The limits of Restoration magic

Post » Sun Feb 06, 2011 7:03 am

Some diseases out of Black-Marsh spring to mind. After all, Argonians must still fall ill (if you want an arbitrary in-game example, an Argonian PC can contract Lycanthropy), it's just that those pansy diseases elsewhere in Tamriel are not strong enough to take down a Lizard-man.


Aren't diseases like Sanies Lupinus, Porphyric Hemophilia, and Corprus magical in nature? I could be wrong on this one.
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Niisha
 
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Post » Sat Feb 05, 2011 6:34 pm

From a lore perspective, I doubt there is much of a limit. Game perspective, well.... not much to be said on that. We've seen what you can do in-game. Restoration can be used offensively, too. Increase blood pressure, which can be very useful for patients with low BP, could be a spell that is used on people with regular or high BP. Eventually, high enough and their blood vessels would explode from the extreme pressure. You could also use Restoration to stop the valves in your arteries and veins from working, thus halting blood flow. You could use Restoration to restore leaves to a dying plant/tree or restore rotted minerals from an old boulder or stone. Restoration (and all the other colleges of magick) haven't been discussed too thoroughly because quite frankly it'd be totally irrelevant to playing the game. (How would you implement hypoglycemia in an rpg? haha) With all the magicka schools combined, including Mysticism, there really is no limit at all. It's entirely make-believe.
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James Rhead
 
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Post » Sun Feb 06, 2011 8:07 am

Aren't diseases like Sanies Lupinus, Porphyric Hemophilia, and Corprus magical in nature? I could be wrong on this one.


:ninja: ... Maybe.

But, but, but, Sanies Lupinus and Porphyric Hemophilia both exploit the disease system in the actual... aw forget it, it's a weak argument as it is.
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Kate Norris
 
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Post » Sun Feb 06, 2011 5:28 am

From a lore perspective, I doubt there is much of a limit. Game perspective, well.... not much to be said on that. We've seen what you can do in-game. Restoration can be used offensively, too. Increase blood pressure, which can be very useful for patients with low BP, could be a spell that is used on people with regular or high BP. Eventually, high enough and their blood vessels would explode from the extreme pressure. You could also use Restoration to stop the valves in your arteries and veins from working, thus halting blood flow. You could use Restoration to restore leaves to a dying plant/tree or restore rotted minerals from an old boulder or stone. Restoration (and all the other colleges of magick) haven't been discussed too thoroughly because quite frankly it'd be totally irrelevant to playing the game. (How would you implement hypoglycemia in an rpg? haha) With all the magicka schools combined, including Mysticism, there really is no limit at all. It's entirely make-believe.



If there's no limit, then why couldn't the finest healers in Tamriel save a man who fell off a horse?
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Matt Bigelow
 
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Post » Sun Feb 06, 2011 2:48 am

If there's no limit, then why couldn't the finest healers in Tamriel save a man who fell off a horse?

Perhaps he was dead on arrival.
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~Sylvia~
 
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Post » Sun Feb 06, 2011 7:55 am

There's a flaw with that line of reasoning. Assuming human bodies in Tamriel are identical or even similar to our own, then their bodies are filled with benign and in some cases essential foreign bodies. Any spell or potion which eliminated everything non human in the body would be extremely dangerous or even fatal to the patient, since the body cannot function properly without these bodies. This is why the over prescription and use of antibiotics and other medicines in our world often cripple or destroy the immune systems or digestive tracts of the people they're administered to.

I think that cure disease potions and spells are probably more complicated and somehow target only malicious foreign bodies somehow. They obviously have limitations as they can't cure certain diseases or forms of diseases which have advanced beyond a certain point. (For instance Vampirism and Lycanthropy can only be cured by obscure and more potent spells or potions and the Blight in its various forms required a different spell effect to remove.)

screw a digestive track, magick enzymes included in the effect stp your poop of nutrients. actually, nm. there AREN"T digestinve tracks in tamriel because nobody poops!
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Ronald
 
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Post » Sun Feb 06, 2011 3:37 am

Perhaps he was dead on arrival.



Hmmm..I don't buy it. It doesn't read that way. It makes it sound like he was badly injured but alive when the healers arrived. I assume they were among the finest in all of Tamriel because the Emperor is an office which can obviously afford that level of talent and experience. *shrugs* It just seems to me as though at this particular point in time there were injuries considered mortal and unhealable. Of course, some generations have passed since.
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Tamara Primo
 
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Post » Sat Feb 05, 2011 9:43 pm

even if he was dead on arrival, a simple shock spell followed by a long healing spell can heal you even after a looooong time.
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LijLuva
 
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Post » Sun Feb 06, 2011 6:23 am

even if he was dead on arrival, a simple shock spell followed by a long healing spell can heal you even after a looooong time.

