The Longest Journey II

Post » Thu May 26, 2011 7:21 pm

Welcome to The Longest Journey II
I am finally settled at Uni, and due to the large amount of reading time I get during the week it means I will have the time to run a Role play again.
If you were in the first part of TLJ2 you can rejoin with an old character, or talk to me and we can sort something out to get rid of your old character and you can create a new one. And if you're new then feel free to join. New and Old participants should read all of the opening post as to see the changes.

Instead of finding a picture to show the character of Cyria, I have created a film to try and portray her character and show her armour.
The film can be watched http://www.youtube.com/watch?v=60RdfKb9ois I recommend that you watch the high quality version instead of the normal one because for some reason the normal version has giant pixels. (the quality can be changed underneath where it tells you how many views the film has had)


The Setting
This RP is set 200 years after the Oblivion Crisis, (around 150 years after the first journey) There is a new emperor on the throne who is setting down strict laws and only wants 'pure' beings to live in Tamriel. This means killing off anyone who is not one of the 10 main races, anyone who has mixed parents, and all vampires and werewolves.

The Actual Roleplay
Sirius, the leader of the Dark Blood Guild (the largest, most powerful guild for vampires and werewolves) was seen as a major threat and has been captured along with his partner Derra by the Emperor and is being questioned and tortured about the wereabouts of his guild and his family.

Guards all over Tamriel are being ordered to capture and kill any 'unpure' people, and rewards are offered to civilians for giving information about anything 'unpure' they know of.
Most people are unaffected by this new law, but those that are, are in outrage, the guild is determined to free Sirius, knowing he will do everything he can to stop this reign of terror....... The only problem is, no one knows where he is being kept...

My Part and Your Part
I am going to be in control of Sirius' eldest daughter Cyria (a vampire), who will be the one leading the search to find her father.
I will also occasionally make posts from Sirius' or the Emperors point of view so that we can see more sides to the story.

You can play as:
  • A vampire
  • A werewolf
  • A person with mixed race parents (but no cross breeding with the argonian that is just weird)
  • A member of any guild (including The Dark Blood Guild) The top two ranks are excluded
  • A person who is helping the Emperor kill off the unpure races
  • A person against the Emperor
  • Or you can create a completely ordinary character who just happens to get caught up in the whole situation.
The Dark Blood Guild
If you would like to be a member of the Dark Blood Guild, here are the ranks. The guild has a strict ranking system, with each rank title being an important milestone in the life of the dark blooded individual. There are separate ranking systems for vampires and werewolves. Only the guild leader, Fangs and Sabres may advance others in rank.

Guild Leader: There have only ever been two people who have held this position the First was the guild founder, Draxius Solone, and the second was Sirius (or Mooneye). Leadership is given to whichever person kills the current leader.

Vampire Ranking
Fang: There are only three of these at any one given time. The fangs are chosen very carefully by the leader who should only give someone this position if they fully trust them. There have been a total of 19 fangs so far since the guild was founded.
Night Blood: This rank is given if the vampire starts to show that they can move and operate in Tamriel without being dependant on living in the guild hall. They can survive on their own and live in human society without being suspected. As there are not many vampire swho make it this far it is easy to locate these vampires and advance their rank.
Dark Vampire: This rank is given to vampires who agree to never leave the guild, (before this they can leave when they desire) once they have agreed to stay within the guild, if they so decide to leave they will hunted down and killed for their betrayal.
Blood Vampire: This rank is obtained by gaining control over ones blood lust, when a vampire believes him or herself to have complete control over their bloodlust, they go through a test, and if they pass they gain a rank, if they fail they are disgraced and news of their failure is spread throughout the guild.
True Vampire: Vampires obtain this rank automatically when they have been alive for five years, as most vampire deaths occur during the first five years of contracting the disease. Of, say 100 vampires that get bitten around 20 will live through their first five years.
New Blood: The patronising, yet truthful title given to new vampires within the guild. Vampires at this stage are usually scared of what they are unless they arranged to be bitten.

Werewolf Ranking
Sabre: Like the Fangs, there are only 3 of these at one time. They must lead the werewolf side of the guild by agreeing on everything together.
Dark Werewolf: A Dark Werewolf is able to keep a lot more of their human mind in werewolf form than an ordinary werewolf. They are able to choose their victims, and remember names and places in the human tongue, and hunt someone down that they have planned to kill in human form.
Hircine's Hound: Although the first three ranks can be raced through, usually in less than a year, it is much more difficult to gain and get past this one. To ain this rank, a werewolf usually has a sudden drawback of killing, and has a contrasting calm period compared to their previous bloodlust.
Blood Werewolf: This title is given to werewolves in their bloodthirsty period where all they can think about and plan is how to kill their next victim, This is generally the rank were most werewolves give themselves away and get killed by hunters. Hircine's Servant: To obtain this rank the werewolf must accept themselves as werewolves. At this stage werewolves are usually still fearful of Hircine.
New Blood: The patronising, yet truthful title given to new werewolves in the guild. Werewolves at this stage are usually scared of what they are unless they arranged to be bitten.


As this is a journey, you can join and leave the group for your own reasons whenever you want or need to, you don't have to stick around to the end, and you don't need to have been in it from the beginning.

If you start out as a non-werewolf or non-vampire, and then you decide you might like to be one, you can arrange for another player who is a vampire or werewolf to bite you and change you. If you are bitten by a vampire, you will have a 3 day period where you become weaker and feel ill... and essentially you actually die and then come to life again as a vampire. If you are bitten by a werewolf then it will most likely be an unpleasant experience as the player in wolf form will have basically attacked you, you will not become ill, but you will have to recover from the wounds of being attacked by a vicious, blood thirsty wolf and then on the next full moon you will change.

Werewolves

Due to what has already happened in the RP, many werewolves have been slaughtered, Hircine is not happy and he has bestowed upon his hounds a new power, the power to change at will, only there is a catch, the more frequently you try to change between human and Werewolf form, the more you confuse the two forms, for example, change several times in one day would cause your human form to behave like a werewolf, crawling on four legs, barking, sniffing urinating up trees etc? It would also cause a werewolf to forget they looked like a wolf, and typical behavior might include, attempting to put clothes and shoes on, trying to go into shops and inns as though they were human, walking in a very humanistic way? not the normal beast like stance, trying to talk and getting frustrated when no one can understand and just general human behavior.

The magnitude of confusion depends on how frequently the individual changes in 24 hours, for example? one change would cause no confusion. Two changes would cause weak confusion, over 3? a medium amount of confusion (humans behaving like wolves and wolves behaving like humans) over 5 or 6 causes strong confusion (wolves and humans showing a strong mix of human and wolf like behavior)


(Before Hircine's decision)In the game you change every night, in this roleplay you only change when the moon is full, and only when the moonlight touches your skin. You stay this way until the sun light touches you. This means if the day after a full moon is cloudy, you will remain in wolf form.
Also wolves do not have to kill to stay alive and keep their strength up.


They are only a danger to humans, and any human they come across will cause them to be overcome by bloodlust and they will feel the need to attack them.
With Vampires, the werewolves will still feel the desire to attack, but the vampires cannot become diseased, and they are stronger than humans, so they would be able to fight back more efficiently.
The werewolf curse does not make werewolves immortal

Vampires

The vampire curse is constant. Vampires can go out in sunlight, but they can only last a few minutes before the pain of sunlight on their skin becomes unbearable.
Humans seek to be warm, Vampires seek to be cold, where a human would want to sit by a fire and warm up, a vampire can't really imagine anything worse. Vampires also have no heart beat or blood flow so they do not need to eat and drink as frequently as humans do.
Ok...... Bloodlust, the younger the vampire the harder it is to control. Vampires only... really need to drink blood to give themselves energy and to keep themselves strong, and seeing as vampires don't really need much energy, the need to drink blood should naturally occur once or twice every 2 days. However, if they catch the scent of blood, this could trigger the bloodlust, and the vampire may become out of control and will either need to drink some blood (preferably human) or be restrained until the sensation has passed.
If a vampire continues to fight bloodlust for weeks, or even months, they will eventually become starved and will collapse out of exhaustion, or their view of the world will become more and more messed up until they drink some blood and they return to normal.
The vampire curse makes vampires immortal

Information for those not in the first Longest Journey
Sirius is the oldest vampire in existence. He has lived a ridiculously long time and he has experienced more than you can imagine. The last journey was from Solsthiem to the Summerset isle to settle a lifelong battle between Sirius and his brother Achanar who lead a group of white vampires hired by Ocato and other members of the high council to get rid of the Dark Blood guild and other vampire threats throughout Cyrodil. Obviously, Sirius and his group won, but many important lives were lost. Sirius then took Derra to be his partner and they later had a daughter.

Green poison: One very important thing you need to know that was in the last Journey, that will crop up again in this one is the poison I invented. An alchemist by the name of Mara created a powerful poison that causes instant death for mortals (humans, elves and werewolves). For vampires however... it cannot be removed by any antidote... or any magic, the only way to get rid of it, is to wait for it to come out naturally.

