the joys of no more spell crafting

Post » Mon Aug 02, 2010 9:56 pm

I don't have an answer to that, but I hated the magicka system in Morrowind. It made casting inferior to potions or enchantments. A delay for switching weapons to cast (not counting staggers), and then a delay to cast. Yuck

But anyway, I wouldn't really worry about spell crafting getting the axe. That's what the creation set is for :thumbsup:

I was just using Morrow as an example since we wont be able to cast a spell with somthing in the same hand. Similar, but not the same as the Morrowind system obviously. I just meant that Id rather have the Morrow, or OB casting system rather than the duel wield system.
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Enie van Bied
 
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Post » Mon Aug 02, 2010 10:02 pm

I don't have an answer to that, but I hated the magicka system in Morrowind. It made casting inferior to potions or enchantments. A delay for switching weapons to cast (not counting staggers), and then a delay to cast. Yuck

But anyway, I wouldn't really worry about spell crafting getting the axe. That's what the creation set is for :thumbsup:


There is certainly truth to that, if you're a PC user you can make all the spells you want.
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Farrah Barry
 
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Post » Tue Aug 03, 2010 11:24 am

For the people who like having multiple levels of a spell so they do not waste magicka... spells can be charged up meaning you use a little magicka for a fast cast and weak spell and more magicka and slower cast for a charged up spell. This would allow you to have 1 spell that could replace many from the OB system.

For people that want to combine effects... this might be a problem since you can only combine 2 spells at once. It may depend on how many effects are in the gamed and how they can be applied using the various casting methods. I do agree that there is no perfect way of combining spells without spell crafting, but then parameters will have to be in place as to how the different casting methods will use every possible effect combination (especially when you are dual wielding 2 custom spells) and that might take too long to fit into their schedule before release.

I think they are trading minute customization of spells (which making tons of spells with minute differences IS "spreadsheety").




I do think that spell crafting could be implemented into the new system and if it isn't it would probably be due to time constraints. Either way, I will not miss spell crafting's exlusion because I will have all sorts of fun playing around with the new system.
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Alexxxxxx
 
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Post » Tue Aug 03, 2010 8:18 am

Well at last spell making must be in CS set with all possibilities to make unique new spells, spellmaking in game never provide such feature in proper way due limitations to effects and inability create scripted effects with spell making if here will be unique dynamic magic spell thats allow certain combinations and changes I will be happy, but if spells will have unique effects without of dynamic and ability edit and create new ones in CS such system will be Golden Cage for me.
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Aman Bhattal
 
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Post » Tue Aug 03, 2010 12:45 am

I support the removal of spellmaking and i hope the next game drops magic altogether , removing things is the way to go
in future rpgs there will be only dragons and cut scenes with npc romancing
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Emma Louise Adams
 
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Post » Tue Aug 03, 2010 9:03 am

Why duel wield magic? whats the point? They are just reusing the duel wield weapon system and implementing it with the magic system. If they want to have magic cast only when there's no weapon in hand, then just use the Morrowind system. I dont see any point in this duel wield magic system, other than it just being a Fable 3-esque gimmick. I'll have absolutly no problem with it as long as theres spell creation though.

I figured spell creation would be made more in depth in Skyrim, not outright cut (presumably).

Not trying to argue, Im just pissed that they might cut one of my fav features, that was in all of the previous TES games.



Dual wielding is a way of differentiating between a character focusing solely on magic and one that makes use of weapons and spells. Perhaps you can not see the role-playing aspect of that? One character is splitting its focus and concentration at that the moment. The character can always unequip the weapon and dual wield the magic to full effect and then re-equip he weapon if so desired.
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Felix Walde
 
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Post » Mon Aug 02, 2010 7:12 pm

I had not heard of there being no spell crafting and can neither confirm or deny that it has been left out of skyrim. However assuming that it has been taken out then allow me to list why that might be a good thing (I'm a mage so magic is important to me.)

1. Each spell will then be unique and have a useful purpose.
2. No more cluttered spell book (i'm sure y'all can't forget that).
3. Your enemies spells will no longer be much less effective than your own.
4. It'll probably make spells grow stronger as you grow stronger transforming lesser res to minor res to greater res...ect as you grow in that skill.

Wouldn't you agree that this would be a much better way of having magic in the game, also note that spell crafting is not necessary for enchanting.


My enemies spells being far less effective than mine is conformation that I have truly ascended to the higher echelons of master Wizardry. Besides, if you ramp up the difficulty, enemy spell attacks become a lot more potent.


