The AI isn't good

Post » Sun Dec 20, 2015 1:08 am

It's a Town Meeting, this being about as useful as any bureaucratic event is.

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Samantha Jane Adams
 
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Post » Sun Dec 20, 2015 12:19 am

Agreed with OP, AI in this game is indeed very bad and whats even sad is that it remains the same through out all difficulty levels.........which means you battle exactly the same AI in Survival as in Very Easy.....:(

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Sara Lee
 
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Post » Sat Dec 19, 2015 11:39 pm

Hey op do you have a similiar problem with the behemoth that spawns near a bunker (you find this bunker north east of the map and you goto this bunker at the end of "lost patrol")?

Try to approach the bunker from north. The behemoth for me seems to have trouble crossing even the smallest bodies of water.

Brohood can easily be explained by the fact that you are using camo paint job on your power armor (I'm assuming it's the same as in behemoth vid). For example in oblivion if you had 100% chameleon the AI simply couldn't handle. It's your problem that you decided to abuse sneak mechanics to make yourself too op.

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Czar Kahchi
 
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Post » Sat Dec 19, 2015 3:29 pm

Sadly true.

First playthrough (that I did not complete), on very easy so I could learn the mechanics, got to Hangman's Alley and encountered the raiders after running the gambit of some scavengers and Atomers on the way there. Threats, gunfire, death, started Hangman's settlement.

2nd playthrough, on very hard: got to Hangman's Alley and encountered the raiders after running the gambit of some scavengers and Atomers on the way there. Threats, gunfire, death, started Hangman's settlement.

Same tactics, same dialogue. It's kind of sad actually.

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Emma
 
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Post » Sat Dec 19, 2015 11:35 am

My companions sometimes get stuck on the rubble in some of the broken buildings (like that hospital building we get sent to a bit) - I think they get their fat head wedged in underneath the overhanging floor above more than can't walk over the floor underneath, just the floor pushes them up too far (hello crouch and sneak out durr)...or have difficulty finding the elevator until after all the fighting's been done. Some of the problem is with all the verticality Bethesda introduced with Fallout 4.

As for settlers... :sadvaultboy:

But the enemy AI is just fine :wavey:

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Veronica Martinez
 
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Post » Sat Dec 19, 2015 6:27 pm

Their something wrong with your game. My AI works just fine in almost identical circumstances to both your videos.

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Brian Newman
 
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Post » Sat Dec 19, 2015 5:41 pm

Actually, I have heard the not-shot NPC yell "You killed him!" and the like quite a few times before going ballistic and searching for me - this appears regularly in the AI package for Raiders and Gunners :shrug:

I've seen some glitchy AI, but so fair I have been pretty pleased. And I don't have much issue with my companions, I just ignore them and they mostly stay behind me as I move around a lot. Or in the case of Codsworth and Dogmeat, they are off doing their own thing and I don't really mind. They've inadvertantly tanked a few fights for me. heh.

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jessica robson
 
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Post » Sat Dec 19, 2015 5:55 pm

Also what is interesting is the selective examples.

That behemoth is bugged for sure. Because i have seen behemoths that WILL run up and melee with you. Also the brotherhood example was HIGHLY selective, you will notice that the Brotherhood characters are NOT hostile to the player the only way for them to remain non hostile to the player after shooting them is for the player to be a MEMBER of the BOS and encounter them outside a BOS base. So yeah maybe the AI is a little flaky in that it wont attack you if you are an ally on patrols because it assumes it was accidental friendly fire, because it svcks when you got attacked by the guards in skyrim when you accidentally hit a chicken with an AOE when fighting off a Dragon attacking a village. "Maybe guards the Dragon is a bigger threat than my accidental killing of a fraking chicken? Just saying"

[You can tell the BOS are non hostile in that you don't get a red health bar for them when attacking, also when he melee the second BOS Knight he gets a TALK action close up but when the guy looks out towards what the BOS knights are attacking you will see a feral ghoul red health bar. Very selective video, I would even imply it was deliberately deceptive.]

The Enemy AI is by far an improvement over past Bethesda games. Remember the long range head shot? Enemy walks over to their fallen comrade and says 'what happened here?' And stands over the body while you line up your second kill shot? now the enemy actively looks for you will send out patrols, the enemy WILL take cover as well. The AI is not perfect it will make mistakes but it HAS improved greatly. [Clarification: When the Ai first encounters a dead body they will be alerted to you. After when you make them think you ran away they wont be alerted to the original dead body if they walk near it again]

In my books if a company makes improvements to their Ai that isn't something to get angry over just because it isn't the most perfect AI for all situations. So long as a company is making improvements i think they should be encouraged not attacked.

