The Long Winter

Post » Tue May 17, 2011 3:54 am

The Long Winter
A realm once green now ruled by Frost,Where flesh and field both pay its cost.Those dearly loved, forever lost . . .
- The Dynasty of the Winter Kings

The Story

During the waning years of the Third Era, a mighty hero rose from obscurity to defeat the Devil of Morrowind, Dagoth Ur. This hero was the reincarnation of Nerevar Indoril, the Nerevarine. Beneath Red Mountain, the outlander slew the demon, freeing Morrowind from the Blight, and ushered in peace. Seeing that calm had returned to the land, the Nerevarine settled down. However, his peace was not to last, and he was soon on another adventure, this time in the cold land of Solstheim. After triumphing over the Daedra Prince of the Hunt, Hiircine, he was employed by the East Empire Company to aid in the creation of a mining colony at Raven Rock. It was here that he met a man who would doom Tamriel, Athellor the Altmer.

Convinced that he bore the blood of the ancient Falmer, Athellor enlisted the aid of the Nerevarine to find evidence of the Snow Elves on Solstheim. Accepting the task, the Nerevarine scoured the land, searching for the proof the Altmer sought. He found it in the form of an old book. After returning to Athellor, the Altmer was overjoyed to see the ancient book. Convinced now that he had old blood, Athellor thanked the Nerevarine, and departed Solstheim in high spirits for the land of Skyrim. In 3E 431, Athellor found himself in White Run. Despairing of ever finding further evidence of the Falmer, the once proud Altmer had fallen into drunkeness. Spending his days in the Mead Halls and Taverns, he drank himself into Oblivion daily. This cycle was to end when, after a day long binge, Athellor was happened upon by servants of the Witch of White Run. Hearing him mumble of the Falmer, he was taken to the palace.

There, he met with White Run's ruler, the self-proclaimed Priestess of Shor. Demanding to hear his tale of the Falmer, Athellor was compelled to tell her. Hearing him out, the priestess gave him what he sought, further evidence of the old lineage. West of White Run towers the ancient dungeon of the Labyrithian. Deep within this maze lies the Glamoril, A Falmer artifact. After bestowing on him the necessary supplies, The priestess sent Athellor to the Labyrithian. After countless hours within, Athellor finally found what he sought. In a dusty chamber deep underground, surrounded by the skeletons of ancient warriors, the shining sphere known as the Glamoril sat on a pedestal of ice. Entranced by its beauty, he approached, only to have a whispering voice speak into his mind.

What is it you seek from the Secret of Life?

After recovering from shock, he spoke aloud that he sought the Falmer.

You search for those long dead? Burned alive by the Sun's rays, they were. The land warmed, and the ice melted. The Falmer were no more.

In a fit of madness, Athellor called out that he wanted to Falmer back. The Glamoril granted his wish. And Tamriel's doom had began.

Slowly, but surely, the land began to cool. Winter became more severe, and the warm seasons began to last shorter. But this didn't alarm anyone, for they had more pressing matters to concern themselves with. The Oblivion Crisis began in 3E 433, almost destroying Tamriel. But, by the luck of the Gods, Dagon was stopped from fufilling his plan. Once again peace settled over Tamriel. But it did not last. In the fifth year of the Fourth Era, the most severe winter in recorded history hit, and it never ended. The Nords of Skyrim proclaimed it was the Curse of Atmora come to freeze Tamriel as it had the cradle of man. After five years, most of Northern Tamriel was an icy waste, habitable but none too pleasant. The once warm jungles of Cyrodiil had died, replaced with trees for colder climates. The Age of Ice had come. And with it, the elves of old.

The Roleplay

I know the story is a tad confusing. To put it simply, Athellor wished for the Falmer to come back. Because they can't survive in warmer weather, the Glamoril manipulated Nirn's climate, giving it an glacial age. Most of Skyrim, a good deal of High Rock, and the highlands of Cyrodiil have had their climates changed the most. To give some clarification, all of Cyrodiil now resembles the Pacific Northwest of America and Canada, while Skyrim (and most mountainous regions like High Rock) look like Alaska and Siberia. Things are cold.

For the first arc, your characters would start in Bravil. It is the 12th of Sun's Height (July). You are their to answer the Count of Bravil's summons for mercenaries. I would like if you guys could interact with each other first before heading over, as a group, to Bravil's castle.

