[WIP] The Instigator

Post » Wed May 18, 2011 12:40 pm

Another Simyaz mod!!!! :)

Will this mod be as dark as TOTF?


And reading the title I cannot help but wonder if this mod will be like a Sherlock Holmes novel.
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Melanie Steinberg
 
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Post » Wed May 18, 2011 7:47 pm

do we get to see the "work-in-progress" designs too? :D


Not till its alittle more final XD
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Nienna garcia
 
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Post » Wed May 18, 2011 5:14 pm

I recently finished Malevolent, and I must say, I would be willing to help in any way with this project if talent was needed. I've played a lot of games, all with good stories, but Malevolent and Tears of the Fiend had some of the best story lines and characters that I have ever seen come out of the medium of video games. You guys have made some absolute masterpieces.
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Ownie Zuliana
 
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Post » Wed May 18, 2011 7:30 pm

Not till its alittle more final XD

Until then, can you at least tell us what it looks like? Simyaz is being all vague and mysterious and we at least deserve a basic description, since we can't understand what he's saying (other than it's a new outfit). What does "Traditional" mean, anyway?
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Rebekah Rebekah Nicole
 
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Post » Thu May 19, 2011 2:48 am

I think he means it's different from vanilla clothes (me stating the obvious again. I could make a living out of that...) Traditional... traditional medieval clothing maybe?
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Jennifer Munroe
 
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Post » Wed May 18, 2011 9:37 pm

Sounds very promising! Looking forward to it, man. :tops:
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Cedric Pearson
 
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Post » Wed May 18, 2011 6:25 pm

Traditional... traditional medieval clothing maybe?

Either that or traditional Roman clothing. I hope it's the first. It'd be great to have traditional medieval clothes.
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Monika Fiolek
 
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Post » Wed May 18, 2011 11:22 pm

only having played malevolent, i can see this is going to be good. [runs off to download rtt and totf]
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Cat Haines
 
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Post » Wed May 18, 2011 6:44 pm

I thought I'd posted in this thread, but upon review, I see that I've not. Shame on me! I'm a huge fan of Ruin and Tears, though I've not yet gotten to Malevolent. Regardless, all these mods are top notch, and I'm tres excited for this one!
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KiiSsez jdgaf Benzler
 
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Post » Thu May 19, 2011 3:42 am

I loved TotF, Malevolent, and Ruined Tails... can't wait for this one to be done (I'm even bookmarking this thread so I can check on the status frequently! O_o)!
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FITTAS
 
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Post » Thu May 19, 2011 12:43 am

For some reason, that black horse carrier article reminds me of another question.
"Who is John Galt?"
It's also interesting how the name Rearden appeared in the article. I could be way off base, but if I'm not, then I really like the way this mod is going.
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Phillip Hamilton
 
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Post » Wed May 18, 2011 2:04 pm

This sounds AWESOME!!!!

I haven't even finished playing RTT, haven't even got past the part where he leaves me, since I was low level, and since then I lost that character due to a corrupt savegame.

But I love how you have him ask deep moral questions. I too like to debate these kinds of things.
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Eduardo Rosas
 
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Post » Thu May 19, 2011 12:26 am

Dark_Phoenix - Very astute =P

Without giving anything away, this MOD examines various ideologies via a "control" case study within the gaming environment. Of the elements examined, some of the aspects of Objectivism are included. Likewise, I also include my own burgeoning ideological belief as represented by one particular character. Though sometimes the relevance is obvious, most of the time the specificity of the ideology being examined could be conceived as co-incidental, due to the strength of the narrative itself.

Let me put it this way: Michael Chrichton's novel Jurassic Park isn't actually about Dinosaurs in the slightest, they merely serve as a control element to satisfy chrichton's desire to explore Chaos Theory within a suitable environment. Yet how many people who have read through the novel even noticed that you cold take away the dinosaurs and replace them with some other perceived case study, and the primitive of the story itself would still work. Thus, the narrative was strong enough that the questions posed and the answers given were far from overt.

In this instance, I seek to accomplish the very same.


MOD UPDATE: We actually have a composer (Persian Paladin's RL friend) who has been working with me on an original score to accompany this MOD, likewise I've enlisted the help of my brother (a musician) to create some original heavier music (of MY composition) to fit the trademarked combination I like to include from an audio standpoint.
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Sarah Knight
 
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Post » Thu May 19, 2011 2:03 am

And here I thought I could be the first to point out the apparent connection between Atlas Shrugged and your choice of wording, oh well.

