[RELZ] The Kheran

Post » Sun Nov 07, 2010 1:55 am

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The Elder Scrolls III
MORROWIND:
Westly Presents The Kheran
Tribunal and Bloodmoon Required
*****************************************************************

Index:
1. Installation
2. Playing the Plugin
3. Save Games
4. Changing the Face/Race of an Existing Character
5. Credits & Usage

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INSTALLING THE PLUGIN

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Manual Installation:

This mod is packaged/archived with 7zip. Should one desire to use
this mod, an archive programme such as 7zip, Winrar, Winace, or
Zip Genious should be used to extract/open the information/files herein.
(Although, if you are reading this, then you already know how to do
extract from archived files, so good for you :) ).

Once extracted/opened, just drag and drop these onto the Morrowind
folder in your C:\Program Files\Bethesda Softworks\Data Files directory and
they will go where they are meant to go (except the readme and Extras
Folder). All the files are placed inside folders as marked (become familiar
with manual installations, your game will thank you for it). You will then
be prompted to overwrite. Click yes/ok and the files should now be
properly installed.

Files included in the Data Files folder of this mod:

Icons Folder
Meshes Folder
Textures Folder
XTRA Folder
Westly_Presents_Kheran.esp
Westly_Presents_Kheran_X.esp
Westly_Presents_Kheran README (which you are reading
right now ;) )

The XTRA Folder:
Inside the XTRA folder there are three subfolders containing the mesh
files for Underwear and nvde options (the mod installs the nvde meshes
as the default, but are included in the extras folder as back up; just
in case) and the Alternate Aqua Skins folder (for those that like their
aquatic/marine races green and scaly).

NOTE: nvde is the default option on the basic install, so follow the
steps below to install the Underwear meshes, or to revert easily
back to the nvde meshes

To install the nvde or Underwear meshes, simply open the appropriate
subfolder in the XTRA folder (nvde or Underwear) 'til you see the
"Meshes" folder (if the folder is named "_MER", then you have gone too far
;) ). Now select the "Meshes" folder and press Ctrl+C to copy the file.
Then open your Morrowind directory to C:\Program Files\Bethesda Softworks\Data Files
(assuming that one uses the "C" drive for Morrowind. Now press Ctrl+V to paste
the previously copied "Meshes" folder into the Data Files folder (you will
be prompted to overwrite, so click yes and the races will now use the body
style of your choice :D ).

To install the Alternate Aqua Skins simply open the appropriate
subfolder in the XTRA folder (Alternate Aqua Skins) 'til you see the
"Textures" folder (if you see the texture files themselves then you have gone too far
;) ). Now select the "Textures" folder and press Ctrl+C to copy the file.
Then open your Morrowind directory to C:\Program Files\Bethesda Softworks\Data Files
(assuming that one uses the "C" drive for Morrowind. Now press Ctrl+V to paste
the previously copied "Textures" folder into the Data Files folder (you will
be prompted to overwrite, so click yes and the races will now use the aqua/green body
skins :D ).

NOTE on the Westly_Presents_Kheran_X.esp: This .esp is exactly the same
as the one without the X in its title, save one key detail; this .esp
modifies the NPC "player" so that the Kheran make use of the side to side
swim of the Argonian (for a more "fishy" swimming animation as well as
making use of the "mer" tail's swim swim animation). Only use this .esp
if you are starting a new game and will not change races (else the animations
will be removed). Do not use both .esp at the same time (choose the
one that best suits your desire and play on).

*****************************************************************

PLAYING THE PLUGIN

*****************************************************************

From the Morrowind Launcher, select Data Files and check the box next to
Westly_Presents_Kheran.esp to activate the mod :D.

This plugin adds:

A new BB aquatic/marine/amphibious race, the Kheran. Thanks to the
excellent scripting by Fliggerty, the Kheran are able to take on
two forms, one with legs on land, and another, upon entering water,
a form with a mer-tail that gives bonuses to water breathing, swimming,
endurance, and viewing more clearly underwater.

Silver-tongued and beautiful, the Kheran are an amphibious race who make
their homes in the deep waters of Tamriel. Though seldom seen by the land
locked denizens of Tamriel, the Kheran are well know to those that brave the
wild oceans in favor of trade with the peoples of the deep. Masters in the
arts of healing songs, as well as gifted enchanters, the Kheran are truly
a mystical race, able to change from one form to another to walk on rockiest
land or swim in the deepest sea.

