOU decided to do. The future of literally every town in the wastes in Fallout 1, and 2 revolves around you. The NCR wouldn't even exist in NV unless the magical super special Chosen One didn't build it for them by getting all the towns to ally with each other in Fallout 2. And that's not getting into Tactics, where the success of every important mission the MWBoS undertakes is because of you and your squad. To say otherwise is nothing but pure revisionism.

I know plenty of people who have seen it, from Reddit to [censored], and all of their comments on it have been "hes doing the same thing every game dev does when asked about their games plot before they want to talk about it". You are, quite literally, the only person I have seen think such a thing.

Bakersfield, L.A., San Fran, all of which where shown either in ending slide art, or in things like the VD's Memoirs, to be massive cities full of buildings, far beyond the ones people lived in.

It does actually, it explains why he is trained, why he is not hostile to non hostile people, and why he can take commands. And commands are not something the player "possess", its not a skill of the person, its a skill of the dog to understand and follow commands. Anyone can say "go fetch that", or "bring that to me", its up to the dog being trained or not is he actually does them. what you just said literally defies all logic.

User avatar
Alex [AK]
 
Posts: 3436
Joined: Fri Jun 15, 2007 10:01 pm

Post » Fri Nov 27, 2015 7:15 pm

You can't really use the Steam figures. Any active non DLC mods in your load order, makes it to where you can't earn achievements. So the amount of people who beat New Vegas with hardcoe Mode on PC, was probably much higher.

User avatar
Guy Pearce
 
Posts: 3499
Joined: Sun May 20, 2007 3:08 pm

Post » Fri Nov 27, 2015 7:45 pm

That is false.

The only thing that disables steam achievements is using the console, and even then, its only until you close the game and start again.

I have earned achievements with non-DLC mods installed, because the game literally has no way of telling a DLC or a mod apart, since they are both the exact same thing.

User avatar
Jessica Stokes
 
Posts: 3315
Joined: Fri Jul 28, 2006 11:01 am

Post » Sat Nov 28, 2015 10:13 am

You just don't want to grasp the difference between "centre of the universe" and "running around talking to people and doing errands" do you. It's not about what the player does, it's about the perception.

Then you "literally" need to look at places that have more than just bethesdones in them.

I'm sorry, I simply cannot remember any tall buildings anywhere in the games (F1/2) unless you mean the ruins shown in ending slides of F1.

It explains he's not hostile? Anyone can give a dog commands? Hah! Yeah, every fully trained dog totally understand "be so kind and bring me that plasma rifle next to that tree over there" :D Absolutely hilarious. And logical, too :D

I'm sorry, I have to literally move on, can't take this :P

User avatar
Elena Alina
 
Posts: 3415
Joined: Sun Apr 01, 2007 7:24 am

Post » Sat Nov 28, 2015 2:53 am

Obsidian approached Bethesda to make NV not the other way around.

It's true most mammals don't sweat but sweat does indeed purge your body of toxins. Many toxins build up in our muscle and skin tissues and can't be ferried to our colon by our blood stream. Sweating is how these toxins are purged and why sauna's and steam rooms exist so those who can't be bothered(or are unable) to physically exert themselves to the point of full body sweat can still purge toxins by simply sitting in these rooms.

User avatar
Penny Flame
 
Posts: 3336
Joined: Sat Aug 12, 2006 1:53 am

Post » Fri Nov 27, 2015 10:15 pm

So something the player makes for themselves? Doesn't that just mean that its only because you chose to see yourself as the center of the universe in Fo3 that it was so? You can do the exact same in the past Fallout games with the same result as well.

>4-chan

>Reddit

>Bethesdrones

>Sites known for [censored]ting all over Bethesda almost as much as NMA and RPG Codex

Have you been to either site?

You mean like how most of the buildings were ruins in Fo3 and Fo4? I never said they weren't ruinous buildings, only that they still stood.

The Sole Survivor is never seen giving commands that specific, only somewhat vague commands like "go get that over there". And yes, my dog knows how to fetch items like his blue ball simply by me saying so. Dogs have been able to identify items, and select the right one, for thousands of years, so long as they are trained to understand what the word is associated with. Have you ever had a trained dog before?

User avatar
LittleMiss
 
Posts: 3412
Joined: Wed Nov 29, 2006 6:22 am

Post » Sat Nov 28, 2015 5:52 am

Source? I recall an article on Kotaku (yeah, Kotaku, I know but still) that quoted Feargus Urquhart saying otherwise. Even the Wikipedia page on New Vegas says Bethesda reached out to Obsidian.

User avatar
Red Sauce
 
Posts: 3431
Joined: Fri Aug 04, 2006 1:35 pm

PreviousNext

Return to Fallout 4