Also, I really like the notion that, as a master Wizard, I can craft spells and tweak them and enhance and improve them. Also, the given spells in Oblivion were largely uninspired and underwhelming. Spell making allowed you to correct this, and to explore sorcerous possibilities that the devs had not bothered with exploring and providing.

Spell making was an asset of inestimable value to any mage leaning or centric character, and I cannot imagine that very many who fall into those categories will be anything but vexed if it is entirely absent.
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Gemma Archer
 
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Post » Mon Aug 02, 2010 8:08 pm

My enemies spells being far less effective than mine is conformation that I have truly ascended to the higher echelons of master Wizardry. Besides, if you ramp up the difficulty, enemy spell attacks become a lot more potent.


Also, I really like the notion that, as a master Wizard, I can craft spells and tweak them and enhance and improve them. Also, the given spells in Oblivion were largely uninspired and underwhelming. Spell making allowed you to correct this, and to explore sorcerous possibilities that the devs had not bothered with exploring and providing.

Spell making was an asset of inestimable value to any mage leaning or centric character, and I cannot imagine that very many who fall into those categories will be anything but vexed if it is entirely absent.


As I've stated I play a mage, usually a pure mage. Occasionally a mage theif, and occasionally a jack of all trades with a focus on being a mage, and I love to roleplay and do realize the value of spellcrafting, but even I am willing to allow that this could potentially be better than the spell crafting system. I refuse to bash it without giving it a chance.

Oh and beside the long blond hair and being a high elf your character looks similar to mine in dress. :D
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Robert Jr
 
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Post » Tue Aug 03, 2010 7:12 am

There is certainly truth to that, if you're a PC user you can make all the spells you want.

alas I shall be on the 360 very likly, I could probably run it on my computer but I don't want to derail this thread for explaining what about SK has made me decide to not go PC.

For the people who like having multiple levels of a spell so they do not waste magicka... spells can be charged up meaning you use a little magicka for a fast cast and weak spell and more magicka and slower cast for a charged up spell. This would allow you to have 1 spell that could replace many from the OB system.

For people that want to combine effects... this might be a problem since you can only combine 2 spells at once. It may depend on how many effects are in the gamed and how they can be applied using the various casting methods. I do agree that there is no perfect way of combining spells without spell crafting, but then parameters will have to be in place as to how the different casting methods will use every possible effect combination (especially when you are dual wielding 2 custom spells) and that might take too long to fit into their schedule before release.

I think they are trading minute customization of spells (which making tons of spells with minute differences IS "spreadsheety").




I do think that spell crafting could be implemented into the new system and if it isn't it would probably be due to time constraints. Either way, I will not miss spell crafting's exlusion because I will have all sorts of fun playing around with the new system.


the charged spell think might work, but thats just beating around the bush from my pov, I don't want to do extra functions when I am trying to sweep away the canon fodder.

don't want to repeat my self much but you have no reason to assume that you will be having fun on a new system because nothing has been said officially that says there will even be a complete removal of old for a new system. besides it actually would take them more time design a new system than to improve the current so if time constraint is a factor it would probably mean no or little change other than updating SC.
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Tania Bunic
 
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Post » Mon Aug 02, 2010 10:42 pm

Dual wielding is a way of differentiating between a character focusing solely on magic and one that makes use of weapons and spells. Perhaps you can not see the role-playing aspect of that? One character is splitting its focus and concentration at that the moment. The character can always unequip the weapon and dual wield the magic to full effect and then re-equip he weapon if so desired.

Characters are differentiated by what they do and how they do it. Not if they have a weapon in this, or that hand. I only see it as a gimmick, or a way to combine spells for people that didnt understand spell making. Id much rather have somthing that adds depth and variety than some gimmick.
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joseluis perez
 
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Post » Mon Aug 02, 2010 11:17 pm

also, some one earlier mentioned that spells should be like elements of the periodic chart (as a reason combining and making your own spells ruined the wonder of magic) but don't forget that elements on the periodic chart are combined with many other elements while not being compatable with others. spell crafting was just like this.
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Fanny Rouyé
 
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Post » Mon Aug 02, 2010 7:57 pm

Characters are differentiated by what they do and how they do it. Not if they have a weapon in this, or that hand. I only see it as a gimmick, or a way to combine spells for people that didnt understand spell making. Id much rather have somthing that adds depth and variety than some gimmick.


Is not using a weapon or going armed an example of what you say doing something and how they are going about doing it? I really doubt that if they abandon spellmaking that it was because some people could not understand it.
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Jessica Raven
 
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Post » Tue Aug 03, 2010 12:38 am

Is not using a weapon or going armed an example of what you say doing something and how they are going about doing it? I really doubt that if they abandon spellmaking that it was because some people could not understand it.

