The Long Winter

Post » Tue May 17, 2011 8:45 am

APPROVED!!!

Name: Hugo Skywater
Nickname: Hugh
Race: Nord
six: Male
Age: 39

Birthsign: The Warrior

What your character is good at: Heavy Armor, Blade, Blunt, Winter Survival

Appearence: Tall white skinned Nord,
Hair: white, long, kept in a pony tail
Height: 5 ft 11
Eyes: Blue and Green
Scars/Tattoo's: a tattoo of a blue Nordic tribal tattoo on the right side of his face, (flame tribal tattoo)

Weapons: nordic short sword, Steel Battle axe (the shaft is long so its like a staff or walking stick)
Armour: Leather Armor (Morrowind Craft-make) boots, greaves, pauldrons, cuirass, gauntlets
Clothing: Scarf, a fur cloak he wears with his leather armor, (looks like a cape) Burgundy clothing, shirt, pants,
Inventory: Map of the ice lands of Cyrodiil, Northern Tamriel, healing potions, Ale, pouch of various jerky

Personality: Noble Nord, kind and carring, hes not an alcoholic od drinks that much like most nords, this Nord is a saint to his people

Short Bio: Hugo was born in Fort Aurus, grew up in the Cadlew settlement and trained as a mercanary to guard his home, he traveled along Cyrodiil trading goods he aquired, and sold his services Lords and Counts, his dedication to do whats right when taking contrracts proceeds him as a reputable Mercanary, he was hired to kill once and never did so again.

He had heard what has been going, he is just outside Silverhome on the Water
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ILy- Forver
 
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Post » Tue May 17, 2011 6:48 am

So does anyone have some last minute suggestions? Or would you all have me put the RP thread up now?
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Karl harris
 
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Post » Tue May 17, 2011 9:21 am

Name: Bazhol gro-Uzhgash
Nickname: Bazhol
Race: Orc
six: Male
Age: 63

What your character is good at: Swordsmanship, Axe-wielding, Marksmanship, Pole-arms, Cooking, Trapping, Tracking.

Appearence: Very thick muscular build, Dark green skin color.
Hair: Charcoal Black, weaved into 8 long braids that reach down to his lowed back.
Height: 6'7"
Eyes: Dark Red
Scars/Tattoo's: All over his body are the tribal tattoos from the Wrothgarian mountains.

Weapons: A very lovingly crafted Iron broadsword, with Nordic engravings all along the blade laid into gold sockets. The sword's handle has an ebony guard, the grip is wrapped in leather made of troll skin, dyed red. The pommel is round with a dark green emerald inlaid in the center. The sword is his most prized possession, and has been handed town his clan for centuries. He also carries a leather bag of javelins on his back, 5 in all.
Armour: A full suit of Iron armor.
Clothing: Underneath the armor is worn a pair of thick pants, thick leather on the outside, fur on the inside. And same for the thick coat worn under his briastplate.
Inventory: A flask of almond-brewed potato whiskey. A small satchel full of dried beef, spices, flour, and a little box with a flint, steel, and tinder.

Personality: A very proud and noble orc. Bazhol is a very stern but overall a kind Orc, he would never deny somebody less fortunate helping hand. To those he is a friend of, he is a loyal and undaunted ally, but to those he is an enemy of, Nines help them.

Misc: None
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Vicky Keeler
 
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Post » Tue May 17, 2011 1:50 pm

Finally a good looking RP, been waiting over a year for this, I'll send in a Character Sheet within the next day or so, once I get time to envision a character and set-up a few screen shots for reference.
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Marilú
 
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Post » Tue May 17, 2011 9:18 am

Approved


Name: Michelle
Nickname: N/A
Race: Imperial
six: Female
Age: 21

What your character is good at: Archery/Marksman, Blade, Sneak, Speechcraft, Slieght Of Hand, Acrobatics

