The Knights of Iron

Post » Fri Nov 18, 2011 9:49 am

Okay i did and did you mean my character was approved or do you want me to create a new character?


No, I haven't approved anyone but Venix because he and Rainbow Samurai waited for a time, before I could properly review their characters, and I haven't even approved Rainbow Samurai yet because I want to make sure that he's read the So You Think You Can RP, thread as well. Your character though, could use some edits and (if you want) have some more added detail to things like personality and what not, because right now your character seems kind of flat when it comes to reading the personality section of your CS. Also, you might want to edit the "Body Tone" section from "dark", to something else that's more like body shape (athletic, skinny, muscly, etc.)

I probably won't be approving anyone else until I get at least some more people posting CS's because the cap is 6, and I'm choosing the 6 best CS's posted.
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gemma king
 
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Joined: Fri Feb 09, 2007 12:11 pm

Post » Fri Nov 18, 2011 5:08 am

Rainbow Samurai, your's looks good too. I just want to be clear though, that since you're new to me, and I'm not familiar with your RPing habits, you look at the top of the forums and check out the "So You Think You Can RP" thread that's stuck. You might have already done so before I came back, but I just want to know you've at least looked it over somewhat.

I read that post recently, and while I don't know if I can follow it perfectly, I'll try to follow it as well as I'm able to. If you're interested in my RPing habits then I suppose you can look at my posts in Welcome to Grayditch, as I am involved in that RP. The posts I have up there are short though as I just joined said RP (though they will be longer once my character gets properly involved in events and the like).
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Carlitos Avila
 
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Joined: Fri Sep 21, 2007 3:05 pm

Post » Fri Nov 18, 2011 7:40 am

I've decided to leave an "open book" bio but if you want me to wrap it all up i'll go and revise it.
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Chloe Yarnall
 
Posts: 3461
Joined: Sun Oct 08, 2006 3:26 am

Post » Fri Nov 18, 2011 6:35 am

Name: Lance Walker

Age: 26

Race: Caucasian

Gender: Male

Height: 6'6

Weight: 200 Lbs

Hair Style: Messy and long, with natural swirling curls.

Facial Hair: A simple rough beard.

Hair Color: Dark Brown

Eye Color: Piercing Blue

Skin Color: Light Tan

Body Tone: Lance has a bit of a slender build. His body is defined with very lean muscle, and it is also littered with scars from his encounter at Fortification Hill.

Armor/Clothing:
-Dark Black Combat Armor
-Military Grade Combat Boots
(Off Duty)
-Dark Blue Blazer
-White T-Shirt
-Black jeans


Weapons:
-12.7mm SMG with Modified Medium Range Scope, Attachable Silencer, and Expanded Drums.
-9mm Pistol with Low Range Scope and Silencer.
-Simple Standard-Issue Combat Knife.

Gear/Misc:
-A small Engraved pocket knife that he keeps on his person at all times.

Rank: Knight

Personality: Courageous and witty. He always seems to know the right thing to say at the right time. He has gone all his life using charm to get what he wants, and his gun for everything else. He can be quite sarcastic at times, and has somewhat of a temper problem, he gets the job done. That, however, does not make him heartless; Multiple times during his time with the Eden Militia, Lance risked his life to fellow brother in arms. He will not simply sacrifice a comrade for the good of the mission.

Bio:

Lance was born in Eden, raised to a proud family. When he turned 16, Lance enlisted in the Militia and was put on guard duty within Eden. He performed admirably in combat, though without a few hiccups.

During an attack on the Eden, while Lance was on guard, almost a dozen civilians were captured and almost escorted out of the town. While the KOI were running late, Lance gathered up the remaining militia and led a full on charge against the marauders. With the element of surprise, and a multitude of under-armed militia soldiers, he was able to save the prisoners and kill all intruders..

After the fight, he was approached by a squadron from the KOI. The were all fairly impressed with his skills, and felt Lance had proven himself more then worthy of being a possible candidate for the KOI.

Lance, not quite sure what to do now, simply agreed. He was greeted into the KOI compound and signed up as an official Knight Initiate. While Training proved to more Trivial then he had planned, he passed with decent scores and was honorarily knighted. He was assigned to the squad of some "“Ned” Paige of Oakley" and currently awaits orders from his higher ups on what exactly to do.

(Also, I'll Include a piece of my work from another RP I've participated in, just so you have a general idea of how I RP. Its a bit old, but it serves its purpose rather well.)


Spoiler
Cole Anders

Abandoned Police Station

Evening


Cole emerged from the basemant, dirt-ridden and disturbed from the sights he had recently endured. "All of those dead bodies.." His train of thought was interrupted by the cheerful and high-pitched tune of Tracy, who's tiny footsteps echoed throughout the station as she ran to greet him.

"Cole!" She said, her sing-songy voice bringing Cole a sense of peace and security. Her eyes positively glowed as she spoke, her lips burst with happiness, and a grin stretched out across her face so wide he could hardly stop himself from smiling in return.

"Cleaned up the first floor, almost: got all the desks and chairs done, put all the trash in the garbage or in the same corner to throw away, got most of the computers-a few work!-and found a bunch of food, water, some alcohol, um..." she paused, putting her eyes to the wall and almost coyly, cutely placing an index finger to her chin in thought. Taking a big chunk of air before finishing-with a bright pitch and only the faintest falter at the end,

"I didn't get to the ghouls, yet..." Cole wasn't surprised when she told him. After all she endured, Cole would've guessed that she would never want to come back to the Police Station, let alone work in it. "I can't believe how easy it is for her to keep this positive outlook on life.. I've never met a child quite like her," He thought as her large, hazel eyes gazed up at him, waiting for a response.

"Thats alright, sweetie," He said, speaking in his usual calming tone. He patted her head and knelt down to her level, "You've done good work, this place looks great. Theres a large sitting area in the lobby, how about you take all the food and drinks you found, put them on the table in there, then relax and eat for a little while, okay?"