That's why Todd said it was out. Because it was too "spreadsheety". Fact is, removing spell creation removes depth and variety and dumbs down the game.
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Jennifer Rose
 
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Post » Tue Aug 03, 2010 12:21 am

also, some one earlier mentioned that spells should be like elements of the periodic chart (as a reason combining and making your own spells ruined the wonder of magic) but don't forget that elements on the periodic chart are combined with many other elements while not being compatable with others. spell crafting was just like this.


Well to me even your explanation would agree with this new meathod. element of fire in the right, element of ice in the left combine them and use the spell. Spell crafting you could do the same thing, so why not just call it the same thing, instead (not speaking to you directly) of getting in a huff about the "spell crafting" table being gone?
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Stacyia
 
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Post » Tue Aug 03, 2010 7:03 am

alas I shall be on the 360 very likly, I could probably run it on my computer but I don't want to derail this thread for explaining what about SK has made me decide to not go PC.



the charged spell think might work, but thats just beating around the bush from my pov, I don't want to do extra functions when I am trying to sweep away the canon fodder.

don't want to repeat my self much but you have no reason to assume that you will be having fun on a new system because nothing has been said officially that says there will even be a complete removal of old for a new system. besides it actually would take them more time design a new system than to improve the current so if time constraint is a factor it would probably mean no or little change other than updating SC.



You have no reason for saying that I will not have fun using the new system... see how making baseless accusations works both ways? :P
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jessica Villacis
 
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Post » Tue Aug 03, 2010 7:45 am

I really can't remember making much use of the spell creator in Oblivion, anything i did make was already very similar to the off-the-peg spells except i named them something silly, i voted neutral in this poll as although i personally won't miss spell creation as it used to be, i'm all for the game having as many features as possible, i used the enchanting a lot more, but if at some point some kind of new system for spell creation could be implemented that'd be great.
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Epul Kedah
 
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Post » Mon Aug 02, 2010 9:44 pm

That's why Todd said it was out. Because it was too "spreadsheety". Fact is, removing spell creation removes depth and variety and dumbs down the game.


As far as I know, all spell effects will still be there but you may have to cast spells a few more times to put up multiple effects. Taking more time to apply multiple effects is not "dumbing down" the game, but it is restricting the speed one can apply various effects.
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courtnay
 
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Post » Mon Aug 02, 2010 9:19 pm

As far as I know, all spell effects will still be there but you may have to cast spells a few more times to put up multiple effects. Taking more time to apply multiple effects is not "dumbing down" the game, but it is restricting the speed one can apply various effects.

Casting spells one after another is not spell creation, nor does it replace what spell creation did/does. Removing it and replacing it with duel wield mix match is dumbing down the game.
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Cassie Boyle
 
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Post » Tue Aug 03, 2010 1:48 am

As far as I know, all spell effects will still be there but you may have to cast spells a few more times to put up multiple effects. Taking more time to apply multiple effects is not "dumbing down" the game, but it is restricting the speed one can apply various effects.


Not only that, but the talk of it "dumbing down" is ridiculous, there are now even more levels to combat requiring more strategy. Including traps, and actual flying creatures.
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Luis Longoria
 
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Post » Mon Aug 02, 2010 10:19 pm

Not only that, but the talk of it "dumbing down" is ridiculous, there are now even more levels to combat requiring more strategy. Including traps, and actual flying creatures.

Traps and flying creatures are not new. You could create traps spells in OB and Morrowind had flying enemies. the fact remains that no matter what they do to Magic is Skyrim, spell creation would make it more in depth and better.
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roxanna matoorah
 
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Post » Mon Aug 02, 2010 10:44 pm

Some of us actually care what we are given and we know that equipping a spell to both hands and even both feet for that matter doesnt replace the almost limitless possobilities of spell creation. Spell creation with this new magic system would make it that much better. And like always, if you just dont like it, you dont have to use it (assuming Beth gives you efficient pre made spells).


Amen sir. And so many people here seem to only be focused on attack spells and enhancing there power.. . there is SOOO much more to that for a true Elder Scrolls wizard who has become learned in multiple fields. The variations that sometimes need to be made, touch spells versus target spells, healing spells versus damaging spells, combinations of spells to enhance and protect oneself, verusus combinations to protect others. . . . I cannot tell you how often I have had to save idiot companions (Count Indarys' son much [though you could also leave him behind and close the gate, but this was not an option with every companion) with a combination of a charm other and invisibility on other spell.

