The League of Light
“High in the Valus Mountain stands the ancient fortress of the League of Light. As an old evil awakens, the League sends its agents across the land, offering brave heroes membership of their order, to help combat the emerging Forbidden Ones…”
-Unknown Priest of Talos
To make the mod even more enjoyable, go to your ini file and change these settings: fLightLOD1 to 30000 and fLightLOD2 to 35000. Also note, this mod is an indirect sequel to my other mod, The Forgotten Realm. For maximum enjoyment of this mod, I suggest you play The Forgotten Realm first.
Description
After receiving a letter from the dark elf Noren Lleveryn, the same elf who hired you to destroy Caethoria in The Forgotten Realm, you are summoned to Thunder's Peak, mountain stronghold of the League of Light. As secrets are revealed and questions answered, you are drawn into a fight against a new emerging evil. The League of Light is in need of your assistance once again! In this mod, you will assist the holy order of the League of Light in combating the evil Forbidden Ones. As will be revealed to you, it was the League that secretly hired you on your mission to the Forgotten Realm, and now they'll offer you yet another dungeon diving adventure, but this time around, there will be more focus on the quests and the variety of the places you see. It will be better! (More info will be added as I make progress with the mod.
Details
- A new guild with it's own magnificent headquarters
- An entertaining quest-line
- Dungeon diving
- Epic boss fights
- A BIG surprise in the end
Progress
Status - 20% I'm working on it

Screenshots and Videos
http://i197.photobucket.com/albums/aa253/GrandDukeAdense/The%20League%20of%20Light/ScreenShot22.jpg
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http://i197.photobucket.com/albums/aa253/GrandDukeAdense/PromotionWallpaper.jpg
http://i197.photobucket.com/albums/aa253/GrandDukeAdense/private%20non-release%20stuff/ScreenShot151.jpg
http://i197.photobucket.com/albums/aa253/GrandDukeAdense/private%20non-release%20stuff/ScreenShot145.jpg
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Help Request
I don't need help at the moment, but later on I may need some help with scripting and quests/dialogue
Install
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary. Though this shouldn't be needed, as everything is most likely in order here.

3. Copy files to (install folder)\Oblivion\Data\
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).
Uninstall
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.
3. You're done!
Incompatibility
This mod could conflict with any other mod that makes changes to the area the Valus Mountains and the lower Jeralls north of Cheydinhal. More locations will probably be modded.
More specific information on cell edits will be made available later.
And no, I won't take any other mods' locations in consideration when I'm creating this mod. Sorry.
History
In Progress
Contact
You can find me on the official Elder Scrolls forums and on TESNexus as 'GrandDukeAdense'
You can send me an email here: adense@hotmail.com
Credits
Thanks to Bethesda for creating Oblivion.
No more credits as of yet!
Tools Used
7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579
GIMP - http://www.tesnexus.com/downloads/file.php?id=14920
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
Licensing/Legal
You must contact me and obtain my permission before re-packaging any part of
this mod. (These rules start to apply once the mod is released)
Cheers, GrandDukeAdense