The Knights of Iron

Post » Fri Nov 18, 2011 12:50 pm

I Am No Longer Accepting Character Sheets, but may at a later date.


The Knights of Iron


Story

The year is 2177, mid-June, and out in the wasteland once known as the state of Texas, now known commonly as The Badlands, there lays an old prewar prison complex known to all those around the wastes, as Iron Forge. Those within Iron Forge call themselves the Knights of Iron, and live a semi-feudal lifestyle, even though their weapons and attire are like something out of the Wild West. They are a feared and at the same time, respected group in the Texas Wasteland, by certain factions. Anyone who dares come near Iron Forge without an invitation or good enough reason, is dealt with quick enough in various types of ways. Some good, some not so good.

But even though Iron Forge is a well defended and protected place, and the Knights of Iron are a well seasoned and determined survivalist group, a new enemy, not like that of any Raider or Slaver clan seen before in their history, is going to give those in the Knights of Iron, a run for their money. In the Badlands of Texas, war is on the horizon, blood will be spilt, and lives will hang in the balance, even though nobody in the wasteland knows about it yet, including the ever watchful Knights of Iron.


Your Involvement

In this RP, you’re apart of the semi-feudal and western styled Knights of Iron. A group of well trained and tested survivalists. You’re all fresh from training, and have been honorarily knighted within the knightly order by the Council of Kings themselves. You’ve also been specially selected into my character’s band of knights, who will be your commander. You’ve all been sworn to protect and uphold the honor and dignity that the KoI is, and the war ahead will test just that.

You’re free to go about what you like, expand on your character’s emotions, mindset, life, etc., but this isn’t a total free roam RP where you can just go off into the wasteland and make up your own storyline whenever you like. It’s still a linear and team based RP, so you’re not completely free to go off out into the wasteland without other people’s characters going with, or because of a story related event that I might give specifically to your character. But that doesn’t mean you’re not free to roam around certain parts of the Badlands without me knowing ahead of time, you just can’t go everywhere. To make it simple, roaming around Iron Forge and the town encircling Iron Forge, are where your character is free to roam at any time, along with whatever town/settlement, our band of knights may currently be at, but you can’t just leave everyone and follow a new path, completely created by yourself.

Also I’m going to be very selective on who I allow to join, as I want people who can be dedicated to this, reliable, and always able to post with reasonable intervals between each one without me asking for people to post something all the time. So if you’re already in two (2) or more RPs, or also have a fan fiction up, I know you’re not likely to be able to be dedicated, reliable, or always be posting at regular intervals. And this is just from past experiences I’ve had, both personally and with others. But don’t let this deter any of you from making a CS, because if you think you can do as I’m asking, then all that’s left is for me to approve your character. Also, I will be limiting this RP to a certain amount of people, and may raise the cap later on if I think it will help, but for now I’m only allowing at the most six (6) people to join. Once again, don’t let this take away from you making a Character, because you never know if I might select you to be apart of this. And of course, keep you eye on this incase I do raise the amount of people to join, or a spot opens up.


Knights of Iron History/Society

Before the Knights of Iron were known as such, the founders of the group were a small group of survivalists, who hadn’t made it to a vault, but instead had come together to make a new life for themselves, out in the wilds of the wasteland. The founders would be later known to the younger generations of the knightly order, as the Lords of Iron, and great tales of adventure and intrigue would follow in their names. It was a hard life at first for the survivors, many who joined the group died because they lacked proper food and water supplies, and medical supplies as well. But all that slowly changed when the group of survivalists fell upon a prison complex, out in the middle of nowhere that rested on top of a small plateaued hill. This would be the starting point, the spark, that would soon help spread the name of the Knights of Iron, all across the wasteland to settlements and towns all around.

The Knights of Iron are named so for two reasons: First reason is because of their feudal based society, centered around the knightly orders and traditions of ancient times, with a strict code of ethics and hierarchy that the Lords of Iron, the original founders of the KoI, created and have made law. Second reason is because of their standard use of calling their side arm, their “Iron.” The leaders of the Knights of Iron, are known as the Council of Kings, the top decision makers and rulers of the KoI. As for their home and stronghold, Iron Forge, it’s an old prewar prison that has been their home and stronghold since the founders of the knightly order found it, and settled within it’s walls. It’s well protected and guarded by the Knights of Iron, and nobody but those within the order are allowed entrance to the old prison. But Iron Forge isn’t alone out in the wasteland, because for the past 50 years or so, Iron Forge has also had a town, one of the largest in the entire Texas Wasteland, encircling it, known as Eden.

Eden is home to those that aren’t necessarily within the Knights of Iron order, but are protected and work as the KoI’s money, and trading arm. The KoI sometimes recruits from what’s known as the Eden Militia, the town’s second defending force, made up of willing and armed settlers with little to no combat training ahead of joining the Militia. The KoI only recruits the most promising from the Eden Militia, but mostly keeps to recruiting from within their knightly order, making it hard for anyone not human, like a ghoul, to join the KoI. The town also has a large wall encircling it for protection that is defended by the Eden Militia, and a few machine gun emplacements. It’s a major hub of trade and commerce, making it and the KoI, one of the richest factions in the Texas Wasteland.

Nobility and honor are big within the KoI’s ranks, and the knightly order has a strict code of ethics and honor that all Knights and those within the KoI, are made to promise and swear to uphold. But even with their ethics and honor codes, the Knights of Iron aren’t a charity or mercenary group for the rest of the Texas Wasteland to call on or use anytime they want or need it. The Knights of Iron are always willing to die for one another, no matter who someone is within the order, but the same can’t be said for those outside the knightly order. This puts a bit of a strain on the KoI and other Settlement relations when needing help against Raiders or Slavers, but neither side is willing to fight over the disagreement.