STR - 40
INT - 40
WIL - 35
AGI - 35
SPD - 40
END - 40
PER - 40
LUC - 40

Racial Bonuses:
Alteration 5
Restoration 10
Spear 5
Speechcraft 10
Enchant 5
Light Armor 5
Athletics 5

Racial Powers/Ablilites/Spells:

Siren's Song (POWER): Charm on target for 20sec, 30-50pts

Siren's Call (POWER): Command Humanoid for 60sec, 10pts
Drain Fatigue on Self 30sec, 5pts

Sea Kinship (ABILITY): Swift Swim 10pts
Waterbreathing
Night-Eye 5pts
(with the "mer" transformation, the Kheran player recieves
additional bonuses to the attributes in the Sea Kinship ability).

In addition to the race, there are several sets of light armour as well
as spells for sale that will allow non-Kheran races to transform into
a "Mer" mer when they choose. There are 14 different tail styles
from which to choose. To support the look of the tails, many of the light
armours are in the same style (for a balanced, complete look).

Also, there is a collection of Kheran weaponry available (with
parrying/off-hand versions of the one handed weapons [save for the mace]
available as well).

Seek out Rion, a Kheran Emissary in the Foreign Quarter Plaza in Vivec
for more information and the location of seller of the weapons, armour,
and Kheran Emissary Robe (so do not kill Rion for his).


*****************************************************************

Save Games

*****************************************************************

This plugin will not invalidate your old saved games. If you save
your game while this plugin is loaded, you may encounter error messages
when you reload the saved game without the plugin. But you will be
able to continue on with the original game.


*****************************************************************

Changing the Face/Race of an Existing Character

*****************************************************************

To change the face/race of your existing character without starting
a new game, open the console and type "enableracemenu". Choose your
new face and hair.Then, once you have changed your race, save your
game and exit. Then restart/relaunch your game and resume from
that save.

Changing your race will cause temporary problems that should resolve
themselves when you reload. Always save your game first in case of
unpredictable errors and save afterwards in a new file.

Pay close heed to these instructions if you are not starting a
new game with the Kheran, else the scripts that activate the Kheran's
transformations will not work.

*****************************************************************

Issues/Bugs/Mild Irritances

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- the long hairs included for most races will clip with the body
during certain animations. Without skinning/physiquing/weight-painting
this is unaviodable, but worth the minor clip here and there for
the character of your choice :D .

-The sold/spell tail transformation scripts are designed to check
for water level in a cell in order to activate the need to be in water.
However, if the cell contains no water whatsoever, then the tail spell
can be cast at any moment, resulting in the tail being worn on land
(so it appears as if the player is floating in the air with a fish
tail attached). The tail, when cast/worn in this situation will not
unequip 'til one leaves the particular cell. For RP purposes, I warn
you not to cast the spell unless you are in a cell where it can be
beneficial (else you will look silly walking around on the tip of your
tail ;) ).

-Beast/Bent legged races that have tails will retain their tails
when casting the mer tail spell (so they will have a fish tail
in addition to the tail that they normally walk around with). This
can't be helped ATM, as there is not a TAIL slot for which the "mer"
tail to tak up (as it is essentially a piece of armour itself).

-The armours are made for BB, as such, use specific slots and might
not work with some stock armour or clothing parts. Clothing, especially,
will most likely clip through the armour, so be resolved, when wearing the
included armour, to not wear shirts or pants.

*****************************************************************

Credits & Usage

*****************************************************************

Transformation scripts and spell scripts by Fliggerty (without which
the Kheran would not have their fluid and immersive nature)

Original face models by Rhedd, then altered by Robert,
then altered further by Westly.

Vampire Head meshes by Robert, reanimated and vampified by Fenrya13

Hair meshes by Ren

Featured Hair meshes by IDKRR (with permission)

Better Body meshes by Psychodog Studios:
http://psychodogstudios.com/

Mer-tail mesh by Dale Stocker, modified/altered by Westly

Mace and Hammer Mesh by Iggy Iguana

Ceremonial Claymore and Dirk models by AnOldFriend/AOF

Weapon meshes based on Mantodeas fusion weapons with extreme
modifications by Westly

Rion's animations by RX31 based on motion capture files found at mocapdata.com

Textures, Fin Hair meshes, and Aesthetics by Westly



THANK YOU! Fliggerty, without his help, the Kheran would not
have their transformation spells which make them so unique

THANK YOU! Princess Stomper for walking me through proper
the greeting/dialogue needed for this mod!

THANK YOU! OldeCow69 for making the parts that I overlooked
more apparent and clear!

Thank You! to Dave Humphrey for creating NifTexture
Thank you NifTools for NifSkope
Thank you to the community for the continuing support.
Thank you to AlienSlof for initally pointing me down the
right paths when I first began making mods.

