The Knight the Sword and the Sentinel

Post » Sat Aug 21, 2010 7:42 pm

General Statement

Glad to see so many of the older people that made SoS possible have come back. I welcome them and of course their loyalty and continued creation of the timeline lore. This RP is a little bit different than what most people may expect. We accept anyone so don't be discouraged if it seems imposing. It really isn't and although there is a lot of depth to the lore, you really only need to know a few keen basics to get involved. The rest is simply for aesthetics. I want people to keep in mind that what we are doing here is writing a story. And although I love the competitive aspect of the timeline when it becomes a destructive element to the RP itself, it needs to cease. I like the competitive aspect because those are "real" challenges characters have to answer to. And that causes people to reply in a more authentic manner. I'd like to thank everyone who contributed in creating and maintaining this universe, our unique take on the Elder Scrolls world and look forward to the writing that is to come.


Brief Recap/Overview and What you will be doing

http://i77.photobucket.com/albums/j76/Titus-lord/Hammerfell-Imortalblood-draft-1.jpg (Red and gold - the Yokudan Empire, grey - independent, blue - Knights of the Nine and Forebear city-states)

The dawn of the Fourth Era was a tumultuous period for the ailing Septim Empire. The Altmer of Summerset, ever contemptuous of Men, saw their chance and took it, winning back their freedom and then some from the Empire; the treaty of Anvil was the most humiliating peace negotiated by the Imperial City since well before the times of Tiber Septim. But the war would strip the Empire of more than just the wood-rich Valenwood or its Summerset ports - confidence in the Empire and fear of its Legions were the true casualties. That quickly became apparent when the Raga of Hammerfell, always yearning for freedom, rose up in arms. And though the Ruby Ranks smashed the rebellion in the south, their march would soon come to a halt at the Roaring Walls of Sentinel.

It has now been more than a year since the walls of Sentinel spewed forth iron and fire and countless men laid down for their final rest in the vast dunes of the Alik'r. Outnumbered and outmatched, their High King assassinated, the rebels' defeat seemed certain, yet the Ra Gada endured and not only that - they would go on to prosper, the kingdom of Sentinel attaining power beyond the dreams of any past High King. But Haroun do Ashir Hel Ansei has much to worry about still, for though he married Roxanna Barca, sister to Khan Bomilkar Barca, in hopes of ending the Forebear-Crown feud, the Raga are still a people divided.

Nowhere is this more evident than in the south, where the city-states of Taneth, Roseguard and Rihad have banded together in hopes of outweighing the newly formed Yokudan Empire. Though the ruler of Rihad is supposedly the leader of this coalition, the real power has for long rested in the hands of the Knights of the Nine, who cling on to their final fortresses in Hammerfell in the name of the Nine Divines and the Empire, hoping to fulfil the task given unto them by the High Priest of Talos and drive the heathens into the sea from which they came.

As more and more Forebear nomad tribes look upon the Barcas as traitors to their kin at Rihad's behest, tensions escalate; soon, Hammerfell might again be engulfed in war.


The Yokudan Empire: It is 4E4, sixteen months after the War of the Last Wolves and the Ra Gada Empire is in a state of expansion and growth. New concepts, ideas, offices and bodies have been created within the last year. Soldiers have been gone on constant campaign and a new national identity has been formed, Ra Gada patriotism and a new found respect for the old customs and traditions grow fervent, while many seek power, riches, and fame by using the current growth of the Empire for their own means. While others amongst both political parties view the Empire as a threat to their own power, rather than a national and united body of Ra Gada which could present hope to the future of their people. With the Knights of the Nine influencing Ra Gada politics in the East, and Anvils meddeling in Hammerfellian affairs, the city of Sentinel seems to be on the brink of open war.

Now is the time for heroes, whether it be through political means, strength of arms, or the through means of which most least expect. The men/women of action will shape the future of Hammerfell and that of Tamriel.


The Knights of the Nine: Born out of the strife of the Oblivion Crisis and the return of Umaril the Unfeathered, the once humble order has now grown considerably in size and influence. A reminder of the power Cyrodiil once wielded and the greatest hope of reclaiming Hammerfell and putting down the upstart Yokudan Empire, the Knights of the Nine struck a chord with many influential nobles of the Heartland. The blessing of the High Priest of Talos and the call to avenge the humiliation of the Ruby Ranks and the ignoble assassination of Chancellor Ocato only further swelled their ranks - many landless nobles, religious fanatics, patriots and soldiers misplaced by the War of the Wolves flock under the banner of Pelinal Whitestrake. Their flags hoisted over the walls of the rich Forebear cities of the southern coast and with the rulers of these cities firmly under their influence, this army of idealists and opportunists is prepared to strike out and throw the Yokudan Empire into the sea from which it came.



So what will you be doing? The two main factions are (use the map) as you can see are the Yoku Empire in the west centered in Sentinel which lead by Hauron wish to stamp out Imperial rule in Hammerfell and unite the country while in the east a loose confederation of Forebear cities are united under the banner of the Knight of the Nine sent on Crusade and blessed by the High priest of Talos. They are supported in patronage by Anvil who seeks to maintain a buffer state between itself and Sentinel. You can decide to support one side or another or anything in between. Although there will be a large military aspect in the RP that will not be the only one. The important thing is to maintain interaction.

Concerning the number of troops, right now I will leave that be very loose but as a base Sentinel will have around 60,000 and the Forebear cities under the KOTN will have around 40,000. This is subject to change.

Rules

1. http://www.gamesas.com/index.php?/topic/810277-gds-abraisive-guide-to-battle-rps/. It's good information and if you have questions about the military aspect of what would go where.

2. Use good grammar and spelling. Type your post up in Word if you don't think you can do it. Everyone makes mistakes so I don't have anything against people who aren't good at the language. English isn't my first language either, but not using precautions such as Word shows you really don't care. Make your posts lengthy and descriptive. Even if it is just a boring conversation, describe, describe, describe!

3. Do NOT be all knowing. It's just stupid when you have a guy in the RP that just seems to be able to guess everything. RP your character unknowing of something if he really doesn't know even if it means his/her death.

4. Familiarize yourself with the lore of the region (just enough to post adequately)

5. Try not to dwell too much on game mechanics

6. Keep in mind the ethnic/racial composition of your armies and factions. For instance, Forebears don't really like Crowns and vice versa, Nomads and City dwellers have different customs and traditions that very well could conflict and if your not careful a transgression could end in your life.

7. Character sheets should be posted in the Timeline discussion thread after approval from faction leaders, Immortal Blood (Knights) and Storyteller (Ra'Gada)



Dramatis Personae

Immortal Blood

Serosi/Andrethi: A former Morag Tong assassin. After leaving Morrowind in search of Azura's Star on behalf of the Khojmari he became involved in the Siege of Sentinel. During the battle of Lainlyn he ended up losing his memory but was rescued by Queen Elysana's sorceress. After a few months time in High Rock he left due to the Queen's paranoia deciding it would be safer if he hid amongst the Korten mountains.

Ignatius: A Battlemage of sorts which focuses on hunting monsters, the undead, necromancers, the arcane criminal and the occasional bounty. Ignatius is one of the few remaining of his group of morally ambigious professionals for hire. They are often used by the church who turn a blind eye to their methods of investigation.

Ai Direnni: Wise, lovely, and with a hidden vendetta. She left High Rock in recent years fleeing the madness that is Elysana by offering her skills for hire to the Forebear cities resisting the advances of the newly formed Yoku Empire.

Lucretia Alexandrina Ducale: Born of Leyawiin nobility, she fled her home when she was young refusing to be used in the political scheming of her father. Instead she found herself finding glory and fortune in the War of Summerset where she personally granted safe passage to the retreationg legions through her tactical stalling of the Altmer forces. She now leads a mercenary company composed of former Legionnaires and other soldiers.

Venetia Leone: Before joining the Knights of the Nine she was a weapons instructor for the Fighter's Guild. With the rebirth of the order however she found herself at an oppertunity to show case her talents amongst the elite of the elite. She now leads her own cavalry wing under the direct command of the Grandmaster.

Aryon Telvanni: After he acted as advisor for King Hauron of Sentinel, he disapeared searching the Dwemer ruins of Hammerfell and has not been seen since.


WoolyMammoth

Arethan Andas: The last remaining former Her-Hand in Tamriel. He is a Dunmer. Hunted by the Morag Tong, he served Helseth through the Siege of Sentinel and High Rock, only to find friendship with the Nords of Markarth Side. After losing his best friend, Alval, in battle in High Rock, Arethan has made an effort to run, making his way into south Hammerfell. Because Serosi altered Azura's Star, Arethan has made a deal with Vaermina (who owes a debt to Azura), that if he makes Serosi's life a nightmare, he will receive the Skull of Corruption, which would allow him to clone himself and kill his cloned form, making him appear dead and allowing him to return to his homeland.

Servyn Velothi: Arethan's friend who has chosen to aid him on his journey. He is also Dunmer.

Ruhk Ahkbar: Cousin of King Haroun, he acts as one of the governor's of Stros M'kai and a leader of their military forces. He is a veteran of the War of the Wolves, despite being only 20 years old.

Amaru Shakur: Ruhk's Ansei guardian and adviser. He acts as Ruhk's best friend, but also protects and counsels him. While he does rarely show his face on the battlefield, he is a dangerous force when he does so.

Sobotai Sahara: Ruhk's second in command. Unlike the honest and honorable Ruhk, Sobotai seems to be much more unorthodox and dirty.

Dikembe Mototambu: One of the greatest warriors in the Raga army, he is a young lad who stands at 6'4. He is very arrogant, which will likely lead to his demise.


aSaPp!5@

Rithe-

Was once a Morag Tong assassin but now serves Mephala as her personal instrument of destruction due to the pact he made with her to escape the Daedric invasion of Vvardenfell. He has been tasked with aiding the Dunmer Arethan in his hunt for Serosi.

Athanden-

Has been a mercenary all his life and now leads one of the strongest mercenary corps in Northeastern Tamriel, has decided to get in on the action and large payroll that comes with the conflict in Hammerfell.


BladeMaster07

Belisarius Baenius: One of the Imperial twin Baenius brothers with a mean streak. Sold his parents land to gather money to go to war as an independent contractor and founded the Illegitimate Nobles with his twin. Is now a mercenary leader with high ambitions and an eye to the wars in Hammerfell that will gain those ambitions.

Justin Baenius: One of the Imperial twin Baenius brothers who acts as a calming force to his twin. The one who originally got the idea to sell their inherited property to form the Illegitimate Nobles but not the one who has the high ambitions. Also practices the arcane, to his twins slight disappointment.

Praxedes Duoar: A figurative right hand man, as a strong willed woman to the twins. A fellow noble and life long family friend of the two, who shared their ambitions and also owned her parents land for several years before the twins sold their inheritance. Packs a strong punch in a little frame and is highly skilled in information gathering and stealth missions, is is defiantly a person who enjoys life in all ways.

Vhosek: An older Ra'Gada who joined up with the twins along with his small group of fighters despite none of them being of noble birth but of high riches. A skilled warrior with an intimidating appearance with his tattooed head shaven clean. He is a master of many weapons but is undeniably wild when the looting of an enemy begins and it has often led to trouble when he runs to far ahead of his fellows to catch the feeling enemy. He fights honorably but to lose is to face a savage victor.

Dalvus Llenim: A strong wizard who is somewhat of a pushover to only his friends. He brought the twins a host of mages (290 remain of the original 300) and has gained the trust of the twins despite only joining six months ago when the twins had first entered Hammerfell. An undeniable master of Conjuring daedra and fooling the mind (among the other powers of Illusion) who is deadly in battle.


Person from Anticlere

Khan Baibars Ayuub - Khan of the Ayuub tribe, the second largest nomad tribe of Hammerfell, and one of the Yokeda of the Yokudan Empire, Baibars is a bit of an eccentric as far as his tribe is concerned, being more open to 'city-dwellers' than any of his people. His lack of action and in fact encouragement of the several Ayuub families who have chosen to settle since he became Yokeda has led to segregation within the tribe.

Shirkuh Ayuub - Chief Warlord of the tribe and Baibars' younger brother, Shirkuh is far less acceptant of outsiders and has taken it upon himself to lead and represent those who disagree with the khan's policies.

Lysandra - Born into a poor Nibenese family, Lysandra was given away to the clergy of Mara to raise. She failed to find her place there, however, serving in the Legion - where she was drilled as a battlemage - and later, shortly after the defeat of Umaril the Unfeathered, joining the ranks of the Knights of the Nine. She has since risen to be a rather influential member of the order, courtesy of her upbringing, the skills brought over from the Imperial Legion and a certain superficial charm.


Squidmasher

Swims-in-Shadows: An Argonian scout who served in Helseth’s army during the siege of Sentinel who has since deserted and become a bandit. He delights in the pain, suffering, and death of others and possesses a magical glass gauntlet capable of causing damaging vibrations that can kill people and collapse structures.


Storyteller

Haroun Do Ashir Hel Ansei, The Elden Yokeda, Saladin, The HoonDing- The Elden Yokeda of the Yokudan Empire, Haroun is the prodigious warrior and leader who heads the legendary dreadnaught sweeping Hammerfell and the Iliac bay. He is renowned for his Kingly appetites in all things, and made far more legendary for having manifested into the HoonDing more than once.

Grim Hage- Minister of Science, Grim Hage is from the prestigious family that invented Sentinel's black powder and cannon weaponry, to this day he serves the Elden Yokeda faithfully, by creating new weapons of war. His claim to fame and current legacy was the Thundershot, used during the Siege of Sentinel.

Azrael- The youngest and most skilled of the Invincible Four, four legendary Ansei siblings who made a name for themselves in the War of the Last Wolves. Currently serving as the head of Queen Roxanna's bodyguard, the Tervola.

Mansel- Head of the Shagun, secret police in service to the King. Has served him faithfully, even when the young King was a Prince.

Lord Frandar- Haroun's Godfather and beloved friend to the late King Thassad III, currently a Minister of War.

Andre Montblanc- Emmisary, Agent of the Shagun, and a retired adventurer. Montblanc is a Forebear who seeks to bring peace to his homeland.


Tidus Maximus

Bomilkar Barca - Khan of the Barca tribe, a Yokeda in the Yokudan Empire, Regent of the Forebearers and brother-in-law to the High King, Bomilkar is a man of influence and power. He served admirably and fought ferociously in the Last War of the Wolves, helping turn the tide of the war in the High Kings favor. Hot tempered, obsesed with personal honor and the ways of his people Bomilkar can be a great ally or a horrible enemy.

Roxanna Sheria do Ashir - The beautiful and politically tactful Queen of Sentinel and Empress to the Yokudan Empire. Her husband is Haroun do Ashir, the Elden Yokeda, together they enjoy a one year old daughter, Andromeda Ashir who at the moment is the only heir to her fathers growing Kingdom.

Hanno Marstaf Tavaro - Ill-Khan of the Barca, Hanno is Bomilkars closest advisor and friend. A military genius and brave warrior, Hanno is often at the front of the battle and the mastermind behind its execution.

Hasturbal Umas Rizar - Brother-in-Law to Bomilkar, Hasturbal is married to Bomilkars sister Amillia. Head of the Rizar family, the second most influential tribe or the Barca, he holds Bomilkar as a brother though they often disagree with each other. He fought admirably in the Last War of the Wolves and brought to light the atrocities of Porthago and Chasetown to the people of Hammerfell, rallying them to throw the legion out.

Crixus Abu Nakute - Once a writer for the Black Horse Carrier and famous author, he now resides in Hauron's obtainer as a close personal advisor. He is most famous for being the author of the Pocket Guides to Sentinel as well as the Pocket Guide to the Iliac Bay and his most famous work, How Quintus Cinncinatus brought down the Empire.

User avatar
Agnieszka Bak
 
Posts: 3540
Joined: Fri Jun 16, 2006 4:15 pm

Post » Sat Aug 21, 2010 11:52 am

Spoiler
Character Sheet:

Name: Arethan Andas

Gender: Male

Birthsign: The Mage

Race: Dunmer

Age: 252

Apparent Age: 36

Physical Appearance:

Arethan is a decent sized Dunmer, standing at about six foot and being decently stocky. His skin is somewhat average for a Dunmeri, but is perhaps slightly darker than usual. His face consists of coarse lips and a rugged nose that fit along with his grim, fiery eyes. His head is slightly taller than average, and his rugged brows fit above his eyes well. His skin is very rough, even bearing the usual small scratch or scar. He keeps his black hair in a ponytail, which makes its way down to the shoulders. He bears a nudged scar where his neck and his shoulder blade meet.

Apparel/Armor:

After going through many different apparel changes for many different reasons, Arethan wears a steel briastplate, along with plates for each part of the arms, the joints, and the legs along with two steel shoulder plates. However, he wears no helmet or gauntlets. His regular clothing consists of a readily new tan shirt, along with green linen pants. The steel is more stained, being very grey and even almost black in some places. To go along with his armor, he wears leather boots which are plated with thin strips of steel in different places. Arethan does wear an additional black leather belt.

Weapons:

Arethan, even though he has changed his armor on several occasions, has always kept the same ebony longsword given to him years ago. It is a bit worn, and shows many contact marks. However, it nonetheless holds fast, simply because he only has to use it on rare occasions. Other than his sword, he keeps a small steel dagger tucked into his belt. Arethan’s real weapon is his magic.

Magic info:

Arethan is a literal expert in the school of destruction and conjuration, while he has some great knowledge for mysticism, and is average at the art of alteration. He holds a basic grasp of the restoration school, but really knows nothing of Illusion, for it takes much practice to learn. Even with his conjuration knowledge, it is more used for the actual understanding of the school, for he rarely uses it, and it is quite dangerous considering you are releasing a Daedra temporarily. He’s grown quite accustomed to using magic with and without his armor.

Misc:

Arethan doesn’t keep many miscellaneous items besides a small sack of fruit, as well as some drakes. He keeps a copy of “Pocket Guide to the Empire 3rd Edition” on his hands at all times, as well as a notebook of small parchments he writes things down with and an additional quill and tiny portable ink container. He also carries a leather sack, which carries his lone gauntlet that was given to him by Almalexia.

Psychological Profile:

He’s got quite a temper, which is often triggered by other people doing arrogant or stupid things. He is mostly a grim person these days, and prefers not to have conversations with many people. When he does have a conversation with someone who isn’t his friend, he makes smart-ass comments.

History:

Arethan grew up to a Televanni father and a Redoran mother, which was an odd cross-house combination. More importantly, both of his parents were wealthy and a big motivation for their marriage was to improve the house relations. Arethan was raised in the arts of magic, while at the same time enjoyed sword play. His parents made sure their son was properly schooled, and throughout his childhood Arethan was often busy doing nothing but training, which over time began to diminish his life’s purpose in his own eyes, since he had little time to be a normal boy. Through a hundred or so years of constant training, Arethan did happen to grow skilled at the arts he practiced. He soon began to do odd jobs and even associated with the Imperial Mages Guild, Fighters Guild, and the great houses at different points, but never successfully became a full time driven member of any of those.
Through different connections as well as different observations by those who counted in society, Arethan found his way to become an Ordinator in the Temple, which was rare for a non-Indoril. He didn’t mind living in a big city and having power. Over the course of several more decades he rose to the position of a Her-Hand, whom he had read about as a boy. Stationed to guard Almalexia, Arethan has impressed with the immediate pay as well as his ridiculous enchanted armor and weapon. Of course, he realized that his job was far worse than his child hood because he had no time to call his own.

He made the quick assumption Amalexia was a crooked insane god, which she indeed turned out to be. He was just about to leave his position, as it was common, until Almalexia had the Neveraine hunt down his companion who had left. Soon after, Arethan learned the Neveraine was going to attempt to kill Almalexia. Arethan left without notice and left all of his armor and his weapon behind, with the exception of a lone gauntlet, which he sealed up in a leather sack. He left Almalexia’s city, and made his way for Mournhold. Only days later, Almalexia was killed by the Nerevaraine. Arethan quickly came to Helseth, as he was closest. He showed Helseth his gauntlet, and Helseth, having heard of him, believed him. The temple then seeing their god was dead grew angry and used Arethan, who was the greatest mage and the least skilled at combat of all the Her-Hands, as a scapegoat saying that if he would have been there, he may have been able to help Almalexia.

