I am all for allowing console commands that can edit spells so players can have them as overpowered as they want.
Why do so many of you seem to be operating on the assumption that everyone who used and wants spellmaking is going to make 100000000 damage 500000 ft area effect one-hit-kill spells? If I wanted to oneshot everything I would be playing a warrior.
Read all the possibilities the Arena system had and weep, because now 'they look cool'..
*reads* Why on earth did they ever get rid of those options? Those sound awesome. :glare: Bad Bethesda, no biscuit. :slap:
You know what?
I dont give a flying mudcrab about the game being inaccesible to the new player. That is exactly what got me to love Morrowind. The fact that I had to work to understand the game.
It's not like it was even THAT difficult to understand, you just had to play around for a bit. It's not like Yu-Gi-Oh: Forbidden Memories where the learning curve actually was from hell. (I still liked that game, by the way.) Are the newer generations really getting so stupid that every aspect of the game that required people to have at least one brain cell needs to be cut?
To be fair, they are still saying it's a 100+ hour game. I get the not wanting it to be too accessible stuff, but there will still be plenty of depth and stuff to do.
Padding out the game's travel time to get you more hours does not mean more content. It means you've wasted that time trying to climb a mountain while getting bitten to death by five thousand wolves.
Anyone who thinks magic is too "spread-sheety" must not have done any real spreedsheets.
Because, believe me, real spreadsheets svck hard.
Also this. So much this.