There are only four ranks within the KoI, excluding the over all rank and command of the Council of Kings:

  • First is the Squire, these are the young boys and girls of the KoI, who before turning 18, and given the test to becoming a possible Knight, are given the responsibility of taking care of their assigned Head Knight’s belongings. They take orders only from their assigned Head Knight, and no one else, besides maybe one of the Kings, if they’re ever so lucky to be given a request.

  • Second is the Knight Initiate, and anyone in the KoI who’s 18, is by law to take this rank as long as they’re in the training process. It’s really just a rank given to those who could possibly go on to take Knight training, but if they fail the training, the rank is stripped and they become just a person in the KoI.

  • Third is the Knight, these are people who’ve passed the Knight Initiate training course, and also the actual Knight training course. At this rank, Knights are the regular foot soldier of the KoI, but can also be put in charge of other things, that don’t require necessary combat. They haven’t gained the honor of taking on a Squire, so in the meantime they’re made to take care of their own belongings.

  • Fourth is the Head Knight, and a commander of Knights. Whatever Knight reaches this rank, has done a lot of service, and has caught the eye of either his or her Head Knight, or was granted such a title by the Council of Kings themselves. At this rank, honor and respect is given, and thus they’re granted the service of a Squire to look after their belongings.


The Knights of Iron also have a few outposts, scattered around the Texas Wasteland that act either as a stopping off point for some Knights being stationed there, or as a rest stop for others just passing through on various things.


Major Locations

  • Iron Forge/Eden - Home to the Knights of Iron (KoI), the fortress like prison complex and town, is located in central Texas.

  • Austin Ruins - Nothing more than ruins now, the Austin Ruins still have quite a bit of radiation in certain spots scattered around, just like the rest of the wasteland. All sorts of people live and operate in the ruins though, regardless of the radiation. Raiders, Slavers, Scavengers, Treasure Hunters, etc. all live or operate in some form or another, in the ruins. Feral Ghouls are also a major threat in the ruins, and at night, Giant Bats, the size of an average man, are also a major threat.

  • Alamo - Named after a place the settlers got from a book, Alamo is a booming hot spot of trade and commerce. It’s located on top of a plateau in south-western Texas, and is a bit of a climb to get to, but the carved out walk way has made things a lot easier. The town has large walls made all around it, and guards who are nothing but hired security teams and mercenary groups, watching to make sure trouble doesn’t come to the major trading hub.

  • Rosalyn - In Roslyn, the most numerous race of settlers are Ghouls. Which makes sense since what the new town sits on, was an old town hit hard during the Great War, and was turned into a radioactive nightmare for any smooth-skinned human, and still is. But outside Roslyn, there’s a cult of humans who worship the Ghouls like gods, known as Rectifiers.

  • Barony of Lobo - A major water hub, the Barony of Lobo, or just Lobo, is home to the Water Baron, Madam Whitmore, leader and great granddaughter of Jeremiah Whitmore, founder of Whitmore Water Merchants, which has it’s main business located in the town as well. It’s a nice place to stop off at, but expensive to buy a glass of water than else where, even though there’s water wells there in the town. And the Whitmore Water Merchant security force in Lobo is big and dangerous, and not to be messed with by wandering wastelanders or mercenaries trying to be tough. The settlement is located out in eastern Texas.

  • Boulder Town - Centered around part of the old Highway 83, Boulder Town, also known as the Barony of Boulder, is another hot spot of trade and commerce. It’s mostly made up of shacks and dingy looking buildings, but regardless of it’s aesthetics, Boulder Town is a major place for gambling and high risk games. Another Water Baron, George Hartford, controls what’s known as 83rd Water Company, a major competitor to Madame Whitmore.

  • Fort Worth/Dallas Ruins - In the ruins of Fort Worth and Dallas, Texas, all types of people take shelter. Raiders, Slavers, Treasure Hunters, etc. all come and go from the ruins for a whole number of reasons.

  • San Antonio Ruins - Avoided by anyone sane, the San Antonio Ruins are a place filled with high levels of radiation and deadly creatures. Only those crazy enough to enter, go in, but are never seen again.

  • Barony of Opaque - In the southern part of Texas, lays the town of Opaque, which by it’s full name, gives the impression that it’s run by none other than another Badlands Water Baron; which is true. A man by the name of Jorge Ramirez, from even farther south, in what was once Mexico, now runs his own Water Baron operation along the very tip of the wasteland. Those under Jorge, are known as The Banditos, and act as both his negotiators and muscle. Opaque gets it’s name from the people who live and work there, and say it has an, “Opaque quality and feel.”



Minor Locations

  • Tular - A small town in southern Texas, Tular, is nothing more than a small time brahmin town. But it also makes some money by being a small hub to stop off at and rest up.

  • Oakley - Located in the eastern half of Texas, Oakley is a small town that is always at odds with the bigger settlement of Lobo, and more directly, Madam Whitmore and her company. Every so often, Madam Whitmore sends some muscle down to Oakley, either to try and pay off the settlers, and the water wells that they hold, or toss the place around a bit. But still through years of that, Oakley is still holding on, mainly because the Sheriff of the town, Sheriff Maxwell Harper, is an old Knight of Iron who left the order, but still has close ties to it.

  • Koll Radio Station - Nothing more than a radio station, it’s pretty much lost to the rest of the wasteland. Nobody knows where it is, but somehow the radio DJ, Sunshine Joe, is always up to date on the latest news.