I'm quite a fan of your previous Mods, they've all been a cut above most out there. I wait eagerly for this next project of yours, it will be interesting to see an examination of ideology attempt to retain objectivity. Though it'll also be nice to see if this all makes good gameplay, such as it.
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Angus Poole
 
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Post » Wed May 18, 2011 5:58 pm

Sounds like a novel..a life fleshed out into a new reality of expression. Thank you for sharing this gift and looking forward to its release when the time is right :grad:
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Nadia Nad
 
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Post » Thu May 19, 2011 1:26 am

Any updates on this?
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Sheeva
 
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Post » Wed May 18, 2011 9:31 pm

For some reason, that black horse carrier article reminds me of another question.
"Who is John Galt?"
It's also interesting how the name Rearden appeared in the article. I could be way off base, but if I'm not, then I really like the way this mod is going.


How bizarre! That's the exact question that came to my mind when I looked at the graphic in the Black Horse Courier article - even before I read the article. This could be very interesting.....
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Harry Hearing
 
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Post » Wed May 18, 2011 1:05 pm

This has caught my interest i must say, but i wonder a bit about how wil this quest blend in with lore? If you are able to answer this without give away the plot i would be grateful.
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Mr. Ray
 
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Post » Wed May 18, 2011 9:41 pm

It sounds interesting. I have a degree in Philosophy, so the subject did capture my attention for sure. It would be nice to have a more 'intellectual' quest instead of the usual 'kill this, kill that' type of quests.
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JUan Martinez
 
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Post » Wed May 18, 2011 4:35 pm

In answer to your question... Who knows if this MOD is still going forward? Because I certainly don't.

Suffice to say, I spend so much time trying to chase up other people's involvement, and waiting on the aforementioned involvement before I can progress, that what *I* could do in a month, suddenly takes six, or more.
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Unstoppable Judge
 
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Post » Thu May 19, 2011 5:41 am

If other people are delaying, and presumably, frustrating you to that extent, perhaps it would be better to see if you could re-engineer The Instigator to eliminate the problem? There may be certain things you could only do with voice acting, or would only look right with custom models, but if they're delaying the mod to this extent maybe it's possible to cut them without a precipitous drop in quality to preserve the work you've already completed?
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Kat Stewart
 
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Post » Thu May 19, 2011 3:16 am

Yeah! It's almost too good to be true! Your quest mods are among my favorite mods (not just including quests) of all time! I very much enjoyed philosophical and moral aspects involved with all of them, because they allowed my characters (who usually have very strict terms on how they live their lives, along with reasons and rebuttals for those who choose to question them) to 'strut their stuff', if you see what I mean.

The Black Horse Courier article gave me the shivers! I can't wait for this one! Best of luck to everyone working diligently on this.
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Marquis T
 
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Post » Wed May 18, 2011 6:02 pm

I apologize if I am slowing you down, I have run into a problem about the top part of the outfit just cant get it to look right...
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Cool Man Sam
 
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Post » Wed May 18, 2011 9:25 pm

I'm sorry to hear (or read) about your delay. If you like I can help you with the mod.

Just out of interest, what parts will the score include?
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Minako
 
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Post » Thu May 19, 2011 2:18 am

Evening all,

In light of mounting "logistical problems" (read my previous posts) coupled with the fact that -to be honest- I have so little motivation to MOD on an "epic scale" as is necessary for the original plan for The Instigator, I find that I have come to a dillema, and seek your opinions on a possible solution.

The fact of the matter is that The Instigator was originally going to be an adaptation of one of my novels (I would say my "magnum opus" thus far, but for the fact that I wrote it a long time ago, and am not a huge fan of my old writing style) modified to suit the Oblivion setting, and with a few changes which I felt slotted the entire thing together quite nicely.

The problem is, as identified, the scale of what is necessary, coupled with the secondary help I need to complete the task as is. Furthermore, as Arilita and I are no longer working on MODs together (as a result of a mutual agreement) I don't have the usual support of someone picking up my slack (so to speak.)

In reality, I either doubt the completion of it, or cannot put a clock to when it will actually be completed. That is to say: "don't hold your breath" on it's completion in it's original format.

Thus, the question is founded in the fact that there are too possibilities:

1) Continue the MOD as is... Yes, it is epic and -in my opinion- beyond anything else ever seen in the gaming world. BUT if it is never finished, what is the point. Regardless, soldiering on is indeed a possibility.

2) Amend the nature of the MOD to reflect an alternate idea I was toying with before deciding on The Instigator as my next project. The changes to the project as it stands wouldn't be massive, and it wouldn't be anywhere near as difficult to achieve the desired conclusion (maybe a month or so.) Furthermore (and this is both a positive and a negative) it would involve the merging of my other MODs (into what I originally called "The Fiend Saga") for the purpose of facilitating a relevant concurrent storyline (though NOT for the reasons ANY of you are thinking...) The concern is that this won't make the impact the original format of the MOD might have, and furthermore the complexity (from a PLAYER point of view) gets quite difficult to understand for "the average joe" in this format. BUT regardless, it IS unique.

So, being caught between the devil and the deep blue sea, I'd like any feedback (on here, via PM, via MSN or AIM or e-mail or whatever) regarding your suggestions on this.

Kind regards,

-Paul Simyaz Thomson
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Sylvia Luciani
 
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