Is the interface (weapons/magic/map etc.) one of the best in

Post » Tue Oct 11, 2011 7:07 am

From all the videos, the interface just looks so stylish and intuitive, I don't think I've ever seen an interface that looks this easy to use and stylistically simple, yet elegant.
I suppose it may not be as easy to use as it looks and it will have some inevitable flaws, but it looks pretty perfect from what I've seen.
I can already see myself wasting hours and hours just looking through all my items and looking at them all up close and spinning them around, even the pointless items like carrots and plants, the detail is just phenomenal.
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Lilit Ager
 
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Post » Tue Oct 11, 2011 5:13 am

My favorite feature of the new interface is the ability to rotate your items around in a 3D space in order to see all the detail the mesh modelers and texture mappers put into them. It gives me a reason to pick up those miscellaneous items that are all strewn about the game world.
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Brιonα Renae
 
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Post » Tue Oct 11, 2011 8:21 am

I think it's amazing and the best UI ever.

:tes:
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helliehexx
 
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Post » Tue Oct 11, 2011 5:52 am

I personally like it, I'm a fan of a clean and simple interface. There are quite a few people out there who seem to want something that looks more aesthetically similar to the rough fantasy style though.
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Gemma Archer
 
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Post » Tue Oct 11, 2011 4:07 pm

I really like it, you can see where they took inspiration from Itunes.

You should add a poll to the thread. :)

:tes:
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Mario Alcantar
 
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Post » Tue Oct 11, 2011 10:39 am

I like it all except for the fact that I can't see my character model at all in the equipment screen. Oh, and the compass is a bit large. Otherwise it's pretty good.

Thank goodness it's not like Fable 3's "revolutionary" setup. All of the books read themselves and you didn't even get a decent health bar, not to mention you couldn't choose what potions or food to eat. That's a prime example of a UI crippling a game. Luckily I don't see this happening for Skyrim.
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Romy Welsch
 
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Post » Tue Oct 11, 2011 3:23 pm

Yes the menu is very well done in my opinion
However even if some like to complain and others like to praise it
We wont know until 11.11.11 how good it is
All in all its the best ive seen so far in menus
I mean a menu in essence is tedious anyways
Ur rummaging through your stuff
Lol
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naana
 
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Post » Tue Oct 11, 2011 3:59 am

Poll added
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Colton Idonthavealastna
 
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Post » Tue Oct 11, 2011 12:19 pm

I like it all except for the fact that I can't see my character model at all in the equipment screen. Oh, and the compass is a bit large. Otherwise it's pretty good.

Thank goodness it's not like Fable 3's "revolutionary" setup. All of the books read themselves and you didn't even get a decent health bar, not to mention you couldn't choose what potions or food to eat. That's a prime example of a UI crippling a game. Luckily I don't see this happening for Skyrim.

A forum goer named sammuthegreat had hands on time with the game where he said looking at your character model in game is much easier now
Its not limited to an awkward thumbstick click and swerve for consoles anymore

I cant help you out with the compass other than that u can turn it off

Also yes we are all glad skyrim isnt fable 3
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Meghan Terry
 
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Post » Tue Oct 11, 2011 4:11 pm

I support your opinion about the interface / menus / inventory, YES, is one of the most beautiful I ever seen, especially the skills & perks system (up) and map (down).

However seems he don't have a intuitive way to compare different features (weight, value, et cetera) of similar objects.

In relation to the HUD I have more douts, especially the letter size and location of the compass.

Everything else seems pretty good. :tes:
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Amiee Kent
 
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Post » Tue Oct 11, 2011 11:52 am

Runescape's was way better
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Lisha Boo
 
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Post » Tue Oct 11, 2011 11:04 am

I support your opinion about the interface / menus / inventory, YES, is one of the most beautiful I ever seen, especially the perks system (up) and map (down).

However seems he don't have a intuitive way to compare different features (weight, value, et cetera) of similar objects.