Before long, Morag Tong agents were sent out to kill him, but they didn’t find him at that time. He entered Helseth’s court, where the King endowed upon him a new set of rich ebony armor, as well as a new ebony longsword. He stayed among the guards and lived a happy, disguised life for some time, until the Oblivion Gates descended upon Tamriel. He aided in the defense of Mournhold, and before long was one of those to lead the main charge to shut the large gate outside of the city, as Dagon wanted revenge on Mournhold; he had invaded it many years ago, and destroyed most of it. Arethan quickly made a name for himself, unfortunately. The assassins in the city quickly found out who he was. He then tried to find a way to go into hiding, and stayed among Helseth’s court.

A year later, he learned of Helseth’s mission to Hammerfell in hope to be Emperor. He quickly went as a bodyguard to the Emperor, but didn’t enter much actual contact in the War of the Wolves. He later returned, to find another plot to kill him had been set up during his absence. This is where Arethan went into serious hiding for a time. Another year later, Helseth sent one of his head generals to High Rock to aid Rurik’s Nordic force against Elysana, his hated sister. Arethan was allowed to go with the soldiers, and quickly found his way to High Rock. He happened to go with his best friend Alval, who he had met years earlier in Helseth’s court. Soon enough, the Battle of Dunkarn approached, where Arethan would get his first battle contact since the Oblivion Crises. During the battle, he, Alval, and 18 other of the 100 Dunmeri mages put under Arethan’s command who were sent entered a forest with Nordic troops to fight Orc allies of Wayrest. During that part of the battle, Arethan’s best friend Alval was hit by Guillaume Molyneaux’s cannon shrapnel, which was part of a series of cannon shots into the forest from the other side. After losing the battle, Arethan was enraged to the point that his hands lit up with magical fire. After Rurik signed the peace treaty, hope was lost at destroying Elysana, and the remaining Dunmeri soldiers were about to return to High Rock. Arethan told his general, who was his good friend that he would not go back do to the danger. His general agreed and allowed him to stay with Ongar in Markarth Side until he decided to move to another location. Another one of his companions, who was the next best friend he had besides Alval, chose to stay with him.

Soon, Arethan got rid of his rugged ebony plate armor in an effort to make himself less different. He sold it, and acquired the steel plate armor he has now. As much as he was ironic friends with his new Nordic ally, he and his companion said their goodbyes for the time being, and made their way across Tamriel.

Companions:

Servyn Velothi:
A younger Dunmer than Arethan, standing at about 5’9 and being fairly lean; his light skin goes well with his light red eyes. Unlike Arethan, he keeps his hair cut short in a fairly round crop. His nose is pointed and his eyes are quite sharp and grim, and is ears stick up, being very pointy. He appears to be in his early twenties if he were a man, and is probably around 115 years old. His coarse, pale lips seem to fit well under his nose. Servyn keeps himself adorned with dark brown leather padding, and wears his light line green linen shirt under it, along with his tan linen pants. He keeps a steel shortsword at his side, and fights with a more lean agile style than brute force. Other than this, he keeps his old steel dagger with three vials of poison. He is a master at the art of mysticism, and as well knows a decent bit of illusion, destruction, and alteration. He doesn’t know much of conjuration, as he has never wanted to mess around with it. He however does have an apprentice’s grasp of restoration.


Rihad Map: http://i77.photobucket.com/albums/j76/Titus-lord/TheCityofRihad-1.jpg *Credited to Tidus

http://www.youtube.com/watch?v=rpChwHuVi9U

Arethan Andas, Dreaming

There the Dunmer stood, amidst the drowning flames and cries of battle. Screams let their way across the air, as Nordic warriors patterned by Dunmeri Mages at their side took their way into the dense forest. Orcs let out their barbaric declarations from the other side, returning the favor with their own berserk charge. As the waves collided, men began to fall left and right. Axes plunged into metal and flesh, while cannons seemed to fly from behind the Orcish army.

"Damn!"

Fire and smoke dazzled its way through the atmosphere, blurriness overtaking the natural sight of man. Arethan drew his sword, as a cannon ball flew through the forest, purging it of the living. The laughing cry of a devil could be heard from afar, as the sky turned red. Within time, they were surrounded by a circlet of fire, oblivion gates spawning their way onto the landscape. The mortals were surrounded, but yet still fighting. Arethan gazed towards where the cannon fire was coming from, seeing his best friend, Alval, in combat with the others. He reached out his hand, shouting.

"Alval! The Daedra!"

It was all inconsequential, as his friend turned his head slowly around to face him. All time seemed to halt before him, every demon ready to pour from the gates like teardrops coming to a stop in timeless motion. The men and mer before him all froze as ice, their motions of combat hitting the dense air as a sword and shield.

"Goodbye, Arethan..."

A laughing voice faded, as everything began to mix into a giant blur. All he heard was screaming.

Arethan Andas, Servyn Velothi, Talon's Port Inn, Rihad Northbank -End Music-

"Damn it Arethan. Wake up."

The troubled Dunmer mage shook slightly, forcing his contracted eyes open to the light which beat down on his dark brows. His fellow friend was before him, urging him with all confidence that a new day had come. His body shifted, as he gathered his wits and arose from his sleeping place. His companion looked at him once more, seeing the grim look of hatred which detailed the innermost wrinkle on his aging face.

"The dreams?"

He hadn't slept well in the few weeks before. The queen of nightmares had overtaken his mind, for one should not play with demons. He had forged a deal with Vaermina herself, that he could gain the Skull of Corruption through putting one another through a nightmare; a very real one, unlike the one he had just experienced. Every night, it had seemed that his memories of hatred and pain had come back to him, as he relived his troubles years ago in the days of the reincarnated Nerevar, as well as the death of his best friend at the hands of Bretic forces in Dunkarn Haven. If only he had the power to set things right to the way they should be. But no, the world was what it was. War, death, pain: they all plagued the citizens of this new era, an era of atrocities and darkness.

Arethan nodded his head.

"Damn this."

Servyn let out his young smirk, beginning to walk towards the door. A small violet stone sat on the table near him, as he heard it speak from every corner of the room.

"Indeed Arethan. Serosi will not punish himself."

"Arethan," Servyn spoke.

"What?"

"Should we leave it? The stone?"

Arethan's motions stood still, as his piercing eyes took a grim look at the stone.

Gods be damned! The damned thing follows us wherever we go!

"Don't worry about it. Get downstairs. Swims has to be down there by now, his paranoid lizard ass."

Servyn looked back, "And the Breton?"

Arethan took a scrawly look at his companion, motioning him to obey his orders. Servyn made his way out of the room, not bothering to wait for a response. Arethan began to follow, stopping for a short moment and peering down at the stone. They had attempted to leave it in its place for the past week, yet it seemed to follow them as a young child would follow his own mother. He gave into the temptation, reaching down to grab the stone and placing it into a sack on his belt. He made his way out the door, following the younger Dunmeri down the stairs into the bar.

They took their seat at the table on the direct side of the room, peering over the few patrons which sat near them. None of their companions had yet awakened. They would wait for them there.

Arethan took another look down, feeling in and out of the sack. The stone was gone.
User avatar
Nuno Castro
 
Posts: 3414
Joined: Sat Oct 13, 2007 1:40 am

Post » Sat Aug 21, 2010 6:37 pm

Week 1

East of Taneth

The silver bracelet on his wrist began to shiver ever so slightly. Ignatius was probably getting close to it, or perhaps it was something else. The sun was setting in the direction of Taneth as he neared the bridge. Hopefully he could make it by midnight, if not trouble was likely to abound where the darkness is, it always does. The water rushed strongly from the north in the mountains. He had heard stories of bandits hillmen and outlaws finding refugee there. But his target was not one which would be satisfied with the lack of luxury one would find up there. As he neared the bridge he spotted an old man picking fruit from one of the trees and probably sold it to strangers passing through.

"Would you like some pomegranates?"

"Actually, I would." Ignatius leaned to the side and got off of the black steed. The setting sun reflected off the large claymore strapped onto his back. His black boots pressed firmly against the grass as he walked toward the man, the dark blue pants and like wise material skirt flanking 200 degrees around his waist coupled with the long loose sleeves he wore gave an almost robe like appearance from the distance. As he neared however the old man's mouth gaped open and he dropped his basket.

"You're...a Sanquine Oculus..." He referred to the eye color of Ignatius, red, from his Dunmer mother. The Sanguine Oculus were sons and daughters of Legionnaires stationed in Morrowind which were conscripted and trained for military enmasse and used to hunt the monsters there and if needed on the battlefield.

"That's right." An slightly proud arrogant smile flashed across his lips as he continued to walk. He made no attempt to hide it, if the eyes did not give it away, the large silver sword usually did.

"I fought against your kind in Skyrim, and with them during Dagons invasion. Not many of your kind are left last I heard."

"No, not many." Ignatius picked a few of the fruits and placed it in his pouch after dropping a handful of lesser coins. "An army passed through here am I correct?"

"Aye, none other than Lucretia Ducale's Legio Falco. Admirable band of soldiers, we'd retake all of Tamriel with just five of those."

"And Lucretia was amongst them I presume?"

"Of course. I still wonder how a beautiful girl like that managed to get herself involved. Some say she's the Queen Alessia herself."

"Do they now? Here's something more for your troubles old man." With that he dropped a few more coins and went on his way.


Taneth

The disciplined Knight known as Venetia Leone rode her horse flanked on either side by a dozen of her peers to meet Lucretia Ducale whom was on foot with a handful of her own men. The two women stared at each other for a few moments before Venetia lifted off her helmet. The soft sweet but smokey voice of Venetia purred with each word welcoming her old friend to Taneth. "Welcome welcome my sister. It has been too long." With that Venetia dismounted her silver grey mare.

"My you've been here long enough, you've already picked up the dressing mannerisms of the locals." Lucretia was referring to Venetia's layered and loose robes along with the light veil she wore.

"Well we ourselves just returned from scouting the parameters and I do prefer a little bit more comfort. Come with me to freshen up before we eat. The paymaster's wife is ill...Alfred do make sure the doctor visits the paymaster tonight..but do not worry we will see him tomorrow and discuss business then. For now let us enjoy ourselves." Venetia's demeanor was as always positive. She was simply a joy to be around, someone who could make any situation enjoyable.

...

A good portion of the city skyline could be seen from the roof top dining hall. The columns surrounding where they sat holding up a dome above their heads, casted long elegant shadows from the setting sun. Everyone was sitting comfortably on pillows, the mood was joyous and the food exquisite. Roasts, warm soups, hot teas, fruits, legumes, breads and rices. In a way they were the nobility and royalty of this city due to their peculiar position.

"Do not be fooled by our bountifulness. We work for all that we have. Recently the farms to the north have been having problems with hordes of trolls. This year their population has grown to quite the number and the lack of food is making them venture out further and further. We normally set traps and ambushes for them before riding them down and things settle down for a bit."

"And of the west? Have you had any altercation with this Yoku Emperor as he fashions himself?"

"Not as of yet. We know he has a large army, some say as many as three hundred thousand but I doubt it. Each day more and more crusaders flock to our cause however to resist their expansion and the local Forebears are weary of him as well...Lucretia, how did you manage to get the topic onto business already?"

The two girls sat side by side chatting to themselves as they did when they were younger. Each asking the other if they remembered some situation that they had in their earlier youth with the other confirming and adding her perspective.

"Any men in your life?" The question surprised Lucretia and Venetia of course followed with a vicious jab with her index finger to her side.

"I can't say anything serious."

"Well everyone at the table that I know is honorable. You have Sir Alfred of course, Calvus, Eduard, Iulus, well Iulus has taken a vow of celibacy for now but perhaps you can convince him other wise."

"Always a bad influence...aren't you...who's that?" Venetia expected that she was referring to one of the knights but rather it was Ai Direnni who had walked in and sat down to much of everyone's surprise.

"Not so secluded tonight?" Venetia offered a smile to the Elven sorceress which was like wise returned.

"I've hit a wall in my research and didn't care to spend anymore time on it tonight. I saw the mercenaries arrived earlier, please inform them that any troll carcases they can bring to the lab will be earn payment."

"Ai Direnni is our alchemy specialist. We've abounded quite a few interesting characters in our time here."

"I'm sure..."
User avatar
Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Sat Aug 21, 2010 2:22 pm

Character Sheets:

Spoiler
Character Sheet:

Name: Rithe, “Mephala’s Chosen” (The Night Mother’s Chosen)

Race: Dunmer

Age: Born 3E 305 (appears early 30’s)

Gender: Male

Sign: The Steed

Class: Mephala’s Chosen

Class Description: Rithe is Mephala’s chosen instrument of destruction, when threads need to be pulled he pulls them, when lies must be sewn he sews them. An assassin by trade he can kill undetected, over the years he has become a master of blades and marksman weapons along with various schools of magick.

Physical Appearance: Rithe is roughly 6 feet tall, he is slender but strong like most Dunmer. His hair is the color of night and flows loosely around his face stopping at his shoulders. His eyes are a piercing deep red. His body is marred with scars of all sizes; the most notable is a scar running over his right eye from above his eyebrow to just below his cheek. However the most noticeable and striking feature of Rithe is a black hand that seems to have been seared by magick into the side of his face(resembles default morrowind head with hand tattoo).

Mental Description: Rithe is calm, never agitated. He is strong willed and determined to carry out his master’s wishes. He is extremely intelligent and anolytical; he can find and exploit weak spots in any foe.

Skills: Rithe has mastered the art of all blades and marksman weapons as well as the schools of destruction, illusion, mysticism, and alteration. Rithe is also proficient in the use of light armors.

Weapons: Rithe carries Mephala’s Ebony Blade on his belt along with a Daedric longbow across his back and a curved Daedric dagger on the back of his belt.

Armor: Rithe wears armor similar to that of the Dark Brotherhood; however his is inscribed with blood red Daedric runes. He also wears a jet black hooded cloak at all times.

Misc items: a belt with leather pouches filled with various types of poisons and magical trinkets, along with a very peculiar soul gem that hangs around his neck.


History: Very little is known of Rithe, he used to be a revered assassin in the Morag Tong, however during the time of the Nerevarine’s return he dropped off the face of Nirn. The only one who is known to have had contact with him is another ex-Morag Tong assassin, the infamous Rayden, a rogue Morag Tong agent who was rumored to have killed hundreds of people in his life time. But other than that no one knows where he went or what happened to him. This however is the true account of Rithe. Rithe was born an illegitimate child to a Telvanni mage and a bar-maid from the local tavern in Sadrith Mora. Neither parent wanting to care for the child the mother approached the guild-master of the local Morag Tong outpost. He agreed to take in the child and train him. Rithe served in the Morag Tong for many years eventually becoming one of the higher ranking members of the order. He took on Rayden as an apprentice at the request of the young mer’s parents. He trained the boy to be the ideal assassin, however Rithe failed. Rayden had become ruthless and disposed of anyone in between him and his target, he disregarded stealth in return for mass slaughter. Rithe saw this as an imperfection, even though Rayden was extremely skilled. Rithe tried to reason with Rayden and get him to stop his foolish ways but Rayden would not listen. However Rithe had become attached to the young mer and could not bring himself to stop him by force. Eventually Rithe caught wind that Eno Hlaalu, the Grandmaster of the order, was going to attempt to kill Rayden for his reckless behavior. Rithe quickly notified Rayden and then dropped off the face of Nirn never to be heard from again. After he seceded from the Morag Tong he went into hiding, keeping in contact with only one person, his old apprentice Rayden. When the oblivion crisis occurred Rithe knew it was time to flee Morrowind forever, however there was a problem. A ring of fire now surrounded Vvardenfell cutting off all forms of travel including teleportation. So he devised a plan, he would summon the Daedric prince Mephala and ask for transportation from the doomed island. When he summoned Mephala she agreed to transport him through her realm of oblivion, on the condition that he serve her for the rest of eternity. He agreed, after failing to convince his old apprentice to accompany him he left for Vivec. When he arrived he consulted Mephala in a secret shrine beneath the Arena Canton (not the Morag Tong shrine, a different one). She then branded his forehead with the symbol of the Black Hand for Mephala and the Night Mother are one. Power surged through Rithe as the brand took form upon his forehead, turning black as night. Mephala then opened a portal and he entered her Realm and her service. From then on Rithe has served Mephala and become a revered symbol of the Dark Brotherhood, known to them as the Angel of death.



Name: Athanden Orethi

Race: Dunmer

Age: 124 (looks 40)

Gender: Male

Birthsign: The Warrior

Class: Mercenary

Appearance: Athanden is a bit bigger than most thin agile Dunmer; he stands about 6’2” and is rippled with muscle. His head is shaved so smooth that not even a scruff of hair is present. His face is marred with a large scar that cuts straight down over his left eye. Athanden’s eyes are a deep red and show much wisdom.

Skills: Over his many years as serving as a mercenary in various groups Athanden has become a master of combat. He has mastered the arts of combat with blades, maintaining and wearing heavy armor, horse riding, and military tactics. Over the years he has become quite strong and enduring as well.

Mental Description: Athanden has a calculating mind, always thinking two steps ahead, determining ever outcome and every way to achieve each outcome. His intelligence is higher than one would think a mercenary would have. He has a stern attitude as you would expect from a General, order and success are high priorities for him. He has a fiery passion for battle and is known to look at it like a game of chess.

Weapons: Athanden carries a fine Ebony long sword on his waist with an ebony dagger next to it.

Armor: Athanden wears a finely crafted suit of Ebony Armor (Oblivion style) made especially for him by a master smith in Skyrim. A grey cloak hangs from his shoulders like a cape.

Misc items: Athanden carries very on his person since he very rarely leaves the company of his mercenary corps or his horse. However he carries a few small vials of extremely potent health potions in a small pouch on his belt.

History: Athanden was born to Great House Redoran in the town of Maar Gan. His parents, merchants, died during an ashstorm when he was only 19 years old. Consumed with grief and having nowhere to go, he wanted get away from Vvardenfell as soon as he could. His wish was granted when a travelling group of mercenaries stopped in Maar Gan on their way to Khuul. The commander of the group agreed to take the young mer on as a member. Athanden travelled with the group to Khuul, along the way a few of the other mercenaries taught him the basics of combat and how to fight. From Khuul they took a ship to the city of Blacklight, the mercenary’s base of operations. Over the next 26 years Athanden served in the mercenary group, they taught him everything from tactics to fighting styles. He watched as many of the mercenaries died in battle and were replaced with new ones a few weeks later. Eventually he found himself as one of the senior members of the group teaching the greener ones how to fight, just how the ones before him had done. When Athanden was at the age of 47 he took control of the group, he had now become quite deadly in the ways of combat and had developed a sharp and intelligent mind. His group prospered greatly once he took control, over the next few years his mercenary group would grow to be 500 strong. He spit it into divisions working all across Morrowind and Skyrim, and then eventually spreading to High Rock and northern Cyrodiil. His force was quickly climbing in the race for power between mercenary corps. By the time Athanden was 116 his forces numbered in the high two-thousands, far more than other mercenary companies in the north eastern parts of Tamriel. His three main rivals, one from Western Skyrim another from south eastern Morrowind and one from Southern Skyrim, were falling in the power struggle. Seeing an opportunity to expand even further Athanden called the leaders of each corps together, he proposed that they unite under him in return for an equal share of all of the profits, telling them that with a combined force they would be worth much more and could take part in much larger and grander battles than small skirmishes between lords. One by one the groups agreed to unite under his banner. Four months later his forces had risen into the five-thousands, he split the group into large sub-groups and had them operate all the way across the continent of Tamriel, excluding the Summerset Isles. The groups wealth quickly increased as people all across the empire were hiring Athanden’s corps. When the Oblivion crisis struck their wealth boomed from being contracted by several cities and nobles for protection from the Daedra. However they suffered many casualties during the Daedric invasion, their numbers dropped from the high eight-thousands down into the low five-thousands. Athanden seeing that his corps were beginning to weaken recalled all of his forces into High Rock where he had established his base of operations. Over the next few months the regained their strength and their numbers increased up to the low six thousands. Hearing of the war in Hammerfell Athanden began planning to move his troops; but the war had ended before he could mobilize his force. However tensions were still high in Hammerfell so Athanden decided to take his forces there in hope of being hired by a grudging faction. He loaded his men onto ships and sailed from High Rock towards Hammerfell. He had planned to dock in the city of Sentinel however a large storm over the Iliac Bay prevented his fleet from sailing to the city. Instead they headed for the Island of Stros M’kai, where they learned of the forces of the KotN in the City State of Rihad. Athanden then set sail for Rihad hoping to be hired by the outnumbered KotN.