If it was on a weapon that has pierced the vampires skin, the poison lingers in the wound creating agonizing pain. If it is swallowed by the vampire then it seeps through the walls of the stomach and stays there... also creating impossible amounts of pain. One ingredient in the poison is blood, and who evers blood goes into it becomes immune to that particular batch of poison.

The recipe for this poison is only known by a few. It is complicated to make very expensive and difficult to get hold of. Only the most experienced poison dealers, and alchemists know about it, but all members of the Dark Blood guild are aware of its existence. It is known as Green poison, and even though most poisons are green, whenever someone says "the green poison" everyone knows which one is meant.


Rules
    All the obvious stuff...
  • Do not take control of other peoples characters unless they give you permission
  • Do not kill, or bite (if you are a vampire or werewolf) another players character without their permission
  • No one liner posts.
  • No huge chunks of text, please break it down into paragraphs
  • If another RPer is doing something you find irritating, or if you think they are doing anything wrong point it out in a kind polite way rather than flaming them and being rude. I will however try to sort out any issues that escalate.
  • There can be subplots but you must run them by me
  • If I am around I will post new threads, otherwise, if you do it make sure you include all this information and add an update of what went on in the last thread to the summary.

and of course.....Post your character sheet to me, and I will look at it and make adjustments if I feel the need to, then post it in the thread when I say so.

The Character Sheet:
Name:
Nickname:
Race:Please state if they are a werewolf or vampire.
Age: their actual age, and the age they physically appear to be.
Gender:
Birth sign:

Focus:Usually magic, stealth or combat.
Main skills: Pick between 4-6, they don't need to be in game skills.
Class: Or a brief description of your characters main occupation
Class Description:
Guild:
Rank:

General appearance: The first impression you get from your character and their build etc...
Hair:
Eye Colour:
Height:
Tattoos/Scars: Permanent injuries.... missing limbs etc.... :P

Mental Description:

Primary weapon:
Secondary weapon:
Primary Clothing/Armor:
Secondary Clothing/Armor:

Inventory:
Misc:

Bio:

My character
Name: http://www.youtube.com/watch?v=60RdfKb9ois
Nickname: Ria
Race: Mystic Elf/Breton Vampire
Age: 74, she appears to be 20
Gender: Female
Birthsign: The Shadow

Focus:Stealth
Main skills: Healing, illusionary magic (not just spells from the game), staying undetected, hand to hand (her teeth and nails and fighting using her body), Ice magic and long blade.
Class: Child Vampire
Class Description:Being the child of 2 vampires has caused her to become a sort of double vampire with exaggerated strengths and weaknesses (which I will explain later)

General appearance: If you have ever come across Sirius, you would instantly recognize this to be his daughter. She looks painfully thin and there is something very inhuman and animalistic about her that you can't quite put your finger on.
Hair:Black, shoulder length, completely straight and quite thick.
Eye Colour: Silvery Blue
Height: 5 ft 1
Tattoos/Scars: None what so ever, nothing seems to leave permanent visible damage on her.

Mental Description:Like her father, she is a natural leader who can see things from more than one point of view, she is very anolytical and tends to think about things more than other people. She will usually make an effort to help people when she can. But sometimes she becomes easily irritated by others and needs to have her own space.

Primary weapon: Magic and hand to hand combat
Secondary weapon: A black handled silver katana
Clothing/Armor mostly worn: All her armor is black leather, it consists of: A sleeveless cuirass, fingerless elbow length gloves, tightly fitted trousers and knee high boots. When she goes out in the day she wears a long black, hooded coat over her armor and ties a piece of material around the bottom of her face.
Clothing/Armor least worn: A well made black dress with silver stitching.

Inventory: some soul gems, a couple of vials of Green poison (made using the blood of Sirius, Derra, and herself) different coloured inks, and her journal. She also has a couple of restore magicka potions. The book she stole from the Imperial city prison with her father and mothers criminal record.
And the unicorn amulet which Lucifer made for her.

Misc The Strengths and Weaknesses of Cyria:She has all the powers of a vampire, but they are exaggerated, and she also has a few more powers.
In a few places it is hinted at that vampires dislike water, but the TES Vampires have never had this. Cyria has a strong phobia of large amounts of water, she cannot swim, and would drown in water unless someone saved her, she becomes uneasy and tense when ever large amounts of water are nearby (not including rain)
Her weakness to sunlight is also more intense. Any light that comes from flames or the sun seriously drains her. The more light from fire or the sun that touches her skin, the weaker she becomes.
Moonlight and Light that is magically generated does not affect her.

Her strengths make her a very challenging opponent at night time, with her becoming more like an animal rather than a human. She has excellent reflexes, and can see in pitch black, her sense of smell is also very good. But she can also use slight reality bending magic, such as melting (literally) into the shadows and waiting there, she can also disappear and reappear in places.

To sum her up; Cyria is weak in daylight and firelight but strong in the dark or at night.

Bio:She was born to Sirius and Derra of the Dark Blood guild. She grew up in the guild hall in the Jerall Mountains among other vampires. Her father taught her how to fight her mother taught her how to heal. When she was old enough she started going out into Tamriel to do things for the guild. Her travels took her across the continent.
When they caught wind of what the new emperor was up to they began doing everything they could to keep guild members and other 'unpure' people safe. As soon as Sirius was taken, Cyria swore that she would find him, she began her search in Bruma just down the mountain from the guild hall.


Name: http://badroad.deviantart.com/art/werewolf-57888150
Nickname: none as of yet
Race: Mystic Elf Werewolf
Age: 23
Gender: Female
Birthsign: The Ritual

Focus: Magic
Main skills: Restoration, Stealing, Illusion (Rally and demoralize can be occasionally used through howling in werewolf form) Mysticism reflecting, Marksman and acrobatics
Class: Desert Sorcerer

General appearance: Elf: Tall, slim and toned. Her skin is tanned, and her face is quite angular, with pointed features. She looks completely out of place anywhere except the desert plains and jungles of Elsweyr.
Werewolf: She is quite large, but has a thin elegant look. Her fur is a light sandy colour and although it is long, especially along her neck (like a mane) it is very fine, unlike the thick fur of mountain, snowy werewolves. She has the same green eyes as in her elven form.
Hair: Silver blond shoulder length.
Eye Colour: A deep turquoisey green.
Height: 5 ft 9
Tattoos/Scars: She has black swirling lines tattooed all over her both sides of her hands, running up her arms and stopping just above her elbows.
Mental Description: She is very patient, and has a constant calm attitude, she is not afraid to admit to what she is. However when something has deeply upset her or angered her calm attitude disappears and she becomes easily hysterical.

Primary weapon: A silver longbow and a quiver of arrows
Secondary weapon: Lots of silver throwing stars.
Clothing/Armor mostly worn: http://wiki.guildwars.com/images/1/1c/Elementalist_Vabbian_armor_f.jpg in white
Clothing/Armor least worn: Some cheap cloth trousers, shirt and fur boots.

Inventory: A green amulet her parents gave her when she left, a lot of gold, a ruby, a diamond and few healing potions.
Misc:

Bio: She was born in Elsweyr to her mystic elf parents. At the age of 8 she was bitten and infected by a werewolf. When her wounds were healed and she had recovered she told her parents she was to leave home for good so that she would never be able to bring them to any harm. They gave her an amulet that they had been saving to give her when she found herself a partner. There was lots of tears and sobbing but it was the last day she saw her parents.
She had a little gold they had given her, but she did not want to go among people. She soon ended up in the deserts, and collapsed with hydration only after a day of walking on the hot plains.

A group of bandits found her, sand took her in, whilst also stealing her money and the amulet. When they nursed her back to health they accidentally let slip they were actually a pack of werewolves, excited and happy by the prospect of finding people like her, Abra confessed to what she was and joined them.
Over the years they spent their time robbing passing merchants, and hunting in the deserts and nearby jungles. Abra, though she missed her old home, was glad she had a new family. They eventually returned her amulet. And it was on that night that the new Emperor came into power.

It took a few years for the wave of madness to hit the deserts, and a patrol of skilled guards had been warned of a pack of werewolves in this area of the desert. Her pack was hunted down and some were captured, some were killed. But stupidly enough the guards were careless and forgot to leave them under extra guard on the full moon.

The surviving members became their werewolf selves and escaped, killing the guards and running as far away from their home as possible.

When they had become human again in the morning, Abra and 2 other members of her pack found themselves lying on the ground in Cyrodil with Skingrad not too far away.


