Not sure if that is irony. This is why I don't want that system in Fallout, there is a topic on this somewhere. I don't want armour to become a fashion accessory so people can play dress up. I want armour to be useful.
I disagree. It's worked for Fallout but I've always thought the more customization the better, as long as those options are meaningful and not a bunch of barely altered things.
The ability to target body parts is a different discussion. Obviously this was a throwback at FO1/2 along with a reimagined slo-mo VATS.
Why's body part damage not in TES even when it would very beneficial, especially to archery which is basically useless until such a system is implemented? (Real warfare archery incapacitates an opponent and is very much a defensive supplement. That it doesn't reduces much of it's use. What's the worth of hitting someone in the foot in they don't grab at it in pain, try to get the arrow out, or get slown down? Sure there's range but that's it.)
To differentiate franchises.
Fallout was also inspired by Ultima but TES really goes on a limb and picks up the flag. With FO3 Fallout became a much bigger and broader game, if lacking focus on a few key aspects leading to better polish.
As of now a less mass of NPCs and more depth in those few is a differentiator for Fallout, as BGS pretty much said TES focuses on a lot of characters/NPCs but many lack depth due to the amount of writing/VO costs needed.
Will body part oriented damage be implemented eventually?
Probably. I've never felt even Fallout 3 was similar to TES 1-4. Other than the dungeon design that is(Interestingly enough JE Sawyer was disappointed that the lack of time ment only a few fingers worth of dungeon-esque areas in NV)