Permissions = none just yet, as this mod is subject to my changing it at a
whim, with new content and world support in the possible future as well
as their being part of the greater ELSWORLDS! mod (both soon and far to come) :D.

Questions? Comments?

I hang around Planetelderscrolls and The Elder Scrolls Forums
with my given id "Westly". Seek me out at these forums.
Please PM if you have any questions.


http://i57.photobucket.com/albums/g235/Wesadam/Extra%20Pics/WAR_KHERAN_SCREENS_1a.jpg
http://i57.photobucket.com/albums/g235/Wesadam/Extra%20Pics/WAR_KHERAN_SCREENS_1b.jpg
http://i57.photobucket.com/albums/g235/Wesadam/Extra%20Pics/WAR_KHERAN_SCREENS_1d.jpg
http://i57.photobucket.com/albums/g235/Wesadam/Extra%20Pics/WAR_xKHERANHAIR_SCREENS1-1.jpg
http://i57.photobucket.com/albums/g235/Wesadam/Extra%20Pics/WAR_xKHERANHAIR_SCREENS1.jpg
http://i57.photobucket.com/albums/g235/Wesadam/Extra%20Pics/WAR_KHERAN_SCREENS_1f.jpg
http://i57.photobucket.com/albums/g235/Wesadam/Extra%20Pics/WAR_KHERAN_SCREENS_1e.jpg

http://i57.photobucket.com/albums/g235/Wesadam/Extra%20Pics/WAR_KHERAN_SCREENS_2a.jpg
http://i57.photobucket.com/albums/g235/Wesadam/Extra%20Pics/WAR_KHERAN_SCREENS_2b.jpg

http://i57.photobucket.com/albums/g235/Wesadam/Extra%20Pics/WAR_xKHERANARMOUR_SCREENS1.jpg
http://i57.photobucket.com/albums/g235/Wesadam/Extra%20Pics/KHERAN_1H_WEAPONS.jpg
http://i57.photobucket.com/albums/g235/Wesadam/Extra%20Pics/KHERAN_2H_WEAPONS.jpg

http://i57.photobucket.com/albums/g235/Wesadam/Extra%20Pics/WAR_SEAKINDRED_SCREENS1.jpg
http://i57.photobucket.com/albums/g235/Wesadam/Extra%20Pics/WAR_SEAKINDRED_SCREENS2.jpg
http://i57.photobucket.com/albums/g235/Wesadam/Extra%20Pics/WAR_SEAKINDRED_SCREENS3.jpg
(all thematically matched to the available Tail Spells)


http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6662

Enjoy!
User avatar
Danial Zachery
 
Posts: 3451
Joined: Fri Aug 24, 2007 5:41 am

Post » Sun Nov 07, 2010 12:40 am

I actually saw this and downloaded in on PES before this thread was posted! Fantastic race Westly! I see that in my absence your skills have improved even more! I also grabbed the fox-like race. Very impressive! ^_^

hehe
User avatar
Astargoth Rockin' Design
 
Posts: 3450
Joined: Mon Apr 02, 2007 2:51 pm

Post » Sat Nov 06, 2010 7:44 pm

okay, so as not to repeat myself one more time just know that what I said in the previous two release threads you just put up matches my sentiments for this release .. :D :wub:
User avatar
Nany Smith
 
Posts: 3419
Joined: Sat Mar 17, 2007 5:36 pm

Post » Sun Nov 07, 2010 3:16 am

Downloaded it. Basked in the awesomeness. Currently stuck between using this race or your V'kai race for my next character. :wacko:
User avatar
Katie Pollard
 
Posts: 3460
Joined: Thu Nov 09, 2006 11:23 pm

Post » Sat Nov 06, 2010 9:46 pm

Oh! It's out! :clap: :clap: :clap: :celebration: :rock: :foodndrink:

Thanks for this Westly!
User avatar
michael danso
 
Posts: 3492
Joined: Wed Jun 13, 2007 9:21 am

Post » Sat Nov 06, 2010 7:21 pm

Awww, go ahead and give both a try ;) .

Also, everyone, be sure to raise Fliggerty a glass of whatever you drink, as
without his aide, this race would not be integrated as seamlessly as it is into
gameplay (with the excellent transformation scripts and scripts for the Mer-Tail spells).

Here's to you, Fligg :celebration: !


