The Level-Up System

Post » Wed Dec 15, 2010 8:12 pm

They are using a leveling system that makes more sense, you get more health, you choose between more health, stamina, or magicka, no mention of endurance anywhere.
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priscillaaa
 
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Post » Wed Dec 15, 2010 11:11 pm

Im thinknig they might throw it out all together and make it automated, so as we gain skills, our level automatically increases. but what im worried about is, since we have been told we will level faster, and with this automatica leveling system im thinking about (like that mod for Morrowind) Im thinking the game will go by rather fast. And with only 100 locations to explore, faste leveling, etc. This will make for a shortt Elderscroll.
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mike
 
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Post » Wed Dec 15, 2010 9:19 pm

If todd howard was your boss he would tell you: Thanks for the time and effort your idea is bad go find a new one and give it to me on my desk tomorrow
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Jinx Sykes
 
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Post » Thu Dec 16, 2010 4:44 am

they said leveling would be faster at first, and it will take roughly the same time to reach level 50 as it did to reach level 25 in OB
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Sunny Under
 
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Post » Thu Dec 16, 2010 10:21 am

Im thinknig they might throw it out all together and make it automated, so as we gain skills, our level automatically increases. but what im worried about is, since we have been told we will level faster, and with this automatica leveling system im thinking about (like that mod for Morrowind) Im thinking the game will go by rather fast. And with only 100 locations to explore, faste leveling, etc. This will make for a shortt Elderscroll.

NO ONE said that there was only 100 locations the game is not even finished yet Bethesda would NEVER release such number. there was more than 350 locations in oblivion they wont make a game with 4 times less content
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Michael Korkia
 
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Post » Wed Dec 15, 2010 7:00 pm

from the GI podcast:

*snip*

In the GI article in the magazine it states there is a soft cap of 50 and Pete confirmed on his Twitter account that this means a cap on perks NOT leveling.


lol, that was kinda one of my points... that instead of a clearly defined Level Max, they got this vague maximum level that is entirely dictated by what kind of player you are. Either they drop the leveling system alltogether, or they clearly define it by setting a concrete cap that is the same for all players, regardless of you initial skill loadout. Maybe not for Skyrim (that depends entirely on how flexible they will be with refining and retuning the game - what devs are telling us at some point, especially this early on, isn't always the final word. Just look at the first videos of Starcraft 2 and how grocely they differ from the finished product).

Cheers


If todd howard was your boss he would tell you: Thanks for the time and effort your idea is bad go find a new one and give it to me on my desk tomorrow

Yeah, maybe. That's the way it usually goes in DA BIZ! But you never know, it's better to vent your ideas and risk bad feedback, than to never come up with an idea at all. ;)
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Rachel Hall
 
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Post » Wed Dec 15, 2010 9:38 pm

NO ONE said that there was only 100 locations the game is not even finished yet Bethesda would NEVER release such number. there was more than 350 locations in oblivion they wont make a game with 4 times less content

That, and the number of locations doesn't really say anything about the scope of each one, either. Which begs the question - is a game with 50 huge locations any worse (or better) than a game with 100 tiny ones? (rhetorical question to the guy you replied to, ofc).
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Phoenix Draven
 
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Post » Wed Dec 15, 2010 11:10 pm

There isn't a clearly defined maximum level at all, there is a soft cap at 50, you can level higher than this, you simply get no more perks. The system seems to make perfect sense, if you choose to specialise in a few skills, you level quickly, if you wish to be a jack of all trades, you level more slowly, as the lower skills contribute less.

and it is about 130 dungeons, but with a much larger team to make them more individual.
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Scott
 
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Post » Thu Dec 16, 2010 5:09 am

I read your whole post, but I have to say that if I paid that much attention to leveling my character up perfectly I would probably not enjoy the game at all. I play mostly for the story and really as long as my character is good enough to complete all the quests that is all that matters to me. So having said that, is it players like me that Beth is designing for? Or is it players like the OP that they are designing for? Hopefully it is somewhere in the middle....
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Genevieve
 
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Post » Wed Dec 15, 2010 8:33 pm

I read your whole post, but I have to say that if I paid that much attention to leveling my character up perfectly I would probably not enjoy the game at all. I play mostly for the story and really as long as my character is good enough to complete all the quests that is all that matters to me. So having said that, is it players like me that Beth is designing for? Or is it players like the OP that they are designing for? Hopefully it is somewhere in the middle....

Personally, I prefer any kind of system that caters to both groups. I'm actually not very much into number-crunching at all, it's just that the awkward system of Oblivion highly encourages it. I also think that all players care, to some extent, about how well they're doing in the game - even though some players prefer hard challenges while others want to find ways to make the challenges as easy as possible.

On one hand, Todd Howard talks about "Do whatever you want, Be whoever you want" (he's done that since forever). But on the other hand you got such bad features as bows as weak as BB guns, escalating Health-leveling and a Major/Minor system in which you can end up with 100 SP in all minor skills at level 2.

In either case, regardless of what type of playstyle I have, I should be able to get pretty much the same level of challenge and progression. That's what roleplaying is all about, and I'm very excited about how Skyrim solves a lot of those problems (finally!). Bows finally have more value and use, Daggers deal more damage and enemies FINALLY have an Alert system. But, there's still a couple of things I have yet to get confirmed. Hence my suggestions.
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Saul C
 
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Post » Thu Dec 16, 2010 12:02 pm

I generally appreciate your links, but I see nothing relevant in them. I'll review the OXM interview though again, I may have overlooked that. But if he's only repeating what he said about "Classes being removed", then what does that mean specifically. Where does he mention the lack of Major skills, specifically?


