That does seem like a popular choice with games as of recently.
That does seem like a popular choice with games as of recently.
Alternative reason for child still being alive, successful case of FEV experimentation, similar to the master but not quite (as super-mutants are immortal its safe to assume a successful experiment would result in a immortal none mutant with enhanced strength and intelligence) though that is way out there
Or now that I think more about it, brain in a bowl like that DLC for Vegas.
Edit: Or was improved upon and placed into the dog hence why it was so interested in your house baby bed ect... But that's even further out there.
Yeah but then you got that whole "why go through the trouble of making him look like you?!?!" argument (that I totally disagree with btw) so maybe more along the lines of head in jar?
Agreed, I think it was more included for the "Wow.... he's/she's gone.... they're all gone... it's just me now..." factor. My games don't need a major plot twist, just solid gameplay and either an open end, or a good wrap-up works just fine. Let me happily walk into the sunset leaving my newly built community, my brahmin routes, and my legend behind.
Am I the only one who noticed that in the Microsoft press conference at E3, when they show FO4 gameplay, in the end the protagonist says "Welcome home"? In the end of the presentation he says that... maybe his wife or son are alive? Or atleast one of them is?
I think you see him at that point talking to his dog, also possible that that was just for the presentation and a reference to his return to his home 200 years later and there was also a "it's good to be back line" after the combat montage so maybe its more that something is going to happen to your character to take him/her away from everyone.
?
Maybe, but I still think atleast one of them is alive, it would be good for the story, like in FO3 you follow your father footsteps, in NV you go after the man who shot you... so this time maybe find something about your family, perhaps you see their cryogenic sleep capsules empty and no signs of their bodies in the vault. Well, just a theory, but would make a good background story.
Or maybe they did it for future babies. Like after you leave the vault, during your adventures, you can choose to "create another" kid.
I don't mind them doing a reversal of the Fallout 3 plot.
It is a classic and they said family would be part of the theme in Fallout 4, but I at least want some kind of twist at the end.
Maybe there is some way for both of you to survive.
Who knows!
I'm hoping it won't be an exact reversal, because Bethesda is better than that, but your point hits home enough to bring a grimace to my face. :]
Good one!
also possible, though getting a little to fable for me
Yeah but that would be repeating the last two stories basically, I find the idea of them being dead and your character being aimless and lost more appealing but to each there own
1. I don't think that really has any relevance, I don't think that much thought would have gone into this
2. I think enough evidence has been given now to offer a strong reason why the blending of feature doesn't need to mean anything
3. This is an interesting point
Why Am I expecting that this all will just turn out to be Garibaldi with a Bird on his shoulder.
what?
How about this.... The baby was made to look like you for flashback sequences/memories? Could be as simple as that.
If the husband and son don't die in the intro, I will at least settle for seeing the son as an advlt so I can see how much of a mutant he is based on his father which will be the most hilarious possible monstrosity I can create.
God, I hope not. The death of a "loved one" or an "innocent" as motivation or an emotional cue is so overdone and, quite frankly, an example of lazy "play it safe" writing. It's much more difficult to get a reader/player/viewer invested in a character that sticks around and interacts, but I guess that difficulty is seen as a reason not to do it. I'd be more interested if the son became a well written and effective companion.
Totally agree. The whole thing makes me nervous but I hope somehow it wont be the boring and stereotypical stuff we expect.
Now, what I COULD get behind is having a quest to aide him in some way medically when we first meet, then keep him around to talk to as he recovers. Hell, if I was making it I'd put that quest on a timer, so his death is due to the player's personal failure.
Yes, strangely enough they are! There's this one ghoul in underworld who tells you about how she started turning into a ghoul as a child and grew up as a ghoul.