Faction:

Crimson Blades Mercenary Corps (6200)

Pikemen (2000)—The pikemen of the Crimson Blades like the entire corps, are veterans of combat. They are armored in 8 in 2 chainmail with overlapping steel plates on their chest. They also have steel vambraces and shin guards along with a http://www.medievalware.com/PhotoGallery.asp?ProductCode=AB0521M style helm. The pikemen carry 18ft long pikes, the shaft was made of well-seasoned ash and was tipped with a steel spearhead. They also carry a steel long sword in case their pike were to break.

Swordsmen (1200)—The swordsman of the Crimson Blades are clad in the same armor as the Pikemen and carry steel long swords and metal plated wooden round shields.

Archers (1000)—The archers of the Crimson blades are outfitted in padded leather armor, however they lack pauldrons and gauntlets so that the armor is more flexible. They carry strong yew longbows with a quiver of anywhere from 20-30 arrows. Half of the arrows are bodkin tipped while the other half is broad heads. They carry a steel short sword as a secondary weapon.

Shock Troops (800)—Made of mostly Nords, the shock troops are the most heavily armored and armed units of the Crimson Blades. They are clad in full steel plate mail armor with http://product-image.tradeindia.com/00181819/b/0/Burgonet-Knight-Helmet.jpg helms and wield steel claymores or steel battle axes.

Light Cavalry (700)—The Light Cavalry is comprised of general cavalry units. The light cavalry are armored in the same fashion as the pikemen and swordsmen, 8 in 2 chainmail with Coppergate style helms. The light cavalry use 4m long lances as a charging weapon and a long sword and small wooden shield as secondary weapons.

Heavy Cavalry(300)—The Heavy Cavalry is made up entirely of skilled Bretic Cavalry units. They wear full medium plate armor over chainmail suits. They wear a Burgonet style helm atop their heads. The Bretic Heavy Cavalry units weild 4m long lances for charging and have a fine steel longsword and steel shield for secondary weapons.

Mages (200)—Made up entirely of Dunmer the mages of the Crimson Blades are used as support units. Each mage is very skilled however used mostly only to protect, heal, or augment the abilities of the normal units. They carry a steel short sword as a secondary weapon and are outfitted in thin leather armor. The armor is more for travelling durability than for actual purpose in combat.



The night before:

Rithe, A Shrine to Mephala in an unknown location.


The voice echoed throughout the stone chamber, filling every crevice with it's words. Rithe knelt before the statue, his face pointed towards his knee as he listened to the ominous voice the issued forth from the stone figure. "You are to find the one named Arethan and aid him, he resides in a tavern in the city of Rihad in the land of Hammerfell. He also hunts your target, the Dunmer by the name of Serosi. He will lead you to him. Now go, do my bidding."

"Yes, my lord."

The voice died out, the room once again becoming silent. Rithe rose from the cold stone floor, and turned around. He raised his right hand up into the air, it began to glow with a dark purple haze as he drug it through the air in a quick diagonal motion. Before him the very fabric of the realm tore, and a swirling black portal appeared. Rithe stepped through it and into the realm of Mephala.

Rihad, Hammerfell

The alley was pitch black in the moonless night. Rithe pulled his cloak around his shoulders as he walked towards the street, rats scattered in front of him running desperately to hiding places among crates and barrels. Rithe emerged from the alley to an almost deserted street on the north bank of the Rihad Bay. He looked around, his face concealed by his jet black hood. His crimson eyes landed on a sign that swung lightly in the night breeze, it read Talon's Port Inn. Rithe began to walk towards the entrance of the inn, his footsteps completely silent on the cobblestone street. His cloak swayed behind him in the breeze as he approached the door. The heavy wooden door creaked as he pulled on the cast iron handle.

The inside of the inn was dimly lit by a few candles here and there. The bartender sat propped against a wall behind the counter, his snores echoed through the empty room. Rithe walked towards a table in the darkest corner of the room, his footsteps barely audible on the wooden floor. He took a seat at the table and then closed his eyes in meditation. He will be here.


Current time

Athanden Orethi, Abecean Sea, 12 miles from Rihad

The ship swayed slightly as the waves rolled against it's hull. There was a fine mist in the air as the sun had just begun to appear on the horizon. Athanden stood on the deck of his flagship looking towards the coast off in the distance. He turned around as the first mate of the ship approached him.

"We should be arriving by mid day Sir."

"Good, I am beginning to grow tired of the sea. Have the other ships wait off the coast, only we will dock in Rihad."

"Yes sir, anymore orders?"

"No that will be all."

The first mate saluted Athanden and then walked up to one of the sailors that stood by the main mast and began giving him orders. The sailor then climbed the rigging of the mast to the crows nest. Athanden watched as the sailor shot 3 flaming arrows into the sky and then grabbed two red flags and began to signal to the other ships. Athanden walked across the deck and opened the door to his Cabin. It was quite well furnished with exquisite furniture and red velvet tapestries. Athanden took a seat at his desk, the chair making a slight creak as he sat. He picked up one of the pieces of parchment that were scattered across the mahogany desk. It was a report regarding their food stores. Hmm looks like we're going to have to resupply in Rihad
User avatar
ZANEY82
 
Posts: 3314
Joined: Mon Dec 18, 2006 3:10 am

Post » Sat Aug 21, 2010 3:16 pm

Spoiler

Race: Argonian

Age: 23

Birthsign: The Tower

Physical Description: Swims-in-Shadows is a few inches short of six feet. He isn't particularly muscular or fat, so his weight is what you would expect for an Argonian of his height. His face is green on the cheeks and tannish-grey on the rest. Two short ram-like horns protrude from the top of his head.

Personality: Although Swims-in-Shadows was once idealistic, brave, and loyal, his morality and virtues have slowly lapsed. Years of witnessing cruelties towards fellow Argonians in slavery in Morrowind and the horrors of the war against Sentinel eroded his innocence, and his inability to stop the atrocities he witnessed led to him feeling weak and impotent. However, he has found a new meaning to his life in the pain, suffering, and death of others. Swims has realized that killing someone not only ends a life full of potential, but it also deeply affects their loved ones, potentially creating impoverished widows and orphans. He gets by knowing that everyone he kills might be another great invention not developed, more orphans who may be forced into thievery to support themselves, and poverty to families. Swims-in-Shadows knows that he can at least have a drastic effect on the world this way, and he believes that it is better to be a negative influence on the world than no influence at all. He is unrepentantly evil, concerned mostly with a sick desire to preserve his legacy with the blood and tears of others. His lack of respect for life or even the dignity of others results in him acting bitter, cruel, and passive-aggressive in all of his daily dealings.

History: Swims-in-Shadows was born in the northern part of Black Marsh, where he spent his childhood. When he reached age 16, he left his home and decided to move to Leyawiin with just a few sets of clothes, an old bow, and about 14 arrows. However, shortly after showing up in Leyawiin, he heard rumors of Argonian immigrants being tortured by local authorities, and fled back to his home in the Black Marsh. He showed up in his village, only to find in partially destroyed. When he asked the first person he met what happened, he found out that the village was raided by Dunmer slavers, and that his family was taken to Morrowind. Swims-in-Shadows traveled to Morrowind in search of his family. However, he had no idea where they might have been, and so he spent about three months in a fruitless search, only barely escaping from the numerous attempts to capture and enslave him. After three months of searching southern Morrowind for his family, King Helseth abolished slavery. Although never finding his family, Swims-in-Shadows believes that they are now living happy and free lives, and so is very grateful to King Helseth. As a result, he joined Helseth's army as an archer and scout.

Recently, Swims served in the Sentinel campaign, and early on he received the gauntlet mentioned below. After a series of events, he proceeded to desert the army to get the gauntlet repaired and upgraded, and left Hammerfell for High Rock. While in High Rock, he turned to banditry on less patrolled sections of roads, even attacking roadside inns at several points, using its magical vibrations to collapse the inns on their patrons' and owners' heads.

More recently, Swims-in-Shadows has joined Arethan Andas on his quest to ruin the life of Serosi. Although Swims has no loyalty to either Arethan or Serosi, he hopes to gain some sort of profit from the arrangement and escape from local bounty hunters.

Weapons: A crossbow, a simple iron spear, and an enchanted dagger that absorbs the health of those it strikes. 4 darts, a small vial of poison, and 4 bolts enchanted to drain strength.

Armor: Chitin Armor, but no helmet. The horns on Swims-in-Shadows's head make helmets very uncomfortable for him.

Misc. Items: A special ring and a magic glass gauntlet created by Master Aryon. When the ring is activated, and the gauntlet touches an object, the gauntlet emits a high frequency vibration, causing severe damage to the object and collapse in less sturdy buildings.



Talon's Port Inn, Rihad


Swims-in-Shadows' eyes snapped open, revealing the rafters and hay of the inn's ceiling to the Argonian bandit. A bright ray of sunlight shone on his face, and he quickly turned his head to get the light out of his eyes. With a quiet groan, Swims scanned his immediate surroundings for any danger; months of sleeping in hidden crevices in the wilderness had gotten him into that habit, which he could never seem to break. Even in a quiet and peaceful inn such as this one, Swims felt vulnerable and exposed. The last few years of his life had been full of desperation and constant struggle with a wide range of foes, from Dunmer slavers to bandits and bounty hunters to trolls. Civilization still felt odd to the Argonian, and even though all of his rational thoughts told him that he was safe here, his instincts kept him on the highest level of alertness about his surroundings. Sitting up, Swims-in-Shadows reached under his pillow for the dagger he kept under it and slid it into its sheath on his belt. Sleeping in his tan chitin armor was yet another habit of the wilderness he had been unable to break. Swims swung his legs over the side of the bed and stood to his feet, grabbing the light crossbow he had placed on the nightstand. He clipped it to his belt with his left hand has he gathered up its bolts with his right and slid them into a pouch, then crouched down and picked up his spear from under the bed. Finally, he checked to make sure his darts and poison were still in his ammunition pouch, and, finding them, stalked quietly towards the door of his bedroom.

I probably look ridiculous carrying this much weaponry inside a city. Still, I'd rather draw odd looks from locals than get caught unprepared by a bounty hunter. After Swims-in-Shadows strapped the spear to his back, he paused and looked down at the one truly powerful weapon he possessed: the glass-and-adamantine magical gauntlet he had received back when he was a member of King Hlaalu Helseth's army besieging Sentinel. Like the rest of his armor, he had become used to sleeping in the green crystalline glove. If anyone wanted it at this point, they would have to take it off his cold, dead, hand; it was the only valuable possession he had, and he had grown quite emotionally attached to it over the last few years. Swims now thought of it as an extension of his being; it was a staple of all of his plans and strategies.

Swims-in-Shadows unlocked the deadbolt on the bedroom's door and pulled the chair out from under the knob, then quietly opened the door and checked to make sure no one was watching him. I'm becoming quite the paranoid bastard, he thought, almost laughing at the absurdity of his own actions. He made his way to the wooden stairs, trying to avoid making any sound, but the first stair creaked loudly under his foot. Realizing that stealth was both impossible and unnecessary, he continued down the rest of the flight of stairs and entered the common area. Swims glared hatefully at the dozen or so people who sat at the tables in the room, gauging each one's potential threat. The patrons all seemed to be fairly harmless; merchants, travelers, and messengers. Yes, go on with your insipid, worthless lives, scum. You're all lucky this is a city. If we were out in the wilds, I would collapse the roof on top of your heads and slit your throats as you lay wounded. Next he saw his two Dunmer traveling companions, Arethan and Servyn, and grudgingly approached their table. The past few weeks he had spent with him did little to endear the two to him; his bitterness towards them burned as brightly as it did the night they fought him outside the Gottshaw Inn back in Cyrodiil. Fortunately, his negative emotions towards the pair and the rest of the inn's patrons were hidden behind his inexpressive reptilian face.

As Swims neared the table, however, he spotted another figure he had previously missed on his initial scan of the room. In the darkest corner of the barroom, a lone figure sat completely still at an out-of-the-way table. Who the hell is that? It was easy for Swims to see why none of the patrons had spotted this individual; he practically blended into the darkness. Swims, however, had exceptionally sharp eyes, honed by a lifetime of hunting and being hunted, and was able to pick out the strange man in the corner. As Swims-in-Shadows sat down silently at the table with Arethan and Servyn, he kept his eyes carefully on the silent, still man at the far end of the room.
User avatar
P PoLlo
 
Posts: 3408
Joined: Wed Oct 31, 2007 10:05 am

Post » Sat Aug 21, 2010 12:32 pm

Spoiler


Name: Justaine Dalomax (aka "The Wraith of the Abacean Sea")

Race: Breton (Evermor)

Age: 37

Gender: Male

Birthsign: The Atronach

Occupation: Smuggler / Pirate

Physical Description:


Although not as young as he once was, Justaine Dalomax still cuts an imposing figure on the deck of his ship. Standing approximately 5'10" and of athletic build, this pirate is no stranger to combat... and he goes to great lengths to ensure that his body remains in top shape. His most oft-commented upon feature are those steely gray eyes of his, which many claim have hypnotized them into following him and obeying his orders despite their better judgment. Agile and 'whispy', as many Bretons are, Justaine Dalomax has a very fluid combat style which also translates well to the tavern, where he 'floats' around easily making new friends and business partners. With an all-too-often irreverent grin and an always-amicable disposition, there's seldom a more pleasant or jovial person around.

If ever you're looking to find him, simply head for the nearest tavern. He'll be the loudest man there, with the largest grin, waving around his flagon telling wild stories of his adventures.

Apparel (clothing and armor):

Although he maintains quite an extensive wardrobe aboard his ship, Justaine Dalomax can almost always be found wearing some variety of doublet and under-shirt. Over the top of this, his signature long-coat... although in colder climes he has been known to trade the long-coat out for his hooded wool jacket. No matter what he wears, however, you can always be certain of one thing: it is immaculately maintained.

Pirate and drunkard though he might be, Justaine insists upon always -looking- like a gentleman.

Despite his best efforts, sometimes even "The Wraith of the Abacean" cannot avoid a battle.

In these situations, the pirate has at his disposal a very light suit of mithril mail. While perfectly capable of turning a blade, the armor is light and easy to maneuver in... which plays well with his very mobile style of combat. Of course, protection is sacrificed for the sake of mobility, and so the pirate has learned very quickly how to distinguish when the odds are and are not in his favor.

Weapons:

The Blade of Iniquity is perhaps the more famous of his two weapons... if not the more frequently used.

Being a heavily enchanted cutlass forged from ebony, the sword was once in the possession of the Chief Curator of a museum in Almalexia. Once belonging to one of the Dunmer Goddess's elite guardians, the Temple chose to donate the weapon to the museum upon his death... as he had no family whom could claim it. How precisely it came to be transferred from the care of such an institution and into the hands of a pirate is uncertain, but one can speculate.

Despite its intimidating appearance and foreboding size, the Blade of Iniquity is not at all heavy to the one who wields it. Instead, its enchantment passes on the entire mass of the weapon on to whomever is unfortunate enough to be struck by it. Often times, the sheer act of being hit by the Blade of Iniquity is more akin to being struck by a war-hammer... shattering bones and sending foes sprawling.

The downside to this enchantment, however, is that it cannot distinguish between friend or foe. Anyone who touches the blade of this sword is immediately burdened by its weight... and its weight is significant enough to unbalance the unprepared. In close quarters large-scale combat, this means that it is a significant risk to one's own allies to wield the weapon.

For these circumstances, the pirate always has a secondary option.

When in doubt, one falls back to the tried-and-true. For Justaine, this means that sometimes he has to forsake his treasured weapon in favor of something more practical. Nothing, then, can be said to be more practical than the flanged mace.

It's purpose is simple... bashing heads. It's usage in close quarters is easy. Being forged from silver, this mace is even good against the more incorporeal undead. Function... meet form. Form, this is function.

Personality:

Cheerful and fun-loving, yet often deep and forlorn, Justaine Dalomax is a man who has lost a great deal. He has seen a great deal of bloodshed and violence in his time serving in the Imperial Navy... and suffered unendurable personal loss. He has plummeted to depths of desperation so bleak, that the only possible outcome seemed death... and yet... he climbed back out again and forced himself to press on. This dichotomy of his seems to work, however, as he is often irreverent and rather incapable of being serious during times when others would be showing far more concern.

The ability to turn all of that off and focus himself solely upon the immediate task at hand is what usually saves him from appearing to be completely unfit to serve as Captain, and his often carefree (and sometimes care-less) behavior endear him to his crew in a fashion which few others can ever hope to achieve.

Mind you, that isn't to say that he's not a threat... or that he doesn't have a temper.

Justaine Dalomax is notorious for his pleasant disposition... even towards those whom he harbors hostile intentions. Furthermore, the man can hold a grudge forever. Cross him, and he won't soon forget it, or forgive you, despite all outward mannerisms.


Biographical Information:

Justaine is the captain of the "Insurmountable"... an immense Galleon which has carried him and his crew all over the known world, and beyond.

Originally, it was a vessel of the Imperial Navy, and he a promising young officer. Following the sudden and unexpected death of his wife, however, things began to spiral out of control. The once-proud captain fell into deep bouts of depression, during which he would drink himself into Oblivion and pray to the Nine he might not wake in the morning. His young daughter, Deselle, went weeks at a time without anyone to tend to her. Instead, the roles were reversed... and almost every waking moment of the poor girl's day was spent caring for a man who intended to kill himself, little-by-little.

It took an act of brutality and nightmarish depravity to finally shake the man from his stupor.

Deselle, headed home from the apothecary on yet another late night, was abducted while taking her usual shortcut home through they alley behind the local Inn. Screaming desperately for help, the girl's voice roused her father from where he had passed out on the floor. Barely able to stand, the ex-sailor staggered out into the middle of a thunderstorm with nothing but a pair of ragged pants and his Imperial Sabre on him. He came outside with just enough time to get a good look at the face of the Orc who had his daughter... and then promptly collapsed face-down in the mud and rain-puddles where he remained until morning.

The Orc was not just some random face. Justaine knew the man.

Durshog Gro-Balort was a thug for a few of the local smuggling syndicates. Notoriously violent and sadistic, even the criminals had distanced themselves from him after a while. The Navy wanted to take him down back when they still cared about putting an end to the smugglers coming and going from Cyrodiil... but he'd just fled up to High Rock and set himself up with his old connections in Evermor.

Over the course of the next seven days, Justaine Dalomax would track Durshog's movements. He was meticulous. And then, at last, Durshog led him right back to his base of operations. It was then and there that Justaine chose to fight... and he gave no warning as he crept up behind the Orsimer and bashed in his head with the first heavy object he could find. He didn't stop with the first blow, either. By the time he was finished, not much was left recognizable of the dead smuggler.

He entered Durshog's den and discovered that, besides his daughter, Durshog had collected quite a large number of beaten and abused looking souls. Slavery had never been in any of the documents on Durshog back in the Imperial Province, and so Justaine was left to wonder for how long this little operation had been going on. After reclaiming Deselle and releasing the other prisoners, Justaine very seriously contemplated burning the place to the ground. And then, he did.