  • Bright Hills - Home to an assortment of brahmin herders and just a mediocre sized water well, Bright Hills is a competitor of Tular, but both are fairly friendly to one another. It’s also ignored by Madam Whitmore because the rumors say the water well is tainted, but none of the brahmin herders in Bright Hills will say if it’s true or not. It’s located between the Austin and Houston Ruins to the south.

  • Purgatory - Located near what used to be Corpus Christi, Purgatory gets it’s name from all the vile and vermin that inhabit the town. It was overran by Raiders and the like, back in the mid-2120s, and has since been a hive of all sorts of problems. Killers, Crooked Mercenaries, Raiders, Slavers, and the like, all take shelter in Purgatory from time to time.

  • Waco Ruins - Nothing but a small bit of rubble now, the Waco Ruins are a small stoping off place for people to rest and get some minor supplies for the rest of their trip to where ever it is they might be going.

  • Forgotten Caves - Home to a major collection of Giant Bats, the Forgotten Caves are named such, because those who dare enter, never return or are seen again. Many people still go past, but avoid taking shelter inside.

  • Vault 50 - Home to those who’s ancestors made it to a vault, the people of Vault 50 are very careful in who they allow to trade with them. Nobody is allowed into the vault under the orders of the Overseer.

  • Vault 59 - Once home to those vault dwellers of the vault, Vault 59 has become a small trading hub and place for rest.

  • Vault 66 - After years of being closed down, the vault dwellers of Vault 66, left the comfort and safety of their vault, and spread out into the wasteland. Nobody but them, know the actual location of Vault 66.

  • Spur - Located in the North Texas area, Spur is a small trading town, with not much in it. There’s a brothel, saloon with a hotel above it, merchant house, and some homes where the residents of the town live. For the most part it’s barren and you can’t see anything around it for miles.

  • Barony of Weston - Named after Samuel Weston, a small time Water Baron and current leader of the place, the town is located west of San Antonio. It’s a lot kinder and neat than other places to a wanderer’s face, but the people in Weston are backstabbing, two-timing, and just the average snake in the grass type people when behind a wanderer’s back. Besides the small water wells that reside in Weston, and the profit Samuel Weston makes off it, along with the town, there isn’t much to do but get a bit of trade. The Weston Militia protects the town, and also acts as their own sort of Raider group, attacking and taking from caravans what they please.

  • Baron Abby - Named for those who control the place, Baron Abby is a small and very secretive place in the middle of the Badlands, that’s been carved high out of a mountain side long ago. It’s not inhabited year round, except for some care takers that the Water Barons have hired to clean it from time to time. But the Barons themselves, only ever come to the abby when something big needs to be discussed between them, like a truce or how to go about their business.

  • Fanged Mines - Located in the eastern part of Texas, the Fanged Mines are old pre-war coal mines that were gradually left due to their lack of having anymore coal. Somehow through the years, large packs of Deathclaws have taken over the mines, turning them into a huge place for female Deathclaws to nest.



Texas Factions

  • Knights of Iron (KoI) - Located in Iron Forge.

  • Badger Brigade (Raiders) - Located all over, but mostly Purgatory.

  • Coyotes (Raiders) - Located in the souther parts of Texas.

  • Whitmore Water Merchants Company (WWMC) - Located in the town of Lobo.

  • 83rd Water Company - Located in Boulder Town.

  • The Banditos - Located in Opaque.

  • The Weston Militia - Located in Weston.

  • Solomon’s Rage (Slavers) - Purgatory and around the Corpus Christi Ruins.

  • Old Benjamin’s (Mercenary Company) - Located in Alamo & Boulder Town.

  • Deathclaw Company (Mercenary Company) - Located in Boulder Town & Alamo.

  • Rectifiers (Cult) - Located outside Rosalyn.

  • Scorpions (Tribals) - Nomadic but mostly found in the West Texas area.

  • Matted Dogs (Tribals) - Nomadic

  • Criptiks (Tribals) - Nomadic



Rules

  • No Uber Characters/Posts.
  • No Foresight.
  • No Arguing between each other.
  • No Character Controlling others.
  • My Word is final on any disagreement.
  • If you have a question, either PM me directly or put it in the OOC thread.
  • All Posts must be at LEAST two paragraphs long. No Less.
  • All Posts must have DETAIL and DEPTH. Nothing flat and boring.
  • Don’t just disappear from the RP. If you can’t continue, PM me before doing so.
  • If you become trouble, I’ll kick you. You get ONE(1) Warning.
  • Use Common Sense.
  • HAVE FUN!!!



Character Sheet

Name:
Age:
Race:
Gender:
Height:
Weight:

Hair Style:
Facial Hair:
Hair Color:
Eye Color:
Skin Color:
Body Tone:

Armor/Clothing: (No Power Armor, obviously.)
Weapons: (No more than 4. No Plasma Weapons.)
Gear/Misc: (Random little things.)

