[RELZ] The Kheran

Post » Sun Nov 07, 2010 12:32 am

I am not usually a fan of adding new races to the game but this is awesome!
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Sxc-Mary
 
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Post » Sun Nov 07, 2010 3:11 am

Oh, and just after I finish my Mermaid RP as well. Oh well, could restart with a new one! Thanks to Westly for another beautiful race, and to Fliggerty for bending the laws of physics again.
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OJY
 
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Post » Sun Nov 07, 2010 4:45 am

However, you could make a duplicate race that does not have the scripts attached, add the armour "tail" as normal lootable armour (as well as the invisible boots). Then you would have an NPC that looked like a Kheran swimming around without too much problem :) .


this sound good, i think i can manage that (or at least try it :) )

Else, I can always make the Kheran as creatures and add them to the waters in this fashion (as friendly creatures that would follow the player using dialogue like any other companion creature).


this sounds even better. i can work with resources without problems, i added your golden saint boys (the creature model resource) to my game which wasn't any difficult. if you could do this, i would be the most grateful person around :drool:

so just if you have a minute or two left, don't feel bugged by me :)
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Albert Wesker
 
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Post » Sun Nov 07, 2010 1:04 pm

After releasing the German version of http://www.tesnexus.com/downloads/file.php?id=27875, I would like to ask, if I am allowed to translate The Kheran as well. I would do it the same: Just translating the esp and leaving your whole stuff on PES. I wrote a new readme and put yours untouched in the bundle, put the downloadlink in the readme as well and wrote that in the description of nexus. Is this okay for you?
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JD bernal
 
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Post » Sun Nov 07, 2010 10:57 am

ahem. i bump this.
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Bambi
 
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Post » Sun Nov 07, 2010 6:12 am

Sure, it is fine to do it the same way as EofA :) .
If it helps more players understand the mod, then all the better ;) .
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Kim Kay
 
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Post » Sun Nov 07, 2010 2:56 pm

thanks westly. i love this pi and i know several people from the german community use that mod. it is wonderful to have an official german translation. :)

i could go on and on and on with your stuff ;)
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Tanya
 
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Post » Sun Nov 07, 2010 11:38 am

Wow, it does not seem that it was so long ago that the Kheran were released :o ...

Here's a nudge to save this (and a few of my other threads) from obscurity (as well as keeping them active, as I have lost a few threads in a purge, it seems)
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John N
 
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