The Lightweight class : Shotguns?

Post » Wed Sep 01, 2010 8:45 am

How did that imply mediums can do it?

The topic is to give shotguns to lights, so we are in a discussion about close range combat. Since lights are the fastest of the three body types, in a conflict of close quarters, it would be better to run in and kick an opponent then to shoot form a distance.


i'de like to hear more of your response of it being easier to slide than to shoot to begin with in any case. Shooting is instant. Sliding leaves you open to take damage as you approach. (bullets travel much faster than you can slide...)

by using the word unnecessary you state your claim that the topic at hand (shotguns) shouldn't have any reason to be implemented in this way. By saying they have no reason that also reminishes them from your next half of the statement which is the action of shooting a knocked over opponent. So yes.. That is fully implying you cannot do this with shotguns.

and to tie back into the denial of the second implication by specifying lights only with such a specific situation. You have effectively stated that either A: your statement held no ground because its not unique to lights which is the class in discussion or B: that mediums cannot do this themselves. I would ASSUME you weren't discrediting your own statement right as you made it...

EDIT: I'de rather not argue over this so make your statement if you so desire but i may or may not ignore it for the sake of keeping this topic on track. No disrespect intended.
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jasminε
 
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Post » Wed Sep 01, 2010 2:27 pm

I'll stick to the sliding tackle sub for shot gun. Lets imagine a scenario where a light and a med are in a short hallway. Med has shotgun and light has SMG. Light sprints in for slide tackle, sliding in before med has time to shoot, knocks med over, and sprays him full of bullets until incapacitated. Now this scenario relies on quick timing, but that itself is the proof of a pro gamer over a casual.
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Chad Holloway
 
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Post » Wed Sep 01, 2010 4:14 pm

Honestly I think the shotgun is the best counter to a team with too many lights.

The lights ability do parkour is severely hyped, there isn't much more than medium you can do and almost none of what you can do is utilized well in the game (as in, there aren't many cool light only paths in the game, in fact there are almost none). That being said, the extra health of a heavy isn't much when you think of the fact that a light with 2 station buffs, 2 medic buffs, 1 universal skill buff and kevlar is harder to take down than an unbuffed heavy. The heavy weapons also aren't that great, face to face they are less reliable and kill at the same speed as SMGs and far away their accuracy is terrible... but they do have certain uses.

If anything, mediums and assault rifles are overpowered.
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Mel E
 
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Post » Wed Sep 01, 2010 9:22 am

bump from third page
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Monika
 
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Post » Wed Sep 01, 2010 2:12 pm

bump from 5th page. (lots of topics today. (Only a matter of hours and its on the 5th page!?)
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Richard
 
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Post » Wed Sep 01, 2010 9:22 am

I was originally going to say no but you make a pretty convincing argument for it. The only issue I see is that mediums could take an AR and the shotgun and just destroy at all ranges.
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Stephanie Kemp
 
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Post » Wed Sep 01, 2010 3:11 pm

There are some glitches going around.

I've seen Medium and lights with LMGs and Gatling guns...=|

Also, Light shouldn't have a shotgun. We don't need another Lightweight/Marathon/Shotgun game...=|

Also...am I the only one who thinks that Lights should not be able to knock Heavies down...apart from Grenades? It makes no sense AT ALL.
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Soph
 
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Post » Wed Sep 01, 2010 10:17 am

I feel that the lightweight model is designed to be the quick and agile to offset poor health and fragile.

but I believe that the "out run" model just isnt effective. It doesn't have any guns with firepower other than the snipers

ok so to be honsest this is all i read.
i play as lightweight and to be a good light YOU HAVE TO HAVE SKILL
when i first played i svcked and now im completly pro.
play as a heavy and die agiants my pure awesomeness.
they are better then other classes
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Stephanie Nieves
 
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Post » Wed Sep 01, 2010 2:59 pm

telling someone to use an "op" gun is hardly the solution for a balanced game.

(im not saying its OP but that is DEFINITELY the general consensus and if it is such - then naturally its going to get a nerf... and then what?)


The ironic bit is that the general consensus was that the CARB-9 was the most OP smg in the game just an hour ago. Enough with the overused Overpowered card. Every gun has its uses with different people.
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Amber Hubbard
 
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Post » Thu Sep 02, 2010 12:36 am

Why can't people just stick to a topic and comment on the subject matter instead of nit picking the semantics of how someone said something and/or taking everything someone posts out of context and applying their own made up translation of some one else's post.

Light weights should have access to shotguns. Agree or disagree. If you have no preference one way or the other then move your behind along to another topic.

You guys make having a discussion about game mechanics like a trip to the dentist for a root canol.
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Jason Wolf
 
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Post » Wed Sep 01, 2010 9:26 am

The ironic bit is that the general consensus was that the CARB-9 was the most OP smg in the game just an hour ago. Enough with the overused Overpowered card. Every gun has its uses with different people.