First Arc: Death's March

Forty years run by slowly, especially during the colder months of the Long Winter. In Cyrodiil, things are not terrible, but neither are they ideal. Most of the Colovian Highlands, along with the southern foothills of the Jerall Mountains are covered in snow for all but two months out of the year. Because of this, most of the their former inhabitants moved south. The Colovian West Weald saw massive immagration, swelling the cities of Skingrad, Kvatch, and Anvil to great proportions. To accomadate these new arrivals, the lords of these counties were forced to make some hard decisions. In the end, all those who could pay for land were allowed to stay; those who couldn't were kicked out of the city to survive on their own. With winter fast approaching, the refugees made all haste east. Bravil, long a den of corruption, saw increased crime as refugees poured in. Leyawiin did as well.

However, there were those who did not just want to mooch off the established cities. Going to the Count of Bravil, the leaders of a group of refugees appealed to him for supplies so that they might establish new freeholds. Overjoyed at the chance to get rid of some refugees, the Count gave the what they wanted. Crossing the Niben Bay, the settlers split into two groups, the first landed at Fort Grief. There, they would wait till the warmer months before trekking inland. The others landed at Fort Aurus a few miles north. They would do the same. During the brief Spring and Summer of 4E 12, the settlers headed inland. The second group that had landed at Fort Aurus had headed to the hamlet of Cropsford. Over time, and with hard work by the new settlers, it grew into a thriving town. The other group decided to settle in the eyes of the Gods, establishing the town of Cadlew; and in the center stood Cadlew Chapel.

By the time the second year of the 4th Era's fourth decade rolled around, both of these new settlements were prosperous and safe. Despite the savage winters, they managed to pull through. In recognition of Bravil's support, they pledged homage to its count. The Count of Bravil became the first of the Winter Kings. But peace wasn't to last.

On the Second of Sun's Dawn, 4E 43, a priest of Arkay went renegade after unleashing terrible necromancy upon Cadlew. The town militia was able to drive the former priest, his followers, and the undead off, forcing them over the Silverfish River, and into the wildlands between the Silverfish and Panther River. Town leader theorized that he had been touched by Rime-Rot, one of the few diseases to thrive in the ice age. The disease affected the brain, which explained why a devout Priest of Arkay turned to necromancy. But he had been driven off, and all was well again.

In 4E 45, he came back. Dressed in worm-infested clothing made from his own hair, he arrived in Cadlew accompanied by spikey-haired, blue-tinged barbarians. He had been taken in by Rime-Wizards. He had joined the Cult of Boreal, the North Wind, and had come back to convert his former home. He preached that those who would not submit would be purified by the Rime. A few townfolk joined him, but most held to the Nine. He was not pleased, and left calling out curses upon the town. What started as the odd undead sighting by hunters soon turned into groups of the risen attacking the smaller outposts around Cadlew. Unable to defend themselves properly, they appealed to Bravil for aid, and a call for mercenaries was sent out.

Interesting Notes

Because an ice age is such an important, world-changing event, Tamriel is different than has been seen. We were all expecting the Empire to collapse after the OB Crisis, but it is taken a step further in this RP. Cyrodiil itself is broken up into a collection of petty rulers. The Colovian Estates (the counties of Skingrad, Kvatch, and Anvil) are once more back in force. At the current time, Bravil is the most "powerful" state, owing to the fact that its count holds the homage and fealty of new settlements. Leyawiin has become a major port for trade with the Elyswere city-states, most notably Senchal.

The climate of Cyrodiil is also very different than it is in lore, and is more in line with how it appears in Oblivion. However, because of the change in climate, the highlands and foothills near the Jerall mountains and the border with Hammerfell are covered in frost for most of the year, and it takes the snow much longer to melt. During Winter, ALL of Cyrodiil (and most of Tamriel except for the southern provinces) is covered in snow. Luckily for you, the RP begins in Tamriel's Summer.

Some of you may be asking what Rime-Wizards are. Well, a Rime-Wizard is a devotee of Boreal, the North Wind. They practice both powerful Frost Destruction spells, as well as ancient Nordic and Falmer magicks that manipulate ice and the weather. These men and women often have frozen, spikey hair, and blueish skin.

The Falmer have come back! But they won't be making an appearance until the third arc, and then only in Skyrim. Like the Dunmer and Altmer, the Falmer have colored skin (blue), and dominate hair colors (usually white or black). They have a weakness to fire, and die when it gets too warm.

