The AI isn't good

Post » Sun Dec 20, 2015 12:35 am

is either really dumbed down, or its simply broken. Aggro range is too low, and duration too short.

Also, i realized early game, BoS soldiers in the wasteland simply lack aggressive AI against the player.

i recorded some video;

Behemoth poor AI

https://www.youtube.com/watch?v=7BBxjE_xG4I

Brotherhood AI broken;

https://www.youtube.com/watch?v=Ca7ygBFAcu4

Here is bonus video of very bad environment bugs;

https://www.youtube.com/watch?v=tTKJjTTtyXE

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Darrell Fawcett
 
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Post » Sat Dec 19, 2015 6:19 pm

Other than elevators the AI is overall pretty great, any game has a few instances that are bad, and this game is huge so there are more to go around.

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dav
 
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Post » Sun Dec 20, 2015 12:35 am

i just like it when people complain about the AI saying it's NOT predictable xD

as far as the time, i was thinking about this...what would you rather, wait 30 minutes for them to eventually stop looking for you, or 30 seconds? Either way, you're sitting there waiting for them to go out of 'caution' so you can take another shot at them. From what i've seen there's been some interesting improvements to the AI, like when i assaulted that water plant for Greygarden, i picked off a mutant or two and then they sent an actual patrol out to search the hillside for me, not only did they send this patrol out, but they had non-repetitive search patterns...

in fact in most cases i find the AI pretty good and unpredictable, and since i dont use VATS at all i have to approach combat in a very similar way i do in multiplayer FPS (when engaging multiple enemies with diverse weapons)

(no more just camping behind a log while you peck at 3 or 4 raiders just standing in wide open shooting at you)
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Tanika O'Connell
 
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Post » Sun Dec 20, 2015 1:18 am

did either of you watch my videos

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Claire
 
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Post » Sat Dec 19, 2015 8:07 pm

It's good enough, they take cover and try to circle around (though don't seem to notice when you circle around them).

They also yell rude things at me which is a plus.

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josie treuberg
 
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Post » Sat Dec 19, 2015 3:40 pm

i thought the ai worked better in 3/NV

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Lou
 
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Post » Sat Dec 19, 2015 8:08 pm

The pathfinding for settlers is in desperate need of an overhaul, but other than that I have no issues with the A.I.

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Chrissie Pillinger
 
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Post » Sun Dec 20, 2015 1:22 am

There is definitely something wrong with your game.

Companion AI in NV is better than 4 for sure.

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STEVI INQUE
 
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Post » Sat Dec 19, 2015 3:53 pm

I watched your videos, and it seems your game is bugged - AI in my game doesn't get stuck like it does in your game.

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Samantha Jane Adams
 
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Post » Sat Dec 19, 2015 9:54 am

i haven't had anything like that happen yet in my game, but i haven't progressed that far yet

yea sure i've had some dumb enemies here and there, but nothing you wouldn't normally expect; definitely haven't had any that acted like in that video...as far as previous games? meh, i dunno about that, like i stated earlier i have noticed some really interesting implementations that are definitely new
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Dona BlackHeart
 
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Post » Sat Dec 19, 2015 7:13 pm

Yeah, the a.i. sometimes breaks. .. but it's not like it's all the time. You can find broken a.i. videos from almost any game. It's a little more broken for indoor enemies in F4 but outdoor enemies are rather awesome. Especially if you're using stealth. They fire on your position even if they haven't spotted you yet, (meaning you can move and they'll still be searching around and firing on you where you were.) If they do spot you, they can at times use some pretty fancy tactics when trying to take you down. They definitely use cover really well. The a.i. also increases as their levels increase. ... for instance, a high level enemy has really good aim with grenades and molotovs .. while low level enemies tend to catch themselves in the blast.

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Kim Kay
 
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Post » Sat Dec 19, 2015 3:23 pm

I've wandered through scores of game forums, and for the life of me, I can't think of a one where people were acclaiming that the AI was "good". Not "outstanding" or "exceptional"; just "good". Many comments about "adequate", "acceptable", or "about what was to be expected in an AI". It seems that EVERY game has a flawed AI. They're all too short-sighted, erratic, not-too-bright, illogical, etc., et al. Yet, in every forum, despite the rarity of actual praiseworthy AIs (if there is such a thing, anywhere), there are invariably some people that feel obliged to point out that "The AI isn't good."

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Dan Endacott
 
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Post » Sat Dec 19, 2015 11:07 pm

I think I may recall a couple of raiders acting odd in a similar way, but very rarely. Like once or twice. Having already shot at them while sneaking and they would just stand there as if they were bugging out. Besides that, only issues I've had with AI have primarily been with companions. The worst companion AI I've dealt with in any Bethesda game.