In relation to the HUD I have more douts, especially the letter size and location of the compass.

Everything else seems pretty good. :tes:


Well the items in your inventory can actually be compared as was stated in an interview
But who knows that feature may be gone
One thing we do know is in
Is the ability for your menu to automatically highlight the best item in your inventory
If u have an iron sword and u pick up a steel one
It will pop to the top of your inventory and be highlighted

Also we now have the ability to auto equip from chests and bodies
I.e u kill a bandit, bandit has awesome bow
U can automatically equip it from the loot screen
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phil walsh
 
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Post » Tue Oct 11, 2011 12:32 pm

It needs a bit more access to information. Right now you can't see any item stats until you scroll to it. Also you can only see ~7 items at a time
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Marquis deVille
 
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Post » Tue Oct 11, 2011 2:35 pm

My only complaint is that fast spell-switching in combat still pauses the game; I would prefer a slow-motion ramping effect when you change your weapons, Prototype style.

So far it looks to be a vast improvement over Oblivion's UI (and Morrowind's, oh god), but we'll have to see how the hotkeys work out.
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saxon
 
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Post » Tue Oct 11, 2011 2:13 pm

Until I've actually used it I'm not going to judge.
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Jonathan Windmon
 
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Post » Tue Oct 11, 2011 7:41 am

I like it, simple, clear and easy to get a hold of. It will be easy to navigate it and very precise I reckon. :smile:
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Mariana
 
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Post » Tue Oct 11, 2011 2:09 pm

My favorite feature of the new interface is the ability to rotate your items around in a 3D space in order to see all the detail the mesh modelers and texture mappers put into them. It gives me a reason to pick up those miscellaneous items that are all strewn about the game world.


This X 1000

I love all the detail work in these games. I spend hours just breaking into peoples' houses and seeing how they're decorated. And then rob them, but still, I take it all in first :D

This just feeds my visual detail troll. I'll probably open my inventory 50 times a day.
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jason worrell
 
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Post » Tue Oct 11, 2011 11:43 am

I like it. It's simple and clean. :clap:
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Alycia Leann grace
 
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Post » Tue Oct 11, 2011 11:11 am

I like the slick interface, but the inventory and the level up screens in particular have console written all over it.
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Annick Charron
 
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Post » Tue Oct 11, 2011 11:28 am

Poll needs a "maybe" option.

I think it looks very sleek, but I'll reserve judgement until I actually get my hands on it. And we still haven't seen one of the most important parts: the quest log.

A good journal/quest log can make or break the menus in an RPG, so I'm hoping Skyrim's is a marked improvement over the quest log in Fallout 3.
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jenny goodwin
 
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Post » Tue Oct 11, 2011 2:45 pm

It's OK, but it will never even begin to approach the MW UI. I loved that UI so much.
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Kelly James
 
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Post » Tue Oct 11, 2011 8:39 am

I like it.
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Isaac Saetern
 
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Post » Tue Oct 11, 2011 4:40 am

It's OK, but it will never even begin to approach the MW UI. I loved that UI so much.



Not me.

*scroll*
*scroll*
*scroll*
*scroll*
I SCROLLED PAST IT!!! ARRRRRR
:brokencomputer:
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lolli
 
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Post » Tue Oct 11, 2011 2:02 am

Poll needs a "maybe" option.

I think it looks very sleek, but I'll reserve judgement until I actually get my hands on it. And we still haven't seen one of the most important parts: the quest log.

A good journal/quest log can make or break the menus in an RPG, so I'm hoping Skyrim's is a marked improvement over the quest log in Fallout 3.


I added a maybe option, don't know how I forgot that.
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elliot mudd
 
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Post » Tue Oct 11, 2011 4:30 pm

There's a difference between, "I like it but, it's not the best", and "I like it but it doesn't fit with the game". Ad another option please.

the new 'maybe' option kinda fits, so I chose that one then.
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Kellymarie Heppell
 
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