At that point in time that was actually what the poll had in the lead and was how i was basing my statement off of actually. Which is surprising as as time has passed the votes have swayed completely opposite haven't they?

MY favorite SMG is the bulp personally.

But back on topic lol.
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Mari martnez Martinez
 
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Post » Wed Sep 01, 2010 2:50 pm

I like the idea of a shotgun for lights. Something to complement their speed, even a double barreled shotgun would be very helpful.
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Avril Churchill
 
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Post » Wed Sep 01, 2010 11:04 am

That sounds like it would be better left as a weapon option instead of an entirely different gun.
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Kevin S
 
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Post » Wed Sep 01, 2010 10:08 am

bump.
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Marcin Tomkow
 
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Post » Wed Sep 01, 2010 3:41 pm

A shameless bump.
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Tyrone Haywood
 
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Post » Wed Sep 01, 2010 11:01 pm

to those of you who think a light needs a powerful close-range weapon, put an extended or drum mag on a submachine gun and go rock-n-roll in closed spaces. leave aside your bais and opinions, and observe the facts. the CARB-9 is the only cqb weapon i need.
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Kate Schofield
 
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Post » Wed Sep 01, 2010 7:08 pm

As much as i have fought against the light shotgun I have thought of a convincing compramise. A Sawed off shotgun with 1 or two shots would work. Reload would be slow to mid.
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bonita mathews
 
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Post » Wed Sep 01, 2010 3:59 pm

ok so to be honsest this is all i read.
i play as lightweight and to be a good light YOU HAVE TO HAVE SKILL
when i first played i svcked and now im completly pro.
play as a heavy and die agiants my pure awesomeness.
they are better then other classes



then we are two i rock as a light take down almost every enemy on my way
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Sian Ennis
 
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Post » Wed Sep 01, 2010 5:14 pm

As much as i have fought against the light shotgun I have thought of a convincing compramise. A Sawed off shotgun with 1 or two shots would work. Reload would be slow to mid.



agreed but think of this scenario light comes sprinting at you you are a medium light wallruns past you and shoot you in the back with the sawn off shotty

scenario 2: you are a med light comes running at you light slides at you with the sawn off (that would work like a handgun) shoots and pow you are gone
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Chloe Botham
 
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Post » Wed Sep 01, 2010 6:12 pm

agreed but think of this scenario light comes sprinting at you you are a medium light wallruns past you and shoot you in the back with the sawn off shotty

scenario 2: you are a med light comes running at you light slides at you with the sawn off (that would work like a handgun) shoots and pow you are gone


Creating scenarios isn't the best solution as there is any number of solutions. Its the game mechanics that allow the scenarios we need to look at. In this case slide speed and other factors around mobility. I don't find people sliding all over the place unless its for tactical reasons. Thus its not an aid to mobility as this implies.

and wall jumping is making use of terrain and your light body type. Which is how one SHOULD be winning the fights as the light body type instead of relying on bigger guns like the other classes. Using their agility for their advantage is what we want to see ;)
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Victor Oropeza
 
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Post » Wed Sep 01, 2010 10:31 pm

When I'm actually focusing on combat, I can consistently gun down 3 - 4 enemies at a time as a Light (even with the Hard AI)

Give me a Mossington and Lights will be HORRIBLY OP.

Just... no.

SMGs are more than adequate Light weapons in the right hands. If you need high damage per shot and lower RoF, take a Drognav or Barnett. They do shotgun AND sniper duty adequately in the right hands.
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Kira! :)))
 
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Post » Wed Sep 01, 2010 8:49 am

when server released, i tried heavy body + heavy weapon, then i try light, and i dunno why, shotgun was available... some hours after, did some change/ test in body size / guns / clothes, then no more shotgun for lights, tough it was a bug to dont have it.
anyway it was damn fun, and pretty OP :D

i play a medic, now medium for the SG, and i want a similar weapon has SG for lightweight, maybe put some .357magnum / .44automag in primary weapon or thing like that...
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Caroline flitcroft
 
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Post » Wed Sep 01, 2010 2:06 pm

i play a medic, now medium for the SG, and i want a similar weapon has SG for lightweight, maybe put some .357magnum / .44automag in primary weapon or thing like that...

Doesn't do spread, meaning you have to actually aim for yourself instead of letting the gun hit everywhere at once, but Light Rifles make decent shotgun-substitutes for Lights.
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HARDHEAD
 
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Post » Wed Sep 01, 2010 5:01 pm

The moment I unlocked the lightwieght body type I have never stopped using it. I maxed my guy lvl then made a new one. I then relized how much better the light wieght is! I could hardly move I was being killed left and right as the Normal body type but then once I unlocked the light wieght I was like Ultra killing mode! so what I'm saying is that Light weight is ULTIMATE!!!
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HARDHEAD
 
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Post » Wed Sep 01, 2010 9:12 pm

A dedicated Lightweight Shotgun for Lights, I imagine something of the Sawn-off variety. It'd be only fair for each weight class to have a shotgun of it's own.
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Deon Knight
 
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