Summary
  • In the first part of the RP, the group has travelled from Bruma to the road outside Skingrad. Drake managed to blow up most of the Imperial City and destroy the Bridge. And Abra and her friends caused a near riot in Skingrad which involved the guards chasing them out of the city.
  • The group have travelled from the road to a small cave. The night was a full moon and Lucifer killed Ra which has caused a stir within the group and high emotions. There are currently some rather heated events occurring in the cave where the group is staying.
  • The group was ambushed by a gang of merceneries. Although the group are wounded they killed all of the hunters. (it wasn't exactly a fair fight)

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Gemma Flanagan
 
Posts: 3432
Joined: Sun Aug 13, 2006 6:34 pm

Post » Thu May 26, 2011 11:28 pm

Sirius was being carried by 2 summoned Daedra, his arms and legs hung limp, and his eye lids were closed. Bruises covered his body ranging from purple ones the size of a gold coin to huge head sized patches of black and blue. Three of his ribs were broken on his left side and deep gash adorned his right calf. All were marks from where the Daedra had restrained him under his bloodlusted frenzy.
When they reached the cage, they ignored Derra completely. The front Daedra opened the door with his daedric gloved hand and they threw Sirius in. His body crumpled in a heap and his eyes remained shut.

----------------------------------------------------------

Cyria noticed Do-Jara next to her, how could she not. She looked up at the senche with a tired look in her eyes and she suddenly realised that if Do-Jara were not here she would sorely miss her.
"You said the thought of death scared you." Cyria said when they were out of direct earshot of the others. What she planned to say she had never spoken of to anyone else in her entire life.
"Only now have I truely had the desire not to die, I can't die when my parents are depending on me to free them. But normally, death does not scare me I have died many times and each time it has been different, but not painful." She rested her head against Do-Jara's leg. "The last time I died was a few weeks ago. I fell from a bridge and my body was crushed. I can remember the feeling, inside my body a thousand moths appeared as eggs, and hatched from them, crawling from my skin and flying into the night and without a body I watched them fly away. After wandering for a while I woke up under ground. And I clawed my way to the surface until I stood on the grass with the moonlight pouring over me. Every time I die I get older, each time I awaken I am someone a little bit different. I don't even know if I can die at all. Not only does my vampirism give me immortality, but I can cheat death as well. It is a horrible thought to know that I don't truly exist." Her voice was heavy with the weight of her future, and she was gad more than anything that the senche was there to listen.

But a horrible thought struck her. One day Do-Jara would die. Cyria would be without her friend, even if the senche was a vampire there was still a chance that she would die before Cyria.

"Have you ever considered being a vampire? It would lengthen your life span." Cyria said as the thought of a vampire Senche appeared in her mind.
User avatar
adame
 
Posts: 3454
Joined: Wed Aug 29, 2007 2:57 am

Post » Fri May 27, 2011 8:42 am

Name:Ulvanis Calendras
Nickname:If you were to call him by a nickname, you'd be a charred corpse fairly fast tongue.gif If your the daring sort call him Uly biggrin.gif
Race:Altmer
Age:90(early 20s)
Gender:Male
Birth sign:Apprentice

Focus:Magic
Main skills:Destruction, Conjuration, Necromancy, blade, Mysticism, sneak.
Class:Necromancer
Class Description:A mage who studies corpses, Ussaly thought to be evil. When must of them are just curious Scholars. When Uly can't use magic he tends to sneak and use his sword.
Guild:The order of the worm
Rank:Assassin, Currently inactive. He is relieved of duty 'til a later date.

General appearance:Tall and thin, He looks very menacing. Probably because of the corpse thrown over his shoulder happy.gif
Hair:Short, oiled back.Dark blond hair.
Eye Colour:Black(A little present he got when he was promoted in the Order of the worm)
Height:6.8
Tattoos/Scars:Its Ulys opinion that scars and tattoos are cliche.

Mental Description:Most Altmer have superoirty complexs. Uly has a superoir supieriority complex tongue.gif He is extremly amoral and won't hestitate to plant that knife in your back smile.gif

Some might say he is crazy, other disturbed. But really, the only people who think that are the ones who he gets to interrogate.

Primary weapon:Steel longsword
Secondary weapon:Silver dagger, Engraved with the sign of the order of worms. It has a nifty little necromancy boost but Uly well tell no one much more then that. It was given to him by old manni himself.
Primary Clothing/Armor:Burgundy outfit
Secondary Clothing/Armor:Necromancer robe, Two carved skulls as shoulder guards and a hlod with a picture of a skull on the back, it is made of fine silk and has many fine gold fancy stuff on it(tongue.gif). It is mostly cereimonial.

Inventory:Nothing ATM. Uly likes to travel light
Misc:Hmmm...your asking a lot of personal questions about Uly...Mabye you'll have to be...taken care of...

Bio:Born to a noble family in the Summerset isles, he found that he was a very powerful mage. H went to stufy with the Psyhijj order on artueam. There he chose necromancy as his main study. An incident involving some missing roommates and an abundance in his filled black soul gem supply got him a bounty on his head, as the gaurds made there way to his quarters the order of the worm(Who had been interested in his progress for a while)smuggled him out. He joined the order and continued his studies there. The mages guild found the lair he and his fellow members had been living in.

They attacked the cave and snuck into the living quaters where the orders families spent most of there time, they set the place on fire killing innocenence without mercy, be the time the order members arrived it was too late. While they tried to put out the fires, the battle mages took them by suprise. Many died and the remaining order members fled away from the summerset isles.

After the attack he developded a fiery hate for the mages guild. So he became an assasin for mannimarcco. 100s of mages were interogated and sluaghtered by him, He got numourous awards from mannimarco for his deeds. While trying to kill a high ranking mage. He was couaght by the imperial legion. The mage's guild Demanded that he be given over to them so that he could be executed. The imperial legion declared that he was killed making an attempt to free himself from his guards.

He infact never died at all, he was brought the the emperor. The emporer apperantly had been monitering him for a while and offered him a deal. Serve as an assassin for the empire or die a horrible painful death in the dungeon. Uly decided to accept the offer. He was the hunt down any who were unpure.

The order understood the nature of his problem, so they realeased him fro service, he has been erased from all records and once the unpures have been wiped out, he hopes to retire to a quiet life with his own necromancer lair, and an endless supply of bodies from the imperial palace.


Sorry about the spelling, its late and im too tired to revise it.
User avatar
barbara belmonte
 
Posts: 3528
Joined: Fri Apr 06, 2007 6:12 pm

Post » Thu May 26, 2011 9:38 pm

The rain poured down on the imperial city as Ulvanis walked through the elven gardens district. It was the dead of night and the streets were empty. The emporer had told him for the time being to simply hunt down Half-breeds and other unpure creatures. He approached a house at the end of the lane. Ulvanis knocked on the door, it was opened by an old breton with lanky gray hair.
"Who are you?" Asked the old man clearly annoyed at having to be woken up at this hour in the night.
"I'm Ulvanis, i'm the brother of henry your neighbor, he talked about you often and said you were a good friend of his. Well you see Henrys dead. He was found dead in his home 3 days ago. I'm helping the guards with the investigation and would like to ask a few questions".
"Why of course you can come in, i'll get some tea ready." Getting more and more nervous by the second.
They sat down down to tea, and just as Frenjal(The old man) picked up his cup of tea, Ulvanis shot a lock spell at the door he had entered through.
"Whats going on!?!" Frenjal cried as he stood up.
"Things would go much easier if you were to sit back down" Replied Ulvanis calmly.
Frenjal stood for moment then reluctently sat down.
"What do you want?" he asked.
"Just your co-operation" Replied Ulvanis.
"I know what your son is and he must be killed. He is an abomination to the gods. His kind must be wiped from the earth. The help you gave him is enough to get you executed but if tell me where your son is hiding, you can go free and never be troubled by this agian. Will you keep your life?" Ulvanis continued.
Frenjal sat ther for a few minutes soaking it up. This man knew what his son was. He knew that he had killed the nieghbor and that Frenjal had helped him.
"He is in the basemant." Frenjal said quietly.
"Thank you" Replied Ulvanis.
With a flash of his knife Ulvanis slit Frenjal's throut. He got up off of the chair and walked across the room where a corridor turned away to the basemant. He unlocked the wooden door with a spell and entered quietly. At the end of the stairs a man lay sleeping on a stone slab. Casting a spell of silence, Ulvanis aproched the slab. He drew a stake from his robe and thrust it into the monsters heart. It turned to dust in seconds. Ulvanis gathered the dust to take back the the emporer and left the house. The rain poured and turned roarwed as he walked back to the palace.

OOC: What did you think for my first try?
Be easy on me, its my first RP. This is just a little story to show you my writing style...now time for some much needed sleep.
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Claire
 
Posts: 3329
Joined: Tue Oct 24, 2006 4:01 pm

Post » Fri May 27, 2011 4:51 am

OOC: Well, pretty good for a beginner, Praise. But I have to nitpick about two things: One, your Altmer guy claimed to be brother of a guy named Henry. Not likely, following racial naming conventions. And two, when you finished a paragraph, press enter twice so you have a nice blank line separating paragraphs. It makes longer posts easier to read, and is a respectable norm around here.