Rank: (You’re all Knights.)
Personality: (What your character’s like with others, feels about the world, etc.)
Bio: (Who your character is, where he/she is from, how they got involved with the KoI, etc.)
User avatar
Sherry Speakman
 
Posts: 3487
Joined: Fri Oct 20, 2006 1:00 pm

Post » Fri Nov 18, 2011 4:47 pm

Could you please reserve me a spot.
User avatar
Kayleigh Mcneil
 
Posts: 3352
Joined: Thu Jun 29, 2006 7:32 am

Post » Fri Nov 18, 2011 11:42 am

I'm not reserving spots. Since it's capped at 6 (says so in the Your Involvement section), I'm picking the 6 best CS's I think people give (which can only be one per person applying).
User avatar
flora
 
Posts: 3479
Joined: Fri Jun 23, 2006 1:48 am

Post » Fri Nov 18, 2011 9:17 pm

Oh okay sorry then.
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[ becca ]
 
Posts: 3514
Joined: Wed Jun 21, 2006 12:59 pm

Post » Fri Nov 18, 2011 9:29 am

It's no big deal, I've just never done the whole "reserve" thing, that others have. Don't let the cap though deter you from making a CS, because everyone who posts one has equal footing and ground when I review them.
User avatar
Juanita Hernandez
 
Posts: 3269
Joined: Sat Jan 06, 2007 10:36 am

Post » Fri Nov 18, 2011 1:18 pm

You already said you aren't reserving spots so I won't ask that, but I thought I'd let you know that I'm very interested in this. Now that you have this set up the idea sounds even better than in your idea thread, so I'll post up a CS this afternoon, since I'm currently on break at work.
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Katie Samuel
 
Posts: 3384
Joined: Tue Oct 10, 2006 5:20 am

Post » Fri Nov 18, 2011 6:03 am

First of I'd like to say sorry for using the name Zoey again but I do really like that name but if you want the name or anything else changing let me know.

And now we play the wating game.

Name: Zoey 'Gamble' Taylor

Age: 22

Race: Human, Caucasian

Gender: Female

Height: 5ft 5in

Weight: Varies between 8.5 and 9.5 stone

Hair Style: Long, reaches past her shoulders

Facial Hair: None

Hair Color: Very dark Brown

Eye Color: Darkish Green

Skin Color: White, not pale though it has some color to it

Body Tone: Slender and toned but not muscly.


Armor/Clothing: http://fallout.wikia.com/wiki/NCR_Ranger_combat_armor However the version she wears has no armor on the lower half of her torso leaving her midriff exposed and the little bit of armor plating with the '08' isn't there neither is the slight armor that raises up at the neck (you can't really see it in the image). The duster is not so bulkey and is more fitting to the female body than in the image perticularly around the shoulders and neck, the rodeo jeans are a lighter blue, she also wears some fingerless leather gloves, The belt around the waist is lined with .44 magnum rounds and she also wears a pair of pitch black aviators.

Weapons: 44. Magnum Revolver with a heavy frame modification and has ‘Iron Honor’ on the handle, it sits in a leather holster on her right hip, Assault Carbine with a foregrip, extended magazine and a removable Suppressor when not in use this sits on her back via a strap attatched to the weapon, a Combat knife and a small amount of C4 (but not in the bulky lunchbox form seen in new vegas)

Gear/Misc: Deck of cards, 300 caps, detonator and Duct tape

Rank: Knight

Personality: Zoey is a friendly person often cracking jokes and is regularly sarcastic about most things serious or not, but under that she is a serious person and other knights of Iron members will often come to her with problems. She holds honor very high up in her standards and she has a big problem with people who are dishonorable this mainly comes down to people like raiders and the water barons. Zoey takes life as a gamble she thinks that it could be your end any minute so take a chance and live a little, as so on top of this she enjoys gambling and so enjoys a stop of in Boulder town every now and then. Zoey wants to make a diffrence in the badlands and help it improve and she feels the Knights of Iron the best group to do it. She also has one other saying - "Duct Tape can fix anything" and so always makes sure to carry some with her.

Bio: Zoey was born in Eden and untill joining the Knights of Iron lead a not so interesting life, she had no amazing stories to tell, she was a just a girl who showed some promise.

Her father was part of the Militia that belongs to Eden and so as she was growing up he taught her to use weapons and matial arts while her mother taught her about trading and gambling. Until she was sixteen she worked in her mother’s shop, she then joined the Militia with her father. She wanted to make a difference and at the time thought the Militia was the best place to do this, she was wrong. All the militia did was stand guard and even then nothing ever happened apart from minor disputes in the town, which again the militia weren’t really needed to solve. For four years it carried on like this, she spent a fair bit of time reading old books on survival, granted they where a little outdated as many things had changed but the information would be usefull none the less.

It wasn’t until one day the Knights of Iron joined them on the barricades and warned them of an imminent raider assault; It was here Zoey was picked up as a knight initiate for showing skill and courage in the fight. She leaped on the chance to join the Knights and so begun her training. Until now where she finally reached the rank of Knight.
User avatar
Rhysa Hughes
 
Posts: 3438
Joined: Thu Nov 23, 2006 3:00 pm

Post » Fri Nov 18, 2011 5:20 am

Name: Joseph ‘Seph’ Ivan Surdin

Age: 22

Race: Caucasian

Gender: Male

Height: 5’9”

Weight: 180 Lbs.

Hair Style: Seph’s hair is just long enough to reach his shoulders, and hangs straight, save for his bangs which he pushes over to the right to keep his hair out of his eyes.

Facial Hair: There is a thin scar in Seph’s right eyebrow, and no hair grows on the scar tissue. He also has a thick soul patch.

Hair Color: His hair is a white-blonde, though his eyebrows and facial hair are dark brown.

Eye Color: Turquoise

Skin Color: Light tan

Body Tone: His muscles are well defined and large but not overly so.

Armor/Clothing: : A black tank top tucked into his pants, blue jeans that are just a little baggy, a dark brown leather belt with a stainless steel clasp, dark brown leather steel toe boots that reach halfway up his shin, stainless steel kneepads that have been painted black, a pair of fingerless black leather gloves with steel plates attached to the back of them, a stainless steel bicycle chain bracelet on his left wrist, a tan leather bandolier of dynamite (under the duster), a dark brown leather duster with white fur around the collar, a brown felt cowboy hat, and a grey gas mask hanging around his neck.