Unless each spell is going to come with automatic options for self or other, target or touch, etc, then they are going to have to offer a HELL of a lot more than 85 spells to give an even remotely comprehensive list. Spell making encouraged you to be creative, gave you the feeling of being a true stuedent and practicioner of magic, AND, allowed you to address your specific needs as a mage. As Xarnac says, more or less, even if you could spell equip your hands, feet, buttocks], head and tongue, it still might not be as comprehensive as spell making.
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Alex [AK]
 
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Post » Tue Aug 03, 2010 6:38 am

Amen sir. And so many people here seem to only be focused on attack spells and enhancing there power.. . there is SOOO much more to that for a true Elder Scrolls wizard who has become learned in multiple fields. The variations that sometimes need to be made, touch spells versus target spells, healing spells versus damaging spells, combinations of spells to enhance and protect oneself, verusus combinations to protect others...


Can you actually name 85 unique spells in oblivion? Also I'm certain without a shadow of a doubt that there will be customization with spells outside of "spellcrafting" where you can choose touch self, other people, ect... I would also venture to guess that if there is no spell crafting you'd still have the option to rename a spell.
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Andrea P
 
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Post » Tue Aug 03, 2010 12:44 am

Amen sir. And so many people here seem to only be focused on attack spells and enhancing there power.. . there is SOOO much more to that for a true Elder Scrolls wizard who has become learned in multiple fields. The variations that sometimes need to be made, touch spells versus target spells, healing spells versus damaging spells, combinations of spells to enhance and protect oneself, verusus combinations to protect others. . . . I cannot tell you how often I have had to save idiot companions (Count Indarys' son much [though you could also leave him behind and close the gate, but this was not an option with every companion) with a combination of a charm other and invisibility on other spell.

Unless each spell is going to come with automatic options for self or other, target or touch, etc, then they are going to have to offer a HELL of a lot more than 85 spells to give an even remotely comprehensive list. Spell making encouraged you to be creative, gave you the feeling of being a true stuedent and practicioner of magic, AND, allowed you to address your specific needs as a mage. As Xarnac says, more or less, even if you could spell equip your hands, feet, buttocks], head and tongue, it still might not be as comprehensive as spell making.

Pretty much, and its not even just for the stereotypical Mage. My Witchdoctor had some awesome custom curse spells. My Imperial Inquisitor loved using his custom interrogations spells to get confessions out of heretics. My Vampire playboy could make an entire castle erupt into provocative euphoria with a snap of his fingers, my necromancer used his sacrifice magic that hampered him as well as hampering his foes. Will these options be available without spell creation? Not the way I want them to be.
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josh evans
 
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Post » Tue Aug 03, 2010 1:17 am

That's why Todd said it was out. Because it was too "spreadsheety". Fact is, removing spell creation removes depth and variety and dumbs down the game.

he never said it was out. he just said it was spread sheety.

Well to me even your explanation would agree with this new meathod. element of fire in the right, element of ice in the left combine them and use the spell. Spell crafting you could do the same thing, so why not just call it the same thing, instead (not speaking to you directly) of getting in a huff about the "spell crafting" table being gone?

meh, I am the kind of guy who cuts every portion of his steak into bit size squares before I begin eating it. I don't want to have to remember what spells I have to combine to do one of several things, not to mention there are problems with scenarios where you use a double effect spell in quick succestion to others. thats just too much micro managing for me to enjoy actually usign the spells, I'd rather just make them before hand and assign them to a hot key.

You have no reason for saying that I will not have fun using the new system... see how making baseless accusations works both ways? :P


? I never said you were baselessly accusing me of any thing, nor do I remember accusing you of any thing :thumbsup: I am the kind of guy who understands that people enjoy playing the game different, I have been defending the right to do just that in some threads lately.
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Portions
 
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Post » Tue Aug 03, 2010 3:37 am

he never said it was out. he just said it was spread sheety.


meh, I am the kind of guy who cuts every portion of his steak into bit size squares before I begin eating it. I don't want to have to remember what spells I have to combine to do one of several things, not to mention there are problems with scenarios where you use a double effect spell in quick succestion to others. thats just too much micro managing for me to enjoy actually usign the spells, I'd rather just make them before hand and assign them to a hot key.



? I never said you were baselessly accusing me of any thing, nor do I remember accusing you of any thing :thumbsup: I am the kind of guy who understands that people enjoy playing the game different, I have been defending the right to do just that in some threads lately.

Yeah I miss typed, I should have said "that was his reason for perhaps removing it".
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RAww DInsaww
 
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