Perhaps, but I doubt that anyone there knew that they could do that.
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djimi
 
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Post » Sun Feb 06, 2011 4:04 am

even if he was dead on arrival, a simple shock spell followed by a long healing spell can heal you even after a looooong time.



That's like telling a guy dying of Smallpox in 1756 "Shoulda gotten a vaccination...".
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Eilidh Brian
 
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Post » Sun Feb 06, 2011 6:55 am

If there's no limit, then why couldn't the finest healers in Tamriel save a man who fell off a horse?
Who fell off what horse? Is this something in-game or from The Infernal City?
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Fam Mughal
 
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Post » Sun Feb 06, 2011 6:07 am

Who fell off what horse? Is this something in-game or from The Infernal City?

Uriel VI - see opening post (probably from in-game book). But it's just a random instance used to ask the basic question of whether Restoration has limits.

I stand by my "restoration doesn't, but its practitioners do" argument. Anything can be restored, if you know enough about the injury to reverse it.

However, the additional question of "and how long can you wait before trying" has come up. If you're getting into resurrection as well as healing, there's the question of whether restoration covers that, or is just capable of producing a healthy, but inanimate corpse that requires another kind of magic to revive it. I'd argue that reviving the dead is likely to be another "beyond my knowledge" thing for a Restoration mage, and there's another thread for Necromancy.
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(G-yen)
 
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Post » Sun Feb 06, 2011 1:06 am

Well haven't we all learned something about in-game books? Don't believe everything you read. It's just a story within a story (the ES game) after all.
I do like Hardo's comment in post #23. I think restoration spells would be much more difficult to learn if tamriel and magic were real. It doesn't make sense to cast a generic heal spell and fix all wounds and diseases or illnesses. But from a game point of view, that's a very easy thing to implement and it doesn't take much time or budget to implement it into the engine. NPCs don't yet have anatomy and physiological components yet. They're still just empty body parts stuck together coupled with computer commands.

then again, maybe he broke something that they didn't know how to target and fix
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joseluis perez
 
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Post » Sat Feb 05, 2011 11:42 pm

Several things stand out here. Coprus is said to be 'the Divine Disease' so I imagine that the pysical aspects are by-products of a metaphysical/divine function in-game. Having said that I like the cancer anologies. Just goes to show that RL comparisons can be fun too :D

About Uriel VI the one kind of injury that I can imagine could prove irremediable would be brain damage. I see boosting INT as entirely different from brain surgery or treatment of psychiatric conditions ... If your brain is damaged through asphyxiation or impact such that your thoughts are fled then healing the physical aspects are not going to return those thought patterns ... then you have to consider the link with spirit. So in Uriel's case I would imagine that his spirit fled and there was no way to return it short of necromancy.

There are writings about necromancy that are surfacing in off-beat forums from the devs' creative goo that appear to be gradually revealing some of the links between it and Restoration. But hey, Necro is sub-text a verboten discipline even when it is 'legal' - so you have to expect info on that to be hard to come by. In fact rarity of such texts is very apparent in-game.

Pelinal Whitestrake it is said has been and will be a sort of composite being (or is that will be and has been?). There is more in the Imperial Library on that but it is a very open definition. So I would imagine that preserving his 'head' would have something to do with that.
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Miranda Taylor
 
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Post » Sun Feb 06, 2011 1:23 am

About Uriel VI the one kind of injury that I can imagine could prove irremediable would be brain damage. I see boosting INT as entirely different from brain surgery or treatment of psychiatric conditions ... If your brain is damaged through asphyxiation or impact such that your thoughts are fled then healing the physical aspects are not going to return those thought patterns ... then you have to consider the link with spirit. So in Uriel's case I would imagine that his spirit fled and there was no way to return it short of necromancy.


Boosting intelligence, hm. Well, what is "boosting intelligence?" Rather, how does it work? It cannot simply make you smarter, especially considering typically you only have a time limit on the spell's effect.
So, I put on an enchanted necklace that boosts my INT by 10, as long as I wear it. What is it boosting exactly? Possibly, it stimulates functions of your brain to use at an elevated level. They say, to which I disagree with, personally, humans use 10% of their brain. Perhaps boosting INT forces it to use more. But that isn't relative to intelligence. In fact, we're more or less born with a maximum potential of intelligence that is different for every individual. You can raise your IQ, but that itself isn't relative to intelligence. This goes deep into the anatomy of TES which I am simply boggled over, yet interested, because it is fascinating. But there isn't enough information, I think, about it. How do the brains of those in TES work? Do they have brains? I honestly do not know, it's not information I ever attempted to learn, nor am I by any means a lore expert. I know they have bones, hearts, etc, obviously. But I do not recall anything about brains.