She looked a little disappointed that Cole wasn't staying with her, but she nodded in agreement, nevertheless. He smiled, "I'm going upstairs, I'll be back in thirty minutes, then we can finish cleaning everything up,"

They went their separate ways once again, Cole heading off for the nearby stairs, hoping to find something of relative interest on the top floor.

______

As he stepped off the stairway, the first thing he noticed was that the entire floor was pitch black, the only source of light seeping in from downstairs. He walked forward slowly, unable to see three feet ahead, and felt around for a light-switch of some kind.

He felt something budging out the wall, pressing into his hands. Cole flicked it, and the lights slowly flicked on, one by one, showcasing the looted and torn apart station. Desks flipped over, papers spread out all across the floor, and a good amount of blood splattered all across the walls.

"What the hell happened here.." Cole muttered, stepping through the debris. He found a couple bodies, most likely raiders. Nothing with much loot though, they must have gotten here long before Cole and Tracy.

He went through every office, every cubicle, just about anything that looked like it could have something of value, yet found nothing. He thought that it was just a big waste of time; that is, until his eyes fell upon the armory door.

Hastily, he reached for the door, finding it locked. Without a second thought, he kicked it open, almost sending it off the rusty old hinges that held it in place. He walked in, finding it just as empty as everything else in this piece of shi* station.

"God [censored] dammit!" He yelled, slamming his hand against one of the empty weapon holds. Enraged, he muttered several curses under his breath as he took a look around hoping to find something.

"Theres nothing here, sonny," A grizzled, hoarse voice spoke, Cole jumping to the sound of another living being. "Your about two hundred years late," It said, laughing. Cole unsheathed his blade and gazed around the room, looking for the source of the voice.

What he found was a disembodied ghoul, splattered across the floor. Its legs and arms had both been torn from the body, a dried up pool of blood surrounding him. Its eyes were wide open, following Cole as he walked across the room.

"What in gods name is that?" The ghoul asked, averting his eyes to the blade attached to Cole's suit. "What in gods name are you?" Cole said, avoiding the question. "A ghoul, dipshi*," He responded, eyes still set upon the strange device. "Now, answer my question,"

Cole pulled the blade close to his face, "A custom made blade mechanic.." He responded, still not quite understanding what he was looking at, but realizing it wasn't an immediate threat.

"Guess your here to scavenge?" It asked, casually, as if discussing the weather in a local bar.

"Not exactly.." Cole responded, still gazing indiscriminately at the limbless ghoul. "Where.." The ghoul cut him off, "My arms and legs? Cut off. How I'm surviving? Radiation. There, two questions out of the way," The ghoul was obviously touchy on the subject, but Cole was unsure how to respond.

"So.. What exactly happened here? Do you know?" Cole asked, hoping the Ghoul could clarify on why the entire station was as it was.

"Heh, been a while since anyone asked me that. I'll start at the beginning.. During the Great War, everyone at the police station took shelter in the basemant. Not exactly the best plan, but we survived. True, we all turned into ghouls, but it was better then dying. So, we carried on as normal. We holed ourselves up and stayed relatively safe for about thirty years, only leaving the station to scavenge food. But one day, a scavenger got captured. Told the bastards who captured him where we were. Got invaded, everyone was killed. But not me. They thought it would be fun to torture me. So they cut off my legs and arms, dumped me in a bucket of green slime from the basemant, then threw me in here."

Cole listened intensely at the Ghoul's story, intrigued that a ghoul with no limbs could survive over two hundred years simply off radiation.

"After that, they took over the station for a 'lil bit, then left for no apparent reason. I've been stuck in here for about two hundred years.. Unable to die," Though the ghoul showed no expression on his face, it was evident that the last two hundred years had been rough on him.

"Listen.. You see that safe there? The raiders never got to it. No one has. Lots of old pre-war goodies in there.. And I know the combination. I'll give it to you, all I ask if for you to do something for me," The ghoul stopped for a moment, out of breath. "What is it?" Cole asked.

"Kill me. Put me out of my misery, mate. Please," Cole gazed at him fondly. He felt bad for the poor old ghoul... It wouldn't feel right killing him in cold blood. But he needed those goods.. And if he didn't, what would Tracy think if she found out that had a two hundred year old limbless ghoul living in Station?

Cole's mind raced with ideas. "Even if I wanted to save him.. What could I do? He has no arms, no legs.." It was clear that the odds were not in the ghouls favor, and Cole knew that it was up to him to finally end the poor old mans life.

"I'll... I'll do it," The ghoul smiled, relived that Cole had agreed.

"The combination is 04-45-53," He said. Cole nodded and walked over to the safe. As he approached, he could feel the oozing sensation from the bucket of goo nearby, tingling through his veins. He entered the combo, and sure enough, the lock clanked open, revealing the treasures that it had contained all these years.

Inside, he found several .45 caliber pistols, very rare in the D.C. area, along with many cartridges of .45 ammo. There were also a few assault rifles, shotguns, some vests, and couple of handcuffs.

Cole pulled a .45 from the safe, looking it over, admiring the craftsmanship. He checked it for ammo, pulled back the loading mechanism, and turned his attention to the ghoul.

"I've waited two hundred years for this moment.." The ghoul said, staring blankly at the loaded pistol. "Promise me, promise me mate, that you'll put these to good use,"

"I... I promise," Cole said, at a loss for words. The ghoul sighed with relief.

Cole placed his finger on the trigger, taking aim. "Rest in peace," He said, firing off a single round

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Robert Devlin
 
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Joined: Mon Jul 23, 2007 2:19 pm

Post » Fri Nov 18, 2011 6:26 am

Drop_Dead, I like you CS but you may need to check with the Doc on some stuff, I believe this RP takes place maybe 100 years after the bombs? If so Caesar and that wouldn't be around, hell I don't even know if NCR was around 100 years after the bombs, but just wait and see what the Doc says he might have changed the year.
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Ally Chimienti
 
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Joined: Fri Jan 19, 2007 6:53 am

Post » Fri Nov 18, 2011 5:19 am

Long Walke: I got your PM, and will have to review your revisions of Johnny later, when I get off work.

