The irony in tes and fo

Post » Fri May 04, 2012 12:11 am

Fallout- Full body armours, except for the additional helmet

- Can shoot any part of the body for locational damage

Elder scrolls

Has a wide variety of armours. At worst it is 4/6 (if we include jewelry) and it's been up too 8/11/15 (if we include clothes over/under)

hiting the armoured toe of someone will do as much damage as the subsequent attack to the unprotected eye.
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Claire Mclaughlin
 
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Post » Thu May 03, 2012 10:12 am

Fallout- Full body armours, except for the additional helmet
Nope, you can also wear glasses. :cool:
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Auguste Bartholdi
 
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Post » Thu May 03, 2012 3:28 pm

Not sure if that is irony. This is why I don't want that system in Fallout, there is a topic on this somewhere. I don't want armour to become a fashion accessory so people can play dress up. I want armour to be useful.
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Strawberry
 
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Post » Thu May 03, 2012 1:55 pm

Not sure if that is irony.

Sure it is, Fallout can target body parts but only has (I don't count face as eyeshots are not possible) 2 armor/clothing slots.
While TES does not have locational damage despite it having several armor slots, greaves, panties, torso, legs and head.
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Nicole M
 
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Post » Thu May 03, 2012 12:05 pm

It's more of a gameplay system. If TES used the system of targeting different body parts for different amounts of damage, the two would become too similar.
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Bonnie Clyde
 
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Post » Thu May 03, 2012 2:06 pm

It's more of a gameplay system. If TES used the system of targeting different body parts for different amounts of damage, the two would become too similar.
They are similar enough as it is now. They need to be more different.
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Melanie Steinberg
 
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Post » Fri May 04, 2012 1:47 am

This should help the OP understand Irony a bit better.
http://www.youtube.com/watch?v=WY_amJ0YZrM
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Scared humanity
 
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Post » Thu May 03, 2012 11:15 pm

Sure it is, Fallout can target body parts but only has (I don't count face as eyeshots are not possible) 2 armor/clothing slots.
While TES does not have locational damage despite it having several armor slots, greaves, panties, torso, legs and head.
That's not irony.....
It's lazy
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Ashley Campos
 
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Post » Thu May 03, 2012 4:49 pm

Not sure if that is irony. This is why I don't want that system in Fallout, there is a topic on this somewhere. I don't want armour to become a fashion accessory so people can play dress up. I want armour to be useful.

and a armor will be more useful if you have to put some work in to get a full set.

and its a roleplay game so its in place to be able it change the lock in you character to so its fits the roll
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Sherry Speakman
 
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Post » Thu May 03, 2012 7:17 pm

That's not irony.....
It's lazy
*sigh* Even if it's lazy, it's still ironic when comparing the two game designs in terms of locational damage and armor/clothing slots.
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cutiecute
 
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Post » Thu May 03, 2012 10:38 am

*sigh* Even if it's lazy, it's still ironic when comparing the two game designs in terms of locational damage and armor/clothing slots.
I really can't see the irony, just lazy design :confused:

Irony - The expression of one's meaning by using language that normally signifies the opposite, typically for humorous or emphatic effect. :shrug:
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Pawel Platek
 
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Post » Thu May 03, 2012 10:47 am

I really can't see the irony, just lazy design :confused:
Either you can't see it or I don't have a firm grasp on the meaning of the word "irony". :/
Can we get a third opinion?
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Logan Greenwood
 
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Post » Thu May 03, 2012 10:53 pm

Either you can't see it or I don't have a firm grasp on the meaning of the word "irony". :/
Can we get a third opinion?
Yes! Someone help us :ahhh:
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Matt Fletcher
 
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Post » Thu May 03, 2012 11:09 pm

[ahy-ruh-nee, ahy-er-]

- noun, plural -nies 1. the use of words to convey a meaning that is the opposite of the literal meaning 2. outcome contrary to expectations
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Franko AlVarado
 
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Post » Fri May 04, 2012 12:10 am


Either you can't see it or I don't have a firm grasp on the meaning of the word "irony". :/
Can we get a third opinion?
When you rhink yes its ironic. But not humourous
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Anna Krzyzanowska
 
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Post » Thu May 03, 2012 5:31 pm

Not sure if that is irony. This is why I don't want that system in Fallout, there is a topic on this somewhere. I don't want armour to become a fashion accessory so people can play dress up. I want armour to be useful.