I want to type a lot more, but among stress, lack of sleep, relationship problems, and being WAY too excited about conversations like this... my mind is really racing and I am losing my grip on forming coherent thoughts.
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Jonathan Windmon
 
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Post » Sat Feb 05, 2011 9:19 pm

Boosting intelligence, hm. Well, what is "boosting intelligence?" Rather, how does it work? It cannot simply make you smarter, especially considering typically you only have a time limit on the spell's effect.
So, I put on an enchanted necklace that boosts my INT by 10, as long as I wear it. What is it boosting exactly? Possibly, it stimulates functions of your brain to use at an elevated level. They say, to which I disagree with, personally, humans use 10% of their brain. Perhaps boosting INT forces it to use more. But that isn't relative to intelligence. In fact, we're more or less born with a maximum potential of intelligence that is different for every individual. You can raise your IQ, but that itself isn't relative to intelligence. This goes deep into the anatomy of TES which I am simply boggled over, yet interested, because it is fascinating. But there isn't enough information, I think, about it. How do the brains of those in TES work? Do they have brains? I honestly do not know, it's not information I ever attempted to learn, nor am I by any means a lore expert. I know they have bones, hearts, etc, obviously. But I do not recall anything about brains.

I want to type a lot more, but among stress, lack of sleep, relationship problems, and being WAY too excited about conversations like this... my mind is really racing and I am losing my grip on forming coherent thoughts.

Yeah, I was thinking along the same lines. Like if a student at the Arcane University were to take a test or exam, what if they boosted their intelligence by 30 points? Would that enable them to remember more of the stuff they studied? From a game mechanic, it's flat out easy; allows you to have more magic points to use to cast spells. But applying it to a role play story or real life, what is it really doing? I sincerely hope the developers go into the practicalities and functions of magic more in-depth in the next game.
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Cartoon
 
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Post » Sun Feb 06, 2011 3:37 am

At least with FO3, intelligence means you know more (some dialog choices) and you are capable of learning a skill faster (more skill points per level). So, in terms of FO, it means you are capable of learning something quicker and are able to remember/figure out things better. But with FO1 and 2, making a dumb character (int 3 or lower) will make it so you are barely able to speak words, and causes your character to be mentally handicapped.

Int, in TES terms, looks to be mental capacity (larger magicka pool). So, a necklace that can raise your int 10 points probably makes it so your mental capacity is raised. So, in reality, if a student raised his int while studying, that student would likely be able to retain knowledge easier. But that same student would likely need to keep the effect lasting for a while, in order to be able to recall such information better, or that student may forget some of what it learned. Could be almost like the difference between studying and taking a test with a stimulant (caffeine for example), and not.

Also, this is a world made from magic, myths, and the schizophrenic dream of the Godhead, so don't think too much into it.


As a side note, the whole using 10% of our brain thing is utter garbage. There are unconscious things our brain is controlling at all times, and just like our muscles and organs, it's usage varies if we're doing something that doesn't require much thinking and something that does. Heck, the whole 10% is nothing more than some psychologist's words being misinterpreted. Heck, there really isn't a consensus of what intelligence is, other than a general trend of the ease of being able to learn something.
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+++CAZZY
 
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Post » Sat Feb 05, 2011 6:48 pm

At least with FO3, intelligence means you know more (some dialog choices) and you are capable of learning a skill faster (more skill points per level). So, in terms of FO, it means you are capable of learning something quicker and are able to remember/figure out things better. But with FO1 and 2, making a dumb character (int 3 or lower) will make it so you are barely able to speak words, and causes your character to be mentally handicapped.

Int, in TES terms, looks to be mental capacity (larger magicka pool). So, a necklace that can raise your int 10 points probably makes it so your mental capacity is raised. So, in reality, if a student raised his int while studying, that student would likely be able to retain knowledge easier. But that same student would likely need to keep the effect lasting for a while, in order to be able to recall such information better, or that student may forget some of what it learned. Could be almost like the difference between studying and taking a test with a stimulant (caffeine for example), and not.

