» Mon Feb 01, 2010 4:13 am
To say that Oblivion had a bad leveling system would be wrong, because it was not. It essentially did what was intended: Make the player carve out his or character's skills and attributes to fit their game style. If you played a Warrior-like character, you had to press up your Str and End or you'd be easy prey, and (usually) forsake other attributes like Int and Agi/Will. And I think Beth chose to let End work better the earlier you got it to make End-based characters stand a better chance and maybe even to hold back the sometimes retardedly powerful Battlemages that you could build. (Pulling an entire Oblivion portal and tanking them down is Really funny.)
The only real problem with the leveling system was that if you wanted a Jack-of-all-Trades you had to plan it very well to not waste attribute points. (If you had been doing alot of agi, str and end-based things in one level then you Had to make certain that you didn't skill up in any int, will or speed-related skills or their points would be wasted)
So the problem doesn't really lie with the leveling system, but how it is used with scaled leveling. Becuase TES has always been about making your own choices of gameplay and this is why we (at least I) love it so much. But the leveling system and the scaled leveling does not agree with making your own gameplay, because you're constantly forced to hard-focus some skills and some attributes (nearly always combat-related) to not fall behind vs your enemies. I can for example say that starting off as a warrior and then deciding to take the more shadowy path and joining the Thieves Guild was a terrible misstake. Because as you sneak around and lockpick your greedy [censored] off, you gain skills in sneak which eventually lead to you leveling up causing all enemies to become increasingly powerful until the point where your warrior skills can't keep up anymore.
So the problem is essentially that the game forces you to take a violent and hard-coded leveling path. Now I can understand if many players didn't notice this, but the more you played the game the more it became obvious. And this is what led many to trying out the many leveling mods that exists.
Of all the leveling styles I tried for Oblivion there are really only three(two, since one doesn't really count) that worked better than the original one:
Experience leveling: This classic style worked great with Oblivion's scaled leveling simpy because it scaled better for non-combat oriented characters. Ofc this should never be implented into a TES game, but I just wanted to put it out there and say that it actually worked Better.
Attribute-scaling: Attribute scaling means that instead of chosing your attributes on the level up screen your attributes simply adjusted based on your skills. While this is only a minor change it actually worked very well, for some characters. For Agi-based characters and Jacks-of-all-Trades this worked great, Int-based could be both ways depending on specifics but Str-based characters did not really benefit because if you wanted a high Str stat you needed to work on both Blade and Blunt... which is just annoying. It was also a bit hard for characters who didn't have Sneak/Lockpick and neglected Marksman because they recieved no Agi.
Combat-related leveling: Combat-related leveling means that you only recieve points towards your level by skilling up combat-related skills (Blades, Marksman, Destruciton, Heavy Armor you know the drill), while other skills either only gave half a point (I think Stealth, Illusion and such were part of this) or no point at all(Merhcantile, Speechcraft and what-not, since they don't contribute to combat but actually help avoid them). The only problem I had with this system at all was that some non-combat skills could be leveled extremely high until they actually made a difference on the combat, but this was rare and often situational.
There are many ways to go, and I can only hope that Beth choose the one that works best. If not, then I'm certain our wonderful modding community will see to it... Because we don't care about consoles!