And so, as the fire burned and the smoke plumes rose up into the sky, he made a promise: He swore that he'd cleaned up his act for good... and that from now on he would be the advlt in the family. And then, being the 'advlt' he claimed to be, he promptly decided that this seemed like the ideal time to become a pirate. This earned him the first smile to cross Deselle's face since her mother's death... followed by a rather blunt reminder that they had, in fact, just burned down a perfectly good smuggler's den without plundering it first.

Companions:


Name: Crewmen of the "Insurmountable"

The "Insurmountable" is a large ship with a fairly large crew... mostly made up of those whom were rescued from slavery during Justaine's slaying of Durshog Gro-Balort. All-in-all, the ship carries about one hundred and thirty capable men and women, each of whom have specific duties and roles assigned to them. Captain Dalomax runs his ship just the same as he did when it was still under control of the Imperial Navy... which is to say that he is still just as lax on protocols as he was back in his days in the Navy. For this, his crewmen love him, and have sailed to the ends of the world without question.


Name: Deselle Dalomax (Breton, 20, Born Under the Sign of the Lover)

Finally reunited with her father after a childhood of having him off at sea, Deselle Dalomax refused to let him sail off once again without her. Sharing all of her father's carefree charm without any of his otherwise dark brooding temper, Deselle has quickly made herself a much-beloved member of the crew. The girl is both a naturally gifted musician and a journeyman alchemist... not to mention a terrific cook. While she tends to shy away from any actual fighting during raids on other ships, she has been known to join the occasional boarding party, using her inordinate charm to convince the victim to surrender without a fight.

She shows no fear in the face of a great many dangers... though she tends to become noticeably nervous when in the presence of Orcs.


Name: Scorsarin (Redgard, 32, Born Under the Sign of the Tower)

Once an accomplished thief, Scorsarin fell into hard times when he was captured by an Orc slave-trader and smuggler while attempting to liberate some of his ill-gotten gains. Enslaved for quite some time himself, after that, it was not until Justaine Dalomax came and released those whom Durshog Gro-Balort had captured that Scorsarin truly began to believe he would live freely again. Immediately, he set off after his savior... and by the time their paths crossed ways again, it so happened that the man was looking to hire on a crew for his ship. Naturally, the grateful thief signed up.

Although physically less imposing than most of his fellow crewmen, Scorsarin is a truly masterful locksmith. That is to say, not only can he pick them... but he also designs them as well. Although he doesn't believe in an unpickable lock... his goal is to create locks complex enough that anyone short of a master like himself wouldn't know where to begin. His use of mixed mechanisms is notorious throughout Tamriel.


Name: Vitella Murcuriel (Imperial, 22)

Vitella was recruited not from the city streets, as many of her shipmates, but instead from the Imperial Legion Fort just outside Evermore. Once the navigator of the "Insurmountable" during her time as an Imperial Warship... she has again taken up the calling of Captain Justaine Dalomax, despite her better judgment. Although she acknowledges that she is far from the finest cartographer of her generation, she can fairly safely claim to be one of the last few of the 'greats' to have survived the open state of war between the crumbling Empire and the rebelling nations of Tamriel. She prides herself greatly on her skill as a navigator, however, and openly challenges any other who might claim superiority.

Physically speaking, she is in the same boat as Scorsarin, and so plays very little role in actual combat. However, she is just as capable of navigating on land as she is on water.



The Abacean Sea: Somewhere Just Offshore of Rihad


"Ey, Captain! Vitella says she needs you immediately. It's urgent!"

Scorsarin stood at the top of the stairs leading down into the Captain's quarters, waiting patiently. In the few years since he'd come aboard, moments like these had gone from being an amusing spectacle to just another part of everyday life. When there was no response after several minutes, he simply pounded his fist against the wall sharply and tried again.

"Ey, Captain! We've decided to have a feast in your honor! Little Lady Deselle finally agreed to cook up that Horker you caught up North, and Madame Mercuriel has determined that we can even open up a bottle of the Sherlarmaine 3E 414. It's going to be a real big party... and you'll miss it if you don't hurry!"

Right on cue, there was a single thump against the wall in return.

Several seconds later, Justaine Dalomax emerged from his quarters dressed in all his best finery... requiring only a momentary pause to adjust his hat. After stopping again to check his appearance in the mirror, Scorsarin chuckled and shook his head.

"You look fine, sir... most presentable. Maybe you should have done something about the stubble, but it's too late for that now. Vitella is all in a panic about something she saw. She refused to say what. All she would tell me is that I needed to go get you immediately."

Justaine nodded, then canted his head to the side.

"Right, of course. So... no feast in my honor then?"

Grinning, the Redguard shook his head and laughed.

"Afraid not, sir. Though we could certainly arrange one, after whatever pressing bit of business there is to take care of... if it suits you."

At the thought of this, Justaine paused for the third time... as if to contemplate the idea of throwing a party in his own honor. No sooner had he brought his hand to his chin, however, than did the first open shout of alarm go up from on-deck. Immediately, the Breton was all business, and he cleared the remainder of the stairs from his quarters to the main deck in the blink of an eye.

Shoving the door open, he opened his mouth to demand an explanation for all the panic... when he suddenly realized what he was staring at.

There, looming in the distance, was a ship easily one-third again the size of his own. Longer, and taller, and hardly more than a floating barracks armed with ballistas... the absolutely massive ship was unmistakably a Ship of the Line. It wouldn't take more than one or two bolts from a ship that size to sink the "Insurmountable" to the bottom of the bay, and the odds of passing by it unseen were slim.

Fortunately, Vitella had seen it early on... and knew right away to lower their black flag in favor of that of the Standard of Evermor.

Curiously enough, the distant vessel was flying the Imperial Standard... which made very little sense when one considered the fact that there was no longer an Empire... and that the Imperial Navy had largely collapsed into a number of smaller navies under the rule of local lords and noblemen. As they drew closer, it became easier to pick out less-prominent details. For instance, although the ship still proudly flew it's Imperial Banner center mast, the other two were adorned with the flags of Anvil.

What a ship from Anvil would be doing out here, alone, was anybody's guess.


So fascinated by the battleship was Justaine, that he barely even noticed that his annoyed navigator had taken up a post beside him. In fact, he went on pretending not to know that she was there until the intensity of her glower very nearly caused his hair to ignite.

Wincing painfully, the unenthusiastic pirate acknowledged his navigator in the same silent way that a misbehaving child might acknowledge his mother.

Vitella was hardly appeased.

"Glad you could make it, Captain..." her words were laced with venom, "... as you can see, we've gotten ourselves into a bit of a bind. I'm not sure what you think we should do... but that damned ship is between us, and port, and by The Nine... if I have to stay cooped up with you and your sweaty, loud, idiot crewmen for even one more week... I might just incite a mutiny. You promised me we would make regular trips ashore, Justaine! I need a bath! I need new books! I'd like to see if I can't find a copy of the latest news-sheet!"

To this, the Breton chuckled. Immediately, he raised his arms in self-defense... laughing hysterically.

"Hey! Now, now... mutiny is nothing to make light of! Besides, if you mutiny with those same men whose intelligence you just insulted and whose hygiene you just questioned, who is going to protect you from them? Now... breathe deeply and relax. I'm sure there's a perfectly understandable reason why that ship is between us and the docks! Look at that ship! It's a monster... a real live sea-monster. You don't see ships like that all by themselves... they're designed to fight in lines. My guess is that they're keeping an eye on the harbor. If we just keep up our disguise, and pretend to be merchants from Evermor, I'm sure they'll let us through without incident. Then you can have your bath, and your books, and we'll even get you the latest news-sheet. You shouldn't get so worked up like that... the stress will drive you mad."

Vitella pulled the hat off his head, bit down on it, and screamed out in frustration.

"You! You drive me mad! Sheogorath himself couldn't do a better job of it! How can you be so calm? How can you be so sure that they won't just blow our asses off to Oblivion as soon as we're within range?"

Justaine paused, blinking. For a moment it seemed as if he was giving it serious thought... then a roll of his shoulder later, and his attention was back on the other ship.

"I don't... but I do know that they know we've seen them. They're watching us, now. If we turn away and run, they're going to think we're suspicious... and then we're going to have to pray to whatever Gods will hear you that our ship is faster than theirs... because they will be following us. If we die... we die. There's no helping that. But our chances of not dying are a lot better, so long as they believe we're actually a merchant ship with honorable intentions. We've got two shore-boats. If you want to run away, feel free to take one..."

The Imperial woman stared at him stupidly, her jaw agape.

Struggling, she eventually found her voice. "Did... you just... -dismiss- me?"

Captain Dalomax up-righted himself sternly and gestured forward across the sea, towards the distant port of Rihad.

"Right! It looks like they've got a ship patrolling the harbor! So, boys and girls... we are going incognito! From this point on, you are the crew of the 'Fae Forlorn'... a private merchant ship formerly registered to the East Empire Trading Company. I ensured that all of our papers are properly falsified before we left... so there shouldn't be any trouble if we get stopped here so long as everyone sticks to their part. Navigator Mercuriel, now is the time to make your decision. Are you my navigator... or are you a mutineer?"

Vitella frowned sharply at her captain and grimaced, then looked away. She'd underestimated him. Again. It was always so damn hard to judge whether he was really a truly exceptional Captain... or just ridiculously lucky. Times like these always made her suspect he was actually far more serious about his job as Captain than he ever let on... but others?

it didn't matter. She looked back up, swallowed hard, and saluted. "I'll be back in my quarters, going over my maps of the region. Most of them are fairly old... so it couldn't hurt to hunt down a cartographer while we're here in town. I've heard rumors that some of the greatest scouts ever born were Redguards. When do you plan on telling us what we're looking for here, anyways?"

At that, Justaine Dalomax had to try very hard to contain his giddy smirk.

"This is a pirate ship. We're pirates. It's always about the treasure with pirates, isn't it?"
User avatar
Love iz not
 
Posts: 3377
Joined: Sat Aug 25, 2007 8:55 pm

Post » Sat Aug 21, 2010 10:16 pm

On the Road to Rihad, Hammerfell

The sun was a demon. The dry heat of Hammerfell burning the nostrils as one breathed in was everywhere. Twas a sign that today would be like any other. Polite discussion done for tradition and honour's sake. The cinnamon spice smell of Roseguard's bakeries still lingered heavily in the air, even in the King's carriage....

Haroun Do Ashir Hel Ansei, The Elden Yokeda of the Yokudan Empire, did not look to be anything more than a man. But there was something about him, his presence was dark and heavy, one could never truly be comfortable around him. His emerald eyes looked out the carriage window, appraising the countryside and mountain tops, the farms, and the villagers hard at work. He was dressed in the Wayrestian fashion. A tailored handcoat, bespoke, as was everything he wore. A matching cravat, master crafted pants and an exquisite long coat made of priceless material. All purple. The Forebears always cared for the dress of other nations, the High King took that very same attribute for himself. His beard was a trimmed goatee, his silk hair combed back, his leg crossed over the other and his chin resting over his hand. His face contorted into an expression of deep contemplation.

The inside of the carriage was Valenwood timber, carved ornately depicting small scenes of battle in its carving, Yoku murals over its ceiling and plush cushions that one would sink into. So Frandar, Haroun's Godfather, a Minister of War, and one of his many advisors could not understand why the Elden Yokeda seemed so uncomfortable. Granted a great many people were inside but the carriage was massive, requiring 6 horses to pull, and large enough for eight men to sit inside.

"Is something troubling you my Godson?" Frandar was a swordsinger, a former General and Lord Defender of Sentinel. His mighty black beard wore a single white stripe going through its center, and his frame was massive and imposing. Yet the man seemed dwarfed by his physically smaller Godson.

Haroun's eyes never left the window, "One can only hope that Rihad sees reason, Frandar. Imperial influences have long clouded their judgement..."

Oddly taciturn for his nephew, Frandar frowned. "Ra'Gada are stubborn, we never see ourselves wrong until someone turns our heads to our own mistakes. Chasetown and Parthago believed they were equal Imperial subjects...I'm sure the lesson is not one easily forgotten."

"Imperial influence is not the only worry. Rihad commands more Forebear families than in our Empire, my brother-in-law has his own battle ahead of him. One that cannot be fought with a blade...and one I am not sure he could win on his own." A brief thought to his wife in Sentinel, then the mind returned to the now.

"I hear tales of Rihad's politics...I'm sure Montblanc is enjoying his time running around in circles."

To this, his Uncle chuckled.

A thousand thoughts trained across the Elden Yokeda's mind. His family, politics, war, laws, treaties to be signed, his armies on campaign, and his nightmares...the damned nightmares....

"HAROOOOOOON"

The King closes his eyes in frustration...and fear.




User avatar
Ice Fire
 
Posts: 3394
Joined: Fri Nov 16, 2007 3:27 am

Post » Sat Aug 21, 2010 6:59 pm

Rithe, Talon's Port Inn, Rihad

When Rithe opened his eyes it was early morning, the bar was now occupied by a dozen or so patrons, most eating breakfast before starting their day. The bartender was now up and cleaning a few of the dirty dishes that were on the counter. Smoke danced through the air in a corner of the room as one of the patrons at the counter smoked a tobacco pipe. The aroma pervaded the room as he continued to puff away at the wooden stem. Rithe looked up at the stairs, he could hear the faint footsteps as if they were right next to him. Two of them, average size, mages. He thought to himself as he anolyzed the signs given off by who ever was walking down the stairs. Then the two figures appeared, both Dunmer, they walked over and sat at an empty table. Hmm there they are, about time. Rithe thought as he watched the older one reach down into a sack.

Rithe picked up another sound, a dead bolt being unlocked and then the slow opening of a door. Then it disappeared, Someone is trying to remain undetected he thought as a loud creak from the stairs grabbed his attention. The he could hear footsteps coming down the stairs as well as a slight rubbing sound of weapons against armor. Then a rather well armed Argonian appeared around the corner, he was clothed in chitin armor and bore a spear, crossbow and dagger. However what surprised Rithe the most was the enchanted glass gauntlet that he wore. Why is he here? thought Rithe as he watched the Argonian survey the room then take a seat at the table. Rithe was slightly started at the presence of the Argonian, he had heard of him before and about the power that his gauntlet possessed. The Argonian continued to scan the room once he had seated himself, and then his eyes looked directly at where Rithe sat in the darkness. Rithe let a small grin break across his face.
User avatar
Chantel Hopkin
 
Posts: 3533
Joined: Sun Dec 03, 2006 9:41 am

Post » Sat Aug 21, 2010 6:47 pm

Spoiler

Name: Lysandra

Race: Imperial (Nibenese)

Age: 28

Birthsign: The Serpent

Physical Description: Only very slightly shorter than six feet in height, Lysandra doesn’t possess the most imposing frame; however, one can see she is at least something of a warrior from her build, even though she herself tends to rely more on the arcane than physical strength. At the least she definitely doesn’t have the bearing of a lady, rarely looking out of place among knights. Her face immediately reveals her heritage – there is a dark blue tattoo of the Septim/Akaviri dragon spreading its wings on the left side, one of the wings almost reaching her nose, the other being hidden from view by her hair and the dragon’s head reaching slightly above her eyebrow. The tattoo is unmistakeably Nibenese in design.

The battlemage’s face, just as her build, is not that imposing. Her eyebrows are thin and slightly arched, sitting rather high above her large, light blue eyes and giving Lysandra a permanent slightly surprised expression. Her nose is fairly small and bears the mark of having been broken and healed at least once; below it are her thin lips. In general her face is quite gaunt, framed by straight dark brown hair that reaches very slightly below her jaw.

History: Lysandra was born into a poor family in the Imperial City and was given away to the church of Mara because her parents couldn’t afford to raise her. She spent her childhood studying to be a priestess; however it didn’t seem she’d make a good one, as she was frequently –even for a kid her age- caught lying and was beaten for it many times, sometimes quite severely. It would eventually turn out that these initial signs would be right, though she left it herself instead of being expelled and joined the Imperial Legion. There, she was drilled as a battlemage, eventually rising to be a minor officer. Her destiny apparently wasn’t there, though, as during the Oblivion Crisis she left to join the newly reformed Knights of the Nine. Aided by the skills she brought from the Legion and a certain superficial charm, Lysandra would come to rise quite high in rank in the order. Recently, she was dispatched to Hammerfell, to aid the knights there.

Weapons: Lysandra always carries a straight http://www.cashanwei.com/cashanwei/img/prod/SH2385.jpg, however it rarely leaves its sheath, especially when compared to her most frequently used weapon (which is rarely used for actual fighting) – a steel dagger, 4 inches in blade length, which she seems to carry at all times.

Armour/Clothing: Lysandra prefers to avoid wearing armour whenever possible, spending most of her time in more comfortable clothing. Despite being a knight of a supposedly humble order, her clothes are rarely extremely humble, even if they’re not exactly flashy either. She usually wears a white blouse, quite loose-fitting, which makes it seem too large for her, if only slightly. Her skirt, light grey in colour, reaches to the knees, though doesn’t completely cover them and one can see a bandage tied around her right one. The skirt is held in place by a thin leather belt, hanging from which is the dagger she always carries. The battlemage’s leather boots, reaching nearly to her knees, are made for comfort and practical use first and foremost, with only very small, flat heels. This outfit is rarely seen, however, since Lysandra tends to wear a cloak over it even when indoors – a rather elegant thing, vibrant dark blue in colour. It is hardly possible to make a connection with the knights of the Nine from this outfit, even with the silver clasp of the robe which is in the shape of the gem of Pelinal Whitestrake.

Misc. Items: A small silver pendant that has the sign of Mara upon it on one side, and the Septim/Akaviri dragon on the other.



Name: Khan Baibars Ayuub

Race: Ra Gada (Alik’R nomad)

Age: 38

Birthsign: The Steed

Physical Description: Standing at five feet seven inches, Baibars is a nomad through and through. His dark skin, burnt by the harsh sun of Alik’R, bears many scars made by various weapons, the wielders of which he defeated thanks to his rather muscular build. His face gives off an air of nobility, mixed with an almost primal element granted by a long life in the desert and a certain world-weariness that comes with age and troubles. The Khan’s nose, as is usual in his family, is large, almost like an eagle’s beak in shape. Above it sit rather small, slightly sideward dark brown eyes which are capable of a very piercing gaze. His lips are thin and his jaw is slightly protracted, giving him a rather hostile look. Baibars usually keeps his hair cropped, as is usual with the nomads.

History: The elder son of the khan of the Ayuub tribe, Baibars was always a bit of an eccentric among his tribesmen; he often listened to tales of foreign merchants and frequently joined groups of nomads venturing to the cities to exchange goods. This unusual characteristic of being more open to outsiders than most Ayuubs was what led him to join the War of the Wolves after his father passed away. He and his tribe would come to play an important part despite joining late, rushing to the aid of Sentinel’s forces in the battle of Lainlyn.

Though the War of the Wolves has since ended, Baibars has not had a peaceful day since. Not only was he often aiding Sentinel’s army in the campaigns that followed western Hammerfell’s liberation from the Empire, the Khan also had to wage a different kind of war within his tribe, against his own brother no less; a war that he fears he’s losing, for with time Shirkuh and his supporters distance themselves further and further from their Khan and those loyal to him...

Weapons: Despite visiting Sentinel several times and mingling with the settled Raga quite extensively, Baibars still chooses to use an iron scimitar, crafted in the usual quite crude way common to the Alik’R nomads.

Armour/Clothing: As with weaponry, Baibars sticks to tradition with his clothing, not least because he still lives in the Alik’R despite frequent journeys to Sentinel and other more temperate regions. His robes are light tan in colour and are quite dusty and worn, for the Khan’s court remains a tent in the desert. His features are usually obscured by the scarf he wears over his mouth outdoors; he is also rarely spotted without a simple turban, once white but now assuming a grayish shade due to repetitive dirtying. Over his robe, Baibars wears a simple wicker cuirass. Overall it is usually quite hard to distinguish him from his tribesmen.

Misc. Items: A necklace made from the teeth of a mantya-khourana, the sign of the Ayuub Khan.