Name: Miles Barnabas
Nickname: N/A
Race:Breton
Age: 35
Gender: Male
Birth sign: The Steed

Focus:Combat
Main skills: Blade, Block, Unarmoured/dodging, Hand-to-Hand (footwork), Acrobatics, Speechcraft,
Class:Actor, Ex-Warrior.
Class Description: Actor preform on stage for the amusemant of an audience. They are skilled with their words, and can wear many personas, and are exceptionally skilled at improvation.
Warriors fight with a wide variety of weapons, though usually stick to a few personal types of equipment, ranging from heavy armor to no armor at all, and from with their own hands to swords and maces.
Guild: Fighter's Guild
Rank: Protector rank.

General appearance: Miles was obviously a warrior at one point or another. His arms are thin, but hold corded muscles, more on his right then his left. He is lean, as if he exercised on a regular basis. His hair usually well kept, as well as his face. His eyes are striking, showing a certain cunning.
Hair: Brown, kept short and neat.
Eye Colour: Dark Brown.
Height: 5'10''
Tattoos/Scars: None, other then small, barely noticable scars on his arms.

Mental Description: Miles is determined in anything he puts his mind to. His years as both an actor and a fighter has made him quickwitted, able to handle changing circumstances very well. He is very cocky about his skills, and tend to leans towards a slight martyr's complex.

Primary weapon: Silver saber in his right hand, and with a silver hooded katar in his left.
Secondary weapon: Hand to hand, with heavy reliance on footwork.
Primary Clothing/Armor: Cloth shirt, lightly enchanted with sanctuary, leather boots with sharp iron cleats on the bottom, enchanted with speed. Cloth pants, and a brass ring enchanted with detect life.
Secondary Clothing/Armor: N/A

Inventory: Along his belt lie eight flasks, filled with various usefull liquids.


Bio: Born to a middle class family in Wayrest, he had an average childhood. When he turned fifteen he became an apprentice in the Fighters Guild, while his brother, his only other sibling, became an actor. He moved through the guild, up until the rank of Protector, where his main duty was guarding trading caravans. His brother, meanwhile, had started a family. At 27 Miles was asked by his brother to leave his old career and choose something safer, so he'd be around should something happen to his brother to take care of of his two children.

At that point, he joined his brother in an acting career. Several years later, however, he left and went of in search of the Dark Blood guild, hoping to add whatever help he could.

---
Name: Torson Dorion
Race: Breton
Age: 31
Gender: Male
Birth sign: The Shadow

Focus: Business
Main skills: Speechcraft, Mercantile, Security, Marksmenship, Alchemy
Class: Death Dealer
Class Description: Torson's own name for his businesses. Not an assassin or hitman, like one would expect from such a name, Torson literally deals the tools of death. Primarily poisons, he has also been known sell weapons of varying quality, though usually only rarer things. He also sells his knowledge of traps, doing various tasks with them, such as disarming unfriendly traps for a client, or setting traps to protect a client, or place them in places clients deem 'necessary'.
Guild: None, though he has ties in the Mages Guild, and has many clients within the Fighter's Guild, and the Dark Brotherhood.
Rank: N/A

General appearance: Torson has a sharp, cunning look to him. He is very healthy looking, with full dark hair. He is tall, but not overly so, and has a fit body.
Hair: Dark hair, a few inches in length.
Eye Colour: Cobalt blue
Height: 6'1''
Tattoos/Scars: Small scars on his hands, a faded burn on his right palm.

Mental Description: Torson always makes sure to look out for number one. Torson is incredibly skilled at what he does, is very intelligent and intuitive, and above all, confident in his abilities. Torson is a realist, seeing the world for what it truely is. He finds the current state of affairs rather to his liking, as it adds to business opportunities. Some people would call him disloyal, and that fact is true. Torson holds loyalty to whomever best fits him and his own goals. Being the rather intelligent man he is, he more often thinks in the long term then in instant gratification.

Primary weapon: A quick tongue and maybe a trap or two.
Secondary weapon: Various thrown missiles, including throwing daggers, darts, or throwing stars.
Primary Clothing/Armor: A dark, comfortable suit. On his torso, he wears a thick vest covered in pockets, on his legs, dark pants also covered in pockets. Fine shoes, and a Daedric style ring hung around his neck on a chain of silver. He also wears a very contrasting set of leather gauntlets, which not only have thins wires framing the entire gauntlet, reinforcing them against physical blows, but are enchanted to soften elemental and magical effects, as well as slightly soften physical blows magically.
Secondary Clothing/Armor: N/A

Inventory: Contained in his pockets are several batches of various things, including dart heads, some enchanted with elemental magic, dart bodies, tension wire, throwing knives, throwing stars, a wirecutter, and dozens of other small tools used to set up traps. He also carries around potent alchemical ingredients for making poisons, and keeps a few poison samples on his person.

Misc: Torson has much general knowledge about the world, though is most deeply rooted in the criminal underworld. He is also an unspoken master of physics.

Bio: Born to a locksmith and a general store owner, Torson began with a rather limited future. He began learning under his father when he was still a child. He's first look into traps happened when he was nine years old when a customer of his fathers asked him to try and disarm a trap left in his basemant by a previous tenant. Torson's father brought the boy along when he went. When they reached it, his father was stumped, but after only a few minutes of examining the device, Torson was able to disarm it without it firing off. Excited by the whole prospect, he took it home and started studying it, and fiddling to try to make his own.

He was very successful at this, and when into his early advlthood, he made a profession out of it. Traps of his own design proved to be very effective, as no one had any experience handling them, and they proved very difficult to disarm safely. Eventually he started branching out, learning about poisons to make his tools even more efficient, and soon became very entwined in the web of the black market and seedier dealers. Over the years he perfected his traps and his business into what it is today. If, business is what you would call it. Other then his contacts he used for creation of his tools, such as forging and enchanting of dart heads, he prefers to work on his traps alone, to keep their design his own.

(Too be in a bit of unactivity until the group nears Valenwood.)
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Siidney
 
Posts: 3378
Joined: Fri Mar 23, 2007 11:54 pm

Post » Fri May 27, 2011 8:23 am

Name: Acerbus Occisor
Race: Imperial/Vampire
Age: 382, but looks like he is in his early sixties
Gender: Male
Birthsign: The Thief

Focus: Stealth
Main skills: Hand-to-hand, Blade, Light Armor, Speechcraft
Class: Martial Artist
Class Description: Calm well-spoken people and masters of martial arts. Flexibility is key to success in martial arts, being able to contort your body to dodge an incoming attack.
Guild: Dark Blood Guild
Rank: Night Blood

General appearance: He is of medium build, muscular arms and legs. His flesh is pale and his face is gaunt due to his 'condition'.
Hair: Natural. Shoulder length, jet black
Eye Colour: Dull red as he is well fed
Height: 6'2"
Tattoos/Scars: A long scar that runs diagonally down his back

Mental Description: He is calm and kind to most. He has many close friends from the guild. He is known to be very sadistic when it boils down to combat, willing to do whatever it takes to eliminate his enemy. Many respect him for his combat prowess and his kindness towards others.

Primary weapon: Hands and feet
Secondary weapon: Silver shortsword
Clothing/Armor: A sapphire blue cape and hood which is constantly covering his face and a full suit of tight white leather armor; no helmet.

Inventory: Map, Compass, Small pouch full of gold, Quill and Ink

Bio: Acerbus was born in a poor family in the Imperial City's Waterfront District. He watched many of the combatants of the arena's courtyard fight and learned from their techniques and developed his own. He joined a free combat training organization and became a master of martial arts.