Drop_Dead: From what I skimmed, I need you to edit out the NCR and Caesar bits and pieces. Because of that, I'm not sure you read the history or spotted the time frame in which this RP takes place, in my original post (which you should go back and read or reread). Shady Sands wasn't named NCR until 2186, and this is only 100 years after the bombs (2177), so someone traveling from the future NCR, would have quite the trail behind them. So I'm going to need you to edit those pieces out, and maybe switch them to the Eden Militia, where I'll need you to tone it down quite a bit since the Eden Militia isn't well trained or anything. Also, from what I scanned, you seemed to make your character more experienced than he really should be for a newly instated Knight, especially the part where he can survey a battlefield, and instantly know what to do. That's a bit Uber in my book, so I'm going to need you to edit that out completely.


For future reference to everyone, I want all characters to be from within Texas. It's a big state people, and I've given plenty of places/factions from where your character could come from. Some obviously won't be the most ideal, or best at all, but there's still plenty where your character can come from. And please, if you haven't read the entire OP, do so. It's all important.
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Vicki Blondie
 
Posts: 3408
Joined: Fri Jun 16, 2006 5:33 am

Post » Fri Nov 18, 2011 11:20 am

Character Sheet

Name: Regina (Reggie) Torrez

Age: 27

Race: Hispanic/Native American

Gender: Female

Height: 5'8"

Weight: 130 pounds

Hair Style: Usually in a pony tail, or braided pig tails.

Facial Hair: none

Hair Color: black

Eye Color: Golden brown

Skin Color: Olive colored, tans easily.

Body Tone: Slender and fit with adequate curves.

Armor/Clothing: Faded, worn blue jeans with brahmin hide patches on the knees and backside. A leather strap with accompanying holster reside on her right leg. Dirty white tank-top underneath a red checkered button down shirt. Well worn dirty brown duster, the bottom is tattered and torn as it was once too long for Reggie, but she wore it regardless. Over the time that she has owned it, is has been worn down to her size. It has been reinforced with brahmin hide on the elbows and right (firing) shoulder. Old cowboy boots which she had metal covers attached over the toes, as well as around the heels. Dingy roaming trader hat, sides tied up with boot strings to make like a cowboy hat. It is bent down steeply in the front and rear, covering most of her eyes. Tortoise shell sunglasses.

Weapons: Prewar, blued, Remington Wingmaster 870 12 gage pump shotgun with orange fiberoptic sights. Carved into the stock is, El diablo, la hija de (The devil's daughter) Twin .357 Magnums with longer barrels and polished Jade inserts on the handles. 10 inch Bowie knife, also with polished Jade inserts in the handle, as well as a spiked knuckle guard (spike knuckles attached)

Gear/Misc: Leather belt with extra .357 rounds, bandoleer with .12 gage shells and holster on the right side of her ribs for one of her .357's. Another leather strap criss-crossing the bandoleer with a sheath for her Bowie knife on the left side of her ribs. Both completely concealed under her duster. A canteen and flask both attach to her belt. Reggie always has a pack of cigarettes tucked in the band on her hat. A blue hankerchief to cover her nose and mouth, she wears this around her neck.

Rank: Knight

Personality: Reggie is confident, and blunt. She is not afraid to speak her mind, and is not afraid of confrontation. To those not in the KoI she comes off as brash, rude and arrogant. But within the ranks of the KoI, Reggie shows a mutual respect followed by general concern for her brothers and sisters in the ranks.

Reggie believes strongly in old world ways, specifically the late 1800's. She believes if there is a problem, you settle it, no need to wait for the local law dogs to arrive. She would take to an good old fashioned duel in the streets. Where, whether you are right or wrong, if you are the one left standing it doesn't matter anyway. Her feelings about the Great War leave nothing in question. To Reggie, the countries who engaged in the nuclear exchange are cowards. Instead of facing their differences head on, they chose to sit behind their terminals thousands of miles away and utilize satellite technology to do their dirty work. If the issue is brought up, she will carry on about the cowardice of the war. She lives one day at a time, when her time is up, someone, or something will put her down.

Bio: Reggie, is the daughter of the once infamous Daniel, The Devil Dog, Jones. A name which he was called due to his reddish skin tone and pencil thin black moustache and pointed goatee, much like that of the old world depictions of the devil. Her mother, Michelle Torrez, was the long time lover of The Devil Dog. Born in the settlement Tular, Reggie's mother ran a small time supplies shop, making her living selling to the passersby while Daniel would roam the surrounding area conducting his vigilante justice.

Reggie was a disappointment to Daniel at first, as he longed for a son to carry on his lineage. He and Michelle agree to naming their daughter Regina, so Daniel would call her by the name he had hoped his son would be named. Daniel, in an feeble attempt to lead others to believe he had a son, forbid Michell to let Reggie's hair grow long. Hence, she was quite the tomboy, up until she reached the adolescent years and began to mature into a young woman. She was ridiculed by the local boys, and took to fisticuffs on many an occasion. Daniel taught her to play poker, and she would not only hold her own in a fist fight, but would embarrass the boys in card games also. Always with an extra ace up her sleeve, she won the majority of the time.

The first time Daniel put a gun in Reggie's hands was on her thirteenth birthday. It was a beat up .22 caliber rifle, Daniel was pleased with the steady hands of Reggie. Over time Daniel taught her that her guns should be an extension of herself, "be one with your weapon," he told her. Daniel worked with his blossoming daughter, teaching her his ways and even going as far as having regulars duels using blanks. Reggie's cat like reflexes, and keen eye sight proved their great value. At the slightest flinch, Reggie would regularly win their duels. Hand to hand, she has a vicious right hook and is nimble and quick. At sixteen, her father presented her with a restored Remington shot gun, something in which Reggie holds dear. Its blued body, and true sights enable Reggie to be dead on at one hundred yards, further in good weather.