Important NPCS

Lord Regulus Terentius II, Count of Bravil: The son of former Count Gellius Terentius. Regulus II is named after his grand-father, Regulus I, who was Count of Bravil during the Oblivion Crisis. Unlike his predecessors, Regulus II is a very pragmatic individual, eager to take part in governing and the defense of his lands. Regulus is also a Winter King, and holds the fealty of two prosperous settlments, Cropsford and Cadlew. Because of this, he is currently the most powerful man in Cyrodiil.

Gilgondorin: The Lore Master of Bravil, owner and opperator of Silverhome on the Water, and one of Regulus's advisors, Gilgondorin is one of the most influential men in Bravil. Before the Oblivion Crisis, he was a traveling historian. After his parents died on a Bravilian wasting disease, he inherited Silverhome on the Water. Dissatisfied with his lot, he complained constantly about his predicament. This changed when he met the Champion of Cyrodiil, whom he aided in freeing Grantham Blakely from undeath. After this, his mood improved. He was appointed to Regulus's council after he made the suggestions that the refugees fleeing the ice should settle and owe fealty to Bravil.

Rules
The usual list:

Only I may create a new thread.
Follow my character sheet.
Don't move time along.
Don't character control without the persons permission.
Don't go all uber please - I will tell you whether or not you've broken this rule - Just be realistic.
I would love it if you could speak in a language we all understand.
Keep it real.
Romance is fine, I don't care quite how far you go, but ofcourse.. six scenes aren't allowed by forum rules so.. No explicit stuff, please?
No enchanted weapons/armour/clothing/etc to start off with - These are to be very rare.
PM all your character sheets to me.
OOC chat is to be kept at a minimum.


Character Sheet

The character sheet

Name:
Nickname:
Race:
six:
Age:

What your character is good at: (AKA, ingame and noningame skills.)

Appearence:
Hair:
Height:
Eyes:
Scars/Tattoo's:

Weapons:
Armour:
Clothing:
Inventory:

Personality:

Misc:
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kevin ball
 
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Post » Tue May 17, 2011 12:48 am

You need to flesh out the first arc. By "Arc" plotlines, I am guessing that you are going to have a major plotline, which is a achieved by smaller plotlines which are called "Arcs".

So, I really don't understand Death's March. Flesh it out, and if it's good, I'll join.
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how solid
 
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Post » Tue May 17, 2011 8:59 am

Ive been wanting to get into an elder scrolls RP for a while but there either hasnt been a new one or i didnt like the new one's, but this has my attention i do agree with elite birthday can this first "Arc" be fleshed out a bit more so we have a bit more of an understanding as to what's going on? i will however make up a character sheet and PM it :)
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Amber Ably
 
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Post » Tue May 17, 2011 12:52 am

I agree that it needs to be more fleshed out, but I like the basic outline. Where are the main characters going to start off? Who leads the necromancers? Why are necromancers attacking the city besides out of pure evil?
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Karine laverre
 
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Post » Tue May 17, 2011 7:11 am

I totally just went back and redid the Death's March Arc information. I think you guys might be pleased.
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-__^
 
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Post » Tue May 17, 2011 12:18 am

I like the idea for the story. Is a little jumbled but that's kind of hard when your going over such a large span of time so quickly. I'll think up a character sheet and have it sent to you shortly.
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Mrs shelly Sugarplum
 
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Post » Tue May 17, 2011 10:58 am

this looks like it will be a fun RP. I'm gonna write a sheet and send it. :)
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Alan Whiston
 
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Post » Tue May 17, 2011 11:35 am

thanks fo the updated story bit :) did you get my sheet Verlox?
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Robert Devlin
 
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Post » Mon May 16, 2011 11:31 pm

Is this RP still gonna happen?
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Kaylee Campbell
 
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Post » Tue May 17, 2011 1:52 pm

Is this RP still gonna happen?


It's been three days since Verlox last posted--don't worry that it's dead so quick.