Companions: Despite their differences and conflicts, Shirkuh remains the Ayuub warlord. Only two years younger than Baibars, he is quite similar in appearance to his brother, possessing the nose males of their family could boast for generations. However, the left side of Shirkuh’s face is mutilated to the point that his left eye is not much more than a slit, nearly in the middle of a hideous burn and a deep scar made by a sword. This is a remnant from a battle with one of the Cyrodils’ battlemages; thanks to it, Shirkuh’s hate for outsiders of any kind, be they from the Empire or other settled Raga, grows only stronger.



Outskirts of Rihad
Lysandra

"Are you absolutely positive the heathen delegation arrives today..?"

Lysandra's voice seemed to drip with boredom - as it often did the past several days. The Nibenese wasn't fascinated with her new assignment and she didn't attempt to even slightly mask it, neglecting to visit the Forebear figurehead of a ruler of Rihad and rarely venturing beyond the confines of the temple (and it certainly wasn't the heat that kept her indoors; she was more than used to the humidity of the Imperial City, even though Hammerfell's sun was harsher it didn't deter her too much), which she was energetically combing for reliable knights. 'If the heathens wants to see me, they'll come themselves' was her response every time one of the higher ranking knights present in Rihad suggested she go and acquaint herself with Rihad's nobility as a sign of goodwill. No one pressed the matter further yet since, truth be told, no one even knew if the Forebears of Rihad were aware of the battlemage's arrival; with each passing day the Order informed the nobles of Rihad of less and less.

"Yes, milady, their delegation should be arriving soon, or so we hope." One of the knights of the half a dozen or so that rode with Lysandra answered. No one seemed to mind the fact they seemed more of a retinue of a Nibenese noblewoman - since that was what most people mistook Lysandra for, owing to her outfit - than the delegation of the Knights of the Nine; if they did, the knights were doing a decent job of not showing it, undoubtedly aided by their great helms in this task. "Apparently, the High King himself is present. Do you not think we should have alerted our allies so they may meet him and his delegation with us..?"

"No." The response was quite blunt and the battlemage seemed genuinely surprised at the question, raising an eyebrow and turning her head to the knight. "We answer to the Chaptermaster of Hammerfell, the Divine Crusader or the Divines themselves. I don't think there's any need to run every breath I draw by the Forebears, is there? No one's concealing this information from anyone, if they can't figure out a delegation is arriving to their own city and act on the information then they've got bigger problems than we can help them with."

The knight rode in silence for a while, apparently contemplating whether to press the issue further. Lysandra was already starting to display signs of impatience on her face - now that she was in a position of power, the battlemage found it to be an easy way to get her peers to back away whenever she was bored of talking about a certain subject - when he finally broke the silence. "I did not mean to imply that, I merely wished to say that it might be smarter to meet the High King together so as both to please the Forebears by showing them we are willing to act hand in hand with them, as well as displaying to the Sentinel delegation that we are not divided and thus weak. Otherwise they might try to sway the Forebears to their side and, I fear, with success."

Lysandra yawned again. "Oh, they won't do that. Not with success, anyway - our heathens are more willing to rip Sentinel's throat out than half the knights." She smiled slightly, more of a smirk than an actual smile. "Compared to these black bastards, the Bretons are in love with each other, I'm positive no Forebear will allow himself to be bribed. Especially not with the coins this so called Yokudan Empire is minting; I want to see the noble in Rihad who'll be swayed by coins called 'Crowns'."

The battlemage lifted her hand up, signalling her companions to stop. The road had just leaded them upon a small hill just outside the suburbs of Rihad, the best position they could hope for to wait for the arrival of the delegation.

"And besides," The Nibenese continued, running her thumb along the tail of the dragon tattooed on her face. A slight breeze picked up, coming from the west - from the sea. "I'd rather Sentinel thinks us divided, arrogant, inactive and whatever other adjectives that can be found in their barbarian skulls. It's better they underestimate rather than overestimate."

An interesting day this might yet prove to be. Let's see what this western wind brings, then.

User avatar
Tyrone Haywood
 
Posts: 3472
Joined: Sun Apr 29, 2007 7:10 am

Post » Sat Aug 21, 2010 12:49 pm

The Road to Rihad

Bomilkar's cool gaze fell quietly upon the caravan slinking down the cobble stone road to Rihad. From this vantage point on the hilly bluffs that flanked the road between the hills and the sea, he and a few warriors could easily raid it, pinning it's defenders between the ocean and their blades. It was a tactic his father had often employed when raiding Imperial caravans in the years of his childhood, forcing the defenders into a desperate, confused state while his warriors tore them apart, spilling the blood and rich's of their victims on the hot, sandy beach's. Today, however, was not one of those days. Bomilkar had found himself protecting this caravan, rather than attacking it. Below he could see a party of fifty or so royal guards, escorting the High King Hauron Ashir carriage towards the city of Rihad where he planned to negotiate the assimilation of the eastern cities into the growing Yokuda Empire.

"Three years." Bomilkar spoke aloud, leting out a sigh that seemed to pain him as it escaped his breath. "It's been nearly two years since I've spilt Imperial blood. Instead, I've traded it for spilling the blood of my kin, payed by these dog's in Rihad and Taneth to die in their stead." his voice was full of spite and hate.

"I'd have them all put to the sword, why Haroun even bothers to go through the notions of diplomacy is beyond me. It will all just end the same. In rivers of blood."

Bomilkars mind began to wander, dwelling on the past few months. The fighting between tribes allying themselves with the various powers in the east and west had come to bloody boiling point. The number of dead returned to the womb of Hammerfell had reached numbers tolling in thousands, the sand still wet with blood in some places. It amazed him what could be bought with blood money from the ports of Rihad. Honor, it seemed a word that was easily forgotten when a bag of coin was dangled in front of you, something you could easily forget if the price was just right.


User avatar
StunnaLiike FiiFii
 
Posts: 3373
Joined: Tue Oct 31, 2006 2:30 am

Post » Sat Aug 21, 2010 5:15 pm

Spoiler
Name: Ruhk Ahkbar (as more Crown Redguards espouse the “ahk” sound, and more Imperial influenced Redguards espouse the Imperial “ak” sound. It is spelled differently by each of the cultural divisions.)

Race: Ra Gada (Stros M’kai)

Age: 20

Gender: Male

Birthsign: The Serpent

Physical Appearance:

Ruhk’s youngness and shape his apparent through his appearance. As a relative of King Haroun, he takes pride in his Redguard heritage, doing his best to stay in a top physical condition. He stands at a regularly average 5’9, and is somewhat muscular. He isn’t really a bulky type of guy, but his leanness makes his muscles out to be a lot stronger. Overall, his body is very athletic and is just entering its prime. His eyes are composed of a moderate brown color with a fiery look and element, and his skin is average for a Redguard, though its red tint is more significant. Ruhk wears his black hair down at all times possible, and it bowls over his head going just beyond the bottom of his neck. His nose is of average size, and even though it is not pointed, it is turned up bluntly. Ruhk often carries a smirk on his face, exposing his dimples on his cheeks. His mother used to tell him as a boy that they were the “Places where Princess Leki kissed him” before he came from the womb. He can be described as a handsome young man, as many of the ladies chase him around in Stros M’kai, do to his looks, as well as his heritage.

Apparel (clothing and armor):

When not in battle or on a specific campaign, Ruhk wears a plain white cloth shirt, along with an expensive green sleeveless vest, which shows a red stripe sown into it wrapping just below his collar in the back and then continuing down the sides of the front down to the bottom of the vest. On special family occasions, he may wear a thin, round fabric cap, which features a circular, brush like point sticking out. The cap is somewhat of a golden brown color, and the brush fabric matches it evenly with the only exception of being a little lighter. When Ruhk does go to battle or on a military campaign, he wears this cuirass: http://i4.photobucket.com/albums/y110/Nephtys/Medieval%20European%20Armour/Eastern%20Europe/Bechter.jpg
The cuirass is comprised of a moderately thin center steel plate, comprised of leather padding on the inside, and a layer of bronze platelets and mail decoration on the outside. The outside is bronze layering is composed of different strips of it (shown in picture), which are melted into the steel below. The cuirass features three circles, each holding their own symbol. On the right circle, a sword is shown, which pays respects to Cyrus the restless. On the left, the crest of Sentinel is shown, which depicts the loyalty of Stros M’kai, as well as the heritage of Ruhk. In the center, a serpent head is shown, which depicts Sep. The cuirass does not restrict his mobility because it does not cover his joints. He wears something like this helmet in battle, except the top is only as half as tall, and really “bowls” like his hair, instead of swirling up: http://www.movie-armour.com/ekmps/shops/fbfxltd1/images/saracencav1new.jpg

Along with his cuirass, he wears an additional leather strap for a neck guard. The strap is topped with hardened leather, along with a thin layer of steel. For shoulder pads, he wears round leather pads, which are accompanied by a steel strip over them, capped by an additional strip of decorative bronze. Just below them, he wears another leather pad along his upper arm, which is strapped on. It is capped with the same decorative steel and bronze. It features additional flap leather pads, which protect the sides of his arms. His elbow pads are generally of the same composition, holding the same leather strap padding, along with the steel and bronze and the additional flap pads. He wears leather gauntlets, which are composed of small steel pads made into them, protecting his wrist as well as his finger joints. He also wears leather bracers, which hold the same steel plate, but this time a layer of bronze mail over it, much like the cuirass. The cuirass’ mail does extend past the waist, covering the hip and pelvic area. To cover his upper legs, Ruhk wears something like his arm pads, which are composed of leather strap padding, steel plate, and an additional small strip of decorative bronze plate. They are similar to his other pads, holding the same flap padding. His knee pads are virtually the same as his elbow pads, including the additional leather flap pads to protect the sides of Ruhk’s knees. His greaves, or shin guards, are similar to his other pads. For good footing, he wears an expensive pair of leather boots, which are very protective, as well as comfortable. They each hold a very small pocket in the side, which Ruhk uses for his purposes. Besides his apparel and armor, Ruhk wears a leather belt around his waist, which he uses to hold some of his different possessions. Along with this, he carries a round shield, which is made of oak wood, along with a coat of steel. On the shield, the Crest of Sentinel is depicted around the Snake Head of Stros M’kai, which is shown to have a sword coming from its mouth.


Weapons:

His main weapon is a scimitar: http://getasword.com/365-438-thickbox/arabic-scimitar-sword.jpg, which holds a small amount of serration near the bottom, allowing for tearing of the skin. The sword was given to him by his father and is very important to Ruhk. Ruhk carries an additional spear as a medium range weapon, which is forged of fine wood from the few Strosian forests, bearing a 3 sided arrow head, which holds the three circle symbols exactly like the cuirass, one on each side. He brings 2 or 3 of identical spear heads with him, as his servant carries them. In addition to this, he also has one of his servants to carry his crossbow. It’s a moderate type, not really being necessarily heavy or light. His servant generally carries thirty or so bolts to go along with it. Ruhk, depending on the situation, may take it into battle. When he doesn’t need it in battle, he gives his servant permission to use it to defend himself. Other than that, Ruhk carries a small scimitar-like dagger, which he keeps tied to his belt.

Misc:

For emergencies, he keeps a small razor blade with a metal chain hooked to it in his small boot pocket. His servant carries a leather sack for him, which holds different foods and such from Stros M’kai, as well as quill, ink, and paper. It also holds a special golden amulet, which features the Snake of Stros M’kai inside of the Crest of Sentinel. The picture depicts a sword coming forth from the snake’s mouth. Ruhk wears a one piece mask made to fit his face nearly perfectly. Leather padding was put along the inside to make the mask comfortable, as steel does not feel well on the face after being heated. The mask is strapped around his head during battle, and holds a symbol similar to the one on his shield and amulet, with the exception that the sword is non-existent on the mask. The snake’s mouth is opened over the open spot where Ruhk’s nostrils are. Two sockets are cut out of the mask, allowing him to breathe.

Misc Info:

Ruhk is young and his body has just entered its prime. Despite his age, he has 4 years of military experience, and is trained well with the sword. His mother is the first cousin of King Haroun, who he has a good relationship with. Despite being chased by many ladies in Stros M’kai, even though well aware of it, Ruhk isn’t the type to go running around with a lot of women. If he has a relationship, he stays loyal to it and usually doesn’t try to do anything dirty. As far as the field goes, Ruhk does have honor in his heritage and relation to the High King. While his attitude is a bit honorable, it isn’t “fair and knightly”. He doesn’t mind if the fight is lopsided, or if something dirty or unorthodox is used. Though he usually doesn’t do these types of things, he definitely approves of it. Ruhk, even though not altered in religion or way of life, does have some Imperial influence. It is shown in his armor, and even many of the techniques of swordsmanship he knows are influenced. Stros M’kai, while crown, has its share of foreign influence, and Ruhk upon hearing anyone call him “Forbear” will read it as blasphemy. This usually isn’t a problem except for snotty Imperials who like to tamper with him. His men, as well as the other Ra Gada throughout Hammerfell, all view him as a true crown and pure Redguard. Even though many are able to identify his small foreign influence, they feel that he uses it for the best and that he did not choose to have it, but rather it was born with him. Being nobility, Ruhk is completely literate, as well as knowledgeable and intelligent.

Psychological Profile:

Ruhk is a respectable, fine young man with a temper that is slow to wrath. Despite being the “rich kid” many of the foreigners in Stros M’kai saw him as, his close Redguard friends saw him as a hardworking boy. While not very outgoing, Ruhk is no quiet man, as one cannot have a voice without speaking. Ruhk separates himself from the nobility he grew up with, having a bastard-like cleverness, similar to King Haroun’s cleverness with his disguise as Saladin. He respects Redguards to the highest point, noblemen and the simple soldier. Believing that you must get respect to achieve it, he is respectable to all of the foreigners, and even more to those few that accept Ra Gada authority. All foreign advisors who have ever entered the land hold a high opinion of Ruhk and the amount of respect he shows for all men and mer everywhere, as he does count all people equal. However, this does not stop his believe that Hammerfell is the destined homeland of the Raga. Despite this respect, Ruhk despises those who commit treason and betray their Raga homeland, which in an instance warrants his temper control to be completely void.

History/Bio:

As a boy, the old Yoku noblemen told him stories of the first great heroes of Hammerfell, or what was then Volenfell. Growing up in the large trade city of Stros M’kai, home of Cyrus the Restless, Ruhk was a descendant of Elden Yokeda themselves. His father is the now King Haroun’s first cousin, who was the original ruler of Stros M’kai before becoming the High King. Because of his heritage, Ruhk grew up reading books, learning of politics and Raga history, but most importantly the heritage of a Raga warrior, which he would become. His father was a great warrior, who began teaching Ruhk different things at an early age. While swordsmanship was the main priority, Ruhk also learned how to use the spear, as well as throw a javelin and shoot a crossbow, though he never tried to learn how to shoot an actual bow. At the age of 16, the young boy, who was now quite a warrior for his age, began serious sparing with other warriors from across Tamriel. While he was an above average fighter for his age, he lost his fair share like any other Raga. Losing only made one more equipped with a skill. He even practiced with his family, including his other cousins, his father, and Haroun himself at one point. The year he reached advlthood at the age of 18 (4E 2), the War of the Wolves came. Shorty after his father pronounced him his own man, he set out to go with the infantry from the city. Despite Haroun giving him orders not to go, and his father even begging him to do the same, Ruhk replied, “Father, I am my own man” and still set out to Sentinel to fight. When he arrived, Haroun was notified. Seeing the grown boy was determined to fight for his country and cousin, Haroun decided not to send his relative back. He asked Ruhk to join his court with him, but Ruhk respectively declined his offer, and instead told Haroun he had his training during his childhood years to fight in a war that would eventually come; not to sit in a court among noblemen. He insisted it was time for himself to fight among those of his kind for his homeland. Haroun surprisingly gave the grown boy what he wanted, but assigned him a bodyguard and advisor. This advisor was an ansei named Amaru Shakur, who overtime became just as much of a friend to Ruhk as he was a mentor. That is when Ruhk acquired his real test of war, both from the strategic perspective as well as the face-to-face combat perspective. The Redguards won the War of the Wolves, as they would call it for ages. Ruhk’s earlier young opinion was reformed, for now he had lived through the true bitterness of war. He arrived back at his home in Stros M’kai; Amaru himself even returned with the still young Raga. Haroun appointed him to aid in governmental decisions with the town, as he would possibly govern it at an older age. From there, he appointed him as the head general under Haroun of the forces of the King’s Army in Stros M’kai. From there, he continued his military studies, as well as his warrior practices. Through Amaru staying by the young Raga, Ruhk has learned a lot more over the years since the siege. Ruhk is determined to fight for Sentinel, and to restore Hammerfell to the the Raga, who he believes were destined to rule it, united as their homeland!

Companions:

Amaru Skakur (Redguard, 38):

Bodyguard, adviser, and most importantly friend to Ruhk; assigned to mentor Ruhk in the War of the Wolves, Amaru became his good friend. Amaru’s head is completely shaven, but his skin is dark, as are his eyes and furry black brows that fit perfectly with his straight nose. The only hair on his head is seen on his chin, where he does wear some slight facial hair that fuzzes off of his face. He is growing in age, but is readily skilled as a second level Ansei, one of the few. Often not enjoying fighting in battles, Amaru spends most of his time as a bodyguard to Ruhk and his advisor. His effect on Ruhk on the scale of the mentor is just as important, if not more important, than Amaru’s skill on the battlefield. Being in the Halls of the Virtues of War since he was a boy, Amaru has learned the way of life of the monk. When not in war, he wears an assortment of colorful robes all twisted and tied around him in various assortments. When in war, his mind remains as that of a monk, as does his peaceful attitude. However, his apparel preference goes to put steel lamellar over his robes, as well as bracers (ignore the sword):

http://www.armstreet.com/ebay/art/kermongolsteelscale01.jpg

On his joints, as well as other places on his body that are unprotected, he wears an assortment of leather strap pads, which are similar to Ruhk’s, only without the steel and bronze plating. His cultural mask is a one piece, which is completely silver, being swirled with the different colors of his robes. He carries no weapon, at least no weapon of physical form. His weapon is his very mind, used to form the fiery mind sword, which is called the Shehai. Amaru is a destructive force, but more importantly is wise, mature, and not easily panicked. He is a great mentor and friend to Ruhk, which is his most important purpose.

Dikembe Motatombu (Redguard, 24):

Young and arrogant are the words to describe Dikembe. A skilled swordsman raised in Stros M’kai, partaking in tournaments and such things. He is decently large standing at 6’5, being accompanied by bricks of muscle and a long wingspan. He wears black, braded dreadlocks, which find their way 4 inches below his shoulders. His skin is very dark with nearly no redness. He is likely the most athletic, skilled warrior in the whole of the group. Even though he is skilled, his own arrogance and foolishness may eventually lead to his ultimate downfall. He wears steel lamellar full body armor along with leather padding, and bears a steel longsword, along with another iron shortsword as a side arm. He does carry a metal-plated round shield of decent size, usually on his back. On some occasions he will choose to hold it in his left arm, though he does prefer to fight two-handed. He wears no helmet in battle, and prefers to add nothing else; hoping staying light will aid his agility. His mask is a full green color, showing a red snake coming down from his forehead. He often does many foolish things, as he did in the War of the Wolves. Perhaps if he wasn’t so skilled, he would already be lying in the earth. If he doesn’t turn from his arrogant ways soon and mature, these days may be his last.

Sobotai Sahara (Redguard, 32):

Just beginning to leave his physical prime, Sobotai is a light skinned Ra Gada out of Stros M’kai. His head is completely shaven, and his head is more long and curved at the same time. His nose is a little larger than usual, and his brows are more straight and narrow. Sobotai is Ruhk’s secondary general, and is quite the devious bastard. He holds very little honor in fighting, going into combat only to win. He often uses very unusual dirty tactics, going to points where they are rarely mentioned by even some military officials. Ruhk strangely, however, does give approval of it. Sobotai, called “Subotai” by the Imperials, is completely loyal to the High King Haroun. He stands at about six foot, and is rather bulky. As for his personality, while cocky, he can walk the walk when it comes to military and strategy. He isn’t necessarily arrogant, and doesn’t do stupid things. Sobotai is known for not having much of an overflowing temper and using his anger to drive himself forward and send his moral plunging to the skies. His weakness is by far his unawareness, which is made up with Ruhk’s unusual aware ability for a young lad. His steel cuirass looks something like this: http://www.metmuseum.org/special/Warriors_of_the_Himalayas/images/6-lamellar-armor.L.jpg
With that, he wears something similar to this helmet, with less chain on the bottom, instead replacing it with a leather neck guard: http://www.capnmac.com/archery/maille/img/Image1.jpg As for the rest of his body, he wears the same leather plate similar to what Ruhk wears, with the exception of there being no bronze.


