"shooters aren't supposed to be realistic"
starting to get annoyed by this. it's so easy to say realism=/=fun
i wonder how fun a shooter would be where bullets nor explosives nor drops kill?
hey! imagine a shooter where you shoot yourself whenever you aim for someones head?
or how about a game where every bullet that hits an enemy deals double damage to you?
realism is needed for a game to be fun. just like you need non-realism for games to be truly fun. there's a balance, the problem is finding the right balance for you.
jumping in the air, turning 180° and having a lucky headshot, cool.
jumping in the air, turning 180° and hitting the head your aiming for again and again, no matter how often you try? yea.. right...
double post probably, but it seems like i need to explain this.
you take the "realism=/=fun", if you take this apart you notice that this means there should be zero realism to make the game 100% fun.
bullets kill, so let's take that out
falling hurts, so let's take that out too
moving around erraticaly decreases accuracy, let's take that out aswell then
what i'm saying is, if you don't have any realism, you have a game that can't be played.
thus you need either full realism, for those who want to feel like they're in a war
or you need a delicate balance, wich can be tilted in wichever direction to give it room for it's own way of gaming.
it seems to me like people really like to misunderstand me, can anyone explain why?