I disagree. It's worked for Fallout but I've always thought the more customization the better, as long as those options are meaningful and not a bunch of barely altered things.


The ability to target body parts is a different discussion. Obviously this was a throwback at FO1/2 along with a reimagined slo-mo VATS.

Why's body part damage not in TES even when it would very beneficial, especially to archery which is basically useless until such a system is implemented? (Real warfare archery incapacitates an opponent and is very much a defensive supplement. That it doesn't reduces much of it's use. What's the worth of hitting someone in the foot in they don't grab at it in pain, try to get the arrow out, or get slown down? Sure there's range but that's it.)

To differentiate franchises.

Fallout was also inspired by Ultima but TES really goes on a limb and picks up the flag. With FO3 Fallout became a much bigger and broader game, if lacking focus on a few key aspects leading to better polish.


As of now a less mass of NPCs and more depth in those few is a differentiator for Fallout, as BGS pretty much said TES focuses on a lot of characters/NPCs but many lack depth due to the amount of writing/VO costs needed.


Will body part oriented damage be implemented eventually?

Probably. I've never felt even Fallout 3 was similar to TES 1-4. Other than the dungeon design that is(Interestingly enough JE Sawyer was disappointed that the lack of time ment only a few fingers worth of dungeon-esque areas in NV)
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Melung Chan
 
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Post » Thu May 03, 2012 4:35 pm

The problem is you can't have both without a crap load of programming that in the end isn't really worth it.

In Fallout Armour is meant to be useful. If you wear the wrong armour and go up against people with weapons that can easily counter that armour, than you are screwed. Example would be armours that don't stand up to energy weapons and you go up against the Enclave or other enemies that use energy weapons. The right armour for that would be Tesla Armour.

If its made so you can mix up all different types of armour. Than you have to have each piece of that armour programmed right. Like if you are wearing Tesla armour briast plate, than it need to be programmed to withstand energy weapons, have its own deterioration rate and DT/DR and value.

So if I was walking around in Power armour but had leather armour pants, the pants should be the weak spot. But without each item being programmed with its unique states, DT/DR, deterioration rate and value as well as weight, than there is no point having it. Don't fool yourself people that would be alot of programming for something that really isn't worth it. All its for is playing dress up.

The devs of Bethesda wouldn't bother doing all that and armour would just become a fashion accessory. Could have PA briast plate and leather pants, but the pants would have the same DT/DR, Deterioration and states as the PA section and that is just stupid.
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Marta Wolko
 
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Post » Thu May 03, 2012 8:54 pm

So if I was walking around in Power armour but had leather armour pants, the pants should be the weak spot. But without each item being programmed with its unique states, DT/DR, deterioration rate and value as well as weight, than there is no point having it.
The idea is kind of nutty ~but could still be (loosely) acceptable if the upper PA were several hundred pounds, and that the segments were each full weight if the any segment beneath it were absent... So you could wear a whole suit except for the boots and the suit would weigh several hundred pounds on you. (It's not realistic IMO... and should cut your agility by half or worse.)