Weapons: Primary: An assault carbine with an extended magazine, forged receiver, light bolt, and the shroud has been painted crimson. It is usually set on burst fire mode to maintain accuracy. It is slung over his back when not in use.

Sidearm: A custom left handed .45 Auto Pistol with a heavy duty slide, removable silencer, crimson grip panels, and a flashlight mounted in front of the trigger. It is holstered midway down his left thigh in a black nylon holster. It is used in conjunction with his custom combat knife.

Melee: A large custom combat knife with a black, slightly curved, single edged blade, and a crimson lacquered wooden handle. This knife is kept in a tan leather sheath which hangs midway down his right thigh. It is used in conjunction with his .45 Auto Pistol.

Explosives: Dynamite which is held in a tan leather bandolier. It is lit with a black zippo.

Gear/Misc: Seph possesses a bottle of Zippo fluid, a small first aid kit (though he isn’t very skilled with first aid), and a sharpening stone for his knife.

Rank: Knight
Personality: Seph is a very honorable, kind man, and finds himself trusting people rather easily, to the point where he seems na?ve. Even though it may seem that way to others, he’s not na?ve at all, he just likes to give people the benefit of the doubt and see the good in people, rather than focusing his attention on the negatives. He is extremely loyal to his friends, and cares more for them than he does for himself.

Bio: Seph was born into the Knights of Iron, as his father was a Head Knight, though his mother died during childbirth. After being assigned as his father’s squire, he grew up following his father around, learning how to shoot, how to use a knife in combat, and he also learned how to live in the wilderness such as lighting campfires, what bits of meat were the best to eat, and other sorts of things. Despite his knowledge and skill set, he has never really used them, as he hasn’t faced a real threat, always being told to hide when his father and his fellow knights had to fight.

Through it all Seph grew strong, healthy, and developed an appreciation and love for the faction. Every moment that he lived was a moment of anticipation, always looking forward to the time when he would be able to stand alongside the knights, and fight against their enemies. Unfortunately his father passed away right after he became an initiate, but Seph believes his father would be proud, as he was told that he has shown great promise as a Knight of Iron.

After his years of training, Seph was finally knighted by the Council of Kings, and has been selected to join a newly forming band of knights.
User avatar
katsomaya Sanchez
 
Posts: 3368
Joined: Tue Jun 13, 2006 5:03 am

Post » Fri Nov 18, 2011 8:25 am

I'm gonna be reading every word of this!

[pulls open a microwaved bag of popcorn and pops a brewski -Heineken, natch ;) ]



I desperately need inspiration for [censored] happening in the panhandle, and doc, your RPs are always the best

:celebration:



[sits back.. sluuuurppp... nomm nomm]
User avatar
BrEezy Baby
 
Posts: 3478
Joined: Sun Mar 11, 2007 4:22 am

Post » Fri Nov 18, 2011 7:22 pm

Just incase you've already read my CS Doc ive made some edits to it, some stuff in the personality, Bio, weapons and Armor

willl you be applying to join Old Andy?
User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

Post » Fri Nov 18, 2011 4:41 pm

I'm gonna be reading every word of this!

[pulls open a microwaved bag of popcorn and pops a brewski -Heineken, natch ;) ]



I desperately need inspiration for [censored] happening in the panhandle, and doc, your RPs are always the best

:celebration:



[sits back.. sluuuurppp... nomm nomm]


Firstly Andy (to your beer): http://www.youtube.com/watch?v=HeWUXV89w0g :P

Secondly Andy: Thanks, hope it gives you some ideas to work with later on, once things are finalized and set. :)

And on a completely different note: I like what I've seen so far. I'll have to review them more thoroughly than I have, but I like what I see. Let's hope some more are just as good! And also, here's my own.

MY CS...

Name: Edward “Ned” Paige of Oakley
Age: 32
Race: Human/Caucasian
Gender: Male
Height: 5’11
Weight: 195lbs

Hair Style: Medium Length & Wavy
Facial Hair: Long sideburns & Clean Shaven
Hair Color: Dark Brown
Eye Color: Hazel
Skin Color: Deep Tan
Body Tone: Thin Athletic

Armor/Clothing:
- Worn Brown Cowboy Boots w/spurs
- Stitched & Patched Grey Pants w/gun-belt & holster
- White Shirt
- Black Vest
- Worn Brown Duster
- Red Bandanna
- Brown Cowboy Hat

Weapons:
- Twin Colt 1851 Navy Revolvers
- Bowie Knife
- Remington Model 8

Gear/Misc:
- Pack of Cigarillos
- Water Canteen
- Brahmin Jerky
- Instamash
- Stimpak
- Rad-X


Rank: Head Knight
Personality: Considered by many in the KoI, to be a pessimist and cynic, Ned is often just that. He has a dark sense of humor that many don’t get. Being a pessimist and cynic, Ned often comes off as cold and rude to people, including those within the KoI. But he’s more than willing to help a fellow member in a gunfight, no matter whether it’s right or wrong, because to Ned, there is no absolute right or absolute wrong, only what the moment holds.

Bio: Born into the Knights of Iron, Ned’s whole name is, Edward Paige of Oakley, after the small town he was born in before coming to Iron Forge just a week after. His childhood was rocky at best. His mother who was a homemaker, taught him a lot for what she knew, while his father was a Knight within the KoI, and was often distant or gone completely, due to the KoI’s needs.