Also, this is a world made from magic, myths, and the schizophrenic dream of the Godhead, so don't think too much into it.


As a side note, the whole using 10% of our brain thing is utter garbage. There are unconscious things our brain is controlling at all times, and just like our muscles and organs, it's usage varies if we're doing something that doesn't require much thinking and something that does. Heck, the whole 10% is nothing more than some psychologist's words being misinterpreted. Heck, there really isn't a consensus of what intelligence is, other than a general trend of the ease of being able to learn something.


Was thinking about that before ... and one thing I considered was why would greater INT increase your magica pool when magica is said to be a stream of magical particles that stream in though the sun? Is the ES brain a bucket? Or is the brain's capacity altered through refinement as equivalent to a new memory chip that has more memory because the structure of that silicon is stressed or irradiated in some way in and likewise for it's speed of operation? And given the uses that magica is put to then would a mere physical alteration matter? What I sort of feel is that a brain with higher INT is not only faster in operation but also that it is better organised - or more open to new forms of organisation in a way that is, more positively sensitive to / imprintable by, the nature of reality in all it's forms. Heh you can say smarter for short :P but it would have be more than that.

Given that Daedra are magically gifted it may not be the brain's creative function that is altered as Daedra are said to be unable to create - assuming that the Daedric lack of creativeness refers to thought.
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Sxc-Mary
 
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Post » Sun Feb 06, 2011 3:39 am

Perhaps in mortal creatures, the increase of the magicka pool relative to INT, while mechnically viewed as a # of magicka available to use, in theory/lore, it could be potential being unlocked, or added. You're simply able to use more of what you have, or whatever. 3 days of no sleep now, lol. But I did eat finally! Yay.
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luis dejesus
 
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Post » Sun Feb 06, 2011 4:40 am

Perhaps in mortal creatures, the increase of the magicka pool relative to INT, while mechnically viewed as a # of magicka available to use, in theory/lore, it could be potential being unlocked, or added. You're simply able to use more of what you have, or whatever. 3 days of no sleep now, lol. But I did eat finally! Yay.


eating can be useful :)

partly I would accept that - thinking there is likely more to it than simple brain capacity - yes
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Marquis deVille
 
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Post » Sat Feb 05, 2011 9:18 pm

I was thinking about surgery and anesthesia. I know that since magic exists, elves and men probably haven't studied surgery or the advent of anesthesia. But I'm thinking if someone had his arm cut off and he was in a lot of pain and they had to use magic to try and piece it together to his limb, anesthetic magic would be very useful. With that, the doctor mages would have to know something about anatomy/physiology in order to use magic to piece together all the blood vessels, bones, muscles, cartilage, ligaments, etc.... I would imagine they'd use magic to speed of the process of healing by 1000x to get an arm to go back together with the body. You can argue that it is Alteration in a sense because you're altering the "world's view" on how fast the healing process occurs. You could also argue that it is Restoration because it is reviving dead cells and tissue and energizing them to heal back together. You could also argue it is Necromancy since you're giving life to dead tissue/cells. You could also argue that it is a little bit of Mysticism because you're working on the internal structures of say, an elvish body, and are blindly working on the microscopic level of the internal organs (i.e. bones, muscles, etc....) To use magic to put someone's arm back on, you'd really have to know what to do with magic. You can't just "will" something to happen with magic. You have to "know" what you're doing in order to command magic to carry out your orders, so to speak. Magic is the manipulation of "change". But to "change" something, you have to be able to guide it and tell it exactly what it is you are changing. Am I not right?
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Flash
 
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Post » Sun Feb 06, 2011 6:03 am

No, magic is beguiling a spirit to enter the body, to channel other-planar forces for doing your will.

There's fallout, in Fallout, and they have knowledge of the medical stuff. Same in Tamriel, cept you substitute fallout with creatia.
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Bethany Short
 
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Post » Sat Feb 05, 2011 9:04 pm

I'd imagine anything except cure magical diseases (like lycanthropy and vampirism (not porphyllic hemophelia)). Oh and it can't bring people back to life.
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Syaza Ramali
 
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Post » Sat Feb 05, 2011 6:49 pm

Also, this is magic, not real life... So we can't accurately determine what everthing does.
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Gemma Woods Illustration
 
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Post » Sat Feb 05, 2011 10:47 pm

No, magic is beguiling a spirit to enter the body, to channel other-planar forces for doing your will.

There's fallout, in Fallout, and they have knowledge of the medical stuff. Same in Tamriel, cept you substitute fallout with creatia.
Huh? :blink:
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xemmybx
 
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