Amaru, The Road to Rihad

"Only the dead have seen the end of war."

Amaru look a light glance over at the warrior which took his place beside him. The trot of their mounts could be heard with the wind from a distance, as Amaru took deep concentration on his thoughts and meditation. He loved Haroun as his own brother, and would fight beside him to the very end. While Ruhk still spent his time in Stros M'kai, Amaru had the opportunity of accompanying Haroun and the Yokeda themselves to Rihad. He had heard of Bomilkar Barca's achievements in the War of the Wolves, even seeing some of them with his own eyes.

"Perhaps it is to show these men he does not hold himself above his own people. Pride and honor will overcome bribery and deceit. They call us heathens, yet this is our homeland. The HoonDing will continue to make way..."

Amaru's colorful robes began to flow into the wind itself, as his keen eyes overlooked the hills. In the midst of war, his mind was at a state of perfect peace, staring off into the sunlight.

Arethan Andas, Talon's Port Inn

"Swims. Who the hell..."

Noticing the figure blending with the darkness, Servyn whispered in a quiet manner, allowing only his two companions to hear. Arethan sat silent for a moment before giving his own words.

"Looks like one of those damn assassins."

[censored] it man. I've seen too many of those damn things.

Arethan also continued to whisper just as Servyn had. Thankfully, the figure could not hear him.

"Swims. We're-"

"I say don't hesitate to kill him if he follows us. Arethan, for all you know he's here to kill you or Swims. Let him follow us into the alley."

Arethan shook his head, turning back at his partner. He looked over across from him at Swims, doing his best to read his hidden emotions. He motioned at the lizard, putting his left hand a foot in front of the lizard's face.

"Turn your head."

Arethan shot his right hand up, letting out a bright volume of light which illuminated the entire room for only a split second. The light revealed the form's grey skin, as well as his keen red eyes staring intensely at them. Arethan's eyes widened as he made visual contact with the assassin. He slowly drew the Her-Hand gauntlet out of his bag, slipping it on. Getting up from his seat, the Dunmer made his way out of the door, dropping by a final whisper to his companions.

"Follow."
User avatar
Neil
 
Posts: 3357
Joined: Sat Jul 14, 2007 5:08 am

Post » Sat Aug 21, 2010 11:11 pm

Spoiler
Belisarius Baenius (Imperial, Male, 34)

Twin brother to Justin Baenius and co-leader of the Illegitimate Nobles mercenary group. He has a stocky, tall build at 6'3" and quite muscular from good portion of his life as a mercenary. His hair is light brown and kept quite short. His shoulders are broad and square and he has a strong jaw and prominent nose in between two pearly blue eyes. He is a skilled fighter of course, being able to use swords, spears and bows with decent enough skill and can also ride horses if needed. Like most in the company, he owns a mail hauberk with pieces of padded leather and cloth on his shoulders, biceps and legs. He owns a short, broad blade, decorated moderately on its pommel and a modest round shield of wood and iron.

He is the more fiery of the two brothers and more prone to fits of anger and poor judgment. His strong personality obviously has it's benefits of course but he is also capable of imitating his brothers more controlled attitude when it comes to gain for the group.

Having grown up on a sizeable tract of land in the Nibenay, start up money was easy to come by once his parents died. Being ambitious along with his brother, they sold the land and its servants/underlings to gain enough money to start a group of similarly ambitious young nobles who soon came to call themselves the Illegitimate Nobles as they had no land anymore. After several successes, large amounts of money and a little luck, the group established itself and moved to Hammerfell to gain from the intense opposition going on in the area between Redguards and Imperials.


Justin Baenius (Imperial, Male, 34)

Twin brother to Belisarius Baenius and co-leader of the Illegitimate Nobles mercenary group. He has a stocky, tall build at 6'3" and quite muscular from good portion of his life as a mercenary. His hair is light brown and kept quite short. His shoulders are broad and square and he has a strong jaw with a line of black stubble and prominent nose in between two pearly blue eyes. He is a skilled fighter of course, being able to use swords, spears and bows with decent enough skill and can also ride horses if needed. Like most in the company, he owns a mail hauberk with pieces of padded leather and cloth on his shoulders, biceps and legs. He owns a shorter blade then his brother as moderately decorated as his brothers as well as a strong understanding of magick in the form of Destruction and Alteration magicks.

He is the more subtle, mild-mannered of the brothers. He is often a voice of temperament to his brother in many dealings but sometimes his soft nature allows him to be manipulated by strong-willed opponents, though he is able to out wit some of his slower opponents as well and should by no means thought of as weak.

Having grown up on a sizeable tract of land in the Nibenay, start up money was easy to come by once his parents died. Being ambitious along with his brother, they sold the land and its servants/underlings to gain enough money to start a group of similarly ambitious young nobles who soon came to call themselves the Illegitimate Nobles as they had no land anymore. After several successes, large amounts of money and a little luck, the group established itself and moved to Hammerfell to gain from the intense opposition going on in the area between Redguards and Imperials.


Praxedes Duoar (Imperial, Female, 32)

One of the higher up and more trusted nobles of the group. She is incredibly small for a warrior at a measly 5'1" and 125 pounds but her body is muscular and thick. Her long chestnut hair seems to be perpetually tied in a pony-tail that falls to her shoulder blades. Her nose is bent and clearly previously broken and her eyes are small, squinty and watery-blue. Her jawline is slender and delicate and seem to even out her rugged appearance a little. Two scars run perpendicular each other from her right ear to her eye and from her right ear to her neck. her skin is dark tanned as well. Despite her size, even on a main battlefield she is a threat, wielding bow and short saber with skill as well as small metal buckler and a hard leather (almost like lamellar) chest protector. She is also a strong choice for stealth operations and has a knack for alchemy.

She is another strong personality but she generally has her tempers in check. She often accompanies the brothers on diplomatic missions and job "interviews" as a strong presence in meetings. She highly enjoys the pleasures of the flesh, including six, drugs and alcohol and enjoys all the things in life to their fullest.

Being decent friends of the Baenius family, she shared their ambitions for becoming a strong mercenary force and sold her parents land as soon as the Twins inherited their own parents fortune. She's been there from the start and therefore is highly trusted and respected by everyone, including the Twins.


Vhosek (Redguard, Male, 38)

A fine example of the skilled warriors that are produced by the Ra'Gada race. He stands at an average 6 feet tall and is much more slender then the Twins with rounder shoulder and a thinner build but he is without a doubt stronger then them with long legs and wiry muscles. His head is clean shaven and tattooed with many runes and such. His eyes are a delicate brown to match his skin tone and his nose is flat and broad. He is highly skilled with spear and shield, bow and arrow and long sword on the battlefield and has a strong sense of strategy and politics. His spear is nine feet long and made of fine wood and tipped in silver. His shield is a medium sized round wooden shield, strapped to his left arm but easily removed to fight with his blade which is a fine falcata edged with silver as well, sensibly decorated and wears a fine scale hauberk.

He is an outspoken personality with the ability to intimidate many with his cold stare but is by no means an unfriendly man, and is the first to join the drinking and gambling men in the mess hall (so to speak in a cave). He has a somewhat sick sense of humor and is a wild looter after a successful battle, sometimes having to be held in check by his peers. Honorable in battle but ruthless in looting as a victor, he is not the best person to lose to.

Vhosek joined after the group had established himself, but still when they were a fledgling rag-tag bunch in eastern Cyrodiil and southern Cyrodiil. He is who began the group acceptance of those who are of un-noble birth but were still quite wealthy. He is well respected by all members and is held in high regard by the Twins. He often accompanies whoever Praxedes isn't going with and stands only behind her in rank of the army.


Dalvus Llenim (Dunmer, Male, 138)

A typical skinny mage type. Roughly 5'8" and though well toned from traveling, he is nowhere near as strong as his companions. His dirty white hair is long, unkempt and unstyled to fall down his back, almost to his tailbone though it is often tucked into his hood. His typical red eyes of a Dunmer are large and wide, giving away his curiosity in many things. His face is still youthful but weathered from travel and battle. He can wield a heavy steel mace with surprising skill with help from its enchanted "hardness" to deal good damage with little weight. His main power comes in the arcane however, nearly mastering the school on Conjuration and being highly proficient in Illusion magicks, whilst dabbling enough in destruction to protect himself. He robes are a navy blue color, with purple runes circling the bottom and the wrists.

He is a soft spoken, mild tempered, group "punching bag" of a personality. He knows the jokes come in good fun but his companions often choose him as a target to unleash frustration in the from of insults which he lets roll of his shoulders. He is highly intelligent however and enjoys discussions with a certain Dremora who he favors to summon and has earned a shred of respect from the being. No matter how soft spoken he may seem, to anger him is to usually bring upon your demise at the hands of a Daedroth while you lie immobilized on the ground.

He was another latecomer who also brought a magickal component to the mercenary group. He and 300 fellow wizards went West and took a small part in the Sentinel-Empire wars, before joining up with the Twins six months ago when the group first entered Hammerfell. Being the only magick users of the group, they are highly valued but each wields decent power in varying schools of magick. Dalvus is well respected by the Twins, and because of how fast he earned their trust, he is often hated by the others who sometimes think he charmed the two men into liking him.


Illegitimate Nobles (3500)

Mages of Dalvus (290): Originally a group of 300 followers and friends of Dalvus, their numbers have been reduced a little since joining the mercenaries do to numbers of reasons but they are still a formidable mixed-pot of races of wizards.While most are Dunmer, they have picked up a number of Imperials, Bretons and Nords on their way through Hammerfell. Nothing unifies them except that they fight for the same men, as they all wear unique robes and clothes and each man specializes in different types of magick. Several are even considered battlemages or nightblades and can be used for different operations.

Illegitimate Nobles (3210): Not necessarily all nobles nowadays, but most of them still came from affluent families that were either of noble birth or came by great wealth through business, ect. Like the mages, no man has exactly the same "kit" as the man next to him but through looting, personal funds and the contributions of the Twins from their vast wealth, each man generally has some sort of chain hauberk or shirt, or at least a strong lamellar cuirass of leather; as well as each man having randomized protection of leather, padded cloth or steel (in the case of the fastest looters) for shoulders, legs, knees, ect.
Most are capable of using a bow, and many have looted, brought with them or bought a bow for use. Weapons vary widely from short blades, to long swords, to curved scimitars and even claymores, hammers of varying size and spears. Despite their hodge-podge of gear, they have been drilled somewhat effectively into shape by the Twins to hold a decent formation on the move in battle but nothing compared to the Legions. Loot is their main source of income, and captured women their main source of pleasure, and when they see the enemy line break it generally turns into a free-for-all that the Twins have a hard time controlling. In battle they are generally divided into what equipment each has and what is needed in the fight.

Each man (fighters and mages) carry their own shelter portions and bedrolls, weapons, a waterskin, a pot between groups of four men, and armor. The group also have eight horses for use, that are mainly used for the Twins and their entourage to get to a meeting quickly or patrol different parts of a battle line, or for foragers to fetch water quickly or chase of enemy foragers/raid. At the moment they also have two oxen but, like in the past, they often sell/eat/leave these behind depending on the circumstances.



Belisarius, Somwehere Between Roseguard and Rihad

"I suppose your brother was right then." came a snide voice over the whistling western wind. Belisarius gave a cold look over his shoulder aimed at the tiny woman behind her before looking back down at the caravan coming towards them. He adjusted his steed slightly who was staring to grow impatient from the lengthy vigil after a long ride. Belisarius just shook his head and continued to strain his eyes to the group of figure below him.

"Shake your head all ya want, but he was right an you know it! I don't know why you be upset anyways!" added the woman who trotted her horse up next to the man. "Isn't this what we wanted anyways?"

Belisarius just gave her another dismissive look before turning back towards the snaking column of forms that made its way closer to them. "I guess it really is him then." he said with a shrug, ignoring the large grin from Praxedes next to him as he turned around to Vhosek who remained a few yards back with one of their men, the wiry Breton, Kerrich. "What do you know exactly about it all Vhosek?" he asked, leaving Praxedes to watch the column.

The bald Ra'Gada shrugged his shoulders with a non-committal look. "I told you both before, the strife in this province is what drove me out when I was younger. Crowns, Forebears; it was the same thing to me and not worth the trouble." He rode his horse up next to the short woman and looked down on the column and nodded with some conviction. "I can't say for sure, but that must be who you two wanted judging by... the large number of soldiers along the hill, I'd say it's at least someone who could help you and your brothers ambitions."

Belisarius nodded, and grinned finally. "Guess I owe my brother an ale next time we see him. How would you go about this?" he asked, addressing all three companions.

"We could offer ourselves up right to the front guards." suggested Praxedes with a shrug. "Or not." she added, noting the two men shaking their heads.

"That group along the hills could make for an opening to the King. You said the King was coming to meet with the Knights in Rihad or something like that?" asked Kerrich.

"I don't think meeting the King now would be productive anyways. We are simple mercenaries; no King has the time for us when building a Kingdom." explained Vhosek. "Your goals would be best suited if we have no direct contact with this King at the moment."

"Stay out of sight for now then; keep well ahead of the caravan but don't make it seem like we are watching them closely." ordered the Imperial as he turned his horse about to head south along the foothills.
User avatar
louise fortin
 
Posts: 3327
Joined: Wed Apr 04, 2007 4:51 am

Post » Sat Aug 21, 2010 1:32 pm

Talon's Port Inn, Rihad

Swims-in-Shadows' heart raced as he stood up from his chair and followed Arethan and Servyn to the inn's door, keeping an eye on the potential assassin the entire time. Smooth move, Arethan, he thought bitterly. It's not like casting an incredibly bright and visible spell in a crowded room draws attention to us or anything. And why are you still whispering? Everyone knows we're up to something now. Still, he would rather stay with the two Dunmer mages than face an assassin on his own. As poor as they seemed to be with covert situations such as this one, they were both skilled at magic and combat, and would be valuable assets in a fight with whomever this shadowy figure was.

Swims' thoughts raced anxiously through his mind as he tried to puzzle out who the strange figure could possibly be. Could it be the Dark Brotherhood, finally coming to avenge the agent he had killed years ago? Someone hired by the family of one of his victims? A simple bounty hunter? Concerns of his own safety came first, and the possibility the assassin might be after Arethan didn't occur to Swims until a few moments had passed. He does have a piece of armor from a Hand of Almalexia... That could mean any number of things, and there are a staggering number of reasons why someone might be after him for that. Or maybe the strange agent was Serosi himself? A frightening possibility indeed, albeit unlikely. Perhaps Vaermina wasn't lying about Serosi's intention to kill Arethan and trap him in Azura's Star, although Swims still had his doubts. Also, there was a slim chance that the man might be after either Servyn or their Breton companion, Alaudis. However, Swims quickly discounted that possibility; Alaudis seemed far too inexperienced to have made any enemies, and Servyn was too much of a follower and hanger-on to have drawn the attention of assassins. Or, he could be after someone else entirely, and this is just a coincidence. That, or he's not an assassin at all and we're just paranoid. Still, if there was one thing that the Argonian had learned over the course of a life in the Black Marsh, escaping slavers and local authorities in Morrowind, and staying on the run from the law in Cyrodiil and Hammerfell, it was to always trust his instincts when something seemed suspicious. And this man in the dark corner was extremely suspicious.

As he quickly walked out of the inn and into the bright and dry day outside, he kept his glass-armored right hand poised over the dagger on his belt, as if to draw it in case anything happened. He'd better not make any sudden moves, or he's going to be in for a world of hurt.
User avatar
Sweet Blighty
 
Posts: 3423
Joined: Wed Jun 21, 2006 6:39 am

Post » Sun Aug 22, 2010 5:15 am

Justaine - "Of Gods and Men and Mer" - The Mouth of Rihad Bay



Well, all things considered, things could certainly have turned out worse.


In the grand galley of the 'Insurmountable', fifty-three pirates and notorious criminals had descended upon a long oak table. Directly opposite them gathered fifty-two sailors bound in service to Anvil, and their Captain... an imposing Nordic woman by the name of Hvitir Frost-Marrow. While her underlings nervously talked amongst themselves, Hvitir stood at the head of the table, where she conversed intensely with the Captain of the pirates.

Everyone on both sides of the table watched nervously... and then damn-near jumped out of their skin when the both of them erupted into raucous laughter.

"A pirate! Of all damned things... a pirate. That sounds just like you! Didn't you ever consider perhaps finding some normal work, like most people?"

Chuckling under his breath, he focused on his feet and shifted uncomfortably.

"Well, I tried being a lousy drunk for a while... until it nearly cost me the only family I have left. I figure, I'm only ever at home when I'm on the water... so... why try to force myself to do something else? If I'd wanted to be a blacksmith, or a clothier, I wouldn't have joined the Imperial Navy. I wanted to be the Captain of a ship, with a crew of good men and mer... and sail out beyond the edge of the known world." As an afterthought, he added, "Oh! And the treasure! That's important, too! I've heard that there are some truly priceless artifacts to be found in the old sands of Hammerfell... I aim to see for myself."

Hvitir boomed with laughter. When finally she could contain herself again, she swiftly slugged the Breton in the shoulder and shook her head.

"Ah, well... I see you still have difficulty getting serious about anything. I've missed that about you. There are far too many heavy hearts at sea... but you couldn't have been like that if you'd tried. You were the only man in the Empire who had men and women volunteering to join the navy. Empire or no, it has never been the same without you."

Justaine stood there awkwardly, actually looking a bit sheepish. He'd never really been very good with compliments, which... as it turned out... went doubly for when being complimented in front of other people. He'd been awarded a medallion, once, for heroism. That had been the most awkward and boring three hour ceremony of his life... although the party afterward had been remarkable. Blatant flattery, however, always left him a bit lost for words.

With a flare of his nostrils, however, he found some.

"Aha! So the truth comes out! You boarded this ship under false pretenses! You weren't interested in watching for rebels! You've come to seduce me! And then, when I'm left powerless to your whims, you plan to drag me back to Anvil and turn me into a good little soldier again!"

The room remained silent... awkwardly silent. For a moment, the pirate Captain blinked in confusion... until without warning, he lurched forward and planted a kiss upon the lips of the baffled looking Nord the likes of which put Dolvayne Sirraccouses sleazy romance novellas to shame. Leaping back, the pirate raised his hand to adjust his hat... only to recall that Vitella had taken it from him... and so pretended to doff it for the crowd anyways as he took a bow.

"I humbly accept!"

Again, there was silence... although this time it was accompanied by mortified expressions staring at him from either side of the table. And then, as he had expected it would, the whole of the room exploded into a cacophony of whistles and cheers and laughter the likes of which had not graced the 'Insurmountable''s halls since she was last a vessel of the Imperial Navy. Behind him, Hvitir was visibly flustered... but all around them, the tension of the room had completely dissolved. Soon enough, the ale and brandy and flin was flowing... which left just the two of them to speak.

Hvitir, despite the flush in her cheeks, rolled her eyes as soon as Justaine turned back to face her.

"Theatrics, as always. You really are a very predictable man. Tell me, Justaine... why are you really headed for Riihad? What is it that has your attention? I know as well as you do that you've no interest in stealing priceless artifacts. You're up to something! I want to know what it is, before I just let you sail on through into my port. If you interfere with the interests of Anvil, and I'm the one who let you pass, it's my head on the block."

Justaine nodded solemnly, a smile trying desperately to quirk the corner of his lips.

