So the kid is going to die right

Post » Sat Nov 28, 2015 4:55 am

That does seem like a popular choice with games as of recently.

User avatar
Sabrina garzotto
 
Posts: 3384
Joined: Fri Dec 29, 2006 4:58 pm

Post » Fri Nov 27, 2015 10:28 pm

Alternative reason for child still being alive, successful case of FEV experimentation, similar to the master but not quite (as super-mutants are immortal its safe to assume a successful experiment would result in a immortal none mutant with enhanced strength and intelligence) though that is way out there

User avatar
Marcin Tomkow
 
Posts: 3399
Joined: Sun Aug 05, 2007 12:31 pm

Post » Fri Nov 27, 2015 6:23 pm

Or now that I think more about it, brain in a bowl like that DLC for Vegas.

Edit: Or was improved upon and placed into the dog hence why it was so interested in your house baby bed ect... But that's even further out there.

User avatar
x_JeNnY_x
 
Posts: 3493
Joined: Wed Jul 05, 2006 3:52 pm

Post » Fri Nov 27, 2015 2:21 pm

Yeah but then you got that whole "why go through the trouble of making him look like you?!?!" argument (that I totally disagree with btw) so maybe more along the lines of head in jar?

User avatar
Marina Leigh
 
Posts: 3339
Joined: Wed Jun 21, 2006 7:59 pm

Post » Fri Nov 27, 2015 7:26 pm

Agreed, I think it was more included for the "Wow.... he's/she's gone.... they're all gone... it's just me now..." factor. My games don't need a major plot twist, just solid gameplay and either an open end, or a good wrap-up works just fine. Let me happily walk into the sunset leaving my newly built community, my brahmin routes, and my legend behind.

User avatar
Danii Brown
 
Posts: 3337
Joined: Tue Aug 22, 2006 7:13 am

Post » Fri Nov 27, 2015 10:25 pm

Am I the only one who noticed that in the Microsoft press conference at E3, when they show FO4 gameplay, in the end the protagonist says "Welcome home"? In the end of the presentation he says that... maybe his wife or son are alive? Or atleast one of them is?

User avatar
Lily Something
 
Posts: 3327
Joined: Thu Jun 15, 2006 12:21 pm

Post » Fri Nov 27, 2015 5:43 pm

I think you see him at that point talking to his dog, also possible that that was just for the presentation and a reference to his return to his home 200 years later and there was also a "it's good to be back line" after the combat montage so maybe its more that something is going to happen to your character to take him/her away from everyone.

User avatar
mollypop
 
Posts: 3420
Joined: Fri Jan 05, 2007 1:47 am

Post » Sat Nov 28, 2015 12:08 am

CRACKPOT THEORIES.

User avatar
jennie xhx
 
Posts: 3429
Joined: Wed Jun 21, 2006 10:28 am

Post » Fri Nov 27, 2015 9:47 pm

?

Maybe, but I still think atleast one of them is alive, it would be good for the story, like in FO3 you follow your father footsteps, in NV you go after the man who shot you... so this time maybe find something about your family, perhaps you see their cryogenic sleep capsules empty and no signs of their bodies in the vault. Well, just a theory, but would make a good background story.

User avatar
Lyd
 
Posts: 3335
Joined: Sat Aug 26, 2006 2:56 pm

Post » Sat Nov 28, 2015 3:40 am

Or maybe they did it for future babies. Like after you leave the vault, during your adventures, you can choose to "create another" kid.

User avatar
Josh Trembly
 
Posts: 3381
Joined: Fri Nov 02, 2007 9:25 am

Post » Fri Nov 27, 2015 6:03 pm

I don't mind them doing a reversal of the Fallout 3 plot.

It is a classic and they said family would be part of the theme in Fallout 4, but I at least want some kind of twist at the end.

Maybe there is some way for both of you to survive.

Who knows!

I'm hoping it won't be an exact reversal, because Bethesda is better than that, but your point hits home enough to bring a grimace to my face. :]

Good one!

User avatar
roxxii lenaghan
 
Posts: 3388
Joined: Wed Jul 05, 2006 11:53 am

Post » Fri Nov 27, 2015 2:25 pm

also possible, though getting a little to fable for me

Yeah but that would be repeating the last two stories basically, I find the idea of them being dead and your character being aimless and lost more appealing but to each there own

User avatar
Cayal
 
Posts: 3398
Joined: Tue Jan 30, 2007 6:24 pm

Post » Fri Nov 27, 2015 4:06 pm

There's little doubt in my mind that he'll appear as a character. Here's my reasoning:

1. Why have a set six? Naming a baby something like "Tracey" would allow him/her to be gender neutral. Setting a six indicates to me that he'll show up in some way in the future.

