The Little Things That Annoy You In Games

Post » Fri Dec 03, 2010 3:11 pm

Unskippable cutscenes.


It took Square 12 Final Fantasies to figure out :lmao:
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Steve Smith
 
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Post » Fri Dec 03, 2010 12:36 pm

It took Square 12 Final Fantasies to figure out :lmao:

Isn't it more like eleven? :P
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No Name
 
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Post » Fri Dec 03, 2010 8:02 am

I dunno, 12 was the first i saw it in. Me not do math on free time :P
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Camden Unglesbee
 
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Post » Fri Dec 03, 2010 11:22 am

My PC easily exceeds the recommended PC requirements for SR2, but no matter what settings I use, I always get stuttering while driving cars. GTA 4 runs and looks way better, and I thought that was a bad PC port already.

I've found that Fallout 3 runs hilariously better on my PC than Morrowind does. Mind you, that's because Fallout 3 is designed to do things out of the box that people spend ten years in aftermarket coding to make Morrowind do.
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Ann Church
 
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Post » Fri Dec 03, 2010 7:31 am

Shooters that don't allow for custom control schemes.
Crappy, tacked on multiplayer for single player centric games. Just leave it out.
The expectations they almost never meet, let alone surpass.
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abi
 
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Post » Fri Dec 03, 2010 6:22 am

American spellings in European game releases. What do the localisation team spend their time doing?
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Carys
 
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Post » Fri Dec 03, 2010 9:28 am

when a game doesn't have enough ammo, and you have a bunch of enemies left to kill, aka Resident Evil 5 even though i love that game.

Hair- Only Square Enix in my opinion has it down almost perfect. I know its hard to make, but it still bugs me.

how on a lot of games when you run into a wall, you can still keep running.
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Ashley Hill
 
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Post » Fri Dec 03, 2010 10:04 am

Hair- Only Square Enix in my opinion has it down almost perfect.


Hair styles, on the other hand...:P
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KIng James
 
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Post » Fri Dec 03, 2010 9:44 am

Time trials.

Hate'em.


Agreed, they're why I haven't yet finished the GTA games.

One of my pet peeves is game Artificial Intelligence. AI has come a long way over the years but bots and NPCs are still dumb as a post.
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D LOpez
 
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Post » Fri Dec 03, 2010 6:21 pm

CTD :verymad:
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Brooks Hardison
 
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Post » Fri Dec 03, 2010 8:48 pm

Hair styles, on the other hand...:P


true!
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Lucy
 
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Post » Fri Dec 03, 2010 10:20 am

Games with mechanics like Assassins Creed and GTA. You are in a vital spot for a jump. So you turn and try to jump, but the jumping animation takes to long and you fall of the building. Or the character turns the opposite way you told it too.
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FLYBOYLEAK
 
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Post » Fri Dec 03, 2010 9:52 pm

I've found that Fallout 3 runs hilariously better on my PC than Morrowind does. Mind you, that's because Fallout 3 is designed to do things out of the box that people spend ten years in aftermarket coding to make Morrowind do.

:lmao: I haven't tried Morrowind on this PC yet but I think I will now.


I don't like invisible walls. I like to explore. If it's a linear game I want to be able to explore the whole section I'm in. I like Alan Wake's ability to do this for example.
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suzan
 
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Post » Fri Dec 03, 2010 3:15 pm

the fact that no one is self sufficient.
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Dale Johnson
 
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Post » Fri Dec 03, 2010 8:44 am

When you have to refight all the bosses from the game before you can fight the final boss who, inexplicably, will start with his weakest form and, after hurting him ~50%, will transform into his ultimate form. Sir/Ma'am, why not just start with your hugely overpowered form?

Also, I don't mind quicktime events, but when they're overused, it's an issue. I don't want a quicktime event to kill the final boss I've spent 10 hours getting to. Give me some gratification in killing him with my own hands. Prince of Persia got quicktime events the best, I think.
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:)Colleenn
 
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Post » Fri Dec 03, 2010 12:12 pm

When there's something blocking the way and I think to myself "I could climb over that".

Handholding even in the slightest pisses me off.

You can drive "this" but you cannot drive "that", [Prototype] does this as you can drive a tank or a helicopter but you can't drive a car.
I don't care if the car is worthless and I can fly like a squirrel if I can drive a tank I wanna be able to drive a car.

Neverending magazines, all weapons need to be reloaded, I even think there should be an animation for energy weapons that are self reliant.

Unarmed combat: Peter can pick you up and throw you at a wall but you cannot do this back or to his lesser minions.

PG13 rating + swords = no blood.
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Sarah Bishop
 
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Post » Fri Dec 03, 2010 10:34 am

Catch-up AI.. cheating SOB's take the fun out of playing well.

Pointless running back and forth from NPC to NPC in RPG's.. if you can develop magic and other forms of spectacular things you certainly can devise a better way to communicate with someone than sending me.
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laila hassan
 
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Post » Fri Dec 03, 2010 1:42 pm

Random encounters. Gott this is a terrible way of handling combat, a relic of the dark ages. Get rid of it.

Anime style games. It looks so hideous to me.

Forgoing spoken dialogue for nonsensical sounds. Okami is the only one I can think of, but it's very annoying.

Short games with little replay value. There's thousands of these.

Disappointing sequels.

Games made with the same engine, but somehow less optimized. Soulstorm is the best example of this.
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katie TWAVA
 
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Post » Fri Dec 03, 2010 6:32 am

When achievements give away how far into the game you are.
Long loading times
Lack of checkpoints
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Neko Jenny
 
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Post » Fri Dec 03, 2010 3:37 pm

Catch-up AI.. cheating SOB's take the fun out of playing well.