EDIT to say, that is all from me tonight/this morning, but I will resume
my mod uploads tomorrow afternoon (as there are loads more to be
cleared from my hard-drive; a mid-year clean-up. if you will :hehe: ).
User avatar
Adrian Morales
 
Posts: 3474
Joined: Fri Aug 10, 2007 3:19 am

Post » Sun Nov 07, 2010 3:50 am

I feel the beginning of a ton of new files coming on. I've been looking for good new races. You have answered that. Too exciting. Can't wait to see what else you show us tomorrow. :P Too bad I work most of the day. Gonna be one looooong day.
User avatar
Chantel Hopkin
 
Posts: 3533
Joined: Sun Dec 03, 2006 9:41 am

Post » Sun Nov 07, 2010 6:02 am

Hairs...hairs and armor! I grabbed it. Thanks! :celebration:
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Greg Swan
 
Posts: 3413
Joined: Tue Jun 05, 2007 12:49 am

Post » Sat Nov 06, 2010 5:06 pm

Anything else?
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Chantel Hopkin
 
Posts: 3533
Joined: Sun Dec 03, 2006 9:41 am

Post » Sat Nov 06, 2010 9:53 pm

Anything else?



Why yes, more is on the way (as soon as I regain my bearings
and get into a certain circadian rhythm of mod uploading again :D ).


EDIT: OOPS! I just noted that the README is mistitled, Half Races of Tamriel (as that was my "blueprint" README, and I forgot to change the title to the Kheran). All other information is correct for the Kheran, save for the title (sorry about that).

:embarrass:
User avatar
Antonio Gigliotta
 
Posts: 3439
Joined: Fri Jul 06, 2007 1:39 pm

Post » Sat Nov 06, 2010 6:47 pm

Omg, I've been waiting for this for a long time. Thanks for sharing. :goodjob:
User avatar
Joey Bel
 
Posts: 3487
Joined: Sun Jan 07, 2007 9:44 am

Post » Sun Nov 07, 2010 12:00 am

:celebrate: Thank 'ee, kind sir - thank you very much! :foodndrink:

I look forward to trying out my new fishtail :-)

Cheers,

Swiveller
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Eddie Howe
 
Posts: 3448
Joined: Sat Jun 30, 2007 6:06 am

Post » Sun Nov 07, 2010 4:39 am

Pretty. The tail fins are cool. (Like I need more race mods, I have too many characters as it is. *tempted to download it anyway*)
User avatar
Kim Kay
 
Posts: 3427
Joined: Fri Oct 13, 2006 10:45 am

Post » Sun Nov 07, 2010 8:14 am

I've always been content with the vanilla races... No longer!!!
Wow, wow good ;) Nice work, looks like I'll have to try playing these new wonderful races!
User avatar
Amber Hubbard
 
Posts: 3537
Joined: Tue Dec 05, 2006 6:59 pm

Post » Sun Nov 07, 2010 1:54 am

I've always been content with the vanilla races... No longer!!!
Wow, wow good ;) Nice work, looks like I'll have to try playing these new wonderful races!



I am very glad that you have found something to break up your contentment (in a good way ;) ).

As always, feel free to post pics of your Kheran's in this thread (or any other race that you might
adorn with the armours, weapons, or tail spells).

Get to gettin', people :biglaugh: !

Take Care :angel:

EDIT: Here is Noriah as the Little "Mer"mer (if you take my meaning), making use of one of the Mer Tail spells:

http://i57.photobucket.com/albums/g235/Wesadam/Extra%20Pics/_WAR_Noriah_lttlmrmr_1.jpg
http://i57.photobucket.com/albums/g235/Wesadam/Extra%20Pics/_WAR_Noriah_lttlmrmr_2.jpg
http://i57.photobucket.com/albums/g235/Wesadam/Extra%20Pics/_WAR_Noriah_lttlmrmr_3.jpg

(Sad that the hair clips when in the swimming animation, but it looks the most like it was billowing underwater, so I just had to use it for the screens :D ).
User avatar
Darren Chandler
 
Posts: 3361
Joined: Mon Jun 25, 2007 9:03 am

Post » Sun Nov 07, 2010 1:46 am

I love this, as usual with all your mods! (your hair and face packs are the best mods ever! )

The only thing I've noticed is that sometimes when coming back onto dryland and changing back to having legs my character somethimes falls down as if really fatigued. I don't know if it's me or intentional, but it's soooo funny!! :biglaugh:
User avatar
TRIsha FEnnesse
 
Posts: 3369
Joined: Sun Feb 04, 2007 5:59 am

Post » Sat Nov 06, 2010 11:01 pm

I love this, as usual with all your mods! (your hair and face packs are the best mods ever! )

The only thing I've noticed is that sometimes when coming back onto dryland
and changing back to having legs my character somethimes falls down as if
really fatigued. I don't know if it's me or intentional, but it's soooo funny!! :biglaugh:


:lol: !
The sudden fatigue is due to the removal of the tail's fortification of fatigue
spell effect once it is unequipped (so you return to your normal fatigue levels
and collapse; just chock it up to the stress and energy that the transformation
takes out on you :D ). If you take screens, I would love to see your
Kheran/Character using the mer-spells (as would others, I imagine ;) ).