Reggie trekked across the Badlands with her father, much to Michelle's dismay, creating a bond unlike any other she experienced. Living an outlaw type lifestyle, while bringing vigilante justice with them to each town they entered. One morning when Reggie awoke, her father sat by the smoldering campfire carving on her shotgun. Daniel handed to her after he had finished, it read The Devil's daughter in Spanish. Three days later was the last time Reggie saw her father, nineteen and alone, she did what it took to survive.

Reggie took to her gambling, that provided her with many interesting items. One item in particular was the pieces of Jade that now adorn the handles of her pistol and Bowie knife. A knife in which caused her to be shunned from her home settlement of Tular. One of her cards fell from her sleeve, as alcohol dumbed her common sense. The man whom she had been beating hand over fist lunged at her with the Bowie knife, the tip cutting the right side of her lips. He demanded his money back, Reggie's reply was her Magnum to the man's forehead, relieving his head of it's duty to carry his brain. She was ushered out and cursed to never set foot in Tular again.

No home, and just her belongings she had with her, Reggie went from town to town. Using her wits and arrogant charm to get would be lovers drunk and buy a room. They woke up both penniless and without boots. She would throw the boots on the roof of a nearby building, allowing her ample time to get away. Nobody other than tribals would venture on the hot grounds of the Badlands without boots. Reggie grew tired of this lifestyle, and the things that she heard about the Knights of Iron who took up residence in Iron Forge tempted her greatly. The only problem was, her father was not on good terms with the KoI, so she took her mothers last name of Torrez.

Reggie was diligent in her efforts to become a Knight, she envied the bond taken upon knighthood. She showcased her skill set, though able to survive most hand to hand combat, even though she was not as powerful as most, her shooting skills impressed. After what seemed like an eternity, she had become a Knight, and took it personally to watch out for her brother and sisters back. Something instilled into her by her father.
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leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Fri Nov 18, 2011 7:52 pm

Drop_Dead: From what I skimmed, I need you to edit out the NCR and Caesar bits and pieces. Because of that, I'm not sure you read the history or spotted the time frame in which this RP takes place, in my original post (which you should go back and read or reread). Shady Sands wasn't named NCR until 2186, and this is only 100 years after the bombs (2177), so someone traveling from the future NCR, would have quite the trail behind them. So I'm going to need you to edit those pieces out, and maybe switch them to the Eden Militia, where I'll need you to tone it down quite a bit since the Eden Militia isn't well trained or anything. Also, from what I scanned, you seemed to make your character more experienced than he really should be for a newly instated Knight, especially the part where he can survey a battlefield, and instantly know what to do. That's a bit Uber in my book, so I'm going to need you to edit that out completely.


Wow. Biggie mistake on my end. Sorry for that Doc.

He was one of my pre-written CS's. I made a couple edits so that he would fit in the RP; Totally forgot about time differences.

Edit; And After editing it through, like you asked, it isn't nearly as good as I originally planned. Gazing at some of the other CS's, I wouldn't be surprised if I've been completely thrown out of the race.

Ah well. Always next time. Hope your RP goes well, Doc.
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Aman Bhattal
 
Posts: 3424
Joined: Sun Dec 17, 2006 12:01 am

Post » Fri Nov 18, 2011 9:13 pm

Name: Roscoe Williams
Age: 25
Race: African American
Gender: Male
Height: 6'1
Weight: 195

Hair Style: Shoulder-length locks
Facial Hair: low 5'o'clock shadow
Hair Color: Black
Eye Color: Brown
Skin Color: Brown
Body Tone: Lean (average for a post-apocalyptic survivor)

NOTE: His hand has been replaced with carbon steel

Armor/Clothing: http://browse.deviantart.com/?qh=§ion=&q=future+cowboy#/d4cuti4. The only thing there is to change is the bandolier across the chest. It will instead contain bullets, and the belt will contain magazines and dynamite.

Weapons: 10mm Pistol w/scope [hidden snubbed 44. Magnum in jacket for closed and resort encounters]. 2 sticks of long and short-fuse dynamite

Gear/Misc: bandolier/belt/satchel (yeah, a three in one), leather forearm-armor as well as back plate and hidden chest plate under the jacket. four extra magazines for his pistol and a 5.56 magazine for any rifle he comes across. Pockets are rarely empty…

Rank: Knight

Personality: His demeanor is quite to himself when he isn't on the job. Of course he keeps an open line of communication when in the field, because lone wolves won't make it far in a squad. That doesn't mean he's talkative though. Most people don't find him approachable due to his distant nature. He's usually enveloped in this philosophies, but will enjoy a nice easy-going conversation. Temper isn't a problem as he keeps a very cool head in pretty much any situation, so long as his hat doesn't come off.

Bio: Roscoe was born alone, outside of New Austin, Texas to a mother who died at child birth. She was on her way to refuge, starved and thirsty and weak, when she went into labor. She was a scavenger who had run out of food and left her small home in search for a new, better life for her child. She died before she could make it to civilization, and Roscoe was found by a Raider woman, who in fact was a member of the Scorpion's. Stunningly, this woman was as kind as she was insane. She nursed and cared for him behind the backs of her fellow raiders, hiding Roscoe in random places like dumpsters and empty buildings sometimes for days on end while she looted and killed. She was a troubled woman, and there was no logical explanation as to why she took to Roscoe. It wasn't until she was found out by her raider friends that she ran of with a half year-old Roscoe, dumped them once again on the outskirts of new Austin.

Roscoe was found again by a settler, Jenny, who took him into her home and gave him his name, It was with Jenny and her brother Daniel, that Roscoe was raised for then next eight years, when the family couldn't sustain Roscoe any longer. They gave him 200 caps and a hat, and told him to head north towards where they heard talk that a new city was being made, in the center of Texas. Roscoe headed where he thought was north, and ended up west of Austin in a place called Boulder Town. It was there he scrounged around to make a living selling and profiteering outside of the local bar until he'd made enough money to head out again, and the cycle continued over and over. Each city he found a niche, some way to make money, and hustled until he had enough time to leave. Once he turned eleven, he found a way to return back to Jenny who lived somewhere in between Austin and San Antonio.