Verlox, expect a character sheet from me soon.
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Louise Dennis
 
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Post » Tue May 17, 2011 2:00 am

I'm waiting for a certain amount of sheets. Don't worry about me not responding to your pm's, I will once I reach my target number.
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Roy Harris
 
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Post » Tue May 17, 2011 3:00 am

Was just making sure, because it does sound interesting. ^_^
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xemmybx
 
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Post » Tue May 17, 2011 2:16 pm

Was just making sure, because it does sound interesting. ^_^


And the intro made me lol heartily. I remember that quest so well.
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Rachell Katherine
 
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Post » Tue May 17, 2011 8:10 am

Verlox did you get my sheet? i can't remember if i sent one
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Sabrina Schwarz
 
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Post » Mon May 16, 2011 10:47 pm

Yes, I did.
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MARLON JOHNSON
 
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Post » Tue May 17, 2011 8:30 am

Is the RP still open for new characters? This is pretty much the only sign-up RP that's open at all on the forums.
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Jinx Sykes
 
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Post » Tue May 17, 2011 1:24 am

Yes. If you decide to send in a sheet, I'll have the five I want to start the RP.
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Brian LeHury
 
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Post » Mon May 16, 2011 11:51 pm

Ah, Verlox! On occasion I'll look at this forum, to see if it has any new RPs that are interesting, but until now none have been quite appealing enough. If you remember me (I understand if you don't), I was in your Daggerfall RP and think this one looks splendid. I shall begin crafting a Character Sheet immediately!
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Carlos Vazquez
 
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Joined: Sat Aug 25, 2007 10:19 am

Post » Tue May 17, 2011 1:17 am

Ah, Verlox! On occasion I'll look at this forum, to see if it has any new RPs that are interesting, but until now none have been quite appealing enough. If you remember me (I understand if you don't), I was in your Daggerfall RP and think this one looks splendid. I shall begin crafting a Character Sheet immediately!

Ah, Olny. It's good to see you around again. And I got the five sheets I want, so now I'll be messaging you back with acceptance or critiques.
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Holli Dillon
 
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Post » Tue May 17, 2011 11:23 am

May I join this, as it sounds interesting, and if so, may I make my sheet tomorrow?
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Kevan Olson
 
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Post » Tue May 17, 2011 10:55 am

May I join this, as it sounds interesting, and if so, may I make my sheet tomorrow?

Sure, go ahead. I don't plan on making the main thread until tomorrow after I get back from the shooting range.
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Tracey Duncan
 
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Post » Tue May 17, 2011 5:36 am

Sure, go ahead. I don't plan on making the main thread until tomorrow after I get back from the shooting range.

Well, you know, school and all. But I shan't forget!
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Vickey Martinez
 
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Post » Tue May 17, 2011 9:30 am

My approved character sheet:

Name: Jorgan Highskar
Nickname: Jorggy(?)
Race: Nord
six: Male
Age: 23

What your character is good at: Wielding Axes, some bow-related skills, huntsman oriented skills.

Appearance: Wide shoulders,
Hair: Short and blond
Height: 6'5"
Eyes: Light Blue
Scars/Tattoo's: Blue tattoo on his right forearm in the shape of a dragon facing his hand and breathing blue flame onto the top of his hand.

Weapons: Steel Battle Axe
Armour: Leather Armor
Clothing: Nordic Fur Apparel
Inventory: Two medium health potions, one small stamina, and a flask of Mead he keeps tied to his belt.

Personality: An affable enough man, Jorgan enjoys a good laugh and drink now and again. However, he is serious whenever seriousness is, as defined by him, called for.

Misc:
~Often laughs at his own jokes.
~Likes dogs.
~Not a racist, he does dislike most Altmer until they've proven themselves likable to him.
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KRistina Karlsson
 
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Post » Tue May 17, 2011 11:40 am

Heres my sheet with the suggested correction.

Nickname: Dratt
Race: Imperial
six: Male
Age: 27

Main skills

Blades
Hand to Hand
Sneak
Sleight of Hand/Pick-Pocketing
Manipulation (As in he's a good liar, not the magical kind.)
Light armor
Unarmored
Destruction
Armorer


Lesser talents

Mysticism (Mainly only uses Night Eye spells)
Lockpicking (He's only "average" at picking locks and lacks the patience to pick tricky ones, usually resorts to stealing keys)
Blunt Weapons (but only maces)
Acrobatics (Actually pretty decent with this skill, yet hes large for an Imperial)
Axes (but again, only one handers)
Restoration
Heavy Armor

Appearance: Buffer and in slightly better shape than the typical Imperial, due to living a more "active" lifestyle than the average Imperial commoner. Skin slightly darker around the hands and arms aswell from slightly poor hygiene, as his appearance in the eyes of others means little to him.