Take Care :angel:
User avatar
priscillaaa
 
Posts: 3309
Joined: Sat Dec 30, 2006 8:22 pm

Post » Sat Nov 06, 2010 5:06 pm

:lol: !
The sudden fatigue is due to the removal of the tail's fortification of fatigue
spell effect once it is unequipped (so you return to your normal fatigue levels
and collapse; just chock it up to the stress and energy that the transformation
takes out on you :D ). If you take screens, I would love to see your
Kheran/Character using the mer-spells (as would others, I imagine ;) ).

Take Care :angel:


I will try and post one when i get her some decent clothes, she managed to buy a trident from Arilles but the common shirt/chitin combo aren't really very photgenic (or fishy) yet! :hubbahubba:
User avatar
Sudah mati ini Keparat
 
Posts: 3605
Joined: Mon Jul 23, 2007 6:14 pm

Post » Sun Nov 07, 2010 8:31 am

What the hell, here she is off the boat so to speak:

http://i285.photobucket.com/albums/ll70/crparkin/ScreenShot10.jpg
http://i285.photobucket.com/albums/ll70/crparkin/ScreenShot11.jpg
http://i285.photobucket.com/albums/ll70/crparkin/ScreenShot12.jpg
http://i285.photobucket.com/albums/ll70/crparkin/ScreenShot13.jpg
http://i285.photobucket.com/albums/ll70/crparkin/ScreenShot7.jpg
http://i285.photobucket.com/albums/ll70/crparkin/ScreenShot8.jpg
http://i285.photobucket.com/albums/ll70/crparkin/ScreenShot9.jpg

i don't think they give a fair impression of the transforming, but she is looking very lovely so far so i am happy!

was going to go with the whole head fin look, but i had to try out the new hairdoos... sorry for being a bit girly...
User avatar
Invasion's
 
Posts: 3546
Joined: Fri Aug 18, 2006 6:09 pm

Post » Sat Nov 06, 2010 6:45 pm

Damn, this may be the best race you've ever released, Westly. Props to Fliggerty as well for the scripts. Way to go, both of you. :thumbsup:
User avatar
Amy Siebenhaar
 
Posts: 3426
Joined: Fri Aug 10, 2007 1:51 am

Post » Sat Nov 06, 2010 4:54 pm

Loving this race, Westly. I'm inspired to actualy make a pictorial journal for her! The only problem I had was deciding what hair to use...
http://i280.photobucket.com/albums/kk192/ArkyMorrowind/Character%20Screenshots/Lorelei-BrandNew.jpg
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Andy durkan
 
Posts: 3459
Joined: Fri Aug 03, 2007 3:05 pm

Post » Sun Nov 07, 2010 2:30 am

Nice pics Arkeyla.

Here's 2 pics of my own character:

http://img50.imageshack.us/img50/7311/drover74bb5.png

http://img410.imageshack.us/img410/6853/drover76wk9.png
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KIng James
 
Posts: 3499
Joined: Wed Sep 26, 2007 2:54 pm

Post » Sat Nov 06, 2010 10:00 pm

Edit: Sorry for the double post. Figured out the problem, the important part is in my later post.
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James Wilson
 
Posts: 3457
Joined: Mon Nov 12, 2007 12:51 pm

Post » Sat Nov 06, 2010 7:35 pm

This is a great race Westly. The head fins are some of the best "hairstyles" I've seen. I was wondering if it is possible to script the transformation so that when the Kheran exit the water the boots and/or greaves they were wearing are re-equipped. Re-equipping the armor after every swim is somewhat tedious. Is that even possible with Morrowind's scripting functions?
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Rebecca Clare Smith
 
Posts: 3508
Joined: Fri Aug 04, 2006 4:13 pm

Post » Sun Nov 07, 2010 3:00 am

It's possible to script to remove one set of armor and replace it with another. But I'm not certain if it's possible for Morrowind to actually detect water with scripting.
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Shannon Marie Jones
 
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Joined: Sun Nov 12, 2006 3:19 pm

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