Ok, seriously? Classes determine your major skills, therfore if classes are taken out there ARE NO MAJOR SKILLS. All skills level you up in skyrim, they say that over and over again. You have to be both deaf and blind to miss that.
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A Lo RIkIton'ton
 
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Post » Wed Dec 15, 2010 11:29 pm

You people need to pay more attention, seriously. Especially you OP'ster, there are way more than just one or two articles out with info.

See here.

Skyrim Hub at GameInformer - http://www.gameinformer.com/p/esv.aspx

OXM Todd Howard Interview - http://www.youtube.com/watch?v=S6Xn0GbweAE

You need to provide a link mentioning a perk cap, "seriously". :rofl:
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luis ortiz
 
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Post » Wed Dec 15, 2010 9:37 pm

Ok, seriously? Classes determine your major skills, therfore if classes are taken out there ARE NO MAJOR SKILLS. All skills level you up in skyrim, they say that over and over again. You have to be both deaf and blind to miss that.

Well, first of all, they don't say it over and over again. They're just quoted by multiple people, which means that the same information comes up over and over again. But when it comes to information - you must be very naive if you think that gamer magazines and e-zines never misquote the developers or say things that are gross speculations or exaggerated truths. That is why it's smart to listen to what the devs themselves are saying, or read it if it's a direct quote. Imagine then, if one gamer mag just quote from a quote from a quote. In Norway we got an expression - "One feather turns to five hen".

Second, having Major skills in a game simply means that you got a set of skills that are better than other skills - that's got nothing to do with specific Classes in a game. I mean, you seriously think that it's impossible to have major skills in a class-less game? That's like saying that it's impossible for me to ever learn Skating, just because I don't call myself a "Skater" per se. Just because something was done in a specific way for one game, doesn't mean that it's set in stone for the next game.

Classes could still exist with the removal of the Major skills, it's just that the definition of a Class changes. Likewise, if the class system is removed, then major skills can still be assigned. It's just that they'd have to be defined in some other way than choosing them in Chargen and naming a class for it.


Possible Chargen for Skyrim:

1) Name, Race and Gender
2) Major skills (+X skill points to each, or w/e)
3) Birthsign
4) Start game

No class system at all, instead your "class" is defined naturally by the skills you've focused on. Only difference is that the Major skills in Skyrim would not be as static and absolute as the Major skills in Oblivion.
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Darren Chandler
 
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Post » Thu Dec 16, 2010 3:58 am

I read your whole post, but I have to say that if I paid that much attention to leveling my character up perfectly I would probably not enjoy the game at all. I play mostly for the story and really as long as my character is good enough to complete all the quests that is all that matters to me. So having said that, is it players like me that Beth is designing for? Or is it players like the OP that they are designing for? Hopefully it is somewhere in the middle....

This is an issue that comes up often with me and is usually the reason I stop playing TES games. The game(s) are very fun as long as you don't micromanage yourself too much. If you can ignore the inconsistency, then good for you, I'm jealous. But even when I start a character thinking I will *NOT* Micro, by about the 10th hour I'm letting mud crabs violate me so I can get full endurance (+heavy, +armorer, +block) and its the end of the world if I get in a fight at the wrong time and "waste" a skill advance.

If you had the option of getting max attributes or mediocre attributes for the same about of effort, which would you choose? Most people that complain about this are trying to get what you already seem to have and that is: Play the game, don't worry about stats. The problem is that the game punishes you for playing "normally."
I definitely don't think they should develop to necessitate micromanagement and while many of my ideas may sound complicated, I think the player should not need to consider every facet of the rule book to enjoy the game fully. Simply put, the game mechanics ("behind the scene") should be as complicated as necessary, but utterly simple to use.
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Dina Boudreau
 
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Post » Thu Dec 16, 2010 7:29 am

You need to provide a link mentioning a perk cap, "seriously". :rofl:


http://twitter.com/#!/DCDeacon/status/36644224258539520
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Jamie Moysey
 
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Post » Thu Dec 16, 2010 5:38 am

I just don't want them to push up a level up screen in front of my face like they did in FO3.
Liked Oblivions way better but even then it felt very clunky.
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Sierra Ritsuka
 
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Post » Thu Dec 16, 2010 4:06 am

I like the system from Morrowind and Oblivion with a few changes.

I'd prefer if attributes were automatically raised via skills, weapon skills would raise strength for instance, and at each level up you could artificially raise a few attributes with no multipliers. So most attributes get raised automatically, auto stat allocation, but you can still make a few modifications at level up. And it gets rid of those annoying and stupid multipliers.

Other than that, i don't care. No classes, which isn't much of an issue, I just miss the names...
Which means no major / minor skills.
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Katy Hogben
 
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Post » Thu Dec 16, 2010 12:17 am

Wow I'm surprised, not a lot of people seem to know whats already been confirmed in the game. There IS a level cap at when you can no longer get any perks but you CAN still increase your level. Also there is a skill tree for the leveling up system in which you can expand and branch off of when you level up..... this has been confirmed many times, there is actually an entire thread dedicated to whats been confirmed
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mishionary
 
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