But when Ned was just 11 years old, his mother died of complications to her heart and arteries. Devastated at the fact of his mother’s death, and a father who was mostly gone his life, Ned felt alone and removed from the world. His father, still unable or simple unwilling to take care of Ned, sent him to live with his aunt back in Oakley, who was his mother’s sister, where she had a herd of Brahmin. There, Ned learned the ropes and tasks, that it took to be a Brahmin-boy. But Ned’s transition to the life was not a smooth one. Feeling detached from the world, Ned had a hard time with the other young people of Oakley, who teased and made fun of him. This led to Ned getting into fights, and other scuffles with the children his age, and Ned becoming quite opposed to the established rules and orders the grownups enforced upon him, and the other kids. Luckily, Ned’s aunt wasn’t so kindly looked at by the town, and she was able to sympathize with him a bit, and teach him not to let others push him around, or tell him what to do. So as Ned grew up, fighting other children where and when he did, and constantly getting into trouble with the older folks, Ned became quite hostile towards forms of authority.

After years of being a Brahmin-boy, and living his life in Oakley, Ned was given the choice one day to return to Iron Forge, or stay with his aunt, after a surprise visit from his father who was no longer capable of being a combatant. Ned, thinking it would be different since the last time he was there, chose to go with his father back to Iron Forge. But when he got there, Ned only found himself in trouble, just as he had in Oakley. He’d been away for too long, and the people his age were completely alien to him. To help transition him, his father being who he was, began treating Ned as if he was apart of the KoI. This lead to confrontations, as Ned was against authority figures, and often fought against his father’s rules and requests.

When Ned turned 18, by law of the KoI, he was forced to take the Knight Initiate’s test, and go on to possibly be a Knight in the KoI. He was nearly considered a traitor, when he refused to take it, but finally did and passed. Still teased and berated by his peers within Iron Forge, Ned viewed the opportunity as a chance to prove them wrong, which he had at first view the training as a waste of time. Gradually, after the training, Ned achieved his goal and proved himself, still no thanks to the help or consideration of his peers.

Gradually, Ned became a Knight and started going out on missions. He was a troubled Knight to his commanders, because he still had the idea of being anti-authority, which never left him. Many of his commanders wanted him expelled from being a Knight, but for every one of them, there was one commander who opposed the expulsion, and saw him as a growing figure within the Knight ranks. After years of fighting and complications, Edward Paige of Oakley, finally rose to the rank of Head Knight in 2174.
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Veronica Martinez
 
Posts: 3498
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Post » Fri Nov 18, 2011 6:07 pm

Edited to try and fit the lifestyle a tad more while still keeping the same character..

Name: Johnny "Sane" Greene
Age: 24
Race: White, Caucasian
Gender: Male
Height: 6ft
Weight: 85kg

Hair Style: Jarhead (Cropped) (Very Short)
Facial Hair: Clean Shaven
Hair Color: Dark Brown
Eye Color: Hazel
Skin Color: Tanned
Body Tone: Muscular
Tattoo: LOCO (On the back of Johnny’s Neck)

Armor/Clothing:
- Black Muscle T-Shirt
- Woodland Camo Combat Pants
- Black Combat Boots
- Bandana (Around Neck)


Weapons:
- AK-47
- Survival Knife

Gear/Misc:
- Nuka Cola
- Three Spare 5.56 Chambered Magazines


Rank: Knight

Personality: Johnny see's the world as the Knights of Iron's playground; before joining KoI he cared little for caps or honor, much preferring the action that came with the Badlands; this is slowly changing as the Knights drill a sense of honor into him. He feels no remorse for killing his enemies; thinking of murdering those who stand in his way as a hobby. Johnny is jokingly remarked upon as a psychopath among his brothers; even earning him the nickname Sane. Despite this Johnny has a decent reputation in the KoI; he would happily take on an enemy platoon to buy his brother’s time to flee or get a decent tactical advantage on their enemy. Johnny is generally a positive person, especially when in a fight; he is rarely seen without a grin on his face while his AK-47 is in his arms. He is known to think on the spot, never thinking about the outcome of his actions before he acts on them.

Example of Johnny’s Personality: After killing a small group of Mexican raider’s one day Johnny began approaching the only wounded survivor with a massive grin spread across his face; his large blade gripped in his hand. The terrified survivor knowing he was about to die shouted; “You’re [censored] loco man! Not three seconds before Johnny’s blade entered his skull. Once getting back to Purgatory Johnny had LOCO tattooed on the back of his neck.

Bio: Johnny was born in Purgatory; his father a rather well known mercenary and his mother a slave his father had killed the master of. He told the slave girl he would stay and protect her in Purgatory until the kid was born but after that she was on her own. When young Johnny was finally born his devious mother fled town; leaving young Johnny in the room his father had rented them, much to the dismay of his father.

His father stayed with him in Purgatory, every day drilling the fact into Johnny that the only thing that mattered in life was survival. He made Johnny fight the teenage boy slaves that were often brought through the town; telling him that if he lost the fight he would swap him for the slave he fought. There were a few close calls but after a couple of fights Johnny knew this would become a regular event as his father started making money off his fights.

He asked the biggest man he could find; a slaver by the name of Phintias how he fought so well and became so big. On the agreement of his father handing over a bunch of caps Phintias began training Johnny in the art of hand to hand killing; he fought in the Slave Pitt for the next eight years. Eventually beating the huge son of a head Slaver to death. After three assassination attempts Johnny decided he would have to leave. Grabbing his father’s AK-47 he walked into the local bar and over to the table where all the slavers in which worked for the man he had killed father. He sprayed the table, murdering all of them.