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Eilidh Brian
 
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Post » Sat Dec 19, 2015 5:24 pm

Pffffffffft

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Cathrin Hummel
 
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Post » Sat Dec 19, 2015 3:07 pm

yes i agree that is the norm now for their reactions. The "What happened here?" while they look at their dead friend isn't what i experience in the game any more.

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chirsty aggas
 
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Post » Sat Dec 19, 2015 9:29 pm

Mm.. my biggest problem with the companion AI this far has been, as someone mentioned, them blocking the doorways. It wouldn't be such a problem if I proceeded mostly forward like a good one man army that seems to be one sort of way to approach the gamestyle. However mine is to sniff and explore and recheck and circle the whole area to make sure I didn't miss -any- oil can or duck tape or whatnot, So I often circle a lot and the companions that are following me keep being in the doorway I just want to turn back and get out again.

That and yeah, sometimes they are rather good at jumping right in the front of my scope right when I'm meaning to shoot. The biggest ones being worst in both regards.

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dell
 
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Post » Sun Dec 20, 2015 1:51 am

Bethesda added the the longer threshold to friendly fire likely since quite often it was annoying in Skyrim if defending the town from Dragons or Vampires quite often a chicken or civilian would get in the way and then you have the whole town after you as well.

Possibly the Behemoth was glitched with the nav-mesh plus it was taking hits from laser fire (Likely BoS squad) so the AI might have been deciding on which target is the greatest threat.

---------------

I found the AI for the most part to be quite good (It is still far from perfect) and it is one of the best I have seen. Interiors is still more hit or miss but exteriors they are very good.

Companions can be hit or miss at times but for the most part they have been improved slightly.

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Mark
 
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Post » Sat Dec 19, 2015 10:00 pm

I've actually applauded the enemy AI at times. What I mean is I've noticed them flanking me, running for cover then jumping out at me just when I though they rounded the corner. Bigger enemies tend to do this all the time when you hide in an area they can not get into. I've also noticed the enemy AI switching cover to keep me from targeting them so easily. Its not perfect, but these examples along with little things like a Raider yelling "You Killed Her!" after you kill one of their female companions makes the AI "good" in my book.

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louise fortin
 
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Post » Sun Dec 20, 2015 1:39 am

Mmm, are you saying you like rude things yelled at you?

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Patrick Gordon
 
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Post » Sun Dec 20, 2015 2:19 am

Them's fightin' words :gun:

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Helen Quill
 
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Post » Sun Dec 20, 2015 12:15 am

Oh yes... Oh yes... Talk to me baby!

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Jack
 
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Post » Sat Dec 19, 2015 12:19 pm

Join the Brotherhood then, there you can get told derogatory xenophobic statements all day long, mmm

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Cameron Garrod
 
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Post » Sat Dec 19, 2015 12:55 pm

Yeah, but I like some intellect too. Call me nasty names, not just... "Uh duh... yous is stupid...". :)

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Kaylee Campbell
 
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Post » Sat Dec 19, 2015 10:50 pm

I'm starting to see a trend. Seems PS4 has several issues processing the game. Especially with graphics. I don't get these issues on my PC.

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Assumptah George
 
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Post » Sat Dec 19, 2015 10:43 am

Pretty much this. I Was as much amazed seeing raiders take cover the first time as I was fed up with seeing Sturges stuck on the damn roof for the 50th time

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Mackenzie
 
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Post » Sat Dec 19, 2015 7:57 pm

Intellect when calling you names? I LIKE THAT!

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Darren
 
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Post » Sat Dec 19, 2015 2:05 pm

I just watched Piper get chewed by a mutant hound to the point of falling over, and all she said was "Blue, I think there's something out there".

That's not even bad programming, it's far worse.

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Kristian Perez
 
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Post » Sat Dec 19, 2015 11:38 pm

It's much harder to spot entrenched enemies now, which is a welcome change from previous games. Now they actually do take cover and I often wonder where the aggro's coming from.

On the other hand, companion AI isn't top notch. Especially when you sneak, which is my usual strategy in Fallout games. They follow at too close a range and instantly get in the way when the fighting starts. Same can be said when trying to pick something up. Often times I inadvertently activate the companion, instead of the object I wanted. They're simply too close and there seems to be no way to tell them to fall back.

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Brooks Hardison
 
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Post » Sat Dec 19, 2015 5:59 pm

Brahmins go up there too. Quite often, actually.

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Rich O'Brien
 
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Post » Sat Dec 19, 2015 10:52 pm

Honestly Diamond City Residents are mean enough as it is.

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Eric Hayes
 
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