He contracted Porphyric Hemophilia while he was in the wilderness, searching for rare sprouts of Nirnroot. A vampire wrestled him to the ground and gave him the Dark Gift. Acerbus returned to his family, only to be kicked from his own home and told to hide somewhere. His family secretly brought him animal's blood until he was old enough to hunt for human blood himself. He joined the Dark Blood Guild and has been a Night Blood for over a century now. He has many close friends around him as well.


~~~~~~~~~~~~

Name: Dolosus Occisor
Nickname: None
Race: Imperial/Vampire
Age: 360, but appears to be in his early 40's
Gender: Male
Birthsign: The Steed

Focus: Combat
Main skills: Blade, Heavy Armor, Smithing
Class: Mercenary
Class Description: A mercenary is usually a hired soldier during times of war. They are influenced only by greed and the desire to work only for reward.

General appearance: Dolosus is larger than the average Imperial, being the size of a Nord. He weighs in at 225 pounds, mostly muscle. The many scars on his face take away from his once handsomeness as a young man.
Hair: Silky black and natural.
Eye Colour: Deep crimson red
Height: 6'11"
Tattoos/Scars: There are many scars on his face, as he wears no helmet. His left bicep has a tattoo of the daedric god, Boethia.

Mental Description: He is the exact opposite of his uncle, Acerbus, having a rather happy personality and he is fairly easy to get along with. But his if his morals are pushed or insulted, he becomes full of rage. Many a time he has been known to injure people when his temper would get the best of him, but not fatally.

Primary weapon: An ivory longsword made by himself. It has a blood red hilt and a jet black scabbard.
Clothing/Armor: He always wears his full suit of black steel plate armor. It has a crimson red cloth padding underneath to provide comfort and support.


Inventory: Healing potions, a sack with 100 drakes in it, and a compass.
Misc:
-Dolosus has been deathly afraid of tightly enclosed spaces since he was a boy.
-His size limits his ability to feed effectively, as he cannot get a full meal from one human.

Bio: Dolosus was born on the waterfront and was raised by Acerbus, his uncle, causing the great bond they have with one another when they are together. So close, in fact, that when Acerbus was infected with Porphyric Hemophilia, he asked him to give him the gift as well. Dolosus wanted to be around Acerbus for as long as he could. Acerbus granted him his wish and gave him the Dark Gift. Shortly after, Acerbus fled, leaving Dolosus to his cruel family.

Now, Dolosus has been searching for his uncle, who fled from the city after Acerbus gave him the Dark Gift, and has followed his tracks to an abandoned cavern in the forests west of Skingrad.

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Kill Bill
 
Posts: 3355
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Post » Fri May 27, 2011 4:42 am

Name: Alyssa
Nickname: N/A
Race: Breton/Bosmer
Age: 20 (appears to be slightly younger due to the Bosmer blood)
Gender: F
Birthsign: The Tower

Focus:Stealth
Main skills: Marksman, blade, Security, Sneak, Acrobatics
Class: Archer

General appearance: Alyssa appears to be Breton in appearance, except for the obvious differences of her face that is thinner than the average Bretons round face, as well as her pointed ears which she hides beneath her mass of untamed hair.
Hair: messy untamed, dark brown hair, that reaches just below the base of her neck
Eye Colour: emerald green
Height: 1.65 m (slightly shorter than the average height of a Breton woman)
Tattoos/Scars: Small bosmeri Tattoo that was given to her by her father's family, that was to protect her from harm. it is a small black rune that is situated on the small of her back.

Mental Description: Alyssa is inquisitive, playful, and at most times can be a bundle of fun, but it trapped in a corner because of people wanting to kill her for being what she was, then she becomes that of a trapped animal fending for her life, which in most cases can be deadly to the ones who try to do so.
Primary weapon: Oaken Longbow, carved from the wood of a tree in Valenwood
Secondary weapon: knife made from the fang of a wolf
Clothing/Armour mostly worn: brown pants and jacket, with a white shirt beneath.
Clothing/Armour least worn: leather cuirass.

Inventory: 50 steel arrows, 25 silver arrows, 2 healing potions.
Misc: lockpicks, 250 gold on her.

Bio:Born in Cyrodill with her mother being a Breton, and her father being Bosmer, Alyssa was sent back to Valenwood when the two had found out that the new emperor was out to eliminate all those unpure. She had no memory of Cyrodill, only the trees and the lifestyle of Valenwood. She was taught the was of the native Bosmer, the ways of tracking and finding things, as well as how to use a bow and blade in combat.

Whenever she asked why she looked the way she did, she was told that she was special, a blessing by the elders, but they never told her the truth, in case she ran off to find her Mother.

when she was 18 her father had gone to Cyrodill like many other times before but this time hadn't returned. When Alyssa went to search for her father, she was stopped by her uncle, telling her it was dangerous for her to go there.

After trying to leave many times, she was finally told the truth about how she came to be. at first she was angry about not being told about her origins sooner, but then began to understand why she was never told in the first place. She left for Cyrodill when she turned 19, to find out what had happened to her father, and to see if she could find any information about her mother.

--


Name: Aric Wolf-Blood (doesnt tell people his real name to many)
Nickname: Ice
Race: Nord (werewolf)
Age: 28
Gender: M
Birthsign: the Steed

Focus: Combat
Main skills: Blade, Acrobatics, athletics, Unarmoured, Hand-to-hand
Class: Hunter

General appearance: Aric has a rugged look about him, his face weathered by the harsh weather of the mountains. His eyes show the years of battle he has had to endure to keep his diminishing clan from becoming extinct. he has a fit and muscular body, built from hunting, running, and all sorts of excercise that had occured during his life. When he becomes a werewolf, his fur is a silvery white colour.
Hair: Silver, long and rugged giving a wild look about him
Eye Colour: Icy blue (where he got his nickname from)
Height: 1.9 m in human form, and 2.8 m when a werewolf.
Tattoos/Scars: Has many battle scars across his chest, legs and arms, as well as a small tattoo on his right upper arm of a wolf, coloured blood red, showing that he is a member of the wolf-blood clan.
Mental Description: was considered the wise one amongst his clan, as he was the one who planned many hunts, and helped to lead his people, when his father was killed by hunters. He is kind hearted, but when he needs to be, can be aggressive and protective of his clan and especially his sister. Being the man he is, he would do what ever it took to protect what was left of his clan.

Primary weapon: in human form his hunting dagger, and as a werewolf, his claws and fangs
Secondary weapon: N/A
Clothing/Armour mostly worn: Bear furs draqed over his shoulders, and brown pants
Clothing/Armour least worn: armour of any sort

Inventory: N/A
Misc: Left the clan temporarily to find traces of his captured sister.
Draws as a hobby when bored. Has become exceptionally good at it from years of practise however.

Bio: Aric is a born werewolf, from a fairly unknown clan known as the Wolf-Blood, that have been sighted in the mountain ranges to the north of Cyrodil. His father had been the Alpha Male of the clan for as long as he could remember, and as he was born a Werewolf, he never knew much of the outside world. Even though this was the case, Aric seemed to be more intelligent than most within the clan, and often planned many of his hunts in advance, choosing the perfect moment to strike and where, so he would be able to bring back larger prey.

But because of this, Humans who have seen him before on odd occasions, wanted to bring the boy back to find out why a nomad out in the mountains was so intelligent. Aric had been interrupted during one of his hunts, by a group of hunters and was captured, only to have the hunters get attacked by the boy's father. Aric had gotten away, but his father had been mortally wounded. The boy was 18 at the time.

Without a leader, the Clan began to fight amongst themselves, and by doing so they began to make mistakes. Many of the clan, enraged by their leaders death, retaliated against the nearest Human settlement on the full moon, and as a result, more attention was brought onto them. The next few months would result in the clan's slow decrease in numbers, with many being hunted by the humans the survived the attack.

A fatal error in hiding their tracks lead to a hunting party finding the Wolf-Blood lair, and resulted in many of their clan captured or killed. Aric's sister, Sylvia Wolf-Blood was amongst the captured, and Aric had fallen from a great height, trying to escape with his life.

Only Aric had survived the assault, and hadn't been captured, since he was thought dead. Enraged by his clan's decimation and his sister's capture, Aric ventured from the Mountains, and into the woodlands near Cheydinhal to begin the search for his sister, and to find a mate to rebuild his father's clan.


IC:

As Alyssa took the ring she rolled it a bit between her fingers before looking up at miles. "um.. thank you.. how does it work?" She asked the man as she started putting the ring on her finger. The kindness from this man was something that she hasn't seen for some time. After putting the ring, on she closed her eyes for a moment, before opening them. What she saw made her widen her eyes. Miles and Adeth started to look a little purple, and she didn't know why.

"Um.. why are you guys purple?" Alyssa asked raising an eyebrow as she looked at them.
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kat no x
 
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Post » Thu May 26, 2011 9:41 pm

Name: Adeth
Nickname: w/e
Race: breton
Age: 16
Gender:male
Birthsign: the atronach

Focus:Uusally magic.
Main skills: destruction, rstoration, alchemy, blunt weapon,alteration
Class: Or a brief description of your characters main occupation

General apperance: skinny, weak looking, extremely pale (gets damage from the sun). his face is gauntish with shallow cheekbones, has dark bags under his eyes as if he has'nt slept for days. his adam's apple is clearly visible and somehow making a sound not placeable on the weak looking boy.
Hair: cheek length hair and some going over his eyes
Eye Colour: blue with a slight purple tint
Height: 155cm
Tattoos/Scars: a small crescent moon shaped scar on the right cheek (of unkown origin)

