The Likelihood of Mounted Combat

Post » Wed Mar 30, 2011 9:47 am

From what we have already seen of gameplay and combat i would have to say that in my opinion mounted combat looks very unlikely

The footage and descriptions we have seen of the combat, whilst having quite different in feel from Oblivion, is not vastly different from Oblivion's combat mechanics when you think about it. Now maybe it's just my lack of imagination, because i just can't see how they could translate this combat system to work while riding a horse. Whilst still retaining the level of quality that they desire. They could do it but i think it would look a bit funny just like the mods for OB. Would it be dual wielding? Would it force you into third person? What about people that are slightly higher up, like on a rock or slope? Would the hit boxes be very wide to accommodate?

If it does force you into third person then i can just see it working. However i know Beth doesn't really like to do this and weren't too happy about the chairs in OB. Don't get me wrong I think that first person horse combat is achievable but it would require lots of work and the absolute intention to make this a feature from the outset. From what we have heard Todd say and from the latest interviews saying that they are still balancing spell casing i doubt we will see mounted combat. Just wanted to throw this out there before people get their hopes to high. What do you guys think, am i just being too pessimistic?

P.s If anybody is going to post "we don't know enough yet" don't bother please. No need to state the obvious.
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Jinx Sykes
 
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Post » Wed Mar 30, 2011 1:45 pm

I completely agree with you.

I'd rather they keep it out if it's going to be mounted combat Assassin's Creed style. It just would feel too alien compared to the other combat systems.
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CArlos BArrera
 
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Post » Wed Mar 30, 2011 12:21 am

I have to agree. I just don't see it happening...but I'm not worried about it. It would be nice if it was done well, but I'll settle for better, smoother and more user-friendly horse mechanics. One thing they should add, however, are saddlebags or a cart or something similar that we can use to help lighten our load and increase our carrying capacity when we have a mount nearby. That alone would be enough to justify their use and place in Skyrim.
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Kristian Perez
 
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Post » Wed Mar 30, 2011 12:21 am

Not only would it be difficult to put in the game, think of how hard it would be on console controls...I know that when I first started playing OB I had to hold my finger off the right joystick because I was looking around trying to move in that direction...now once I got used to it I could ride and look around fine, but if I HAD to look around not to mention try to aim my bow or spells...that would be a great laugh at my first few hundred attempts...So I am fine without the mounted combat...

Now a quick dismount would be nice.

Also the ability to HEAL MY FREAKING HORSE say with a touch heal spell?
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мistrєss
 
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Post » Wed Mar 30, 2011 2:46 am

Would it be dual wielding? Would it force you into third person? What about people that are slightly higher up, like on a rock or slope? Would the hit boxes be very wide to accommodate?



Only a single weapon should work. two handed weapons can be used on a mount because of the extra speed involved (i think). Imagine a Knight with a lance on horseback though...

Third person should be default, but it shouldn't force you into third person.

If someone is high or on a slope, you need to aim it higher... If they are too high for you, then you can't hit them obviously...... (admittedly didn't fully understand that question)

Skyrim needs to be innovative here though... they can't have boring mounted combat like some other games have it.
I've heard people on this forum swear by Mount & blade's mounted combat system though... maybe check that one out? I've never played it.



but IMO The most important mounted combat is horseback archery. And that can't be hard to do.
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Madeleine Rose Walsh
 
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Post » Wed Mar 30, 2011 5:03 am

However...If you kill someone's horse WHILE they were riding...and there was some crash animation and damage...I would be all over that...all the time.

svck IT COURIER!!!!
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Angela
 
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Post » Wed Mar 30, 2011 12:53 pm

I don't know, look at a game like Mount&Blade. That game manages horse combat really well. Just have it so you can swing to either side. It doesn't seem like it should be overly complicated to have a character hold a weapon in one hand hold the reins with the other. I think horse archery would probably be overpowered, but I'm sure they could balance it with accuracy penalties the faster you go.
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Harry Hearing
 
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Post » Wed Mar 30, 2011 7:00 am

I don't know, look at a game like Mount&Blade. That game manages horse combat really well. Just have it so you can swing to either side. It doesn't seem like it should be overly complicated to have a character hold a weapon in one hand hold the reins with the other. I think horse archery would probably be overpowered, but I'm sure they could balance it with accuracy penalties the faster you go.



I haven't played Mount & Blade but people often reference it when talking about mounted combat. I followed the development of it though and it was developed with mounted combat in mind. Archery bring up another problem because if you can't use the weapon your character is proficient in then it is unfair.
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Samantha hulme
 
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Post » Wed Mar 30, 2011 9:50 am

I think I remmeber in one interview where Todd said he wanted to put Mounted Combt in the game.

Trust me, its easy. You still have the same attack and defend animations etc on your horse, just you movement is tied to the horse. Think of it like driving a tank.
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Beth Belcher
 
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Post » Wed Mar 30, 2011 2:04 am

I think I remmeber in one interview where Todd said he wanted to put Mounted Combt in the game.

Trust me, its easy. You still have the same attack and defend animations etc on your horse, just you movement is tied to the horse. Think of it like driving a tank.


Yeah he said they would try but since then no other preview has mentioned it.

