The laws in Skyrim

Post » Sun Jul 04, 2010 6:19 pm

Can someone who kows much about the lore in Skyrim tell me about the laws? In oblvion everything was administrated and twhole cyrodil seemed pretty "organized". But with a civil war going on, will the laws be as strict as they were in Oblivion?
I mean, should the guards "allow" bar brawls? Or should the people report it to the guards?
I know they are complete different games, but in Fallout the thinking was moore like " If somebody shoot you, shoot back, if someone tries to steal, kill him/her".
User avatar
u gone see
 
Posts: 3388
Joined: Tue Oct 02, 2007 2:53 pm

Post » Mon Jul 05, 2010 12:49 am

I would guess that it would be different depending on where you are. A guard in a city that is mostly loyalists to the government would try to uphold the law, while someone at a rebel village might just kill you for your crimes. At least I hope it varies depending on location and situation.
User avatar
Lisha Boo
 
Posts: 3378
Joined: Fri Aug 18, 2006 2:56 pm

Post » Mon Jul 05, 2010 12:06 am

Not sure about the lore, but you can have duals (magic ones), and I think I remembered bar fights being mentioned. In the GI articles.
User avatar
Pumpkin
 
Posts: 3440
Joined: Sun Jun 25, 2006 10:23 am

Post » Mon Jul 05, 2010 2:06 am

Well in real-life, there are often laws saying that certain laws can be breached, by only those who uphold them (the government), in times of great need... like in war and national disasters.

So I think that... guards and such would still arrest you if you do something bad. Their authority to do so will probably... well, just be more widened. So, it's kind of the opposite of what you said in the topic-post.
Still, if the civil-war goes out of hand, eventually the authorities' power will be undermined. But that's only if it's big, open war and chaos.
User avatar
David John Hunter
 
Posts: 3376
Joined: Sun May 13, 2007 8:24 am

Post » Sun Jul 04, 2010 3:44 pm

Given how NPCs are now far more reactive towards each other, I'm hoping the crime system will be decentralized. Since NPCs now take note of corpses, as an example, there'll probably be some alternative to psychic guards appearing to arrest the player. With what intent, I'm not sure. I personally want to see the court system of Daggerfall return - it had far more options and applications for character skill than the fines and compensation in MW/OB had. In sum, once taken to court, you could:

Plead Guilty: If you stand no apparent chance in outsmarting the court, being truthful to your crimes may get you a lesser prison sentence and won't smear your public reputation as badly.

Plead Not Guilty: This is a more dangerous choice if you fail to successfully negotiate with the court, however for intelligent and/or charismatic characters you could:

Debate: Derived from intelligence in Daggerfall, so it may have to be reworked in Skyrim.

Lie: Could be derived from your speechcraft skill in Skyrim, allowing you off the hook.


Guard parameters probably won't be fleshed out enough in their breadth and ken to really react differently in different cities, but it would be interesting if each city had a sort of "crime bias", where the minimum threshold for guards to begin actively pursuing you over your bounty would vary depending on the nature of the city. In an orderly and more aristocratic city, I would expect the guards not to really care about that pickpocket with a 10 gold bounty. You can come clean and pay it off to them, but it wouldn't be until you became a public enemy that they would chase after you. Conversely, committing paltry crimes in a city commandeered by rebels is probably the quickest way to get your hand chopped off.
User avatar
Danii Brown
 
Posts: 3337
Joined: Tue Aug 22, 2006 7:13 am

Post » Sun Jul 04, 2010 7:29 pm

the thing to remember about fallout is that it was wasteland justice, with no proper penal system its more based on morale justice than set laws..

however in skyrim there will be set laws, but possibly more than one set... i mean loyalist groups would probably put heavier penalties on assaults if they are against nobles.. and in a sense they would be strict on alot of crimes if they felt they were more "reformist"
whereas on the other side of the coin, the rebels probably aren't fond of nobles and probably wouldnt mind as much about them being punched..
STOP RIGHT THERE CRIMINAL SCUM!
User avatar
Reven Lord
 
Posts: 3452
Joined: Mon May 21, 2007 9:56 pm

Post » Sun Jul 04, 2010 10:18 pm

Once again I will say that I realise Nords are not Vikings, and once again I will say one thing from Viking ( and others ) history I would like to see is, if the local Chieftain could not decide on a case, due to lack of evidence or untrustworthy witnesses, then the age old tradition of trial by combat was invoked.
I personally think this would be much better than the pay or go to jail system, with the difficulty of the opponent based on the magnitude of the crime.
Also would be an excuse to find out how your character matches up without all that fancy equipment.
User avatar
Rebekah Rebekah Nicole
 
Posts: 3477
Joined: Fri Oct 13, 2006 8:47 pm

Post » Sun Jul 04, 2010 5:24 pm

I reckon:

  • You should be able to be banished from certain towns for life (unless you bribe the ruler).
  • Thief-Takers should chase after you in the wilderness if you have a bounty on your head.
  • Much higher penalties for Murder.
  • More options for paying larger fines or bribing the authorites.

User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am


Return to V - Skyrim