Appearence: Michelle has a slender build with a pretty face
Hair: Lose, long dark brown hair
Height: 5ft 8
Eyes: Dark Brown
Scars/Tattoo's: N/A

Weapons: Elven Longbow, Two Elven Shortswords
Armour: Exactly like the armour in this pic http://2.bp.blogspot.com/_f5ZVI3B-ws4/SyGzQ5F717I/AAAAAAAAAYg/0KVvlEE3cl8/s1600-h/Leliana.jpg BUT without the metal armour bit going down the right arm and also the read piece material around her neck/over her chest aint there either
Clothing: Just the Armour
Inventory: Arrows, Pouch of two hundred gold, a few assorted potions and a couple of poisons

Personality: Michelle is an upbeat girl who most of the time is happy and will divulge in conversation but if the conversation leads to her personally (work ect) she starts deflecting and is quit a good speaker and can be very persuasive, Cunning and able to think on her feet and can adapt to most situations easially

Misc: Quite a skilfull marksman, not amazing with swords but can use to some effect, has a very persuasive talking nature she learned this from being a Grifter as she also did with the Slieght of hand skill, could pickpocket most people with them being none the wiser
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Tai Scott
 
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Post » Tue May 17, 2011 9:49 am

Approved.

Name: Jocanis Albec
Nickname:
Race: Imperial
six: Male
Age: 43.

What your character is good at: Proficient with most weapons, and has good knowledge on laws, (Served in Legion.) Intimidation, uses force for what he wants.
Appearance: Short, ear length hair. Average middle age face, with stubble, with scar starting under the eye, running up brow to hair line.
Hair: Brown, grayed slightly.
Height: 6'2
Eyes: brown, but one is white do to scar. (If that's even possibly, sounds cool though!)
Scars/Tattoo's: Mentioned above.

Weapons: Silver Short Sword, small steel dagger.
Armour: Iron plate, cracked in some sections.
Clothing: Forrester's shirt, Stained tan linens.
Inventory: Bottle of mead.

Personality: Jocanis is a angry, troubled man. He has a gruff voice, which frightens others. Serving in the Legion he also hardened himself at the sight of friends dieing, so emotions and very present, but still there. He has been known to be prejudice towards Argonians, often calling them 'Pondscum' and 'Swamp man'.

Legion Bio: Jocanis joined the Legion at a young age, 19, in fact. He mostly served in the Imperial City, and because of that, never saw action. Due to this, he'd often be too brutal with possible criminals. Other guards were also a problem, they'd tell him how to do things and he'd knock it off for a bit, then start up again. One day, he'd gotten into a fight with a few, and one pulled a dagger on him, giving him the scar. He was thrown out at age 38. He wandered around for a year, before becoming a mercenary for hire.
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NEGRO
 
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Post » Tue May 17, 2011 4:26 am

...
What your character is good at: Heavy Armor, Blade, Blunt, Winter Survival
...

Huh, I think that might be a useful one XD You shall have many friends when it's time to make camp and circumnavigate snow drifts, etc.


So, are we parts of established mercenary bands, or just people taking money in return for soldiering?
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Farrah Lee
 
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Post » Tue May 17, 2011 7:13 am

Huh, I think that might be a useful one XD You shall have many friends when it's time to make camp and circumnavigate snow drifts, etc.


So, are we parts of established mercenary bands, or just people taking money in return for soldiering?

Well, this first arc everyone is a stranger towards one another. Unless you guys want a prior relationship? Be apart of a mercenary company based in one of the Colovian cities. I was actually thinking about that, it would get the annoying "so what's your name?" part of the RP out of the way....Hmmm, I need to look into this, but only if you guys want that.
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Haley Cooper
 
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Post » Tue May 17, 2011 7:15 am

Nevermind.
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Crystal Birch
 
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Post » Tue May 17, 2011 1:54 am

Uh, I switched up my bio so it says I'm a guard in Bravil. The count could send one guard to keep an eye upon the Mercenaries. Is this okay?