With 1000 caps, he was able to help his family out, and there he lived again for another seven years until Jenny died of cancer, but not before she told him how she found him. At age 18, old enough to live on his own, but young enough to still want to stay, he figured it'd be better if he parted ways in search yet again for a new life, looking for who he was told to have been his mother. He looked for three years and he had still had yet to find her, and doubts if she's even alive. He's been to many settlements, and has walked enough steps to have covered all of Texas, but every trail of the Scorpions he runs into runs cold or comes up short. He's made his own way to survive in the wastes, customizing weapons and dabbling in ammo as well. It was because of this knowledge of mechanics he still has an arm today, well technically.

He had run into a raider bust near Dallas, and had a run-in with some explosives, which did major damage to his hand. It hadn't been blown apart, but he lost all feeling in it. With his new injury he wondered the wastes, looking fr a settlement that could help him, until finally he ran into some form of help, thankfully coming across the Criptiks. They helped patched his hand up after they diagnosed the problem, massive nerve damage as well as damage to the tendons and some of the forearm. With his knowledge of mechanics, he'd made himself a new hand out of metal, wires, a power fist and some micro fusion cells. It took all his expenses and two years to make. Now, with almost half his arm replaced with wires and metal, no money, and no real direction, he felt it was time to move on as his debt had been repaid. At age twenty three he set out again for the new city, which had since been given a name and co-ordinates. Eden.
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saharen beauty
 
Posts: 3456
Joined: Wed Nov 22, 2006 12:54 am

Post » Fri Nov 18, 2011 3:14 pm

I've decided to leave an "open book" bio but if you want me to wrap it all up i'll go and revise it.


Sorry for not getting this quicker, I must have accidentally looked over it this morning. I don't mind if you leave it open book, but let me first see it to know if it's good enough. I can't say if it's bad or good otherwise. :)

_________

IMPORTANT NOTICE IS AS FOLLOWS

So far, on my list of accepted, I have as follows:

1. Venix_445

2. Rainbow Samurai

3. F8lcobra

4.

5.

6.

Don't be discouraged if you don't see your name on there right now, though. I'm reviewing it to the others currently put up for acceptance, and hopefully I will be able to choose the Final 3, by tomorrow or Wednesday at the latest. If I haven't chosen 6 by Wednesday, 4PM PST, then I'll just be closing this down anyway and those accepted will be the ones to start out. But remember, don't be discouraged that your name is not up there. Out of the ones I've seen so far, those listed have been the ones to capture what I think this RP will turn out to be, the best. I haven't counted anyone who's applied a CS, out yet, so you still have a shot at making it in the Final 3.

______

Ant1iv3: Don't know if you noticed, but if your character is going to have dynamite as a weapon, then you might want to add it in the Weapons list. :P
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lillian luna
 
Posts: 3432
Joined: Thu Aug 31, 2006 9:43 pm

Post » Fri Nov 18, 2011 6:41 am

Okay here is my updated version

Name: John Spark
Age: 23
Race: Caucasian
Gender: Male
Height: 6’5
Weight: 155

Hair Style: Rough raggy hair down to forehead
Facial Hair: none
Hair Color: Brown
Eye Color: Green
Skin Color: White
Body Tone: Small but athletic

Armor/Clothing: Straw western hat, necklace with 4 deathclaw eyes on it, black faded jeans and a white button up shirt beneath an old swat vest
Weapons: Hunting Rifle with scope, 44 magnum revolver, Dynamite, and a Combat knife
Gear/Misc: Rope and a lighter


Rank: Knight
Personality: John is a narrow minded person who doesnt change his mind that often. He is extremley stubborn which gets him in trouble at times. He also has a pet peeve of people calling him a coward or chicken which then he would usually start a fight over it, and becomes nervous and acts diffrent around women due mainly to his mother dying at birth leaving him with just his father

Bio: John was born into the knights by his mother and father. During his birth his mother died of complications left him home alone most of his childhood. John still acted as a normal kid. John was a Squire until he was 18 where he passed a test to become a knight with remarkable scores and impressed the knights. He immediately became a Knight where he was one until current time. He is honored mainly for his work that he has done for the Knights of Iron. One accomplishment he has accomplished was where a group of young kids snuck out of the fortress to go see what the world outside looked like. When the kids didn’t come home at curfew the citizens put the clues together to realize that they have left. John volunteered to go and get them and left the fortress to find them. It was 2 days after John left when everyone decided that they were all dead. Hours before nightfall, John approached the doors with the children and a bloody mess of an arm which he obtained when he fought a deathclaw to protect the children. The other head knights and the council all decided to recomend him as a Head knight but in the end decided he was too young. John has many flaws thought which go along with his courage, such as his inability to be around women and to clam up or get really nervous around them. He also doesn’t understand subjects such as math and science. John's arm was broken for a couple of months and still to this day cannot operate 100% correctly such as twitching and not any feeling in the arm.

Bananas are yellow
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Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Fri Nov 18, 2011 8:46 pm

Holy wow, I miss one day of action and this one almost flies over my head. Doc, I'd really like to work on this with the already accepted team and yourself. I'll try to get up a CS right quick.

Character Sheet

Name: Cal Morris
Age: 24
Race: Caucasian
Gender: Male
Height: 6 foot 2 inches
Weight: 173 pounds

Hair Style: Unkempt and messy.
Facial Hair: Slight stubble. Kept short if possible.
Hair Color: Dark brown.
Eye Color: Hazel
Skin Color: Tanned from working fields.
Body Tone: Built fairly well, medium frame. Muscle amassed from various manual labor but only slightly above average for a working man.