Trust me bro it isn't easy. What you have suggested would look and feel quite poor i'm sorry. If it was as simple as that we would have had it in Oblivion.
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Dan Endacott
 
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Post » Wed Mar 30, 2011 6:08 am

this would just be an idea but what if you rode the horse and controlled the camera seperatly? Instead of sidestepping (I don't think horses can do that anyway) they'd have turning (the horse) there... this would fix all mounted combat 100%! you'd still be able to attack with any weapon... even two-handers (you ride your horse with the feet those thingies you hold on to are just for protection/balance/I don't recall) this would also allow you to use ranged attacks from goat back (I hope the focus on goat mounts more than horses (I don't like horses)).
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Adrian Morales
 
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Post » Wed Mar 30, 2011 2:44 am

This would also allow you to use ranged attacks from goat back


Awesome
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Heather Dawson
 
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Post » Tue Mar 29, 2011 9:37 pm

Are Goat mounts even on the table? :drool:

Anyways, Bethesda have been pretty cagey about even confirming mounts thus far, so I guess mounted combat on top of that looks fairly unlikely at this stage.
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Javaun Thompson
 
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Post » Wed Mar 30, 2011 4:50 am

Hey look, this must be 9001'st thread on this topic and.. OH SHI-
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Louise Dennis
 
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Post » Wed Mar 30, 2011 1:27 pm

I don't mind either way. Given that they are still trying to get mounts into the game in the first place I would say that mounted combat is unlikely.

All I want is a fluid animation for both mounting and dismounting to make getting off the horse for combat a little less awkward.
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Jerry Jr. Ortiz
 
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Post » Wed Mar 30, 2011 4:12 am

From what we have already seen of gameplay and combat i would have to say that in my opinion mounted combat looks very unlikely


Can't say I disagree. As of now, Tood is reluctant to confirm horses. They're still messing with the feature, so how on Earth would they have time to implement mounted combat?
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Destinyscharm
 
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Post » Tue Mar 29, 2011 11:28 pm

If you want to see good mounted combat, as said previously, play Mount and Blade. That game is incredible. If Skyrim had MB styled mounted combat I would be one happy Goat Archer...
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Logan Greenwood
 
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Post » Wed Mar 30, 2011 1:19 pm

I really hate when Beth limits themselves in these kind of aspects. ES is a jack of all trades, not a master of any one trait. So to avoid features because they can't be done perfectly is, in a word, asinine. If that is their feeling, they may as well not make any game at all, because guess what, other games have done better combat, magic, stealth, questing...everything. They just haven't combined them they way ES has. They aren't making the perfect 3 course meal, they're making the perfect buffet. Reducing content Does. Not. Help. Them. Ever.

If modders can find away to do it by running around the construction set and making a few new animations, it goes without saying that the devs at Beth could do it as well. There's just no excuse.
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James Wilson
 
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Post » Wed Mar 30, 2011 1:30 am

ES is a jack of all trades, not a master of any one trait.

Yeah, TES just hasn't quite mastered open world exploration like... those other games that do it to perfection.
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Natalie J Webster
 
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Post » Wed Mar 30, 2011 11:23 am

I would be happy if it was in to the standard of OB mods...
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Steeeph
 
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Post » Tue Mar 29, 2011 10:42 pm

this would just be an idea but what if you rode the horse and controlled the camera seperatly? Instead of sidestepping (I don't think horses can do that anyway) they'd have turning (the horse) there... this would fix all mounted combat 100%! you'd still be able to attack with any weapon... even two-handers (you ride your horse with the feet those thingies you hold on to are just for protection/balance/I don't recall) this would also allow you to use ranged attacks from goat back (I hope the focus on goat mounts more than horses (I don't like horses)).

Hey thread creator... would you mind adding in your post that NEVERCOMINGBACK (me) claims horses are controled with the feet and therfor dualwielding/two-handers/bows would be possible...
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Joey Avelar
 
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Post » Wed Mar 30, 2011 10:52 am

Mount and Blade style mounted combat is the only thing I could see working for the game.
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Eric Hayes
 
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Post » Wed Mar 30, 2011 3:36 am

Deadly Reflex 6 managed to pull off mounted combat in 1st person quite nicely I think.
I also think Mount and Blade succeeded as well, based on what I've seen.

I don't think anyone here should say it's too hard or like that, unless they're actually a game developer for animations themself. Otherwise it just ends up in pointless speculation.

But as we know, Bethesda will try it. It "looks nice" so far (stated in the newer articles) So the likelihood is good I think. If it doesn't work, fine. It would be a pity, but it's better with no mount rather than a jeep-mount.
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Emmi Coolahan
 
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Post » Wed Mar 30, 2011 7:38 am

I don't mind either way. Given that they are still trying to get mounts into the game in the first place I would say that mounted combat is unlikely.

All I want is a fluid animation for both mounting and dismounting to make getting off the horse for combat a little less awkward.

Perhaps it's too optimistic, but it occurs to me that the success or failure of mounted combat might be the main factor that'll determine whether mounts are in the game at all. Todd's said more than once that they only intend to do mounts if they can do them very well, so perhaps mounted combat is a significant dimension of what he means by that? Just speculation/guesswork. I'd be happy with mounts as nothing more than an alternative method of exploration.


Who am I kidding. I want my character to spur his barded giant wolf mount through a group of bandits and catch the leader in the face with his morningstar mid-bound. Make it happen, Bethesda!
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Svenja Hedrich
 
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Post » Wed Mar 30, 2011 12:01 pm

I would be surprised if mounted combat is in. We have to have a good horse mount system even before mounted combat was considered. I hope the mount system is in.

To make horse mounts useful, I like the idea of equiping the horse with satchel pouches or something. This way you can carry extra stuff on your horse. It would be nice if the pouches visually expanded and contracted depending on how much was in there.
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Charles Mckinna
 
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