"I'll tell you later. Perhaps over drinks, in my quarters? We can reminisce about our days in service to the Empire... proudly serving the interests of peace throughout Tamriel! I do not intend to make landfall before midnight. We've arrived too early."

Hvitir, laughing quietly, plucked a bottle of brandy out of a passing sailor's hands and slogged down its contents without so much as coming up for air.

"And you accused me of seduction! Bah! I doubt there will be any reminiscing about the glory days of the Imperial Navy going on in there. Not that I'm entirely opposed... but I know you'll just try to distract me from asking all the questions I want answers to."

As smooth as could be, Justaine planted a hand upon Hvitir's shoulder and eased his way around her, directing his voice out across the galley.

"Right, then! Men and women of the 'Lady Goldwinston'... lads and lasses of the 'Insurmountable'... Captain Hvitir and I are going to discuss the conditions of our passage through into Rihad Bay. In the meantime, I expect each and every one of you to eat until you burst, drink yourselves into Oblivion, and not to come calling for me unless there's a hole in the boat and none of you can fix it! If you need anything else... take it to Vice-Captain Scorsarin. He'll probably be the only man on the ship sober enough to work, anyways."

With that, he gestured Hvitir towards the door, and disappeared out into the hallway after her.
User avatar
Pat RiMsey
 
Posts: 3306
Joined: Fri Oct 19, 2007 1:22 am

Post » Sat Aug 21, 2010 8:04 pm

Spoiler
Name: Morgana of Talwin's Watch (A idyllic village located near the border between Hammerfall and High Rock)

Gender: Female

Race: Breton

Age: 22

Birthsign: The Steed

Class: Alchemist

Physical Description: A small wiry woman, Morgane appears rather diminutive, often assumed to be weak or fragile. However, despite her lack of height, she makes up for it by being incredibly agile and dexterous. She has a thin, athletic frame with long fingers well suited to delicate handiwork, be it alchemy or perhaps, picking pockets. Her features are typically Breton, a sharp jaw, pale skin and startling blue eyes. Her face complemented by a simple bob cut, her burgundy hair reaching just past her jaw.

History: Born in the idyllic village of Talwin's Watch, Morgana was born with a fraternal twin, her brother, Cyric. Her father was once a member of the Mage's Guild, leaving to form a family, he sustained the family by occasionally hunting the wild animal for food and providing his magical services to the village. Her mother on the other hand was an accomplished alchemist, brewing potions of all sorts, often to the occasional traveller who wandered into their village. So it was that Morgana and Cyric were raised in the village of Talwin's Watch, far from the the hushed whispers of war that were brewing in distant parts of Tamriel.

Occasionally their parents took the twins to the cities of Hammerfall, often for business or to sell left-over potion stock. Most times, Morgana was overwhelmed by the noise and filth that filled the streets. When they weren't out and about, Morgana and Cyric were being taught basic skills by their parents, brewing potions, casting magic and learning to read and write. The twins never received a formal education. Aside from the more magically inclined education they received from their parents, the twins also found work about the village when they weren't needed. It was around this time that the tidings of war were spreading throughout the land.

Even in distant Talwin's Watch, there were murmurs of conscription and even an army that was headed towards Sentinel. Father dismissed it as nonsense, saying, "Morgana, look at us, we must be a hundred leagues away from Sentinel, they will not find us.". So it was, as though answering Father's comment, that the peace of Talwin's Watch was shattered on the dawn of Loredas. Raiders attacked the village, pillaging and killing. Many of the villagers fell that night, the rest fled through the forest. Towards Sentinel. Somehow, the twins and some few others had escaped the devastation and reached the safety of Sentinel. Months later, the war now long past, the twins have been eeking out a meagre living selling potions.

Weapons:
- A wooden staff
- Steel Dagger (Hidden)

Armour/Clothing:
- She wears a sleeveless tunic with simple pants, fastened by a leather belt. She wears sturdy leather boots.

Misc. Items:
- An enchanted knapsack which prevents the contents from being damaged by physical means (The contents will still behave like normal when outside of the bag)
- An alchemy set, kept in the bag, which magically prevents the delicate equipment from shattering.
- 30 Ra'Gadan Coins

Name: Cyric of Talwin's Watch

Gender: Male

Race: Breton

Age: 22

Birthsign: The Steed

Class: Nightblade

Physical Description: A small wiry man, Cyric carries himself in a quiet, unassuming manner. While he is of similar height to his sister, Cyric has a much more muscular frame, looking unexpectedly powerful despite his lack of height. His features are similar to that of his sister's, the same sharp jaw and pale skin, although his eyes are a much colder, more icy blue. His burgundy hair is parted in the middle, hanging neatly down to his shoulder.

History: (Pretty much the same as Morgana's, so I'll cut some of that out) While Morgana tried to make a honest living by selling potions, Cyric had quickly learned that there were some things that just needed to be taken discreetly. Often, when Cyric wasn't looking after his sister, he could be found in the streets from dawn til dusk, returning with a bag full of coin and trinkets.

Weapons:
- Battered Steel Longsword (He wears it when he's body guarding Morgana, he's absolutely terrible with it, its just for show)
- Fine Steel Dagger (His favoured weapon, he keeps it on him at all times and can be rather deadly with it)

Armour/Clothing:
- Worn set of Leather Armor.

Misc. Items:
- Dirty Mirror
- 55 Ra'Gadan Coins


Morgana and Cyric - The Docklands of Rihad

"Tell me again. Why did we have to travel across half of Hammerfall to come here?" Morgana asked sulkily, her usually pale features unusually tinted a sickly shade green. It was her brother, Cyric that replied loftily

"I told you before, there's plenty of opportunities here, things'll improve. Trust me." Cyric added, trying to smile, although his normally fair features were knotted in concentration, his eyes scanning the crowd intently. Morgana sighed, no matter how many time's she asked him, Cyric never answered her directly, always giving her a half answer, somehow thinking it would satisfy her. Suddenly feeling bile in her throat, a feeling not unlike the one she had after running a marathon, she turned her attention to the nearby water and emptied her lunch. Cyric noticed this, but he wisely decided not to comment on her misfortune, instead, he said,

"Ah, wonderful. The local thieves' guild just said that they'd offer us a place at their establishment." Morgana looked at her brother blankly, she hadn't seen anyone approach them. Cyric must have noticed her look, he just rolled his eyes and said, as though it was the most obvious thing in the world,

"If you looked closely, you'd have seen a small kid, running about, picking pockets in a specific order. Code, you see." Morgana shook her head helplessly and laughed, her brother could be incredibly arcane at times, somehow seeing a perfectly ordinary scene differently from everyone else. And don't get her started on his more unconventional methods of performing everyday tasks. Like consulting a map.

"Oh" Morgana said stupidly, "Uh, lead on then, Cyric." Her brother nodded, smirking and together the twins made their way deeper into the heart of Rihad.
User avatar
Rachel Eloise Getoutofmyface
 
Posts: 3445
Joined: Mon Oct 09, 2006 5:20 pm

Post » Sun Aug 22, 2010 2:49 am

Road to Rihad

Bomilkar grunted, uncovering the piece of cloth that covered the bottom half of his face. His gaze now fell upon the warrior monk at his side, Ansei named Amaru. His kind were one’s to be respected and revered, but tened to be absent of the harsh reality of things outside the Hall’s of Virtue, philosphy and code. Bomilkar however, knew, he knew that just appearances were only good for show, but fell useless against an enemy who has no stomach for honor and appearances. Still, perhapse he thought, maybe his life had become simply jaded and bitter for all this blood and sand.

“Perhapse your right,” Bomilkar finally spoke, spurning his camel onward. “I never had the pleasure of a civilized upbringing, yet he sword can be just a persuasive as hollow word’s. Look at Prince A’Tor, who upon hearing of the Forebearer conquest of Sentinel retook the city and paved it with the traitors blood. He did not attempt to persuade the rebels with kind words and promises once they struck, instead he made them see the error of their ways, and made sure they could never make that error again.”

Although traditionally a Forebearer tribe, the Barca had always revered the Crown Prince A’Tors diplomatic approach during the civil war. In the desert of the Alki’r, might was right, a lesson that the Barca had made evident to over fifteen tribes across the Alki’r and one of the reason’s they serve the High King now. Marriage and diplomacy we’re but mean’s to secure peace for a time, and while Bomilkar supports and loves his new brother, he cannot restrain his people for long after the war is over and there is no one left to fight but themselves.

“My brother-in-law is no fool though, I will give him that.” He began to speak again. “Ruptuga has blessed him with the tactfulness of an Imperial politician and the might of a Khan.” He now let out a short chuckle. How ironic was it that he had spent his whole life fighting the Emperor of Cyrodill, only to now serve the Emperor of Hammerfell. It would seem a life of servitude was all that was in store for him, and it was a thought he did not quite condemn. Your will, my hands he had once told Haroun, words that still rang in his head.

As the caravan continued to wind down the road his mind began to wonder, echoing his words to the High King. What lay ahead of them? This delegation was a delicate thing; he himself would be a key tool in the negotiations as Lord Regent of the Forbearers, a position bestowed upon him through right as young Xerxes Kavir’s adopted father. In traditon and right, the Forebearer cities should answer to him until Xerxes was of age to aptly lead, a time that was fast approaching. Better of his head part from his body than rise as a Prince of Death he thought, reminiscing of Xerxes, the hot headed, irrational and vengeful son of Carlos Kavir, who was assassinated during the war.Bomilkars face now showed distress, his face nearly cracking from the dry and brutal heat as he frowned. I pray to Ruptuga this bolds well, if not, civil war.

User avatar
Kayla Bee
 
Posts: 3349
Joined: Fri Aug 24, 2007 5:34 pm

Post » Sat Aug 21, 2010 3:56 pm

The King's Carriage

Crixus sat quietly on the opposite side of the carriage, listing to the sounds outside the hulking vehicle as it made its way closer and closer to the city of Rihad. Crixus could feel something, like an ancient calling that beckoned him forward towards the city of his mother. It was there she was sold into slavery, and there the whole reason for his miserable, yet interesting existence on this plane. It had been many, many years since he had thought of his mother, and in all honesty, he was glad for it. His childhood had not been one he wished to remember, and the shell of a women that was his mother was a painful memory and best left to the deep recesses of his nightmares. Yet still, he sat in eager anticipation of arriving in the city of his mother.

His dress was of that in the style of a Cyrodillian buisnessman; The dress of the local's was something he had never truely enjoyed, the ornate and unique robes and turbins made for beautiful dress, but we're far more impracticable and cumbersome in the heat of the deserts and badlands of Hammerfell. He was never truely ashamed of his Cyrodillic upbringing, he often found himself missing the jungle province and the vast metropolis that floated so gracefully above the water of lake Rumare, but as it was he had no reason to go back, no family, no property, nothing tying himself to the collapsing Empire, which he found himself more and more thankful for as time went on.

Looking across the carriage he could see a troubled Haroun, the High King's face had aged somewhat considerably since he met the man in Sentinel close to two years ago when he arrived in Hammerfell with the 13th Legion of Quintus Cinncinatus. A grim smile crept across the man's aging face, he knew Hauron's look, he had seen it in the faces of many men who had greatness thrust upon them at such a young age. The weight of an Empire and it's people sat firmly on the kings shoulders, much like an overly fat man sits upon a bench while he gorges himself upon the offerings of a feast. Hauron had brought much to offer to the hungry and greedy specter of Empire, and it had firmly sunk it's teeth into his bountiful offering.

Gently Crixus reached into the pocket of a burgundy overcoat that sat upon his shoulders, pulling out an elixer he had picked up in Roseguard not long before they had departed. Popping the cork open he extended his arm to the young king. "Take this my lord, it's a tonic that's meant to clear the head and relax the muscles, you don't want to look tired for our meeting in Rihad." he spoke sincerely, yet the same time with a light sense of humor as if to imply the High King looked like death's least favorite dog.

"The Forebears are scared, you present not only change to their lifestyle, but the resurgence of Crown Imperialism. Their support system in the Empire has fallen, the legions no longer back them and the Knights of the Nine have taken advantage of that, draining their life blood like leaches on the back of a sweaty Nibinease. Porthago and Chasetown are the furthest from their minds, no doubt, they remember the massacure of Sentinel at the hands of Prince A'tor and the stern hand of Crown warriors during the civil war of Tiber Septim's age."

Crixus spoke directly to King, peering out the window at the sea with his crystal blue eyes, a parting gift from that pig of a father that seeded him. "We must dispel that fear if we hope for any form of success. That, and the Knightly coin that fill's their coffers." his voice turned grittier, his eyes still fixed upon the sea.

User avatar
Danii Brown
 
Posts: 3337
Joined: Tue Aug 22, 2006 7:13 am

Post » Sun Aug 22, 2010 4:27 am

The Montblanc House, The City of Rihad

Parchment and spilled ink dotted the floors as well as every table and even the walls within the stone home. Carved as if formed from the ground itself, with creaked wooden floors and torches for lights, it was a modest estate. Deep within the belly of the abode, as far as possible from the bustling streets of Rihad was a large office. Well used tomes of knowledge, ledgers, and historical accounts as well as literary classics lined the walls in massive bookshelves. A large patterned carpet filled the cold floor of the room with life and elegance, while the mahogany desk, crafted by a master, demanded all attention. Atop was an aged Yokudan Katana, priceless. Appraising it were the soft brown eyes of Mister Andre Montblanc, a renowned Hero, famous for his days in the Fighter's Guild, and currently one of the most important men in the employ of the Yokudan Empire.

The son of a Breton Knight and Ra Gada priestess, stubborn Forebear, and an Agent of the Shagun. He was tasked with making all arrangements for this summit between leaders a possibility and already things were beginning to go awry. He was received by the Knights of the Nine who assured him, the leadership of Rihad would be informed of the delegation's arrival...and word of their attention had only reached his ears this morning.

He patted off his green tunic and grasped his retractable spear, fixing it to his side. His hair was braided neatly in rows, a trimmed mustache and pointed sideburns showed a certain attention to detail and his appearance. He was in his mid twenties and still very athletic, after all any successful adventurer would have to be.

"Dolores, have Abdul prepare my horse-" he enjoyed a sip from his coffee, "the Elden Yokeda arrives within the hour, and damn it send another group of couriers to the Governor's estate, make sure someone realizes that the council is today!"

---------------------------------------------------
The Road to Rihad

The caravan of stagecoaches slowed down, as Chougrand, a village within RIhad's realm was within eyesight. They couldnt have been more than a few minutes away now. The honor guard, a minimal force far smaller than the caravan's protection force, was comprised of a fearsome group of terrifying warriors who were in the employ of Sentinel's former High Priest. Their masks were porcelain Angels, absent expression, with the symbol of the Yokudan Empire adorning the forehead. Their lamellar armor was forged from Adamantium. None carried swords. In Hammerfell it was these men who were feared the most, the ones who did not carry weapons.

At their lead, there leader waved his hand to point ahead. "Inform Lord Barca that we will arrive shortly."


meanwhile...

Frandar discussed the political situation of Rihad, Taneth, and Roseguard with Minister Atilla, a Minister of the Science.

"How peculiar that Ra' Gada, the proud men and women who have never bowed to any other race or religion cling to the infidels for power, even in their times of weakness. This is a sign of habit, for there is no other logical explanation. The Cyrodiil Empire is naught, their land is stripped of allies all abound, surely they will see this." said the man as he fixed a pinch of citrus flavored pipe tobacco within his pipe.

Frandar pondered the thoughts of the thinker, and replied in his usual gruff and calm manner, "The Forebear and Crown feud has long been legendary, in times of war we have allowed each other to be conquered and I do believe it is their stubborn hate for Crowns that make them flock to the the infidels. Many Crowns are this way as well...it is something not easily changed. We are the strongest willed of all men. The key to proper negotiation will be discussing the nation's future without a heavy Imperial presence, without a puppet master to control their strings, the marionettes shall think for themselves."

"What a backwards feature in our people, tradition has long been the death of prosperity and innovation, such si-"

"Tradition. Is necessary. If each man were to follow the yearnings of his own heart, abandoning the 58 tenants and pursuing his desires unchecked...the accumulated savagery would be incalculable...paling the cruelest tyrant in comparison." the voice was Haroun's, a look of anger flashed across his face briefly, silencing the minister. The Elden Yokeda had to believe in his Empire's goal absolutely. Even Frandar, was silenced.

A masked guard steered his horse to the side of the carriage, "Lord Frandar, Rihad is within sight. We will be arriving shortly."

Frandar nodded and waved him off, "Well then...time for the show to begin."

"Take this my lord, it's a tonic that's meant to clear the head and relax the muscles, you don't want to look tired for our meeting in Rihad." he spoke sincerely, yet the same time with a light sense of humor as if to imply the High King looked like death's least favorite dog.

"The Forebears are scared, you present not only change to their lifestyle, but the resurgence of Crown Imperialism. Their support system in the Empire has fallen, the legions no longer back them and the Knights of the Nine have taken advantage of that, draining their life blood like leaches on the back of a sweaty Nibinease. Porthago and Chasetown are the furthest from their minds, no doubt, they remember the massacure of Sentinel at the hands of Prince A'tor and the stern hand of Crown warriors during the civil war of Tiber Septim's age."


Haroun removed his fixed gaze from the country side and to Crixus, grasping the elixir firmly. "Thank you my friend..." he paused for a moment, "one can only hope they understand our Empire flys the banner of a people and not a single man or faction. Each man is free to live life in his own way, whether it be through traditional standards or free from its chains...they must realize this is not about Crown ambition. It is about our people. They should not fear their brothers and sisters. You are right Crixus...I would imagine they feel cornered."

Within minutes, the caravan entered the outskirts of the massive city ahead.

Mongati HoonDing tiavo; li-mansao einei diang

User avatar
A Boy called Marilyn
 
Posts: 3391
Joined: Sat May 26, 2007 7:17 am

Post » Sun Aug 22, 2010 6:30 am

Outskirts of Rihad
Lysandra

"Milady, I believe it is them." The heavily armoured knight reached out and pointed at what seemed like a caravan approaching Rihad. Except that it was too heavily protected for mere traders to afford - even Rihad ones. An eye as sharp as his was could make out some features of both the guards and the carriages themselves that betrayed who they carried. The closer this group of men, animals and carriages drew to the city, the better the others could see it as well.

Lysandra turned her head absent-mindedly, having been staring at the sea since they arrived here. "Hm. So it is. At the very least this is as impressive and grand an arrival as I would expect of the High King; I doubt anyone else in Hammerfell could allow themselves such luxury and protection." The battlemage yawned. The sudden sharp glint that appeared in her eyes ran contrary to that, however, and in general her face seemed more concentrated than her retinue was used to seeing. She was like that most of the time when the Nibenese used to reside in the Imperial City, where constant vigilance was needed, but for now she found Rihad much less intense, perhaps in no small part due to the fact she had avoided contact with the city's established nobles in favour of the knights that resided in the temple.

"Alright then, hold my horse. I'll meet the heathens on foot." The knight who stood beside Lysandra was a bit surprised by this command, however the Nibenese had her reasons and during her brief stay in Rihad her peers had learned that questioning them rarely proved useful - she wasn't one to share her motivation for doing anything, from not visiting the court of Rihad to dismounting when meeting the Yokudan Emperor. It was always better to keep everyone at arm's length for one such as her, even those equal or superior to her in rank when possible. The reason she had for dismounting, though, was fairly simple - she did not feel all that comfortable or firm on a horse and it was better if the delegation saw her and she felt in her element from the get go.

Despite not being much of a cavalryman, Lysandra slipped off her horse fairly elegantly, the knight taking hold of her mount's rein afterwards. "No sign of our heathens? Anything unusual at the gate, some commotion perhaps?"

"Nothing yet, milady, although I suspect it is only a matter of time before the Forebears catch wind of the High King's arrival and present themselves." The knight responded, taking a quick glance over his shoulder. Indeed, the gates seemed just as they were when they left, no sign of the ruler of Rihad or any dignitaries of the city - they would've likely left at least something of a mess in their wake.