Armor: Combat armor. Some plating along with pauldrons removed to allow more freedom when running. Only used for combat situations.
Clothing: When traveling or moseying around a simple black vest over a white shirt with black jeans scavenged from an old shop. A belt-buckle in the form of a Texas star, referencing the former nickname of the former state adorns his belt on his waist.
Weapons: M1 Garand called " Ol' Glory " , a .45 auto pistol, and an old Tommy Gun.
Misc: His grandfather's Gecko tooth necklace, ammo, and weapon repair necessities.

Rank: Knight
Personality: Cal's trust is hard to earn due to being double-crossed one too many times. Once his trust is attained he is immensely loyal. He's generally friendly but hides what he thinks of people for his own anolysis later. Cal is somewhat bitter after a hard early life. After being taught to stand by his beliefs and morals he places heavy importance on them along with honor.

Bio: Cal was born into a farming family where he was valued as a great blessing. His mother was captured by slavers shortly after he was born, while left at the ranch alone. The ranch was located near Tular, but left unattended it was vulnerable. Cal's father Ken and his young baby were in town bartering for food and water, they returned to an empty home. Ken grieved for a very brief time because he had his little boy to care for. Since that his child was his world.

As Cal grew he became mature faster than pre-war kids would ever dream. His life was typical in the young Wasteland as he began toiling in the fields at 7. He did little things to assist his father and ease his burden, while his father taught his son what he could. The boy heard stories of his beautiful mother and how kind she was, he was still young and didn't quite grasp them. At 10 he picked up his first gun, Cal's father instructed him in how to maintain and utilize a firearm. Ken pounded the belief of a merciful hand into Cal's head.

At 13 Cal's father was starting to tire, his body was giving up on him. Rads accumulated in his system, but he continued working for the benefit of his boy. His son was becoming an excellent shot. Ken bestowed his son with his own father's M1 Garand. With great gratitude Cal accepted the weapon with further teachings.

The boy lost the one stable thing not even a year later. Cal happened upon his father in the field of the small ranch. The rads had helped him into the grave he dug for himself, he had unknowingly worked himself to death. Cal buried him and gathered supplies, he traveled to Tular. His heart was shattered, he withdrew and was embittered.

The town was hospitable enough, but Cal had a goal in mind. He'd heard rumors and stories from his father about a group called the " Knights of Iron ". They were a great force that drove off raiders with their knightly might. Cal thought they'd be very generous and had hope they'd have some way to work for food. He set off traveling to the heart of the former US state and found his Eden. The folks of Eden were sympathetic, they gave him various jobs. Toiling, farming, hauling, all were done with mostly ease.

At 15 Cal joined the Militia. He went out scouting, preformed recon, and took part in scavenging parties. He shot his share of raiders and he was taken an interest in by watchful Knights. Knights approached him after a long period of surveillance. Cal agreed and was very happy to join as a Squire. The Knights tested him thoroughly and pushed him to his limits.

Time went on and Cal became an Knight initiate after he became 18. His training went on. He completed both training courses and finally achieved Knight status when he reached 20. He is fiercely loyal, honor-bound, and grateful to the Knights. Time has passed and Cal is holding a vigil for anything that threatens his order.
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Heather Dawson
 
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Joined: Sun Oct 15, 2006 4:14 pm

Post » Fri Nov 18, 2011 8:49 am

My computer just went down but I will try to get my sheet done tomorrow or late this evening.
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Emma Parkinson
 
Posts: 3401
Joined: Wed Jul 26, 2006 5:53 pm

Post » Fri Nov 18, 2011 9:24 pm

Dr. Strangelove, I was wondering if you had any ideas yet on how we would begin. Like we are fresh out of the trials of knighthood, or have we been knights for some time? I only ask because, I would like to start racking my brain in anticipation of a post. My apologizes, I am a little eager I guess.
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Jhenna lee Lizama
 
Posts: 3344
Joined: Wed Jun 06, 2007 5:39 am

Post » Fri Nov 18, 2011 12:14 pm

Dr. Strangelove, I was wondering if you had any ideas yet on how we would begin. Like we are fresh out of the trials of knighthood, or have we been knights for some time? I only ask because, I would like to start racking my brain in anticipation of a post. My apologizes, I am a little eager I guess.


I've already written down the OP of the actual RP, so yes, I do have an idea on how we will start this. Don't start writing up your own opening post, just yet though, because we haven't even got the Final 3 yet, or just closed this down for accepting (I'm going to keep it open as the first OOC thread too). As for the question though of whether you're fresh out of training or have been a knight for a bit, the Your Involvement section, can answer that.

Most people's questions about what we're doing, can be answered by that small little section.
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KU Fint
 
Posts: 3402
Joined: Mon Dec 04, 2006 4:00 pm

Post » Fri Nov 18, 2011 12:36 pm

Oh, I just wanted to dwell on it is all, I didn't plan on actually writing anything. I think constantly about my characters and their particular situation. I have not re-read that section, I will do so in order to satisfy my ocd to get in character :)
Thank you for the quick response, it is much appreciated.
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Kristina Campbell
 
Posts: 3512
Joined: Sun Oct 15, 2006 7:08 am

Post » Fri Nov 18, 2011 5:47 pm

IMPORTANT NOTICE IS AS FOLLOWS:

Anyone who has created a CS, but has yet to post it, or finish it, remember that I will no longer be accepting any CS beyond the 4PM PST deadline, so if you're wanting to be in this and participate, get your CS in quick! I won't for any reason, be accepting anyone's CS pass the 4PM deadline, any everyone chosen will be those who are allowed to participate in the start as the main cast of people.

