The Inventory

Post » Fri Feb 18, 2011 8:12 pm

How do you guys like the inventory system in Oblivion and Morrowind? (Considering they're pretty close in many ways).

Everyone likes to talk combat and fast travel and etc. But is everyone generally satisfied by the "weight" limit. By being able to move however you until you hit that limit? Being able to carry any number of things regardless of the space they take up?

Personally I'm annoyed that the stuff you have equipped doesn't really slow you down. It would be cool to see "heavy" guys really slowed down if they were wearing heavy armor all over. It would make being light and agile feel like something special. If everyone can jump and swim and run only dependent on their acrobatics/athletics skill numbers it feels less involved, less physical and more "oh hey my numbers are higher!"

And what about being able to pick up stuff to big for you? Should we be able to pick up beds and stuff? Personally I like the way Dead Rising 2 does that. You can pick up big, heavy items, swing them around (your guys like insanely strong in that game) carry them around, but not put them into your inventory. Being able to break into peoples houses and re-arrange their furniture would be hilarious :celebrate:
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Robyn Lena
 
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Post » Sat Feb 19, 2011 5:17 am

Actually, in Oblivion (Not sure about MW) the heavier armour you have, the slower you run/walk. As for the inventory, they will need to make something... much better for TES 5. Like more accessible. The console versions of Oblivion have so annoying inventories... Argh, stupid keys. Thank Arkay for my house in Bravil.
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lauren cleaves
 
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Post » Fri Feb 18, 2011 11:53 pm

I want EVERYTHING you carry to be visible on your character when in 3rd person..

I want to look like a hardcoe traveller like the merchants in F3.
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Sun of Sammy
 
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Post » Sat Feb 19, 2011 6:34 am

Morrowind, in my opinion, had the perfect inventory. It let one view many more items at once, and, once one got used to the icons, it was very easy for one to understand how much of each item type (armor, weapons, potions, etc) one had, not to mention the sorting options.

Oblivion (and also Daggerfall) had a really unbearable inventory system. No, I don't want to see 6 of my potentially hundreds of items at once. Although, I must say that it was a bit easier to get a general feeling of one's armor and weapon status due to all the numbers being readily see able on the right side of the inventory, as compared to being forced to mouse over items in Morrowind.

Then again, UI mods like DarnifiedUI for Fallout 3 pretty much fix my issues with the list inventory by simply decreasing the font size and allowing more items to be shown. I would be just fine if Bethesda did that. I mean, I don't understand what caused them to have the font be SO FREAKING HUGE in the first place. Its not as if console players are blind as bats and sit 20 feet from their TVs. I could read Morrowind's inventory just fine on the Xbox.
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Neliel Kudoh
 
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Post » Fri Feb 18, 2011 5:33 pm

Actually, there's a pretty common complaint among console gamers who use SD televisions about fonts being too small (being designed for an HD TV), making them basically unreadable at any distance. It wasn't an issue for last-gen consoles because the games (like Morrowind) were designed with the SD TV in mind, since that's what everyone used. Making the font huge was an easy fix, though the tradeoff was a [censored] abysmal inventory system :P In this, I agree that there needs to be differentiation between the console and PC versions.
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Peter lopez
 
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Post » Sat Feb 19, 2011 4:04 am

http://www.gamesas.com/index.php?/topic/1054161-tesv-ideas-and-suggestions-135/page__view__findpost__p__15312610


Also I preferred the grid inventory from Morrowind since it simply allowed more stuff on screen at once.
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Laura Wilson
 
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Post » Sat Feb 19, 2011 6:21 am

I think a more realistic inventory would be cool.

You should have to buy bags, and then items could be sorted by size rather than weight. So, you can only carry what you have room for, and that is all determined by the size of the items/ size of the bags you own. Then, weight could strictly effect fatigue, but it would never paralyze you because it wouldn't have to. Because the number of items you can carry would be determined by size instead of weight.


THEN, they should bring back carts, like in Daggerfall (or pack mounts).

Then, there could be the really big stuff that you can't pick up at all but have to drag or push onto your cart. This could include furniture, corpses of fresh kills, and maybe even logs you chop from trees.
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ONLY ME!!!!
 