"Good. If they draw close, inform me, otherwise speak not a word." This one seems reliable, he might prove himself useful during this visit and possibly beyond. A decent start to the day.

With that, Lysandra turned around and walked out in front of her retinue of sorts, choosing to distance herself from the knights by several paces; there, in the middle of the road, she froze, almost completely still aside from the slightest heaving of her chest as she breathed - a tiny bit of Nibenese culture in the middle of Hammerfell, as if taken straight from the streets of the Imperial City. Beneath her cloak, she was clenching the handle of her dagger, but that was more of a habit than the battlemage expecting anything to go that awry - from what she had heard of him, High King Haroun took honour very seriously and as long as the knights themselves or the Rihadese Forebears didn't try anything, everything should've gone relatively fine.

User avatar
April D. F
 
Posts: 3346
Joined: Wed Mar 21, 2007 8:41 pm

Post » Sun Aug 22, 2010 5:55 am

OK here's my first character. I'll introduce more as the story progresses.

Name: Tarsius Vario

Gender: Male

Race: Imperial

Age: 27

Height: 5'11"

Eye Colour: Green

Hair color: Black

Hair Style: Short

Appearance: He tries to look his best at all times; when he's not wearing his helmet he's making sure his hair isn't too unkempt. When he's in armor, he tries to keep it clean and polished when he isn't fighting. Even as a guardsman he was very concerned about maintaining his appearance. Since becoming Knight Commander, his insistence on always being well-groomed and clean has only grown.

Class: Crusader

Faction: Knights of the Nine

Rank: Knight Commander

Clothing: Plain red shirt with equally plain brown pants

Armor: Steel armor made in the image of the armor of the Divine Crusader, but with chainmail replaced with plate, although it retains a surcoat. The armor is superior in protection to standard quality Imperial Steel armor, but still inferior to Orcish steel.

Weapon: Silver longsword, silver dagger, Knights of the Nine Shield

Other: Bay Horse

Personality: Tarsius was always a faithful chapel-goer and since joining the Knights of the Nine, his devotion has only grown. He does his best to live by the words of the Nine and to encourage others to do the same. He can come off as somewhat preachy, but since his peers are all similarly faithful, this isn't much of a problem. While he does have some of an independent streak, he remains loyal and obedient to his superiors. As a commander, his duty is to the knights under his command, and as such he sets high standards for himself and those under him. His knights are divided over whether or not he pushes them too hard, and some of the other commanders believes he's trying to emulate the Divine Crusader a little too much.

Focus: Tarsius is skilled with a sword and shield, and is able to march for long distances in his plate armor. He is equally skilled fighting on foot or mounted. In addition, he has studied the School of Restoration, more to help others than heal himself. He also is versed with maces and polearms, although still not as well as with a sword. Finally, he has limited experience with the School of Destruction.

History: Growing up in Skingrad, Tarsius had an easy early life. However, after being saved from a mugging by a Skingrad guardsman, he decided to become a guard when he grew up, protecting the innocent and punishing criminals. He joined the Skingrad Guard when he was old enough, and although he found it rewarding, he found himself wanting to be part of something larger, perhaps something with spiritual fulfillment. After two years, he learned that the Knights of the Nine were growing in number, resigned from the Skingrad Guard, and left to join the Knights. Since then, he has risen in rank to Knight Commander in charge of an infantry unit. Since attaining his rank, he has sold all he has and used the gold to commission armor more fitting a commander. He is now utterly devoted to the Knights of the Nine and their mission.


Taneth

Tarsius walked down the streets of Taneth, accompanied by two of his knights. It was odd; here he was, Knight Commander of the Knights of the Nine, keeping the peace in the city, just like the old days. It was dull, thankless work, guarding the streets, but it was preferable to doing nothing waiting for orders to move against the Yokudan Empire. It was both the privilege and the burden of the infantry to never be without duties.

Tarsius looked up at the darkening sky. It was nearly the end of their shift, and they would soon head back to the barracks. It had been an quiet day; his patrol hadn't run into any trouble, and he hadn't heard of the other patrols having any trouble either.

It was odd, really. Who would have thought that a Skingrad guardsman would end up a Knight Commander? Likewise, who would have thought that a Knight Commander would end up fulfilling the duties of a city guardsman? Joining the Knights of the Nine had been the best choice Tarsius ever made. It was hard work, but very fulfilling. Commanding infantry was not as glamorous as being part of the cavalry, but nevertheless held great importance to their cause.

It was only temporary, of course. Sooner or later they would be sent out, perhaps to back up the cavalry on the open field, perhaps to storm a Yokudan city, or perhaps to simply cut off Yokudan supply lines. As such, he felt that he should cherish this time his unit would be on simple guard duty.

He stopped, pausing for a moment to look at the sky again. He then spoke, breaking his silence.

"That's enough for today. Let's head back to the barracks before it gets too dark to see".
User avatar
Chris Jones
 
Posts: 3435
Joined: Wed May 09, 2007 3:11 am

Post » Sun Aug 22, 2010 2:11 am

Profile is in the spoiler:
Spoiler
Name: Alaudis Archen (All-odd-iss R-ken)
Race: Breton
six: Male
Birthsign: The Lady
Age: 19
Appearance: Alaudis is a young, boyish-faced Breton with a body of average height and a somewhat slender shape. He has flushed, lightly tanned skin and thick brown hair kept back, flowing to the bottom of his neck. His fingernails are long, as characteristic of a Breton.
Skills: Alaudis has natural skills with magicka from being of Breton birth, uses with a bow, and wears light armor. He has advanced his capabilities through use and training, though he lacks the experience and finesse that come with time.
Armor: A suit of chainmail armor with leather coverings on the shoulder, elbow, torso, and greave areas, with his family's [post='coat of arms']http://www.mytribe101.com/crest/cache/PxhN8uIyybcLlSTbaW4f5w.jpg[/post] sewn into the middle of the chest by his mother. Durable leather/fur boots and gloves purchased from the border of High Rock and Skyrim. Most importantly, a [post='glass helmet']http://s228.photobucket.com/albums/ee11/Conan_Lon/Oblivion/VvardenfellGlass/?action=view¤t=Heavy_Male_Armor.jpg[/post] that his father brought back from Vvardenfell and was recovered from his body after he fell during the War of Betony.
Weapons: A sturdy wooden longbow, a sharp silver dagger, and a fine [post='steel bastard sword']http://www.jamesthejust.com/images/Long%20Sword%20II0011.JPG[/post].It is inscribed upon the hilt "May sharp steel strike true." He has never used this blade, as it is a momento, retrieved from his dead brother's hand.
Personality: Alaudis is quiet at times, and gives his trust and friendship away easily. He is somewhat meek and shy, but if the situation calls for his inner strength, he can become very chivalrous, brave, and intimidating. In women he seeks love, romance, and happiness rather than pleasure.
History: Alaudis was born in High Rock, the second child of an average couple. His mother was a simple housewoman, while his father was a soldier in the service of High Rock. His older brother was Belarus (Bell-R-Us) Archen, a famed hero known for his good deeds. Belarus was but sixteen when his hometown of Llessan was sacked by bandits, he rallied together a militia of boys near his age and attaked the bandit hideout, wiping them out, and returning all of the townspeople's stolen items and keepsakes. He went on to do many heroic deeds, such as personally lead defenses of major trade routes from highwaymen, slay a pack of wolves that were harming citizens, and become a respected fighters guild champion. He was killed while leading a band of men against a group of rebel mages who threatened attack mage's guildhalls in High Rock. Alaudis was always envious of his brother, he always wanted to be the heroic knight, clad in heavy armor hacking away at evildoers with a sword and winning the day. He has far more skill in magic than Belarus ever did, but he can't carry the weight of heavy armor, and isn't the best of swordsman. To make up for these shortcomings, he's become comfortable in light armor and the use of a bow, and has even more skill in magic than the average Breton. Soon after the death of his brother, his father was sent off to continue his service to High Rock, where he was slain. Alaudis misses his father and brother greatly, and he carries items that were returned to their family after each of their deaths. He has strived his entire life to become a hero, to live up to the name of his brother and the honor of his father.


Alaudis Archen - Talon's Port Inn

---

The sky was dim a dim white-grey, and a soft breeze blew across the lands. Hundreds of Breton men, knights, footsoldiers, pikemen, men-at-arms, and all kinds of others clamored to grab their effects and pack the caravans. Llessan was alive, and loud enough to be heard from far beyond the outskirts of the city. But in front of one modest house of stone and wood, a middle aged man stood before his son, resting his hand on the young man's shoulder. From his jawline, short sprouts of black and grey stubble poked through the skin, and his light brown eyes locked in a firm stare, glazed over by tears that he would never let the boy see him shed. His wife, and the mother of his child stood close to them, biting her bottom lip and stifling her sobbing.

"Alaudis, take care of your mother for me. You're all she has left now."

Streams ran down the young Breton's cheeks and he faced his father for the last time. "Father, when will you return?"

"I'll be home when the fighting's done, don't you worry about me, Alaudis."

He wanted to believe his father, but the sad look in his eyes and the grimace that lined his gaunt features held grim omens for hope of his return. Alaudis watched in disbelief as his father placed his Vvardenfell glass helmet on his head, gave a final nod at his wife, and turned away. The image of the man walking towards the ranks, hand on the pommel of his steel longsword was forever burned into Alaudis' memory. It was the last time he ever saw his father.

He awoke in a cold sweat, nearly flying out of his sheets. Eyes of green glass stared back at him, and all at once, the pain came back. Alaudis remembered that day vividly, though whenever he dreamed of it, it was never so clear. Something was always different, but this time it had been exactly as he remembered it, and it made him think of why he was here at all. For my mother... He though. The pain is worse for her than it ever will be for me. Turning out of bed, Alaudis stood and stretched his arms above his head. His leather and chain armor sat on the floor next to feet, and he quickly pulled on each section of the light attire. Next he strapped on his belt, from which hung two blades. One, a lethally sharp silver dagger. The other, a steel hand and a half sword that sat free of a scabbard.

Strapping his wooden longbow and quiver over his shoulders, he grabbed his glass helm from the endtable in front of his bed, and headed out the door. As he descended the stairs to the main room of the inn, he noticed his companions were on their way out the door. Hopping down the rest of the steps, his boots hit the floorboard with a loud, dull noise that turned the heads of the quiet patrons. Alaudis paid no mind as he scrambled after the two dunmer and the argonian.

"Hey, you guys aren't leaving without me, are you?" He asked, as the inn door closed behind them.
User avatar
Miss Hayley
 
Posts: 3414
Joined: Tue Jun 27, 2006 2:31 am

Post » Sun Aug 22, 2010 3:09 am

Week 1

Rithe, Talon's Port Inn, Rihad

Rithe watched the three companions closely, they started whispering between one another while shooting casual glances at the table where Rithe sat. About damn time, don't know how I could have been anymore obvious without coming up and introducing myself. Thought Rithe as he sat silently waiting for the trio to make their move. Then suddenly to his surprise the one he presumed to be Arethan light up the entire room with a flash of magical light from his hand. Hmm that was careless, if I was really here to kill you then you would be dead after that little move.

The group then rose from their chairs and began to walk towards the door, however something caught Rithe's attention. The Dunmer who had carelessly lit the room up now wore a different gauntlet than he had worn when he entered. Hmm looks like their ready for a fight, I'll have to be careful. Then a rather well armed man in a glass helm bounded down the stairs calling after the trio as they left the bar, then a muffled clank rang through the bar as the bolt latched on the door. Then as if he was never there Rithe faded into the darkness, all signs of his presence disappearing. His enchanted armor was silent as he made his way through the bar, weaving in and out of tables to avoid contact with any of the patrons. He reached the stair on the other side of the room and began climbing them, stepping over the top step when he reached the top so as to prevent it from creaking.

He walked to the end of the dim hall to the last room on the right, he waved his invisible palm over the lock. The faint sound of clicking could be heard as the door suddenly opened and he entered the musty room. Dust sat heavy upon the furniture, the room appeared to have not been used often. Rithe made his way to the window on the far side that sat above the alley he had arrived in, he silently unlatched the dirty window and forced it open. He stepped outside into the morning sun, the air was dry and thin. He turned and slowly pushed the window shut trying to make as little noise as possible. Rithe then quickly hurried over the roof to the front of the Inn, there waiting outside were the two Dunmer, the man and the Argonian. Rithe stepped down unto the beam that held the sign out in front of the Inn, his enchanted boots making no sound as the jet black leather touched the worn wood, he leaned back up against the front wall of the Inn while crossing his arms.

A small quick wisp of dark smoke formed around his figure and then blew away in the light breeze as he appeared on the beam above the trio.

"I assume that you are looking for me?" he said casually as he looked down upon the four companions.
User avatar
Bigze Stacks
 
Posts: 3309
Joined: Sun May 20, 2007 5:07 pm

Post » Sat Aug 21, 2010 3:26 pm

Talon's Port Inn, Rihad

Swims-in-Shadows watched nonchalantly as Alaudis hurried to follow him out the inn's door. After Arethan's spell, there was no way the man in darkness hadn't noticed them, and no amount of carelessness by the Breton youth could change that. He stepped out of the doorway quickly to allow Alaudis room to get through, and then quickly peeked inside the inn to see how the shadowy figure was reacting. Much to Swims' dismay, he was only able to see the thoroughly confused patrons. Great. An illusionist. And judging by his disappearance, he's up to something after all. A hint of worry crept into his mind; wasn't Serosi also a capable illusionist? This was exactly the sort of thing he would have done. The Argonian bandit stepped away from the door and closed it; this way, if the invisible man wanted to get to them, he would have to give away his location by opening the door again.

About thirty seconds of anxious waiting passed. The air was hot and uncomfortably dry, and if Swims would have been sweating from anxiety and heat if he weren't a reptile. It was taking far too long for this assailant to approach, and Swims began to scan the area nervously. Maybe Vaermina wasn't lying, and Serosi really is trying to kill Arethan. If this is him, we're in deep trouble. He glanced at the two Dunmer and the Breton, hiding his fear. From the outside, it was impossible to tell the Argonian's heart was racing as he prepared for confrontation, but Swims could almost hear its pounding. Finally, he caught something out of his peripheral vision: a thin wisp of dark smoke from the thin wooden beam that held up the inn's sign.

"I assume you're looking for me?" came a Dunmer's voice from above. Thankfully, it wasn't Serosi's. The Dark Elf was still a menacing sight, however, with his rune-covered Dark Brotherhood armor and ebony and Daedric weaponry. Looks like we've got a pretentious one. Let's see how clever you think you are when you're flat on your face in the street. With lightning speed, Swims-in-Shadows pressed his glass gauntlet against the inn's wall and tapped the ring against it. A long crack formed along the spot where the glass touched the stone wall as a great tremor shook the inn and the thin beam above. Swims quickly yanked his hand away from the inn's wall to avoid causing more severe damage; he didn't want to collapse the inn.
User avatar
Tamara Dost
 
Posts: 3445
Joined: Mon Mar 12, 2007 12:20 pm

Post » Sat Aug 21, 2010 3:49 pm

Belisarius, Outside of Rihad

"Sunuva.... Nice estimate on the distance Prax!" growled Belisarius as the city of Rihad was suddenly in their sights, previously hidden by the hills they were riding in. The outskirts of the city were near as they glanced back and forth between the Ra'Gada caravan with the King and the new prominent force on the road. Belisarius assumed it was the congregation from Rihad with the leaders of the Forebears. He smiled at his information gathering on the matter. Gold went a ways with the poor but informed folk of this country.

"Alright hold here. Kerrich fan out and just make sure nobody bothers us. You two, " he said, addressing Vhosek and Prax, "can watch for my brother anywhere down there." He pointed down below them back towards the group of people from the city. Naturally, more then a few townsfolk had followed the delegation out of the city, curious as to what was happening.

He rode up to the edge of a very small cliff and dismounted as he walked up to lean against one of the many mid-sized rocks strewn about. Vhosek did the same next to him while Praxedes deftly jumped from her mount to sit cross-legged on a taller boulder.

"Make sure those men we saw skirting the flanks of the caravan don't see us." he yelled up to the woman above the wind. "Don't feel like being interrogated." he grumbled to himself. His head followed a form moving out to meet the King and he watched as the person dismounted a little ways out to continue on foot. Up here he doubt he could hear any voices and he didn't think anything important would take place here in the way of talking important matters.



Justin, Outside of Rihad

"Well looks like the fun is going to begin." said Justin with a grin as he urged his horse forwards, scouting out a good location to watch the proceedings. His small group consisted of himself, Dalvus and a small Bosmer from Skyrim called Nedhelas who surveyed the scene with his sharp eyes.

The going was somewhat slow as they pressed through the crowds of people who followed to see what was happening but they finally broke free and rode quickly to a small gathering of trees. A large group of children in expensive looking clothes already occupied the cluster and looked scared out of their wits when three armed men rode up to the and dismounted.

"Stay with the horses." Justin ordered Nedhelas who nodded and stay mounted with his bow across the horses neck. Justin and Dalvus walked into the trees, pushing aside a few branches as they smiled at the children who backed away a little.

"Room for all of us, I think?" he asked with a grin as he ignored them and walked to the edge to get a decent view of what seemed to be a woman walking out to the caravan of the King.

"Your brother is to your right and up. Little cliff face. Who else could it be?" whispered Dalvus in his ear.

"I would have to say your right." responded Justin in a whisper. "Send Neddy up to them with our location, and to tell Praxedes to get off that boulder." he continued with a shake of his head. Dalvus nodded and rushed back to the Bosmer, who immediately galloped off, taking a longer route to remain hidden by the hills and small farm houses as best as possible. Dalvus returned shortly, after tying the horses to a couple of trees.

"How do you think this will go?" asked Justin.

Dalvus shrugged and laughed, drawing a concerned look from the children who inched away a little. "Peace may be a.... Wait a moment." he said, halting suddenly and squinting to get a better look of the group form Rihad. "I could be wrong, as we are somewhat far but those don't look like Ra'Gada flags or knights..."

Justin pushed out a few steps from the trees to see a little better. He turned back to one of the children. "Who are those men who speak for Rihad?" he asked in Cyrodillic.

All the children looked at him perplexed and remained silent. Obviously none of them spoke his language. He thought for a second, then pointed to the knight-like men and shrugged, indicating he didn't know who they were. The children did nothing for a second until one of them stepped out and knelt down in the grass. In his hand he held a bunch of sticks and twigs which he formed into a rough diamond, which he pointed to then tried to look noble, looking upwards with one hand on his hip and the other holding a pretend sword.

Justin looked at the child then to Dalvus then back to the child with a perplexed look.

"Knights of the Nine!" exclaimed his Dunmer companion suddenly, drawing a wave of nods from each child who must have heard their rich parents talking of them before hand. "Scratch that peace then." said Dalvus with a large smile.

Justin flipped a few coins for each boy then walked back next to Dalvus to watch the meeting unfold.
User avatar
Kyra
 
Posts: 3365
Joined: Mon Jan 29, 2007 8:24 am

Post » Sun Aug 22, 2010 3:39 am

Week 1

Rithe, Rihad

Just as Rithe had expected as soon as the Argonian noticed his appearance he made his move. With lightning fast reflexes the Argonian placed his glass gauntlet on the wall of the inn as it began to tremble with force. Damn, this thing is as powerful as it's rumored to be. thought Rithe as he quickly leaped from the beam landing softly on the cobblestone street below. He hurriedly assumed a non-aggressive posture raising both gloved hands into the air about shoulder height.

"If I were here to kill you then you would already be dead. I mean you no harm, in fact I am here for quite the opposite reason." Rithe began to walk to the side, keeping the same distance between him and the group of alarmed companions. "You see I also hunt for the one named Serosi." a grin broke across Rithe's face as he lowered his hands back down, his eyes still concealed by the loose hood upon his head.

OOC: sorry for the small post :P
User avatar
Craig Martin
 
Posts: 3395
Joined: Wed Jun 06, 2007 4:25 pm

Next

Return to The Elder Scrolls Series Discussion