Mental Description: quiet, and there's a scent of maturity about him. he's wise from some experiences he has had early in his childhood.adeth makes poems which usually are the same as his feelings included in an image of the mind. adeth's not bitter at what has happened in his life, but he's grateful and still eager to know more. he rarely makes friends and is kind of odd.adeth also does'nt have much sence of humor and rarely smiles.

Primary weapon: a quarter staff, the same height as he is
Secondary weapon: none
Clothing/Armorr mostly worn: a dark robe with a deep hood, black pants, boots and glowes. mostly covering his skin so he wont burn in the sun.
Clothing/Armor least worn: spare clothes similar to what he has

Inventory: a mortar and a pestle. a note book, ink and a quill.
Misc: some few coins and ingredients for restorative potions.

Bio: adeth does'nt have much of a memory about his parents, not a single one. he was always an outcast of the place he lived in, other kids always bullying him and the few crushes he had always betraying him in some way. from year to year, until he turned 12. a breton woman came for him and took him with her. he was introduced to alyssa, which adeth came to know as his big sister.

adeth has also been more knowledgeable of his situation. since only pure beings are allowed, and his skin and clothing looking like what it is, people call him a vampire or a vampire's bastard son. people judge by looks...

update on looks: adeth has now slightly pointed teeth, seen if looked carefully.
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MISS KEEP UR
 
Posts: 3384
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Post » Thu May 26, 2011 7:18 pm

Name: Cirith Vonarius
Alias: Jack Dowenstone, Dowyn
Race: Imperial/woodelf
Age: 45
Gender: male
Birth sign: The Tower


Focus: entertainment
Main skills: acrobatics, juggeling, illusion, alteration, mysticism
Class: Street artist
Class discription: his act is mostly juggeling alchemic mixtures that make spectecular explosions of color and sound when they fall, acrobatic stunts on rooftops and other high objects (statues in the arboretum for example)
Guild: none
Rank: none



Focus:Stealth
Main skills: disarming (combat), acting, sneak, alchemy (advanced & creative brewing), marksman, juggeling
Class: Freelance Infiltrator/saboteur
Class Description:specialising in longterm infiltrationtion missions and sabotage. He is a freelancer so anyone can hire him for the right price
Guild:None, former thievesguild , former dark brotherhood
Rank:ex-bandit, ex-murderer



General appearance: he has the average build of an imperial, his physical appearance is just average compared to others which lets him blend into the background easely, when you meet him you propably would only notice his personality, because physicaly there isn't much that stands out.
Hair: short brown hair, a bit spiked.
Eye Colour: brown
Height: of normal height for an imperial
Tattoos/Scars: none to be seen

Mental Discription: Cirith is a proud honorbound and faithful man, he takes pride in his talents and his job but also is very tolerant and openminded, he is careful at times and quick in anolising a situation and determin his options and then chooses the one leading to the best results. he is quiet and therefor easely blends into the background.

Primary weapon: His bare hands (to disarm and use the weapon himself)

Secondary weapons: Silver posion coated darts fired from a small mechanism he can strap on his arms (works with springs, quick and acurate but slow to reload the 3 new darts) his explosive alchemic potions creating halucinations both visual and audiotive and big smokescreens often in strange collors. Or highly flamable magical firebombs.

Primary Clothing/Armor: brown vest and pants white shirt, high quallity shoes

Secondary clothing: black sleeveless shirt, black hooded coat dark grey/black leather armor (all except shield and helmet) he wears the cuirass only in actual combat, he also has a purple cape and red scarf, a gift from one of his chapelgoing friends

Inventory: a large arsenal of different potions and other alchemic mixtures, mortar and pestle, calcinator, tiderbox, rope, some empty vails and some gold, a sleeping mat rolled up and fitted in his backpack and even a grapplehook ("you never know when you need to go up").
Misc:he caries all his stuff in one large backpack with a secret section for his more deadly equipment to prevent others from stealing his expensive equipment, he also carries with him his mask which hides the upper half of his face, the mask is simple in design and painted one half black the other purple and the border a thin line of gold.


Bio : Cirith practiced juggeling early and became a street preformer because he liked the attention and the originality of his show. He found his alchemical tricks in a tome once and his talent allowed him to make creative applications for the technique. Now he is a nameless but known acrobat often creating spectacular shows of colorful smoke bombs, high located tricks and sudden disappearances. Now he has decided to go underground due to the dark times for impure ("-superior" he'd call it) people, contrasting to his flamboyant costume now he wears normal clothing he blends into the background but still is very alert for he is impure and the legion has it's ways to find impure peple.


True Bio:
His youth was boring, to do something about that boredom he often ended up getting in places where he shouldnt be, he never stood out from the crowd in normal things but he could climb well and his alchemic talent was only discovered in his teens. He has had a history with some guilds but doesn't want to be involved with them again. He works alone and he likes it. He doesn't do his job for the fun or the pay, just because it is what he does best and he takes pride in that fact. he has decided to become Jack Dowenstone now that he has gone underground to prevent his parrents to be arrested too should he be arrested and to prevent anyone to track him down, something he often does for his job as infiltrator and saboteur.

Update: although he had introduced himself as a simple street preformer he appeared before the group in a rather unusualy combat ready looking outfit, leather armor and a bandolier with small vails of alchemic mixtures that indicate he has more combat experience.

Killcount: 6 (I'll keep track of how many he has killed throughout the roleplay)
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Devils Cheek
 
Posts: 3561
Joined: Sun Aug 13, 2006 10:24 pm

Post » Fri May 27, 2011 3:52 am

Name: Maelus Haiuman
Nickname: Maelus
Race: Nord/Werewolf
Age: 26
Gender: Male
Birth sign: The Warrior

Focus: Combat
Main skills: Close Combat, Running, Jumping
Class: Beserker
Class Description: Beserkers, are well, berserk. Usually, if they are in the Dark Blood Guild, they can't get past Blood Werewolf. Lets put it that way.
Guild: Dark Blood Guild
Rank: Blood Werewolf

General appearance: Incredibly strong, veteran, spartan.
Hair: Black, shoulder length
Eye Colour: Brown
Height: 7'1
Tattoos/Scars: A scar runs down his back, and three small ones down his right eye.

Mental Description: Maelus is, well, mad. He only just has the stability to be avoided when hunting, and all he can think about is death. Put shorter, e is sick and twisted.

Primary weapon: Claws
Secondary weapon: Teeth
Primary Clothing/Armor: A dark shirt and leather greaves, as well as boots.
Secondary Clothing/Armor: None

Inventory: 145 Septims, a food ration.
Misc: A gold ring

Bio: Maelus was born in a horrible corner of Tamriel, in Skyrim. His town, Mooncraven, was constantly under attack from werewolves, vampires and bandits. At 12, he was put up to defend the walls, as he was the strongest child in his village. But one day, when werewolves attacked, Maelus was mauled down his back, and was forced to flee, as the town was now destroyed. He ran to Cyrodiil, only later learning of his curse. And, unlike others, he enjoyed his curse. He would relish in killing...but not just in his werewolf 'form'. He would hunt every night possible. One day, at the age of 17, he was adopted into the Dark Blood Guild. He rose in the ranks, but a few months before the group went towards the Imperial city, he went back to Skyrim to attack a werewolf pack, all for fun. he came back, and went to track the group down to join them, and now, he has found them.


IC:

Maelus, in his feral state, howled at the full moon on a hill top, and suddenly stopped, when he smelled the rot of dead carcasses. He grinned, and headed in the direction of them. He brushed aside some deer, until he stumbled upon a bear. No problem. He jumped in the air, and threw himself at it, literally. Maelus' muscle was greater than the bears, so he easily sent it flying backwards. He ripped open the bears stomach, and that was the end of it. He continued to follow the scent, until he stumbled upon a cave. He crawled inside, sniffing the air. Yes, this was the place, without a doubt. After following a few tunnels, he found a large cavern, with a group of people. he jumped, but not at them; at the dead bodies, he dragged some into a corner, and devoured them. He would talk to them in the morning...

OOC: Even though we have the change at will ability, do we still transform at night?
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^_^
 
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Joined: Thu May 31, 2007 12:01 am

Post » Fri May 27, 2011 12:41 am

OOC: Fang, it usually help when joining an already active RP that you take the time to read up some past threads and get a feel for what is going on.

IC: Miles stopped for a second, confused by the question. Then he started laughing, "Ah yes. I remember the first time I used something magic. It's a bit strange at first, but you get used to it. It just means that neither of us are dead yet. The effect will only last for a little while, so you might wanna hurry at look for your horse."

He looked around the ground, near the large scorch marks in particular. He stooped down, picked something up with an, "Ah ha!" He wiped it off, then held it up for the others to see as if it were some sort of prize. "I found the cork."
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He got the
 
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Post » Fri May 27, 2011 8:30 am

Name: Jackorn Von Stralon
Race: Bretonic Vampire
Clan: Montalion
Age: 376, though he looks around late 50s.
Gender: Male
Birthsign: The Tower

Focus: A mixture of aspects of combat, magic, and stealth, with a primary focus on combat and usage of magic and stealth to augment his abilities.
Main skills: A variation of martial arts and blade combat that utilizes his unique weapon, Acrobatics, Alteration, Unarmored, Vampiric restorative magic
Class: Vampire Ancient of the Montalion Clan.

General apperance: Jackorn is a tall and lanky Breton man, was long before his death and always will be in Undeath. His face is long, with sunken cheeks and a pointed nose, and wild eyes. This odd face is attached to a long neck that is in turn sitting upon shoulders that are anything but broad, with a thin waist. Long and thin, yet strong arms and legs sprout from this body. The immediate thought of most that look at him is typically: What does this man eat? What usually follow are feelings that Jackorn is a complete lunatic of a sadistic degree, due to the wild and haunting look of his eyes.