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Post » Fri Feb 18, 2011 5:38 pm

Here my own stuff I posted on inventory a while back. Old, but nothing that needs major changes comes to mind from looking at it.

Spoiler
3.3.1 Capacity

The ability to carry items would depend on strength and containers. Containers include bags, packs, boxes, and the like. The number of containers a character could carry varies with strength and basic physics; you can’t wear 30 backpacks no matter how strong you are. Each container has its own weight and item limit. Item limit is not direct number of items, but a measure of size. An axe is much larger than a potion. A bag with 50 item capacity might hold 50 1-unit potions or 5 10-unit axes, but if one load is particularly heavy, it won’t be able to carry more even if it has space. A character could carry up to 4 containers, but only if their combined weight is within their strength’s ability. If necessary a fifth could be directly carried in the character’s arms, but naturally it would have to be put down for combat or other hand-requiring events. A tab could be selected on the inventory screen to view all items in one group, or separate them by container. Horses or purchasable pack animals would be able to carry multiple containers. Many varieties would exist, both in make and material, with their own features. A bag made from a rare, strong leather, for example, could have greater weight capacity than a cheaper bag of the same type. Most containers could be hand-made through the Crafting: Stitching skill, while crates could be made through Carpentry, and Forging can craft secure safes for in-home storage.

Characters would have other options in item carrying. Up to three weapons could be held on their back, both for transportation and quick access. Larger weapons would occupy two of these slots. Arrow quivers would count as one. Also vital is the belt, many varieties of which can be bought or made. The belt can carry two weapons, though they must be 1-handed. It can also carry a number of small items, which the exact number of slots for would vary between belts. These small items include potions, throwing knives, tools, and so on. The belt translates to speed in item use. Swapping out weapons carried on the back/belt is immediate, as is drinking potions or throwing objects. While the action would pause in the inventory screen, using items from containers would come with a delay. Characters expecting conflict would need to make sure their desired supplies are ready and at hand, or be able to find cover to safely rummage through their packs. Equipment carried in this fashion is visible, and can carry an intimidation/recognition factor for some. Fighters bristling with weaponry may find themselves more easily getting their way.

When wielding concealed weapons, they can be “equipped” to articles of clothing to be hidden in sleeves and shoes. The capacity of this method is limited, and only weapons from the “Small Weapons” category, and small tools such as lockpicks and poisons with weight and size measurements both less than 1, can be equipped in this manner. Using these items carries no delay as if they were worn on the belt. If the character is searched, the relevant small weapons skill is used to determine whether they’re found. For other items, sneak skills are checked. The weight of all items, from containers and equipped on the body, is combined when regarding strength-based capacity.

Containers would be used for a unique ability of the mark/recall spell effects. A mage could target the effects on any two containers, and be able to exchange items between them. For example, if they cast mark on a small pouch and recall on a large storage container at their home, they would be able to use the pouch to access items in the larger container from anywhere. While an obviously useful ability, the delay of using items from containers still applies, and the target container cannot be used to access any items too large for it to hold, even if they fit in the source container. As well, every item transported in this manner would cost magicka.


I prefer a system like this not for realism (though I'm in favor of that aspect too) but because it has many ways to affect gameplay and create strategy, as well as separating character types. A thief might carry very little, maximizing their speed and mobility by only bringing along vital supplies. Mages might compensate for their frequently low strength with bag-carrying minions, the mark/recall system, using alteration to change the size/weight of luggage, and so on. A fighter might carry several packs, or none, trading heavy armor with little need for other supplies. Merchants could be loaded with bags and followed by pack animals, slow targets but far more able to acquire wealth. Hunters could serve their own needs or make a handy living obtaining tough, rare leather for packs. And so on. As well, while I am guilty of massive pack-rat syndrome, I also enjoy the extra difficulty and strategy that comes with reduced capacity. Do I drop this potion that I know what it is for this thing that I don't? Do I carry the heavy warhammer on my back, not knowing whether I'll need it? It would fit in well with an improved economy too, since I don't feel we should be easily getting rich hauling back the 50 swords retrieved from a dungeon in the first place.