Also, I'll be putting up a list of those I've declined to join for now, but may accept at a later date, depending. And for those who I've declined, if you want to watch the RP, and at a later date reapply to join, I won't be accepting the character you've currently submitted to this, it'll have to be a completely new character.
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jesse villaneda
 
Posts: 3359
Joined: Wed Aug 08, 2007 1:37 pm

Post » Fri Nov 18, 2011 7:49 am

(Sorry for being late for this Doc, my English teacher assigned THREE essays)

Name: Anthony "22" Dicicca
Age: 23
Race: Caucasian
Gender: Male
Height: 5' 11
Weight: 187

Hair Style: Short, Wavy hair, curly at the ends, slightly longer in the back, cut unevenly.
Facial Hair: A short goatee
Hair Color: A light brown with a blonde streak across the front
Eye Color: One of his eyes is a deep blue, and the other one is a brown-gold
Skin Color: A light tan color
Body Tone: His upper body is slender, With well-muscled legs

Armor/Clothing: A beaten-up cotton shirt and vest, A tattered pair of jeans, A pair of well-fitted leather boots, A Brahmin skin coat, and a 14mm bandolier that holds 30 rounds.
Weapons: His 14mm Pistol with a glossy black paint on the barrel and an ingraving "Teacher" in the wooden handle, and a swichblade with an eagle in white paint on the handle.
Gear/Misc: A dark grey gas mask with 3 extra filters, 238 caps, 2 cans of Pork and Beans, a half-empty whiskey bottle, a canteen with a faded 59 on the side, His "lucky" card the Ace of Clubs, and 61 14mm rounds.

Rank: Knight (Derp)
Personality: A gambler, Anthony is a somewhat serious person and is wary of strangers and people who are to nice, he is a somewhat distant person, not one to engage in pointless small talk, but most of these things dissolve when he is at the blackjack table. The excitment of games of chance usually led to forgotten nights and hangovers he just wishes he could forget. He is usually very sarcastic, often coming of as insulting, which has resulted in so many broken noses the his nose is slightly bent to the left. He works him self to his full potential, which sometimes leads him to do very stupid things, one of which led him to getting dropped in to he KoI.
Bio: Born in Vault 59, his father took him and his mother out of the Vault and on to Tular, because in his father's words "I don't want him growing up some Vault pacifist." His father ran a small caravan, some times moving water for the Baronies, and his mother mantained there farm back home. By the age of thirteen his father had taught him how to shoot, and by the age of fifteen he was running the brahmin trails with his father. when he was seventeen his mother fell ill and eventually died. No one knew what had killed her, but some of the vault doctors dad had asked for help because of his mothers connections in the vault figured it waas some sort of plauge. fearing disease, he and his father had to leave as their house burned behind them, wiping out any traces of the plauge.

Moving on to Boulder City, his father fell further and further into depression, and one morning he found 100 caps, his father's gun, and a note from his dad saying that he'd went to the San Antonio ruins so he could be with mom again. Soon he found work at one of the gambling halls in town where he worked for about 7 months untilone night of blackjack, whiskey, and the owners daughter led to him hanging by his arms while two men with baseball bats beat the ever-living crap out of him. Now without a job and no caps to his name Anthony decided to head for Eden. 2 years later and one really stupid act of courage later he was a newly knighted member of the Knights of Iron under Head Knight Edward Paige.
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Sophie Payne
 
Posts: 3377
Joined: Thu Dec 07, 2006 6:49 am

Post » Fri Nov 18, 2011 1:48 pm

Nice character, Caesar, but I think he's more in-tune with a New Vegas feel, than a 2177 Texas Badlands, Knights of Iron, feel. But I'm getting that from his Armor/Clothes & Weapons & name. Not that you can't have weapons or clothes from New Vegas, but you also don't seem to incorporate the Feudal/Wild West image, the KoI is. I will allow you to make edits as you please, but from what I've gathered, that's what I think you might want to edit a bit to fit better.

Also everyone who reads this, I'll be posting some of the names of those I've declined, to be in this RP at the current time. I won't be posting any accepted names until probably tomorrow, because I've also got some things in the real world I have to do before tomorrow, so things might be a bit bumpy. But expect tonight, to see a listing of names I've declined. But remember, those I do, may be able to create a new CS, later on if I raise the level cap, or need to replace someone who's been accepted.
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Danielle Brown
 
Posts: 3380
Joined: Wed Sep 27, 2006 6:03 am

Post » Fri Nov 18, 2011 5:37 pm

Nice character, Caesar, but I think he's more in-tune with a New Vegas feel, than a 2177 Texas Badlands, Knights of Iron, feel. But I'm getting that from his Armor/Clothes & Weapons & name. Not that you can't have weapons or clothes from New Vegas, but you also don't seem to incorporate the Feudal/Wild West image, the KoI is. I will allow you to make edits as you please, but from what I've gathered, that's what I think you might want to edit a bit to fit better.


Sorry, I tried to portray myself in my character, well, aside frome this~A gambler/but most of these things dissolve when he is at the blackjack table. The excitment of games of chance usually led to forgotten nights and hangovers he just wishes he could forget~so i tried to show what i would have, and NV sorta dissolved into my brain after hours upon hours of playing it, but i've actually got a better way to show me in this situation: Dead.

And as for the Latin I actually like the language so it sorta ends up in my writing, so i'll get to editing that.
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LijLuva
 
Posts: 3347
Joined: Wed Sep 20, 2006 1:59 am

Post » Fri Nov 18, 2011 8:25 am

It's no problem, Caesar, but sometimes you have to give some things up to adapt a character better to the situation given in an RP, than what you'd like to make for a general wasteland character. If this was a free-for-all-no-regulations-to-what-a-group-looks-like-(ie if I made a mercenary or whatever)-RP, then I wouldn't mind so much if your character was more of a New Vegas character. But being a faction RP completely in a different time and place, people have to adapt to what the guidelines to such a faction/situation are.

Now that that's settled, I can properly review your CS. :)

IMPORTANT NOTICE IS AS FOLLOWS:

For those too lazy to look at Page 2, here are the following accepted people.

1. Venix_445

2. Rainbow Samurai

3. F8lcobra

4.

5.

6.

And here are the names of some I have decided to decline as of now.

1. Long Walke: Sorry, but I felt your character just wouldn't fit well with what I have planned for this RP. I didn't and still don't want to have you or anyone else, have to follow some tangent that wouldn't let you be creative, but it seems your creativity in creating your character didn't combine well with what I have planned.