** The better option over all [IMO], is to class PA as whole units, where the suit is nonfunctional unless properly worn ~ So it's all or nothing with PA... (The optional Helmet should be more than than just for looks; and could be worn without the whole suit ~but with no electrical power and only conventional benefit). Other (non-PA) suits could be some what mix-n-match, and it might be best if the repair aspect of the game be incorporated into that in a more sophisticated way than "Press R to repair a baseball bat with another baseball bat". Imagine instead if you could loot combat armor from fallen mercs that had been shredded by a minigun, but that had serviceable pieces to it ~that could be worn piecemeal with other makeshift armor parts... Like something out of Demolition Man. A key thought here is that this would not be as good as the proper suits ~no matter how well repaired; and that PA (or the Tesla suit) components would never be functional if worn this way.
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kennedy
 
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Post » Thu May 03, 2012 9:21 am

Either you can't see it or I don't have a firm grasp on the meaning of the word "irony". :/ Can we get a third opinion?
My time to shine! Ehhhh........ Gecko [censored] makes excellent weapons!
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Kevan Olson
 
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Post » Thu May 03, 2012 1:49 pm

Not sure if that is irony. This is why I don't want that system in Fallout, there is a topic on this somewhere. I don't want armour to become a fashion accessory so people can play dress up. I want armour to be useful.
lol... Even though thats the function of clothing and the aesthetic remuneration of being who you want to be in a game like this. Its like asking for a pool but hating the fact water goes in it. Considering not all people frequently wear the big Enclave load or Telsa when they play, not to mention not every fragment of the overall apparel options in the game are heavy/bulky armoured suits.
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Sammi Jones
 
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Post » Fri May 04, 2012 12:42 am

lol... Even though thats the function of clothing and the aesthetic remuneration of being who you want to be in a game like this. Its like asking for a pool but hating the fact water goes in it. Considering not all people frequently wear the big Enclave load or Telsa when they play, not to mention not every fragment of the overall apparel options in the game are heavy/bulky armoured suits.
Clothing and armour are two different things. I'm not speaking for styles but I think he meant that armour shouldn't be made as an useless accesory.
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Your Mum
 
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Post » Thu May 03, 2012 8:53 pm

Clothing and armour are two different things. I'm not speaking for styles but I think he meant that armour shouldn't be made as an useless accesory.
If you mean stuff like Enclave Armour then I agree. Actual armour shouldn't be just seen as clothing but an actual barrier between yourself and the outside. It's just they are grouped too closely too often and often considered the same... they aren't though. I say clothing should be considered "Apparel" and Armour as "Reinforcement" (in terms of gaming distinction) Even as far as having seperate slots.
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Alex [AK]
 
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Post » Thu May 03, 2012 6:21 pm

OK Ok I have to say I've worn some Veteran Merc armor, because my character looked badass in them hahahahaha, but I agree. Armor in Fallout is a necessity. The Wasteland isn't a place for a fashion statement. I guess "medieval Fantasy titles" have a bit more freedom when it comes to diversity of armor/clothing.

Plus, I don't really see the "irony part". What am I missing? And why do people always compare Fallout and TES games? I don't get that either. They are completely different, just distributed/made by the same company... that's the only thing they have in-common.
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Vicki Gunn
 
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Post » Thu May 03, 2012 4:56 pm

If you mean stuff like Enclave Armour then I agree. Actual armour shouldn't be just seen as clothing but an actual barrier between yourself and the outside. It's just they are grouped too closely too often and often considered the same... they aren't though. I say clothing should be considered "Apparel" and Armour as "Reinforcement" (in terms of gaming distinction) Even as far as having seperate slots.
Interesting idea, those slots. It's not a necessity but it'd still be nice. And who knows, even bring the possibility to wear apparel over reinforcment(with some restrictions of course, since pre-war business wear wouldn't fit over PA).
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NIloufar Emporio
 
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Post » Thu May 03, 2012 7:39 pm

Yeah, ive always found that pretty ironic actually (which it is, as far as im concerned :P )

One thing that i really liked about morrowind was that you could get all those different armour parts, which to me always seemed like it would have been a great addition to Fallout, particularly due to the ability to focus on certain body parts. These two mechanics in conjunction would have meant you could have looked at what an enemy was wearing; A metal helmet, metal chestplate, metal gloves and leather boots. Then made the decision to focus your attacks at the target's feet, because its the weakpoint in their defence.

It really is a shame they didnt do it, since different parts of a body having different AC ratings fits perfectly with both aimed shots and VATS
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Conor Byrne
 
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