2. Blending features of the parents. They could have gotten away with just skin color, but it seems to me like it's deeper than that.

3. Having your own child as the antagonist of the series sounds like a Bethesdaish plot twist.
User avatar
x a million...
 
Posts: 3464
Joined: Tue Jun 13, 2006 2:59 pm

Post » Fri Nov 27, 2015 4:58 pm

1. I don't think that really has any relevance, I don't think that much thought would have gone into this

2. I think enough evidence has been given now to offer a strong reason why the blending of feature doesn't need to mean anything

3. This is an interesting point

User avatar
*Chloe*
 
Posts: 3538
Joined: Fri Jul 07, 2006 4:34 am

Post » Fri Nov 27, 2015 8:22 pm


Might be more npc's. Would make more sense
User avatar
Amanda Furtado
 
Posts: 3454
Joined: Fri Dec 15, 2006 4:22 pm

Post » Fri Nov 27, 2015 8:38 pm

Why Am I expecting that this all will just turn out to be Garibaldi with a Bird on his shoulder.

what?

User avatar
Marcin Tomkow
 
Posts: 3399
Joined: Sun Aug 05, 2007 12:31 pm

Post » Sat Nov 28, 2015 3:48 am

How about this.... The baby was made to look like you for flashback sequences/memories? Could be as simple as that.

User avatar
Sarah Edmunds
 
Posts: 3461
Joined: Sat Jul 08, 2006 8:03 pm

Post » Sat Nov 28, 2015 4:37 am

Fallout 4 starts off with the protagonist leaving Vault 111.

The sole survivor of the vault.

If the kid isn't dead, then it's a Reaver.
User avatar
BaNK.RoLL
 
Posts: 3451
Joined: Sun Nov 18, 2007 3:55 pm

Post » Fri Nov 27, 2015 3:33 pm

Typical Bethesda streamlining and going with the majority of other games that use these cliches, instead of doing something original for a change
User avatar
Taylah Illies
 
Posts: 3369
Joined: Fri Feb 09, 2007 7:13 am

Post » Fri Nov 27, 2015 1:48 pm

If the husband and son don't die in the intro, I will at least settle for seeing the son as an advlt so I can see how much of a mutant he is based on his father which will be the most hilarious possible monstrosity I can create. :D

User avatar
Cheville Thompson
 
Posts: 3404
Joined: Sun Mar 25, 2007 2:33 pm

Post » Fri Nov 27, 2015 3:28 pm

God, I hope not. The death of a "loved one" or an "innocent" as motivation or an emotional cue is so overdone and, quite frankly, an example of lazy "play it safe" writing. It's much more difficult to get a reader/player/viewer invested in a character that sticks around and interacts, but I guess that difficulty is seen as a reason not to do it. I'd be more interested if the son became a well written and effective companion.

User avatar
Natalie Harvey
 
Posts: 3433
Joined: Fri Aug 18, 2006 12:15 pm

Post » Fri Nov 27, 2015 11:23 pm

Totally agree. The whole thing makes me nervous but I hope somehow it wont be the boring and stereotypical stuff we expect.

User avatar
Mark Churchman
 
Posts: 3363
Joined: Sun Aug 05, 2007 5:58 am

Post » Fri Nov 27, 2015 11:34 pm

Now, what I COULD get behind is having a quest to aide him in some way medically when we first meet, then keep him around to talk to as he recovers. Hell, if I was making it I'd put that quest on a timer, so his death is due to the player's personal failure.

User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Post » Sat Nov 28, 2015 1:19 am

Oh Jeez, imagine if he turns into a ghoulified baby. Wait, are ghouls capable of growing?
User avatar
Farrah Barry
 
Posts: 3523
Joined: Mon Dec 04, 2006 4:00 pm

Post » Fri Nov 27, 2015 3:19 pm

Yes, strangely enough they are! There's this one ghoul in underworld who tells you about how she started turning into a ghoul as a child and grew up as a ghoul.

User avatar
Josh Sabatini
 
Posts: 3445
Joined: Wed Nov 14, 2007 9:47 pm

PreviousNext

Return to Fallout 4