Hair: His hair is a dark gray, with white streaks. The hair on top his head is short and spiky, while the hair at the back of his head is in tight beaded braids, falling to his shoulders.
Eye Colour: His eyes are a haunting steel gray color.
Height: 6"
Tattoos/Scars: He has typically, at any one point in time, at least four parallel cuts along one or both cheeks.

Mental Description: Jackorn is best described as a calm lunatic. He sports the classic patience of any immortal with an eternity of time to wait, and a calm manner he seeks to keep at all times. However, he is prone to outbursts of anger that are quick to come and quick to go, and typically seems bored with the world. Longs to find something interesting to do. He believes himself more powerful than even Sirius, though thinks of Sirius as a worthy opponent nonetheless and often does not participate in a battle but lets his clan goons do the work. A little eccentric, some feel he is blessed by Sheogorath.

Primary weapon: Jackorn uses an odd weapon. A black leather glove adorns each hand. Attached to the four fingers of each glove are long silver razor blades, that are attached between the first and second joint of each finger, extending a full three inches past the end of the finger. The thumbs of the gloves lack these razor blades.
Secondary weapon: His fangs, his feet.
Clothing/Armorr mostly worn:His entire body, up to his neck, is clad in a thin layered leather suit dyed black. The suit is skin-tight, and comes as pants, long-sleeved shirt, and knee-high boots. The gloves are a hybrid of clothing and weapon. His shirt is tucked into his pants, which are held in place by a leather belt with a steel buckle that looks like a Hunger's face.
Clothing/Armor least worn: When out in sunlight, he wears a thin black silk cloak, the hood of which always covers his face.

Inventory: He holds nothing on his person.
Spells: ?A member of the Montalion clan of the Iliac Bay, he can teleport at will. But can only teleport once a day.
-Tower Key: Once a day can unlock any door he pleases.
-Beggar's Nose: Once a day can detect anyone within 200 yards of himself.
-Alteration spells: Levitation, Weak open lock, Feather, Burden, Jump, water walking.
-Restorative spells: Absorb Health, Fatigue, and Magic. Absorb Strength and Agility. The effects are not very strong, and Absorb Strength and Agility can wear off.
Misc: As a vampire, his wounds only heal through the use of Absorb Health spells or by feeding. Because he is an Ancient he has more control over his actions when Blood Lusted. However, he is also deathly afraid of fire and heat. It is his only fear, and just being in the same room as a fire makes him feel like he is burning, even if he is not.

Bio: An ancient member of the Montalion Clan, Jackron Von Stralon hails from Wayrest. The man reason for his Ancient status is because he is the oldest of the Montalions remaining, the older Ancients having been killed or gone rogue in the past. He has no really place of home, though he is fond of the tombs of the city of Wayrest.

Name: Lucifer Horenizia
Nickname: Luke, Lucas, or whatever you please.
Race: Lycanthropic Breton
Age: 45, whether or not he looks it, well.. he might appear 35 to some.
Gender: Male
Birthsign: The Warrior

Focus: Magic (Combat in werewolf form)
Main skills: Alchemy, destruction, Alteration, restoration, and Wilderness survival.
Class: Alchemical researcher is what he claims himself to be. He goes out into the field and studies all kinds of alchemical ingredients. He has had to know Alteration and Destruction to defend himself from field-study dangers, and Restoration to heal himself. He has also had to learn how to survive in the wilds.

General appearance: Due to his curse and its consequences, his once comely appearance was once only a semblance of the past, and his recent transformation has made him look dirty and roguish once more. Before he was dirty, hard-lined, and troubled, his prominent nose and hard cheeks, coupled with the mass of scaring throughout his body, speaking of one who had gone through hell, and had come out changed. However, that changes when he has washed himself. His body becomes clean, free of caked dirt and grime, though his scars still have blackened edges. His prominent nose and hard cheeks do still speak of a troubled man, but overall his face returns to its once comely appearance. Overall he looks rather average/above-average in the looks department if you discount the vicious scar across his face. His body is well toned, screaming of a man who gets a daily workout, though rather lean and slim.
Hair: His hair is now dirty, an almost amber color and sheen with dark dirt and blood splotches. He has also cut it, so it now falls at the back of his head down to his neck, and gradually shortens as it goes up the side to only partially cover his ears. His bangs no longer extend to his eyebrows but now only cover his forehead. However, it is poorly cut, evident in the various strands of various lengths throughout the hair, and curling upwards a small degree at the tips. It gives his hair a frayed, fuzzy look throughout.
Eye Colour: A yellow, almost light green color, the shades varying at times.
Height: 5' 10"
Tattoos/Scars: His body is riddled with cuts, scratches, and bruises, most on his chest and arms. One nasty scratch runs from his right eyebrow to the left side of his nose. He also sports a scar across his left wrist where he cut himself to sacrifice blood to Cyria. Three large slashes on his chest and slashes on his left bicep. But the biggest scar is on his face. Three slashes run from his left eyebrow to the left side of his nose, cutting into his cheeks and through his eye, rendering his left eye currently useless. The left eye is now a paler color than the right.

Mental Description: Lucifer was a renowned alchemist, up until he was twenty-five. Known for his determination and diligence while studying or working, he however didn't like being cramped in a laboratory for hours. He preferred to study in the freedom of the out doors. Since his infection, he has continued to study, but with his diligence and determination now focused on controlling and curing himself.

He may come off as rather reserved and anti-social upon first encounter, and a bit of a sarcastic skeptic. And he has every reason to be, as anyone discovering him may mean instant death. He will not accept what he is; a monstrous killer. He simply cannot accept it, as his morality goes against the killings and violence. His resistance of the beast is likely the cause for many of his problems. Depressive, he feels bouts of uselessness and thinks nobody cares about him or his works. Can sometimes lose control and snap at people, but generally keeps himself calm and contained.

Primary weapon: His destructive magic is his primary weapon. His focus is shock magic.
Secondary weapon: claws and fangs as a werewolf. He also carries a small Alchemical knife, a cheap iron blade with a wooden handle.
Clothing/Armor mostly worn: Wears a very loose, and torn and patched cotton robe, that once might have been a color besides light brown. The tears are most prominent around the long and large sleeves, strips of cloth hanging in places, and around the buttons going down the center of the robe. The tears are not in places that would make the robe indecent. Those tears are patched. Along the back of the robe are long splotches and rivers of dark blood stains, running from under his shoulders to the back of his legs.
Clothing/Armor least worn: nothing.

Inventory: Carries on his person a Mortar and Pestle, a Retort, and an Alembic. He also has a box, which contains vials for his potions, and small bags of ingredients. A small journal as well, where he takes notes. About one hundred gold as well. All of this stored in a rather worn pack. Also carries powdered Unicorn Horn and sections of Unicorn horn.
Misc: As a werewolf, Lucifer is vicious, nasty, and brutal; more muscular, taller, and beefier than usual. Long fangs and claws, he becomes stronger, faster, more agile. His magic is forgotten in his brutality. His eyes take on a vibrant yellow color, and his hair is ragged light brown, almost amber.
-Lucifer has studied in the 20 years of his infection, trying to find a cure. Having no luck, he has however stumbled upon a hope. Though still experimenting, he feels he may be coming closer to a 'half-cure'. His aim is to make the potion alter the bestial brutality of the wolf, allowing a transformed Lycanthrope control himself while changed. He feels that he is coming ever closer, though the time line of monthly full moons makes experimenting a long and aggravating process.

Bio: Lucifer grew up in High Rock, and found a great fascination with Alchemy. He entered the Mage's Guild and officially established himself as an accomplished field researcher, a combination of his love for nature and Alchemy. His hobby, however, was his doom, as he happened upon a werewolf while studying in the Dragontail Mountains at 25 years old. Attacked, Lucifer managed to kill the beast with his magic, but not before getting a nasty gash across his face, where one of its claws had scratched, and the beast had nearly taken his head. Near death and exhausted from the battle, he was unable to heal himself, and collapsed to the ground.

Lucifer returned to High Rock, after awakening from his faint during a full moon, and tried to hide his condition. His fianc?e found out though, but tried to help him instead. Since that time, he has sought a cure for his infliction with all his knowledge, traveling across Tamriel, but has had no luck. The closest he has come is what he calls a 'half-cure' he is developing. He is still a member of the Mage's Guild, but most of the month is traveling abroad to avoid people near the full moon.

Lucifer has nearly renounced his claims to being a Mage's Guild member, choosing instead to travel with the Dark Blood Guild, as he feels they may finally be a society that will accept him for who he is. He has yet to join them, though. His past has also begun to crop up, haunting him once again. He had killed his own fianc?e, though what exactly happened he has yet to explain to anyone. He has now taken on an apprentice, the young Adeth.

IC: Jackorn shrugged off the fact no one seemed to pay attention to him, or the fact he was hauling about an unconscious ancient over his shoulder. Instead Jackorn simply followed behind Cyria and Do'Jara, walking slowly and calmly as if he wasn't carrying a man at all. He turned back only once, to verify that the mortals were falling behind, but never turned back again, and continued walking.
------------------
If Alyssa were to sweep the area around her, she would find one purple cloud too many, and the cloud getting bigger. Aric and Abra had failed; Malek had reached the group first.