He returned to his shack, his father now awake having heard the gunfire so close; his father became enraged realizing what had happened; Purgatory was his home and now he would have to flee, in a rage he pulled his .38 revolver and aimed it at his son’s forehead. Screaming that he had been nothing but a curse he squeezed the trigger. The click was deafening in the shack; he had forgotten to pull the hammer back. Johnny lifted the AK-47 and sprayed; a dozen bullets slamming into his father’s torso. Staring down at his fathers corpse; Johnny surprised himself with how little emotion he felt for killing his father, eventually realizing what love he had for him had died years ago.

Johnny fled the town; eventually finding his way to the Knights of Iron ruled town; Eden. With no caps or food and a rather large price on his head out in the desert Johnny had little choice but to join the town militia; hoping he would get a bit of combat every now and then while still being on the right side of the law. Johnny soon found the never ending guard duty’s becoming tedious and was thinking of taking his chances in the Badlands once again when he finally found some of the action he was yearning for. He heard a couple of Knight’s complaining of the raider encampment a couple of miles out of town; they apparently had been preying on the foot traffic that often went back and forth from Eden; hoping to earn a bounty Johnny grabbed his rifle and set out in the rumored direction of the camp.

When he eventually found the camp Johnny observed it for an hour... until his blood thirst finally boiled over on the first night of observation. He attacked the camp; silently slicing the throats of the sleeping raiders and turning the night watch into Swiss cheese with half a clip of his AK-47. Returning to town he bragged of his exploit to a group of Knight’s who laughed him off until a few days later when a group of Knight’s who were supposed to take out the encampment of raiders when they became too much of a problem came back to town and reported their finding’s of rotting corpses, many with sliced throats and a couple filled with rounds. On the condition that he passed numerous tests to prove that his bragging was true and then if only he ever passed standard Knight training the Knights told him he could join the KoI. After very little thought on what he was giving his life to Johnny accepted; and has recently passed training, much to the dismay of a fair few Knights. Despite what some within the KoI ranks think of him none deny that he is as a good and as fearless a warrior as the best of them.
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Fiori Pra
 
Posts: 3446
Joined: Thu Mar 15, 2007 12:30 pm

Post » Fri Nov 18, 2011 7:09 pm

I thought more people would be applying :confused:
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claire ley
 
Posts: 3454
Joined: Fri Aug 04, 2006 7:48 pm

Post » Fri Nov 18, 2011 7:59 pm

I thought more people would be applying :confused:


I'm just working on the bio.
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Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Fri Nov 18, 2011 10:31 am

Venix, your's looks good, and is accepted.

Rainbow Samurai, your's looks good too. I just want to be clear though, that since you're new to me, and I'm not familiar with your RPing habits, you look at the top of the forums and check out the "So You Think You Can RP" thread that's stuck. You might have already done so before I came back, but I just want to know you've at least looked it over somewhat.

Long Walke, from what I've read of your character's personality/bio, you might want to reread (if you have), the history/society of the KoI. I'm not trying to restrict you from being creative with a character, but if you read the H/S part of the OP, you'd have known that honor is a big thing with the KoI, even though their honor is sort of a morbid sense of the meaning or honor, it's still a big thing that your character seems to not care about. Which is understandable from someone coming out of Purgatory, but you might want to edit it up a bit and make it more suitable to a KoI Knight standard, than just a mercenary hired into the KoI standard.



I thought more people would be applying :confused:


You just reminded me: WHERE IS ALL THE PEOPLE WHO VOTED FOR KOI?

I'm just working on the bio.


Good to know. ;)
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willow
 
Posts: 3414
Joined: Wed Jul 26, 2006 9:43 pm

Post » Fri Nov 18, 2011 3:18 pm

I'm just working on the bio.


Awsome Look forward to reading it : D


Venix, your's looks good, and is accepted.

Rainbow Samurai, your's looks good too. I just want to be clear though, that since you're new to me, and I'm not familiar with your RPing habits, you look at the top of the forums and check out the "So You Think You Can RP" thread that's stuck. You might have already done so before I came back, but I just want to know you've at least looked it over somewhat.

Long Walke, from what I've read of your character's personality/bio, you might want to reread (if you have), the history/society of the KoI. I'm not trying to restrict you from being creative with a character, but if you read the H/S part of the OP, you'd have known that honor is a big thing with the KoI, even though their honor is sort of a morbid sense of the meaning or honor, it's still a big thing that your character seems to not care about. Which is understandable from someone coming out of Purgatory, but you might want to edit it up a bit and make it more suitable to a KoI Knight standard, than just a mercenary hired into the KoI standard.





You just reminded me: WHERE IS ALL THE PEOPLE WHO VOTED FOR KOI?



Good to know. ;)


Thanks Doc, It's gonna be good when this gets rolling
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Holli Dillon
 
Posts: 3397
Joined: Wed Jun 21, 2006 4:54 am

Post » Fri Nov 18, 2011 9:21 pm

You just reminded me: WHERE IS ALL THE PEOPLE WHO VOTED FOR KOI?


You called? ;)

I've been working on a CS. Trying to get it up either today or tomorrow.
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celebrity
 
Posts: 3522
Joined: Mon Jul 02, 2007 12:53 pm

Post » Fri Nov 18, 2011 4:47 am

You called? ;)

I've been working on a CS. Trying to get it up either today or tomorrow.


Good to know. :thumbsup:
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Erin S
 
Posts: 3416
Joined: Sat Jul 29, 2006 2:06 pm

Post » Fri Nov 18, 2011 1:40 pm

Long Walke, from what I've read of your character's personality/bio, you might want to reread (if you have), the history/society of the KoI. I'm not trying to restrict you from being creative with a character, but if you read the H/S part of the OP, you'd have known that honor is a big thing with the KoI, even though their honor is sort of a morbid sense of the meaning or honor, it's still a big thing that your character seems to not care about. Which is understandable from someone coming out of Purgatory, but you might want to edit it up a bit and make it more suitable to a KoI Knight standard, than just a mercenary hired into the KoI standard.