As far as character screen item management goes, I'm fine with Morrowind's system as long as organization is improved. I'm not carrying much heavy weaponry and apparel in the first place, compared to my billions of magical/miscellaneous items, so those separation tabs aren't much help. That's mainly just a matter of better categories and stacking, though.
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ImmaTakeYour
 
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Post » Sat Feb 19, 2011 12:48 am

Personally I'm annoyed that the stuff you have equipped doesn't really slow you down. It would be cool to see "heavy" guys really slowed down if they were wearing heavy armor all over. It would make being light and agile feel like something special


Being light and agile should be about more than just running faster. It should be about being able to climb, dodge, ect

I don't wanna get into a debate about armour but a full suit of tempered steel plate armour weighed about 45lbs. You gotta be pretty out of shape to not be able to run pretty fast in that. Adept atheletes/acrobats should be able to sprint, jump and swim even when wearing the heavy stuff
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lexy
 
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Post » Sat Feb 19, 2011 4:25 am

I think the weight system currently used is better than most other inventory-limiting methods, like the # of items in Dragon Age or each item taking up an amount of physical space (cool at first, but trying to fit all your stuff in a square like a puzzle gets tedious fast). Just fix two things:

-Don't consolize the PC version's UI
-Don't make it so you suddenly can't move when you're encumbered, make it more gradual
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Alycia Leann grace
 
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Post » Sat Feb 19, 2011 6:03 am

Loved Morrowinds inventory, hated Oblivions inventory. Oblivions inventory interface needs to DIAF. So damn aggravating having to scroll down on so many tabs. The way Morrowind did it was much better, where you could see pretty much everything you had at the same time in a huge box style inventory that didn't require you to scroll down item per item like in OB. Gah. :facepalm:
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Eduardo Rosas
 
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Post » Fri Feb 18, 2011 10:56 pm

Oblivions style was far better than Morrowind. Most things about Morrowind get very annoying after playing Oblivion. I have tried a few times to play Morrowind, but just get bored & annoyed with the game. I don't want to see anything from Morrowind implemented into TES:V.
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Nathan Barker
 
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Post » Sat Feb 19, 2011 1:17 am

That makes me so very, very sad.
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Lindsay Dunn
 
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Post » Sat Feb 19, 2011 6:20 am

I read a lot of cool and detailed ideas and i found them great.

Daniel's idea is very detailed and i liked it best :P, although a more"realistic" (not too much) inventory would be nice too, carrying 100 kg of plates and cups and weapons just seems a bit too much, maybe just add more "valuable" items to the game, so that we have quality instead of quantity, and it will make thieves happy too.

but all in all morrwind's system was meh... nice, but still the organization of spells,potions, and keys was horride.

why don't they just give us a "magic book" where we can organize our spells in a more tree like fashion, and a key ring plz, and a potion belt with its own short cuts.
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alicia hillier
 
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Post » Fri Feb 18, 2011 10:59 pm

Oblivions style was far better than Morrowind. Most things about Morrowind get very annoying after playing Oblivion. I have tried a few times to play Morrowind, but just get bored & annoyed with the game. I don't want to see anything from Morrowind implemented into TES:V.

Sigh.

"I hate every Elder Scrolls game except for Oblivion. So, even though I am admittedly not a fan of the series and I have no appreciation for it, I still think the newest installment should be done my way. I tried a few times to get into the older games, but I'm too spoiled by graphics and physics. http://www.youtube.com/watch?v=BxuCeHUxoBY was my initial reaction after beating Oblivion for the first time."
:obliviongate:
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Jason King
 
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Post » Sat Feb 19, 2011 5:48 am

A little addition, I think clothes should function as containers as well depending on how they are made.

A shirt with pockets would obviously have the pockets in which objects can be stored. one with long sleeves could also hold stuff in those, the wider they are the bigger the object can be that fits in there, you could for example sneak a small knife in there or with very wide ones carry a money bag in them (this would actually be a likely place where people carry theirs around, safest place, out of sight and easy to reach when needed).
However as a addition to what I wrote in my post about http://www.gamesas.com/index.php?/topic/1115083-tes-v-ideas-and-suggestions-179/page__view__findpost__p__16392565, if you wear armor over a shirt it will compress what's below it, so even if your shirt has wide sleeves you won't get something big in there when you wear armor over it.