That's why I chose to be a knight in his service, lol
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Damned_Queen
 
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Post » Tue May 17, 2011 1:34 pm

That's why I chose to be a knight in his service, lol

And I am fairly stupid. Did not read yours, sorry.
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brenden casey
 
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Post » Tue May 17, 2011 6:20 am

Well, this first arc everyone is a stranger towards one another. Unless you guys want a prior relationship? Be apart of a mercenary company based in one of the Colovian cities. I was actually thinking about that, it would get the annoying "so what's your name?" part of the RP out of the way....Hmmm, I need to look into this, but only if you guys want that.

Aside from people predisposed towards being non-merc types, the rugged mercenary people could be grouped. Meaning it's more like two groups meeting one another than 6 people all saying hello in a matrix. A to B, A to C, B to A, B to C...
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Stacey Mason
 
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Post » Tue May 17, 2011 2:35 am

So does anyone have some last minute suggestions? Or would you all have me put the RP thread up now?


I'm ready to go whenever everyone else is.
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Prohibited
 
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Post » Mon May 16, 2011 11:42 pm

May I join? If yes I will make my character sheet now.
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Melly Angelic
 
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Post » Tue May 17, 2011 3:26 am

May I join? If yes I will make my character sheet now.

Sure
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Jesus Duran
 
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Post » Tue May 17, 2011 11:11 am

Name: Affain Tekari
Race: High elf
six: Male
Age: 18

What your character is good at: An amazing swordsman that uses magic to fine tune his sword strikes.
Appearance: ( Very unusual for high elves. lol) Tall and broad with an experienced look upon his face. Messy black hair that reaches a little bit into his eyes giving him his dark and evil look. Tanned.
Hair: Black with a slight amount of tinges the color red.
Height: 7'9"
Eyes: One green, and another red. (Green is what his eyes started out like, but the red one was giving to him by the crimson blades spell that blurs the vision of that eye but in return helps Affain to sense danger.)
Scars/Tattoo's: A scar across the red eye and a tattoo that said " Never show your true strength or you will never win true respect." On the back of his neck giving to him by his schoolmaster."

Weapons: Tekari savade (Enchanted family sword that does 10 lightning damage.)( I believe I made this sword when it was silver.)
Armour: Iron armour enchanted to give 5 points in blade.
Clothing: Dull white robe, so he can fit into his environments.
Inventory: Mud crab meat

Personality: Tekari is a swift ruthless killer, killing even a poor child who said he could be nicer. Often found bearing the head if his last victim only to scare of the rest. Tekari likes being alone but once in awhile will accept some company that he is ready to back stab any moment, Tekari will stop at nothing to kill his prey and if he doesn't kill them by then the other animals of predator would of had there chance at them.

Legion Bio: Tekari was born in the Superiority group of Orphans where he was taught how to defend himself, he later turned on his school besting his teacher the crimson blade. After that he ran away from the school to never be found again.
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Nymph
 
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Post » Tue May 17, 2011 11:59 am

Name: Affain Tekari
Race: High elf
six: Male
Age: 18

What your character is good at: An amazing swordsman that uses magic to fine tune his sword strikes.
Appearance: Tall and broad with an experienced look upon his face. Messy black hair that reaches a little bit into his eyes giving him his dark and evil look. Tanned.
Hair: Black with a slight amount of tinges the color red.
Height: 7'9"
Eyes: One green, and another red. (Green is what his eyes started out like, but the red one was giving to him by the crimson blades spell that blurs the vision of that eye but in return helps Affain to sense danger.)
Scars/Tattoo's: A scar across the red eye and a tattoo that said " Never show your true strength or you will never win true respect." On the back of his neck giving to him by his schoolmaster."