Aye, my bad. I did read it but had an insane type of character in mind and keeping in mind he was raised the way he was and not among the KoI I wanted to get across he would care little for honor. Probably not the best character for this type of scenario. I may write up another CS but if not no worries. The idea of this is awesome and I look forward to reading the RP either way.

Anybody else imagine an Outlaw Motorcycle Club when reading through the info? I loved that I got that visual image.
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Everardo Montano
 
Posts: 3373
Joined: Mon Dec 03, 2007 4:23 am

Post » Fri Nov 18, 2011 1:36 pm

Name: John
Age: 23
Race: Caucasian
Gender: Male
Height: 6’5
Weight: 155

Hair Style: Rough raggy hair down to forehead
Facial Hair: none
Hair Color: Brown
Eye Color: Green
Skin Color: White
Body Tone: Dark

Armor/Clothing: Straw western hat, necklace with 4 deathclaw eyes on it, black faded jeans and a white button up shirt beneath an old swat vest
Weapons: Hunting Rifle with scope, 44 magnum revolver, Dynamite, and a Combat knife
Gear/Misc: Rope and a lighter


Rank: Knight
Personality: Cool-headed, Helpful and kind, is shy and nervous towards women
Bio: John was born into the knights and went through his squire training until he was 18 where he passed the test with remarkable scores and impressed the knights. He immediately became a Knight where he was one for 5 years. He is honored mainly for his work that he has done for the Knights of Iron. One accomplishment he has accomplished was where a group of young kids snuck out of the fortress to go see what the world outside looked like. When the kids didn’t come home at curfew the citizens put the clues together to realize that they have left. John volunteered to go and get them and left the fortress to find them. It was 2 days after John left when everyone decided that they were all dead. Hours before nightfall, John approached the doors with the children and a bloody mess of an arm which he obtained when he fought a deathclaw to protect the children. The other head knights and the council all decided to recomend him as a Head knight but in the end decided he was too young. John has many flaws thought which go along with his courage, such as his inability to be around women and to clam up or get really nervous around them. He also doesn’t understand subjects such as math and science. John's arm was broken for a couple of months and still to this day cannot operate 100% correctly such as twitching and not any feeling in the arm.

Bannas are yellow

Okay i hope this is better and i am sorry for not reading the rules thoroughly
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Heather M
 
Posts: 3487
Joined: Mon Aug 27, 2007 5:40 am

Post » Fri Nov 18, 2011 2:17 pm

Aye, my bad. I did read it but had an insane type of character in mind and keeping in mind he was raised the way he was and not among the KoI I wanted to get across he would care little for honor. Probably not the best character for this type of scenario. I may write up another CS but if not no worries. The idea of this is awesome and I look forward to reading the RP either way.

Anybody else imagine an Outlaw Motorcycle Club when reading through the info? I loved that I got that visual image.


It's understandable from where your character came from, but it being the KoI, even someone like him would have to follow this line:

Nobility and honor are big within the KoI’s ranks, and the knightly order has a strict code of ethics and honor that all Knights and those within the KoI, are made to promise and swear to uphold.


If they didn't, they wouldn't be allowed into the KoI, or if they broke it, they'd be executed. So yeah, if you just edit it up a bit to have him fit better with the KoI (which I'm not sure how you got a MC, since I stated it's based around Feudal & Wild West standards,) then I'd still look into allowing you. Not that I wasn't, but I just wanted to give you a chance to better your chances, in joining. :)



Rank: Head Knight (if that’s okay with you)


I only got a chance to skim your CS, but this bit caught my eye. So to answer you: No. Since you're apart of my squad, you're all Knights, that's why I said you're all Knights, and didn't say you could be allowed a Head Knight rank. But it's okay, you can just edit and edit whatever else you might need to, that associates your character better with the Knight rank, than Head Knight. My character is the only Head Knight in the group of players.
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Skivs
 
Posts: 3550
Joined: Sat Dec 01, 2007 10:06 pm

Post » Fri Nov 18, 2011 6:37 am

OK; fair enough. I don't think I can make him work that way with the idea I had in mind though so Ill try think up another character idea. Ill write up a CS if I think of a decent one.
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Vicki Gunn
 
Posts: 3397
Joined: Thu Nov 23, 2006 9:59 am

Post » Fri Nov 18, 2011 9:25 am

okay i fixed the error and again im sorry for that.
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Miranda Taylor
 
Posts: 3406
Joined: Sat Feb 24, 2007 3:39 pm

Post » Fri Nov 18, 2011 6:33 am

Long Walke: If you feel you can't adapt your current character, and create a new one, then please just repost it in the post your current CS is, so it doesn't clog this up too much, and we know which one it is you're using, and others don't think you've got two characters. :)

NCR Veteran: Thank you, it's okay, but remember to read everything thoroughly (including the Your Involvement section, where I also state you're just Knights.)

And also, I should have said this at first, instead of just Rainbow Samurai, but for both of you, and anyone else coming in who isn't familiar, read this: http://www.gamesas.com/index.php?/topic/893712-so-you-think-you-can-rp/. It'll help you along with your RP knowledge here.
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Betsy Humpledink
 
Posts: 3443
Joined: Wed Jun 28, 2006 11:56 am

Post » Fri Nov 18, 2011 9:01 am

Okay i did and did you mean my character was approved or do you want me to create a new character?
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Arrogant SId
 
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