The backpack too could actually be a physical item that can be dropped if needed and itself too have a few holders for like carrying a sleeping bag or water bottles. Additionally it could even offer some protection, a thick and stuffed backpack would give a weapon a bit of resistance.

Belts would kinda function like a pouch, you can simply stuff things in them you may need.
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FABIAN RUIZ
 
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Post » Fri Feb 18, 2011 7:00 pm

The system currently used in The Elder Scrolls is my favorite of any game, and I'd be happy if they didn't change it at all. I preferred Morrowind's over Oblivion but Oblivion's still wasn't too bad. A key ring is a must but bethesda already knows this (fallout 3).

Overall, the weight method seems about as realistic as it gets. This is a fantasy game and I want it to stay that way. I like carrying lots of stuff, and I don't care whether there is any feasable way for a human to carry all that or not. And since for many, games like this is half about getting your character to look cool, I don't want my appearance to be muddied by justifications for my ability to carry things like pockets, sacks, packs, etc. Don't want this to look like a http://livingbetweenwednesdays.com/wp-content/uploads/image/Johnathan/misc/nineties%20quiz/pouches%201.jpg.

I know it seems like a lot of people who post in these threads seem to want a more realistic inventory that reflects in your appearance, your ability to move, etc. but I'm pretty sure you guys are in the great minority here. Those of you who think it's ridiculous to carry so much can always role-play and carry less. It svcks, sure, and it'd be nice if a game existed to suit your inventory standards, but the Elder Scrolls is a high profile series and bethesda is too smart to develop a system that only a handful of hardcoes would actually enjoy.
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Nikki Morse
 
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Post » Sat Feb 19, 2011 9:49 am

I think that the MW inventory/stat/magic screen should return (being able to see everything at the same time is always better than tabbed views) with a major overhaul to sorting options and visuals. Additionally, you should have two independent stats that affect inventory space: #1 item weight and #2 number of items. Weight is essentially the system in place now and is affected by player strength. Number of Items would be a new additional limit that is affected by the number and quality of (weightless) containers that the player has equipped (think WoW but without the grid view, a simple number of available items would suffice).

This method will force a degree of realism without becoming too burdensome on us pack-rats/collectors.
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Enie van Bied
 
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Post » Sat Feb 19, 2011 1:49 am

The system currently used in The Elder Scrolls is my favorite of any game, and I'd be happy if they didn't change it at all. I preferred Morrowind's over Oblivion but Oblivion's still wasn't too bad. A key ring is a must but bethesda already knows this (fallout 3).

Overall, the weight method seems about as realistic as it gets. This is a fantasy game and I want it to stay that way. I like carrying lots of stuff, and I don't care whether there is any feasable way for a human to carry all that or not. And since for many, games like this is half about getting your character to look cool, I don't want my appearance to be muddied by justifications for my ability to carry things like pockets, sacks, packs, etc. Don't want this to look like a http://livingbetweenwednesdays.com/wp-content/uploads/image/Johnathan/misc/nineties%20quiz/pouches%201.jpg.

I know it seems like a lot of people who post in these threads seem to want a more realistic inventory that reflects in your appearance, your ability to move, etc. but I'm pretty sure you guys are in the great minority here. Those of you who think it's ridiculous to carry so much can always role-play and carry less. It svcks, sure, and it'd be nice if a game existed to suit your inventory standards, but the Elder Scrolls is a high profile series and bethesda is too smart to develop a system that only a handful of hardcoes would actually enjoy.


I agree. The inventory interface needs work, but I like that one of the rewards for increasing my strength is being able to carry more. And handicapping heavy armor wearers even more than they already are by having less available encumbrance--that makes no sense in a world in which shield enchants allow equal protection to cloth wearers. Light armor users are by no means getting the short end of the TES stick.

In any case, TES is about doing what you want to, not about micromanagement of resources. If some folks want to do more micromanagement, let them (with or without the use of mods), but I would hate to see a TES game designed on the premise that most players want this.
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naana
 
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Post » Fri Feb 18, 2011 9:33 pm

Sigh.