Weapons: Tekari savade (Enchanted family sword that does 10 lightning damage.)( I believe I made this sword when it was silver.)
Armour: Iron armour enchanted to give 5 points in blade.
Clothing: Dull white robe, so he can fit into his environments.
Inventory: Mud crab meat

Personality: Tekari is a swift ruthless killer, killing even a poor child who said he could be nicer. Often found bearing the head if his last victim only to scare of the rest. Tekari likes being alone but once in awhile will accept some company that he is ready to back stab any moment, Tekari will stop at nothing to kill his prey and if he doesn't kill them by then the other animals of predator would of had there chance at them.

Legion Bio: Tekari was born in the Superiority group of Orphans where he was taught how to defend himself, he later turned on his school besting his teacher the crimson blade. After that he ran away from the school to never be found again.

Okiedokie, lets go through this. I see that you're new here, so this is alright. But I wanna give some pointers and critques. I first wanna draw attention to the age. At 18 (especially for an Altmer), this character probably wouldn't be that skilled of a swordsman. It's a general rule of thumb that if you're playing an elf, their 50's would count towards the human twenties. So I would first raise his age to somewhere in that level. When I mean "what your character is good at" I usually want named skills. Amazing swordsman who uses magick is far to vague and would give rise to all sorts of really unbalanced things. For the appearance, I don't mind having your character look experienced, but like I said before, with an Altmer that just wouldn't be a aspect of the character at 18.

I kinda wanna draw attention to the height. 7 ft 9 inches? Don't you think that is a little extreme? I wouldn't expect an Altmer to get past 6' 6". His eyes especially prod me. Don't you think having different colored eyes is a little weird? Something abnormal? Something would get him killed in the staid, stagnant Altmer society? Why not just give him a Detect Life spell? I would prefere to avoid having character with special powers in my RP. The tatoos and scars....Well, it's not bad. It's kinda strange though.

Ok, equipment. Lets start with the weapon. It seems alright, but the way it's presented....I would have gone for something more along the lines of -- "Weapon: Affani carries a longsword of silver, which has been dubbed Takari Savade. The ornate blade glows a slight blue, having been enchanted to electricute the enemy on strike." We don't really need to know how powerful the enchantment is, since us around here trust a person not to go overboard on those kinda things. Iron armor is nice and simple, I like that. I don't like the enchantment, though. An enchanted weapon is alright, but I rarely see people with enchanted armor. Clothing is alright.

This character's personality kinda disturbes me. If he's a child-killer, why hasn't he been executed yet? Why would Bravil even allow this person into it? He seems like a genuine, anti-social, Complete Monster. Those usually don't thrive in RPs...You never knnow if the other players might fight back. Or an upset GM might wanna have rocks fall, killing everyone. It's alright to have you character be a loner, but to that extreme...I dunno.

Ok, the history. I have a couple questions. What is the Superiorty group of Orphans? What the heck is the Crimson Blade? Is it in Lore? Despite a lot of RPs around here spitting the face of lore, we usually try to keep groups and organizations as close to Lore as possible. Y'know, if you want, you could write in place of the bio something like "Will be revealed as the RP progresses" I would totally accept that.

One more thing: You should have sent the sheet to me via PM then waited for my approval to put it here.
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Trey Johnson
 
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Post » Tue May 17, 2011 3:15 am

As approved by Verlox.

Name: Dormiel Lethari
Nickname: Dormiel
Race: Dunmer
six: Male
Age: 42

What your character is good at: Dormiel, as the son of a master Redoran swordsman and a former Ashlander shaman his abilities are spread across numerous fields. He is both a master swordsman and skilled survivalist. In combat he is lithe, agile and acrobatic, often choosing the flashier move to not only demoralize but confuse his opponents, his speed blinding them as he dodges strikes and lashes out at lightning speeds. He is also a skilled alchemist and firmly believes in the power of nature and as such has a tendency to be able to recognize otherwise unforseen dangers as well as being a skilled game tracker.

