[RELz] The Lands of Solstheim-Vvardenfell-Mournhold

Post » Sun Jan 02, 2011 9:39 pm

Is it possible that i could get the dark elf tattoos mentioned in the description without installing the entire mod?
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Alisha Clarke
 
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Post » Mon Jan 03, 2011 2:11 am

Is it possible that i could get the dark elf tattoos mentioned in the description without installing the entire mod?


Not possible sorry.
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Lily Something
 
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Post » Sun Jan 02, 2011 1:45 pm

Aww too bad i really want this but there doesn't seem to be any good mods that add tattoos
Thanks anyway.
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Amy Gibson
 
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Post » Sun Jan 02, 2011 9:20 pm

Kudos to you and the whole team Postal! I revently went for a jaunt around Solstheim... brought back so many memories! :cry: Weeping for joy!

Had a quick peek around Vvardenfell as well, but I was a tad disappointed at the lack of balmora and seyda neen - Are these included in the next version that you are all so busy beavering away at?

Hail all of you! :bowdown: xxx
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Paul Rice
 
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Post » Mon Jan 03, 2011 3:36 am

[ codebox][ /codebox] (without the spaces) used to do it, but it looks like the new software might not support it :( maybe just link to it?


[ spoiler] [ /spoiler]
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Sarah Kim
 
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Post » Sun Jan 02, 2011 7:33 pm

Was excited to see this mod then i read the part i need shiverings isles. :brokencomputer:

SI is relatively cheap...you have to have it for a lot of decent mods...GET IT!
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Michelle Smith
 
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Post » Mon Jan 03, 2011 1:49 am

A gentle litte bump for the benefit of new readers.
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Sarah Knight
 
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Post » Sun Jan 02, 2011 4:39 pm

A double bump and hope that it gets finished!
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Ross Thomas
 
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Post » Sun Jan 02, 2011 8:45 pm

Here's to hoping this is one day, 100% complete.
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Lakyn Ellery
 
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Post » Mon Jan 03, 2011 1:05 am

I was wondering if the cities like Balmora, Vivec, Ald Ruhn, etc. will be included, I'd like to see some of the caracters from Morrowind that the player meets. And even the manors of the "great houses". I sure anticipate this one.

Galadriel
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Lloyd Muldowney
 
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Post » Mon Jan 03, 2011 12:57 am

Think I'm having a problem. When selecting birthsigns, it shows only a few of them. Also, when i get to Seyda Neen from Anvil, there's only the docks and trees. Nothing else. =/
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Michelle davies
 
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Post » Mon Jan 03, 2011 12:00 am

Think I'm having a problem. When selecting birthsigns, it shows only a few of them. Also, when i get to Seyda Neen from Anvil, there's only the docks and trees. Nothing else. =/

Seyda Neen isn't developed yet ;) Its somewhere in the OP where it says it hasnt been made yet
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Zach Hunter
 
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Post » Sun Jan 02, 2011 5:33 pm

Ah. So how do I get out of there and into exploring?
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Heather Stewart
 
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Post » Mon Jan 03, 2011 1:55 am

I dunno just wander around? When i played it it just put you on the docks and you could wander off into the woods nearby and head more inland into Vvardenfell :shrug:
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Robert Jackson
 
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Post » Mon Jan 03, 2011 3:45 am

Yeah, but the problem is, there's no floor or ground or anything. Only the interiors are walkable without tcl.
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Amy Siebenhaar
 
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Post » Mon Jan 03, 2011 2:40 am

Oh i know move the .esm directly below Oblivion.esm in your Load order, that will fix the bug
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Adrian Morales
 
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Post » Sun Jan 02, 2011 6:02 pm

This awesome mod has already being unnoticed long enough and let people have a chance to read more about this mod. :read:

When I saw the pics on Nexus I started to wonder if I wasn't dreaming, but no I'm not dreaming because it's true.


I've already downloaded everything I need to play this mod. Thanks for sharing and keep up your hard work on this. :celebration:
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D IV
 
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Post » Sun Jan 02, 2011 10:06 pm

I've just install it and was ready to discover the land to the east, but when I launch Oblivion I get a CTD so I wanted to this check this issue without the mod.
I tried to reinstall this mod, but I couldn't and I've check every download archive with the same result. This file is missing.

Meshes\architecture\Pelagiad\Chemin?e04.nif


I can report that BOSS now handle the SoVvM.esm and placed it just below the Oblivion.esm in the loadorder. :yes:



edit1: it seems that file wasn't missing in fact only had a wrong filename
Meshes\architecture\Pelagiad\Chemin.ee04.nif


edit2: this mod would be easier to handle with an omod and the resources with .BSA files instead so please make an omod
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Jodie Bardgett
 
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Post » Sun Jan 02, 2011 5:32 pm

This is really an exciting mod...KEEP IT UP...NEVER SAY DIE...
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Lalla Vu
 
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Post » Mon Jan 03, 2011 12:39 am

This looks great
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Jason White
 
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Post » Sun Jan 02, 2011 9:59 pm

I've always been a big fan of your mods, I'm looking forward to this one, I wanna know what kind of NPC's will be used in it since I use TIE and I hope I will encounter hardcoe enemies there too
Keep up the good work
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Nicole M
 
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Post » Mon Jan 03, 2011 6:01 am

it seems that file wasn't missing in fact only had a wrong filename
Meshes\architecture\Pelagiad\Chemin.ee04.nif


Ah. It was the acute on the first "e". So... if I replace that with a standard "e", it should be OK?
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Lil Miss
 
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Post » Mon Jan 03, 2011 3:25 am

Ah. It was the acute on the first "e". So... if I replace that with a standard "e", it should be OK?

Yes and add a dot before the two "e" as you have quoted me. I don't know what the mod team would say, but I think that's an accurate file name. :)
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Khamaji Taylor
 
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Post » Sun Jan 02, 2011 5:46 pm

No release yet but it's time to update the description a bit.
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luke trodden
 
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Post » Mon Jan 03, 2011 5:43 am

Althought should have been done a long time ago, Planet Elder Scrolls now features our mod as well: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=6531
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Tasha Clifford
 
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