"I hate every Elder Scrolls game except for Oblivion. So, even though I am admittedly not a fan of the series and I have no appreciation for it, I still think the newest installment should be done my way. I tried a few times to get into the older games, but I'm too spoiled by graphics and physics. http://www.youtube.com/watch?v=BxuCeHUxoBY was my initial reaction after beating Oblivion for the first time."
:obliviongate:


I'm not spoiled by graphics & physics. I still play games on the NES.
You Morrowind fans are worse than Oblivion fans. You guys jump into every thread & bash the hell out of Oblivion & claim Morrowind as the greatest ever. If someone happens to say they like Oblivion better, you guys have to flood that topic with posts saying why you all like Morrowind better.
Get off your high horse & let people express their opinions as well. Not just the Morrowind fans opinions.
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Julie Serebrekoff
 
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Post » Fri Feb 18, 2011 10:36 pm

Get off your high horse & let people express their opinions as well. Not just the Morrowind fans opinions.

You should probably try to express one that actually says anything about why a certain system is good or bad or better/worse than another. "Everything about Morrowind is bad" is more trolling than opinion-expression.
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Sammygirl
 
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Post » Fri Feb 18, 2011 10:11 pm

Oblivions style was far better than Morrowind. Most things about Morrowind get very annoying after playing Oblivion. I have tried a few times to play Morrowind, but just get bored & annoyed with the game. I don't want to see anything from Morrowind implemented into TES:V.


So what exactly was better about oblivion’s inventory system?
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JaNnatul Naimah
 
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Post » Fri Feb 18, 2011 9:52 pm

I'm not spoiled by graphics & physics. I still play games on the NES.
You Morrowind fans are worse than Oblivion fans. You guys jump into every thread & bash the hell out of Oblivion & claim Morrowind as the greatest ever. If someone happens to say they like Oblivion better, you guys have to flood that topic with posts saying why you all like Morrowind better.
Get off your high horse & let people express their opinions as well. Not just the Morrowind fans opinions.

There is nothing wrong with bashing Oblivion's bad aspects or stating Morrowind as the greatest. But it baffles me how you can call those people who humbly state why they all like Morrowind better in detail as people on high horses when you just said:
I don't want to see anything from Morrowind implemented into TES:V.

You shouldn't.

On the inventory,
as always I am with Daniel. Inventory in inventory and switchable inventory tabs are good things to work with. I even suggested thief quest bags that take certain items(all gold, price over 5000,) with quantity or weight limits. There should be some perception room too. It wouldn't be that bad to not measure certain object's weights at all like flowers and such.
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Raymond J. Ramirez
 
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Post » Sat Feb 19, 2011 7:32 am

Yeah, really.

You basically just openly stated that nothing from any of the past games was done right and should never be re-implemented again, DooDooStyle. There's really no justification for that.

You flat out state that Oblivion is the only good Elder Scrolls game, then you turn around and say I misinterpreted because I'm an elitist.

You really can't say:
You Morrowind fans are worse than Oblivion fans.


And then pretend to be a person who makes reasonable, unbiased contributions to the threads and is unfairly bashed by Morrowind elitists.
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Causon-Chambers
 
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Post » Fri Feb 18, 2011 7:26 pm

There is nothing wrong with bashing Oblivion's bad aspects or stating Morrowind as the greatest. But it baffles me how you can call those people who humbly state why they all like Morrowind better in detail as people on high horses when you just said:

You shouldn't.

On the inventory,
as always I am with Daniel. Inventory in inventory and switchable inventory tabs are good things to work with. I even suggested thief quest bags that take certain items(all gold, price over 5000,) with quantity or weight limits. There should be some perception room too. It wouldn't be that bad to not measure certain object's weights at all like flowers and such.


Then there is nothing wrong with bashing Morrowind's bad aspects or stating Oblivion is the greatest. Yet, this doesn't seem to be the case around here. There might be a couple people on here that "humbly" state their opinions about Morrowind, but most just seem to jump all over anyone that likes Oblivion better.

Oblivion's list style inventory was much easier to read & find what I need. Oblivion's fast travel was much better for me, since I don't have 100 hours a week to play the game. By saying that I wouldn't want to see anything from Morrowind in the new TES, that is just my opinion. I'm not stating facts, nor do I claim to be. From what I've seen here, people can have an opinion, as long as that opinion is saying Oblivion is garbage & Morrowind is great.
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michael danso
 
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