Height: 6'0
Hair color: Black and shoulder length
Eye color: Green
Scars: One on his left cheekbone caused by an arrowhead.
Weapons: Only an elven shortsword to start, which is a family heirloom. Currently unpowered. (un-enchanted)
Armor: Orcish Gauntlets and a Mithril cuirass to start out with.
Clothing: A brown Linen shirt or furs when not wearing the cuirass, Blacksmiths pants, and wolf skin shoes.
Inventory: 500 gold, a resist frost potion incase of emergency, some venison cutlets and potato, 4 health potions and water.

Personality: Trannigan has a strong liking for battles, yet usually does not go out of his way just to cause trouble for others. He is usually quiet and prefers to listen to others unless spoken directly to; he can also be very polite and friendly but usually only towards women and children. Trannigan is also a loyalist and once he likes/trusts an individual, he will do everything in his power to keep them safe. That said, He does also have his flaws,there are times when he picks fights, just to have a fight. He loves stealing from upper classed individual's, and he has a strong disliking for city guards, believing them to be lazy and corrupt compared to guardsmen that risk their lives on the roads. He also believes that sometimes to accomplish one's goals, one must enevitably turn to violence to achieve them; which is one of lifes hard facts.
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Chelsea Head
 
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Post » Tue May 17, 2011 9:31 am

Here're my characters.

Name: Jonathan Marie RosierNickname: None.Race: BretonGender: MaleAge: Mid-ThirtiesProfession: Knight of the Court of BravilSkills: Long Blade, Heavy Armor, Horsemanship, Speechcraft, Parry, Athletics, Etiquette, Spear, Medium ArmorEye Color: EmeraldHair Color: AuburnHeight: 5'7"Appearance: Born of noble descent, Jonathan resembles the archaic nature of the dying nobility of the Tamrielic Empire from before the Oblivion Crisis. He wears his hair long and drawn back in a ponytail for combat, though lets it hang loose during courtly events. Always carrying himself with the stern demeanor of his position in the King's military, he steps heavily but quickly, always brought up at full posture.Scars: None.Weapons: Steel Arming Sword, Steel LanceArmor: Steel Half-Plate, Chainmail.Clothes: Silk shirts of varying color for the occasion, white for courts and black for war. He always wears tan breeches under his armor or in court, loose trousers for his home.Inventory: None. Everything is hauled by his squire.Brief History: Born of a Legionnaire and nobleman and his Breton wife, Jonathan grew up among the death throes of the empire, witness to many brush conflicts between the old Tamriellic nobility and provinces. From an early age, he served as a squire to a nobleman from Bravil, though when he came of age he was appointed an officer in the by-then King's army, and eventually was knighted and took on his own squire, a young boy named Antoni Crito.Personality: Serious and determined, Jonathan thinks the way most rulers wished their subjects thought--straight forward and to the point without an ounce of cunning in their body. This is not to say he is a failure of a tactician in war, but that he has no love of secrecy and court intrigue, and merely follows his leige's will to the letter. He has no love of humor, either.


Name: Antoni CritoRace: ImperialGender: MaleAge: ElevenProfession: SquireSkills: Short Blade, Dodge, Parry, Etiquette, Hauling, Horsemanship, Heavy Armor, Medium Armor (The last two simply apply to the process of putting the armor on, not using it himself)Eye Color: BlueHair Color: BrownHeight: 4'5"Appearance: While his lord may be the pristine and immaculate example of nobility, Antoni still resembles the streets he was pulled from, grimy faced regardless of baths and always with a simle on his face. He is very strongly built, considering that he carries at any given point in time around 50 pounds of his lord's gear.Scars: None, save for a disfigured nose.Weapons: A steel shortbladeArmor: NoneClothes: He wears much the same fashions as his lord.Brief History: Born in Cropsford, Antoni had no noble stature, and grew up on the streets, becoming something of a local bully until another boy broke his nose with a well aimed punch. He did, however, become something of a thief, too, stealing pies from windowshelves and the like. After several years of this life, he ran away from his parents and found himself in Bravil, where he was made a squire in an attempt to set him straight after being arrested for a string of petty thefts. So far, he's proved an admirable squire.Personality: Cheeky--Antoni would have made a fine street performer or playwright in other circumstances, giving lip to everything and anything in a comic manner, which oftentimes rubs on the nerves of his lord. However, Antoni knows when to be serious, and when needed can act with great haste and precision.

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Stacyia
 
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