2. Drop_Dead: Again, sorry but I felt your character as well, just wouldn't fit well with what I have planned. Your character as well, just was created differently than what I felt could be reasonable co-opted in with the KoI RP.

3. NCR Veteran: Your character was nice, but I felt he seemed a bit weak and not as well fleshed out as I would have liked. But I don't hold that against you, because you couldn't obviously know what I like, but I just felt that the CS you gave and then the second one, just weren't up to what I want for people joining this.

Again, sorry to you all for not being accepted in. But please, feel free to create a new CS later on down the road if you're still interested in this RP, and notice that I happen to be accepting new people in.
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Tanya
 
Posts: 3358
Joined: Fri Feb 16, 2007 6:01 am

Post » Fri Nov 18, 2011 1:24 pm

It's all good, I'm going to enjoy reading through the RP either way. Hope the accepted team does kick ass; I'm really looking forward to the unraveling of the general plot. :)
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Sweet Blighty
 
Posts: 3423
Joined: Wed Jun 21, 2006 6:39 am

Post » Fri Nov 18, 2011 3:50 pm

Oh, edited by the way, and sorry if I came of as being sorta dikeish, its just how I talk
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Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

Post » Fri Nov 18, 2011 3:47 pm

Name: Wes "Vergil" Morgan
Age: 23
Race: Caucasian
Gender: Male
Height: 6'2
Weight: 190

Hair Style: Shoulder length wavy hair that he will occasionally put in a ponytail.
Facial Hair: Closely Shaved Goatee
Hair Color: Black
Eye Color: Yellow
Skin Color: Tanned from exposure to the Wastes.
Body Tone: Has a slight definition of muscle on his slim frame. His back bares scares from his initiation into the Coyotes.

Armor: Jet Black Combat Armor
Clothing: Brown duster, a pair of faded and torn blue jeans, filthy white t-shirt, combat boots, long blue dress shirt, fingerless black gloves.
Weapons: Marksman Carbine, 9mm, x2combat knives, brass knuckles
Gear/Misc: Zippo Lighter, Lucky Seven Cigarettes, Water Skin, deck of cards, compass, metal spoon, fork, x3 pork n beans.

Rank: Knight

Personality: Cold and collected, almost never displaying any emotions. He seems to derive amusemant and gratification from inflicting physical and emotional pain on his foes, making him a typical sadist. Ambitious with a vision for the future. Despite his past he is loyal to the Knights of Iron and is willing to do anything within his power to see them succeed. Though he tries to always adhere to the code of the Order he will at times struggle to stay on the path of honor.

Bio: Growing up amongst the Coyotes Wes was exposed to the worst aspects of humanity from the day he was born. Raised in the company of raiders Wes quickly took to the lifestyle as a young boy after his initiation. Wes' job was to lure unsuspecting travelers to the Coyote camp where they would be butchered, much to his amusemant. After his seventh birthday he would travel with the Coyote raiding bands where he would be used to scout out towns and settlements.

Near Wes' eighth birthday his home would be assaulted by a group of expertly trained and well armed individuals. He watched as the Coyotes were cut down by their superior adversary. Once the battle was over the group found Wes staring wide eyed at the carnage around him. The strange people took him and several other children with them in the hopes of reforming them.

After two weeks of traveling with the butchers of his family they arrived at a place they called "Iron Forge". Wes and the other children were then brought before the leaders of their captors. From his understanding of events they would be taken in as Squires of The Knights of Iron. Wes was then taken before a wizened older man with a short grey beard whose face was covered in scars. He called himself Head Knight Alister Vogel.

Upon their meeting Vogel made it clear that he despised Wes due to his raider heritage and promptly beat him. Vogel told him that he would do whatever he said and that if he caused trouble he would beaten or worse. Wes was not intimidated by the man's threats and proceeded to spit on his boots. He was punished severely for his show of disrespect. The Head Knight ran the boy ragged with grueling tasks and training that nearly killed him. Wes was usually quite flippant with Vogel and would always carry a fresh set of bruises from being disciplined by his superior.

Wes eventually came to the realization that he had been saved from the destructive and chaotic lifestyle of the Coyotes for the structure of the Knights of Iron. Once he had this revelation he focused on becoming a part of the Order. He began attacking his assignments with new found zeal and during what little free time he had was spent immersing himself on the history of the Order.

When Wes turned eighteen he became a Knight Initiate and began the rigorous process of becoming a full fledged Knight. All of his years under Vogel payed off as he was able to pass the required tests with ease. Just before his knighting Vogel came to him with one final test to prove that he had left his former life behind him. Vogel had learned that a small camp of Coyotes had moved into the area and tasked their destruction to Wes. If he succeeded in his task Vogel wouldn't interfere with him being knighted. However should he fail he would be killed on sight if he ever stepped foot in KOI territory.

Wes departed that very night for the camp and didn't return for several weeks. He returned covered in blood carrying a large rucksack over his shoulder. He showed the contents to Vogel who was quite surprised.

Wes then became a Knight and began undertaking operations. He has recently been transferred to the unit of Head Knight Edward Paige.
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cheryl wright
 
Posts: 3382
Joined: Sat Nov 25, 2006 4:43 am

Post » Fri Nov 18, 2011 5:29 am

Just an hour left folks, before I shut down the accepting of anymore CS's. All will be revealed on who's in and who's out, at 4PM PST. I will be taking no more CS from that deadline onwards, unless something terrible happens and I need to fill a spot or something.

As for you Hircine: You might want to edit up the armor/clothing a bit, because like Caesar's CS, I'm getting a feeling that he's more suited towards a New Vegas RP, than a completely different Feudal/Wild West Texas RP. But so far that's all I can suggest in edits (along with the completion of your Bio.)
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Sarah Kim
 
Posts: 3407
Joined: Tue Aug 29, 2006 2:24 pm

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