Oh yes. Though that's really not a little thing. A complete game breaker for me. First thing I want to know about any racing game. Rubber-banding to my position? Buzz off, I'll play something else.
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Mariana
 
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Post » Fri Dec 03, 2010 9:10 am

Oh yes. Though that's really not a little thing. A complete game breaker for me. First thing I want to know about any racing game. Rubber-banding to my position? Buzz off, I'll play something else.

You must not have many hours clocked in Mario Kart then.
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Katie Samuel
 
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Post » Fri Dec 03, 2010 1:45 pm

No feet/shadows in first person. It just bothers me a lot. There's nothing that can break the immersion in a game more than looking down and not seeing your feet, because apparently your legs were amputated and you have to hover around with your mind. <_<
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leni
 
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Post » Fri Dec 03, 2010 2:18 pm

No feet/shadows in first person. It just bothers me a lot. There's nothing that can break the immersion in a game more than looking down and not seeing your feet, because apparently your legs were amputated and you have to hover around with your mind. <_<


Ah, yes, that one's especially baffling because with some things I don't like in games, I can sort of see why developers would use them, whether for technical reasons or because they think someone actually wants that, rightly so or not, but for this, I just don't see any reason NOT to do it except laziness, it's not like being able to see that you're not just a floating camera with arms attached in first person takes anything away from the game, on the other hand, it's a simple thing that can make it a lot more believeable, yet so few games actually do this.

And another thing that bothers me, Call of Duty style health systems, in other words, doing away with health bars, and healing items too, usually, and instead having a bloody screen indicate that your low on health and having health regenerate. Really, what is it that modern developers think is wrong with health bars or health pickups? And saying "they're unrealistic" is a poor excuse, because I hardly think it's more unrealistic than having your health rapidly regenerate when you're under fire, I mean, that part might be justified by the game's story, like in Crysis, I don't think it was ever explained in the game but I always assumed the health regeneration was because the nano-suit was able to treat injuries automatically, but of course, that game DID have a health bar, it just regenerated automatically rather than using first aid kits or something like that for healing. In games like Call of Duty on the other hand, there's no reasonable explanation for your rapid regeneration, since your character is just a normal human being and the game has no supernatural or science-fiction themes, now, first aid kits that instantly heal all your wounds are also unrealstic, but I can more easily suspend my disbelief on that than my character apparently being able to recover fully from getting shot in the head without any medical aid within a matter of seconds with no explaination given for this, and the bloody screen? It's not really that realistic either, I mean, the only logical explanation for it is that blood gets into your eye, and why would that happen if I got shot in the leg? And besides, while I don't recall ever getting blood into my eyes before, I'm pretty sure it wouldn't look like you were viewing the world through a video camera and blood got onto the lens, that would only make sense if you were wearing goggles or a helmet with a transparent visor, yet it happens in games that give no indication that you have anything like that on too, further, it's annoying, when my character is wounded, I want to be able to see clearly so I can avoid damage more easily, yet the bloody vision serves only to obscure vision, and it gives a less clear idea of your condition than a health bar too. Let's not forget the fact that games that have this often still have other interface elements that are no less unrealistic than a health bar, like a crosshair and an indicator of how much ammunition I have left in my gun. So it seems not so much like developers are doing it for realism as that they just have some sort of irrational aversion to health bars. If you're going to abandon tried and proven game concepts for the sake of "realism", then actually make it realistic. Also, you should come up with a replacement that's better, otherwise, bring on the health bars I say.
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James Potter
 
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Post » Fri Dec 03, 2010 8:39 pm

You must not have many hours clocked in Mario Kart then.

I do. That's why I play the original SNES version still, and no other version anymore.
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Ria dell
 
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Post » Fri Dec 03, 2010 5:45 pm

And another thing that bothers me, Call of Duty style health systems, in other words, doing away with health bars, and healing items too, usually, and instead having a bloody screen indicate that your low on health and having health regenerate. Really, what is it that modern developers think is wrong with health bars or health pickups? And saying "they're unrealistic" is a poor excuse, because I hardly think it's more unrealistic than having your health rapidly regenerate when you're under fire, I mean, that part might be justified by the game's story, like in Crysis, I don't think it was ever explained in the game but I always assumed the health regeneration was because the nano-suit was able to treat injuries automatically, but of course, that game DID have a health bar, it just regenerated automatically rather than using first aid kits or something like that for healing. In games like Call of Duty on the other hand, there's no reasonable explanation for your rapid regeneration, since your character is just a normal human being and the game has no supernatural or science-fiction themes, now, first aid kits that instantly heal all your wounds are also unrealstic, but I can more easily suspend my disbelief on that than my character apparently being able to recover fully from getting shot in the head without any medical aid within a matter of seconds with no explaination given for this, and the bloody screen? It's not really that realistic either, I mean, the only logical explanation for it is that blood gets into your eye, and why would that happen if I got shot in the leg? And besides, while I don't recall ever getting blood into my eyes before, I'm pretty sure it wouldn't look like you were viewing the world through a video camera and blood got onto the lens, that would only make sense if you were wearing goggles or a helmet with a transparent visor, yet it happens in games that give no indication that you have anything like that on too, further, it's annoying, when my character is wounded, I want to be able to see clearly so I can avoid damage more easily, yet the bloody vision serves only to obscure vision, and it gives a less clear idea of your condition than a health bar too. Let's not forget the fact that games that have this often still have other interface elements that are no less unrealistic than a health bar, like a crosshair and an indicator of how much ammunition I have left in my gun. So it seems not so much like developers are doing it for realism as that they just have some sort of irrational aversion to health bars. If you're going to abandon tried and proven game concepts for the sake of "realism", then actually make it realistic. Also, you should come up with a replacement that's better, otherwise, bring on the health bars I say.

I think we just became best friends.
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lydia nekongo
 
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