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Jerry Cox
 
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Post » Sat Dec 19, 2015 11:40 am

well like i said earlier, i've run into some dupes like every other game, but a few times i've seen the AI makes some pretty intelligent moves that i've never seen AI make before, so because of this I say they've made some interesting (good) improvements, going to add to this the fact that on a second shot while still under 'caution' the enemy will at least fire in your direction at a long distance (like if they saw your muzzle flash) even tho they still haven't spotted you (caution), this is a first as far as i know
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biiibi
 
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Post » Sat Dec 19, 2015 7:43 pm

If running at the enemy suicidal-like is considered better AI, then yeah. The BoS thing is not necessarily a bug so much as it is a high threshold for damage done to friendlies before they turn against you. They did this on purpose.

The behemoth bug looked like it was nav-mesh related.

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Shaylee Shaw
 
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Post » Sat Dec 19, 2015 11:12 pm

That alone makes a huge difference, this time around the AI depends on the different kinds of enemies, the human ones seem to be more careful, while animals and ferals just worry about chasing you all the time nonstop. Flying bugs are annoying because they run away on low health and they are hard to hit, they are also good at hidding away in the bushes. I also think enemies this time notice your mines, but not everytime, I dont know what triggers it.

But I agree they stop looking for you too soon, since you can still use crits on caution mode I see little reason for this. Maybe they should just give you a greater crit bonus when you are completly hidden, and a smaller one when they are looking for you, that way you can insentive the player to commit no mistakes, and the stealth mechanic wont depend on waiting so much.

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Jon O
 
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Post » Sat Dec 19, 2015 11:33 pm

I agree the AI isn't good, but it isn't game breaking bad. I'm sure modders will improve the AI like they did in previous installments.

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Matthew Warren
 
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Post » Sat Dec 19, 2015 12:22 pm

I've seen things like in your glitch video but not the AI. My biggest AI gripe with Fallout 4 is companions.

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Shelby Huffman
 
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Post » Sat Dec 19, 2015 6:44 pm

Your console is broken
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Nicole Coucopoulos
 
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Post » Sun Dec 20, 2015 1:37 am

i so agree especially your first line

now if only my companions stop blocking doorways or get into my line of fore it would be perfect

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Nick Jase Mason
 
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Post » Sat Dec 19, 2015 1:48 pm

The only thing I don't like about the A.I. is the fact that my settlers and companions at my settlement act like complete morons ALL-THE-TIME, they stand in the stupidest of places, they don't man the shops I have assigned them to, sometimes they sleep standing up glitched through the bed, there's more. The settlement building is incredibly fun and rewarding but it is in desperate need of some fixes.

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Dona BlackHeart
 
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Post » Sun Dec 20, 2015 1:54 am

I find myself both irked and amused by NPC reactions when I am sneaking nearby. "What was that??? Who's there?" Let's see. They're in a building that's literally ancient, creaking, settling. There are several others of their group in nearby rooms that theoretically doing more than just playing a game of Statues. Surrounded in a neighborhood of similar decrepit buildings. With feral creatures frequently slinking about. So they a hear a creak and they're suddenly all, "Should I sound the alarm? Is it time to panic? Maybe I should detonate the booby traps that we've rigged up, just to be on the safe side?"

"The Jet will make you jittery" is an understatement. And after a half-dozen false alarms, no one would be heeding their call to arms. (That is, if the others just didn't just execute the idiot for being such a nuisance.)

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Leticia Hernandez
 
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Post » Sun Dec 20, 2015 12:51 am


This.

It wouldn't be such an issue if they would at least avoid you when you're in workshop mode. As it is, it seems like they purposely walk into where you are trying to place things. Once I was trying to place a shop and a settler actually started using it like she was the shop owner. Bear in mind I hadn't actually placed the shop (nor did I have one stored), technically it didn't even exist yet.
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Gracie Dugdale
 
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Post » Sat Dec 19, 2015 5:52 pm

I still love the Beth AI action of: Shoot their friend standing next to them and they have no clue where you are. The complain and threaten for a minute and then, apparently completely forget you're there or that their friend is dead next to them and go back to what they were doing so that I can shoot them too.

I've always loved that about Beth AI.

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Heather beauchamp
 
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Post » Sun Dec 20, 2015 2:20 am

True. Have you encountered the midnight covens yet? You know, where your settlers all stand around in a circle for hours not doing anything at all and it's like midnight or 1 am? Yes, the eventually wander away, but I always wonder what they were doing in that circle in the first place.

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Killah Bee
 
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