Appearence: Dormiel is somewhat tall with a face both handsome and kind, his soul leaks out through his every movement and his intentions are radiated through his mere presence. His body is heavily toned and muscular as he holds his physical heath in high regard.
Hair: Grey, shoulder length and scruffy.
Height: 6'1"
Eyes: An almost glowing violet, his eyes are his most outstanding feature as they are what sets him apart from the rest of his race. Growing up everyone he knew always believed his eyes were what gave him his kindness, they viewed them more as sacred orbs which allowed him to throw away the rudeness and xenophobia expected of Dunmer.
Scars/Tattoo's: His body is covered in scars from his father's intensive sword training as well as numerous scraqes with bandits throughout the wilds of Tamriel. His right arm is covered in a tribal tattoo representing the tribe his mother was once Shaman of before joining the more civilized Dunmer society and becoming part of house Redoran at the behest of her lover and Dormiel's father.

Weapons: Arce Lugo, an Ayleid Meteoric Scimitar he took from the corpse of a bandit leader whom he shamed and in turn tried to take his life and, in doing so, failed miserably and was slain by Dormiel's blade. (It is to be noted that Arce Lugo has a slight shock damage enchantment)
Armour: A combination of Netch Leather, normal Leather and Mithril chainmail.
Clothing: He is rarely seen without his armor on, but since the massive climate change he's worn some thermal padding under his armor and a bear hide cloak.
Inventory: He carries a pouch wit numerous ingredients for alchemy, several empty flasks and a Mortal and Pestle, along with a pouch made from the stomach of a Cliff Racer, designed to carry water and allow easy access during long journeys.

Personality: Dormiel is an incredibly caring individual, but when shrewdness is necessitated he won't hesitate. He never gets angry, even though he will not only defend himself if attacked, but gut, decapitate and decimate anyone who even tries to cause him or any of those he deems worthy to refer to as friends bodily harm. He is very protective of those close to him and believes in the power of both love and nature. Dormiel always keeps a calm head in even the darkest of situations and can always be looked at if a strong ally or good friend is needed.


Misc: He believes in nature and love, not choosing to follow any of the Tamriellic religions and opting to trust both Azura's teachings and Hermaeus Mora's intellectually sound and logical means of existence. Otherwise there is nothing more as I plan to flesh out bits and pieces of his past and such as the RP goes on.

http://i2.photobucket.com/albums/y35/GTAKING/Oblivion2010-02-1723-39-02-91.jpg

SLIGHT EDIT: Changed Clavicus Vile to Hermaeus Mora, how I got my Daedric Princes mixed up that horribly Vivec only knows.
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Andrew Lang
 
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Post » Tue May 17, 2011 7:22 am

Verlox id prefer if this RP didnt have newbies in it, to me it kills the experience, well thats my opinion, not saying i dont want him in this RP im just saying it be nice if he was experienced like the rest of us here. but yeah, i aint quiting, this RP looks great
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Lance Vannortwick
 
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Post » Tue May 17, 2011 5:05 am

Oh I didnt notice the question before, but I would like to be in a mercenary group with some of the other mercenary type characters, so that atleast it would get all the introductions out of the way.
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[Bounty][Ben]
 
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Post » Tue May 17, 2011 2:06 am

Verlox id prefer if this RP didnt have newbies in it, to me it kills the experience, well thats my opinion, not saying i dont want him in this RP im just saying it be nice if he was experienced like the rest of us here. but yeah, i aint quiting, this RP looks great

You can't become experienced if you don't RP. He can build his XP in this RP as well as any other. I won't refuse someone because they don't have all that much XP. If that was the case, I wouldn't have accepted at least half of you guys.
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BethanyRhain
 
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Post » Tue May 17, 2011 12:31 pm

You can't become experienced if you don't RP. He can build his XP in this RP as well as any other. I won't refuse someone because they don't have all that much XP. If that was the case, I wouldn't have accepted at least half of you guys.


