The Date is February 3rd 2300 and YOU are one of the many Factions that inhabit the great state of Alaska. You've survived everything from mutated animals to vicious raiders and plots of mass destruction. But as you've just began learning about the fate of the rest of the former lower 48 states, THEY have heard rumors about you. A Expedition by an uncertain number of factions was organized to explore this land of yours, and plunder it's resources. Not all outsiders will use the same methods, and some might seek peace. But it is up to you to decide their fate.
In this RP you will play as one of it's factions, leading your people through your daily lives, working the land to provide for your people of working your people to provide for yourself. What I'm looking for is at least one or two RPers who'll play as an Expedition team, through your inexperience you will DIE, or survive by the kindness of others. As other RPers can and should affect how your party survives. I as GM will guide you on your journey to survey this land to secure whatever it is that your Nation seeks, be it Gold, Timber. Oil, or what ever you seek.
Now as for Factions the list is as follows.
The Arctic Rangers
Vault 118 commissioned in 2069 after several successful Vaults in the lower 48 states, the project is to be finished by 2081 located in Denali National Park. The Vault itself lacks, a waterchip, and food stores. While it has a door, and power, much of the inner walls are bare, with missing panels and very few furnishings. Much of what is there was added afterwards. Vault 118, is the main military compound of the Arctic Rangers, a branch of the Texas Rangers, and Alaska State Troopers.
The Arctic Rangers officially founded shortly after January 2077, when the city of Anchorage was finally liberated and the Chinese presence was removed.They were the combined forces of the Rangers, and the Alaska State Troopers. They were mobilized to control the pockets of the Canadian freedom fighters. They saw many successful operations, but a redesign was needed for Alaska's harsh climates. They were shipped out in March. to and a few factories were made on base to produce more of the prototype Ranger Armors.
The armor the Rangers wear varies between Rangers themselves. All of them line their armor with fur. While some remove the Dusters, in favor of fur coats. The helmets have blue tinted lenses, and are narrower. their armor is white/gray camo armor.
Vault 118 the military compound of the Arctic Rangers, and the best land for farming. It's citizens and military personal live a hunter gatherer lifestyle.
The Rangers form various military units. The Bear Guard are the Infinity they use mostly leather style armors, crafted by Natives. Many have the look of barbarian, like armors, with patches of metal, and furs lining the armors.
The second Unit is the Ghost Squadron, as the name implies the specialize in Stealth, Espionage, and Assassinations. With Females leading the Males in numbers. The wear light leather armor with ballistic vests or ceramic plates.
The Elite Bear Guards Wear Combat armor, and use heavier weaponry.
The last, is the Arctic Rangers, they are the best of the best from each squad. Capable of filling multiple roles, and are equipped with the Arctic Ranger Veteran Combat Armor. With blue tinted narrow lenses. They are equipped with whatever they have and need. Most choose Bolt action rifles, but many choose what they want. The Rangers are often called Arctic Wolves. Depending on rank or experience.
The Clan Bearhorn
The Bush Company: Taken by your's truly
Don’t cross the Bush Company, sixy as they may be? They are well trained in the use of guns, blades, and stealth. And are often employed as Assassins, or Spies.
North Pole Alaska or Santa’s Sweatshop
Location Sully's Slaughterhouse.
Or http://en.wikipedia.org/wiki/Sullivan_Arenaa. http://image1.stadiumjourney.com/images/stadiums/879_0773f95a6ca0bad57b6be60f644331e10393917d http://media.trb.com/media/photo/2010-10/147640040-04225501.jpg. Sully's Slaughterhouse is a area where combatants are pitted against each other, and whittled down to 12. Then which they enter the final rounds.
The Slaughterhouse is a faction in of itself, many of the raiders are loyal to the Floor Master. Who are rewarded with guns and ammo. Each winner of the area is awarded great prizes.
Of course you are welcome to create your own, and reinvent current factions.
But there is one thing I'd like to work out first. A system for factions, to keep them from being overpowered. A Specialization of sorts.
You can only specialize in one field, you will have no other restrictions other than this.
Military: Your men are the best of the best, trained in the arts of every weapon and tactic.
Stealth: Your men can sneak into anywhere for a maximum of 20 days, or just 1 if need be. This means you can place a spy into another faction but only for twenty days. And assassinate certain targets, but only one for every ten days. The maximum number of spies you can have are five.
Information: You excel at gathering information, vast knowledge is at your fingertips and you can learn of what others are planning ahead of time. Does not work against Spies.
Technology: You can build wonders, old world knowledge is at your disposal.
There is one more requirement TIME. You will keep track of days, when one days ends mark the next. We will use a 1 day 2 day and so on system to avoid keeping track of dates. However I will ask you read the posted link http://www.gamesas.com/topic/1499071-alaska-fan-lore/?p=23755206, as that is my fan lore thread, and it details the creatures and terrain you will likely encounter.
If this takes off I will build a more detail OP.