Hello! :wave:
This is a project I started working on recently. Being unsatisfied with the current Vault homes, I wanted to create one myself. But I didn't want it to be completely empty aside from myself, or filled with random filler NPCs. In this mod the player hears about a small group of wastelanders who discovered an abandoned but surprisingly well maintained vault, previously inaccessible due to caveins. This group, lead by the ambitious Brandon Orey, intends to get the vault up and running again and as the player you can perform tasks for them to accomplish this.
Fast forwarding a bit, at some point Brandon is unable to fulfil the position of Overseer any longer, and chooses the Lone Wanderer as the next overseer. Then things get interesting.
For this mod I'm using the excellent modder's resource http://www.fallout3nexus.com/downloads/file.php?id=9906, a very large and well designed vault by Cambragol. I had to make some changes in order to make it possible for NPCs to walk around without killing performance, but most of the vault resource is intact.
In order to keep the vault running The Lone Overseer (TLO) needs to look at a couple of simplified variables that influence how things are going and what can be done. These are Resources, Primary Supplies, Security/Safety and Happiness.
Resources can be used by TLO to give orders that influence the variables or are otherwise benificial. This can be anything from upgrading security with extra guards or cameras, increasing happiness by organizing a special event, or optimizing existing elements that consume Resources/Primary Supplies in order to reduce their consumption.
Another thing that can be done with resources is funding exploration. Certain passages in the vault have collapsed and clearing those can lead to new areas, such as an extra storage room with Primary Supplies or something that makes people happier.
By increasing Happiness the number of Vault Dwellers living in Vault 88 will increase, so through your actions you'll be able to see the Vault growing.
Then there'll be quests to advance the main storyline of the mod, which is mostly about discovering the history of the vault or dealing with special issues that arise. There is a broken elevator leading to an area deeper underground, far away from the rest of the vault. Where does it go? What is it for? That's up to you to find out!
The next post will go in more detail as to how the variables will influence each other, and the penalties involved. Suggestions and feedback about those in particular are very much appreciated!
Screenshots from the Vault 88 download:
http://www.fallout3nexus.com/downloads/images/9906-3-1257680496.jpg
http://www.fallout3nexus.com/downloads/images/9906-1-1257681945.jpg
http://www.fallout3nexus.com/downloads/images/9906-1-1257680495.jpg
http://www.fallout3nexus.com/downloads/images/9906-4-1257681545.jpg
http://www.fallout3nexus.com/downloads/images/9906-1-1257681545.jpg
http://www.fallout3nexus.com/downloads/images/9906-5-1257680108.jpg
http://www.fallout3nexus.com/downloads/images/9906-2-1257681545.jpg
http://www.fallout3nexus.com/downloads/images/9906-4-1257680787.jpg
http://www.fallout3nexus.com/downloads/images/9906-5-1257680787.jpg
http://www.fallout3nexus.com/downloads/images/9906-2-1257678955.jpg