Quite right.

Everyone was new once, and I cannot think of a time I was ever rejected from an RP as a nublet. We're nice to people here

Anywho. I cannot help but think a (secret) Necromancer would behoove us? Just a suggestion for any Magically oriented players. Only magic-oriented though, I don't think Battle Mages or dabblers could pull off Necromancy, let alone be able to somehow reverse engineer it to help us fight the incursion.
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Aliish Sheldonn
 
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Post » Tue May 17, 2011 8:42 am

I assume this'll start tomorrow?
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Jhenna lee Lizama
 
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Post » Tue May 17, 2011 4:43 am

Well, now that the weekend has arrived, I'm about ready to make the RP thread. I'm gonna look over everyones sheets one more time, just to get a good idea of what I'm working with, and then I'll put everything up.

And I really want to make clear the Resist Frost does not mean Resist Cold.
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Jeffrey Lawson
 
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Post » Tue May 17, 2011 6:17 am

Okiedokie, lets go through this. I see that you're new here, so this is alright. But I wanna give some pointers and critques. I first wanna draw attention to the age. At 18 (especially for an Altmer), this character probably wouldn't be that skilled of a swordsman. It's a general rule of thumb that if you're playing an elf, their 50's would count towards the human twenties. So I would first raise his age to somewhere in that level. When I mean "what your character is good at" I usually want named skills. Amazing swordsman who uses magick is far to vague and would give rise to all sorts of really unbalanced things. For the appearance, I don't mind having your character look experienced, but like I said before, with an Altmer that just wouldn't be a aspect of the character at 18.

I kinda wanna draw attention to the height. 7 ft 9 inches? Don't you think that is a little extreme? I wouldn't expect an Altmer to get past 6' 6". His eyes especially prod me. Don't you think having different colored eyes is a little weird? Something abnormal? Something would get him killed in the staid, stagnant Altmer society? Why not just give him a Detect Life spell? I would prefere to avoid having character with special powers in my RP. The tatoos and scars....Well, it's not bad. It's kinda strange though.

Ok, equipment. Lets start with the weapon. It seems alright, but the way it's presented....I would have gone for something more along the lines of -- "Weapon: Affani carries a longsword of silver, which has been dubbed Takari Savade. The ornate blade glows a slight blue, having been enchanted to electricute the enemy on strike." We don't really need to know how powerful the enchantment is, since us around here trust a person not to go overboard on those kinda things. Iron armor is nice and simple, I like that. I don't like the enchantment, though. An enchanted weapon is alright, but I rarely see people with enchanted armor. Clothing is alright.

This character's personality kinda disturbes me. If he's a child-killer, why hasn't he been executed yet? Why would Bravil even allow this person into it? He seems like a genuine, anti-social, Complete Monster. Those usually don't thrive in RPs...You never knnow if the other players might fight back. Or an upset GM might wanna have rocks fall, killing everyone. It's alright to have you character be a loner, but to that extreme...I dunno.

Ok, the history. I have a couple questions. What is the Superiorty group of Orphans? What the heck is the Crimson Blade? Is it in Lore? Despite a lot of RPs around here spitting the face of lore, we usually try to keep groups and organizations as close to Lore as possible. Y'know, if you want, you could write in place of the bio something like "Will be revealed as the RP progresses" I would totally accept that.

One more thing: You should have sent the sheet to me via PM then waited for my approval to put it here.


O.k I see I have to do some kind of changing lol.

Um my new age is... whatever you think is good.

The red eye thing, I want it is kind of like a reminder of a battle he had.

Why can he not be 7' 9"? lol. I want to pronounce his height.

Weapon description can be changed I guess.

I always walk around with enchanted armour...

Did I forget to say he is being hunted down by the imperial gaurds? Well if I did not, he is.

Is everything stated in the lore? No. So maybe this bit was never placed in. I can write it in the bio I guess.lol
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jaideep singh
 
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