Or, what part of the group wasn't currently on the move. The hefty Nord jumped from the brush on the side of the clearing, landing on all fours and kicking up dirt as he came to a stop, looking towards the three mortals. His wolf eyes gazed at them quickly and alertly, before he sniffed the air around him like a dog. "Yep. Mer-woman and vampire. But I don't recall your scent before. You must be new." The wild nord spoke, looking to Miles as he did so. The beads in his hair clinked and clattered with every motion of his head, and he had yet to stop leaning back on his hunches like a sitting dog.

"So... where's the rest of you?"
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Ice Fire
 
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Post » Fri May 27, 2011 2:39 am

Dolosus was following close behind Jackorn, watching the limp body of his uncle over the ancient man's shoulders. He looked over to the Cassandra woman and gave her a feeble smile. He quickly looked away and moved over to the senche, who was standing next to their group leader, Cyria.

"Have we met?" Dolosus asked both Cyria and the Senche.
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Jonathan Egan
 
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Post » Fri May 27, 2011 7:15 am

Name: Sarvadar
Nickname: None
Race: Khajiit
Age: he is in his 60s, appears middle-aged
Gender: Male
Birth sign: The Mage

Focus: Magic
Main skills: Conjuration, destruction, Illusion, speaking with the dead.
Class: Speaker-Necromancer
Class Description: Unlike Necromancers that raise Undead, he instead simply speaks to The dead.
Guild:None
Rank:None

General appearance: Grizzled and unkempt, his hair sticks out at odd angles.
Hair: much akin to a grizzled mane
Eye Colour: green
Height: 5'11''
Tattoos/Scars None :

Mental Description: Is mostly sane, But he also Talks so dead people, so...

Primary weapon:Walking Stick
Secondary weapon: Conjured Dagger.
Primary Clothing/Armour:Teal Robes
Secondary Clothing/Armour:Teal Robes

Inventory: Walking stick, Travelling Pouch with Rosary Beads and food rations
Misc

Bio:He is a travelling Khajiit with a jabbing sens of humour and a sagely bit of wit. He is very Candid when he speaks, which has sometimes gotten him into trouble. He speaks in third person like many other Khajiit


OOC: Just throwing this out now, will re-join an a more convenient location.
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Emmie Cate
 
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Post » Fri May 27, 2011 11:43 am

Ulvanis stood in the Tiber septim inn drinking some Tamika 399. They were no new reports of suspect unpures in the imperial city and he was too lazy to go find a corpse to study and so all he could do was sit in the bat and drink, he thought about killing everybody there a few times but he doubted the empeor would be very happy. He wonders when be might find some excitment.

OOC: Can anyone make a post that brings Uly into the story, I don't know where to get started.
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Jessica Phoenix
 
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Post » Thu May 26, 2011 9:17 pm

Adeth saw a gigantic man jump from the bushes and act like a wolf rather than a man. By instinct he took a step back from the man and. He looked at the other two who stood near him and back at the wolf man. Adeth shifted nervously though when the man mentioned one of them being a vampire and immediately tried to hide his nervousness behind another nervous act, drawing his hood back up.

Adeth looked at Malek now, slightly scared of him naming him vampire. 'The others are on the move just behind us.' He told the man a bit reluctantly. He looked a bit like Aric but then, what'd he know?
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Elea Rossi
 
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Post » Fri May 27, 2011 4:30 am

Alyssa nodded at the answer, and felt a little silly for asking such a question. Looking around she saw a large purple blob coming towards them, and for a moment the girl thought it was Ebony, before it jumped out and landed next to them. underneath the purple was a large man, similar to Aric.. but not him. When the man spoke however, she turned to Adeth when he mentioned there being a vampire here.

"Um.. he's not a vampire.. his skin is just pale" Alyssa said to the Nord, but even now she was starting to wonder about it. She had know Adeth for a very long time, but he never seemed like a vampire at all to her. "And who do you think you are, asking us questions when for all we know, you could just be trying to kill us.. i've had enough all all you werewolves and vampires just jumping in like you get an automatic invite, where the rest of us have to try and prove ourselves" Alssya said putting a hand on her hip.

"And yes, i know you are a werewolf just by the way you are and how you smell. maybe you should have a bath once in a while" She said and put her hand to her nose. Without another word she began searching around for her horse. "Dammit.. she's got to be around her somewhere.." she said to herself still having no luck finding her horse.

--

After Aric collected his things, and changed into his old attire, Aric turned around, and after nodding to Abra, he began running in the direction Malek had, running on all fours, like he did as a werewolf. The reappearance of his exiled brother made him wonder why he was truely there. was he there to avenge his family, or was there another purpose that the young Nord did not know. Even though Abra was not 'taken', Aric had behaved in front of Malek like he was the one who had her.

But the elf was different than many women Aric had met in his life, which was what compelled him to her. He looked over his shoulder and hoped she would be following behind him. He had to catch up to Malek before he started something.
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Cathrine Jack
 
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Post » Thu May 26, 2011 10:14 pm

OOC: To Praise Argonia, That was a good first try at a post, a lot better than some. Perhaps a little more description so that it isn't just based on speech is all I would really say at the moment. In your second post however towards the end you changed tenses from third person to first person. (If you're unclear on what first person and third person means; First person is where you explain something as though it is happening now in the present and third person is when you describe something as though it happening in the past.

He wonders when he might find some excitement. <--------- This is first person.
He wondered when he might find some excitment. <--------- This is third person.

You should try to stick to just third person, as most role plays are done in third person format.

To Fang, I went with the traditional werewolf style of wolves only transforming on a full moon, instead of in the game where you transform at night. Werewolves are forced to transform on the full moon, but since the last one was two nights ago there wont be another one for a while yet. So werewolves change at will now, you might want to read the werewolf section in the Opening post as it explains the ins and outs of their new gift from Hircine.

IC: Cyria looked up as someone suddenly adressed her. A hint of annoyance was on her face, she had wanted to talk to Do-Jara, and ask her about her life in Elesmyr. She did not really understand Senche customs or beliefs. And she dudn't understand how parents of the khajiit race could give birth to all different types of khajiit. The concept puzzled her.
"I have seen you with Arcebus." Cyria said in reply to Dolusus. "And I know your name is Dolusus, as I have heard him call you by that name, but I don't think as have met properly. What is your relation to Arcebus?"

------------------------------

Abra ran after Aric. Her body was so tired that she didn't feel tired any more, nothing ached, she just felt numb. She had no wish to return back to the group, and back to Cyria's accusing eyes even though it was Lucifer who had done more wrong than she had.
That vampire is blinded by the eyes of love. Abra thought angrily to herself remembering the way she had watched her partner die in her arms. I'm glad I don't have to love anyone in this world any more, it binds you to them and makes you behav abnormally.

When they reached the remainder of the group where people seemed to be gathering, she looked and saw Cyria and Do-Jara a little way off, with Lucifer upon her back. For a split second she hoped he was dead but then she instantly hated herself. She detested Lucifer but she did not want him to die. The ones she hated were the ones who worked for the Emporer, the ones who obeyed his commands.
She glanced at Aric, he seemed tense.
"Perhaps when we have the time you can tell me what happened between the two of you." She suggested.
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Joe Bonney
 
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Post » Fri May 27, 2011 11:17 am

OOC: Actually, Half Tooth, that would be present and past tense, respectively.
First Person would be: I wonder when I might find some excitement.
Third Person is: He wondered when he might find some excitement.

But yeah, Past tense Third Person is the norm around here, try to stick with it.

IC: Miles already had his feet planted, and was waiting for the Nord long before he had made his landing near the small group. Warriors instinct took hold and his hand holding the katar tighten, the action hidden by its buckler. He could resist chuckling at Alyssa's words, mainly about the werewolf killing them. That wouldn't happen, he was sure of it.

Relaxing a bit, he held his arms out wide, "Yes, I'm new. And I'm guessing so are you. We'll buy a drink later, to the new people, eh? But I'm guessing you still need to go have your introductions, huh? They oughta be over that way." He said, with a surprisingly casual attitude, taking into account that he was talking to a Nordic werewolf a head taller then him, at least.

However, he had still yet to move his center of gravity, and kept his focus in the man's direction.
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Kayleigh Mcneil
 
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Post » Fri May 27, 2011 6:14 am

OOC: Urgh... I knew there was something wrong with what I was saying. Thanks for pointing that out vrek. First person had Third person has nothing to do with it. What I meant was past tense and present tense. With Past tense being:

He wondered when he might find some excitement.

And present tense being:

He wonders when he might find some excitement.

Past ense is what should be used.
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John N
 
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Post » Fri May 27, 2011 3:27 am

Dolosus kept his eyes forward, making sure he stayed far enough behind to not get in the Senche's way but not close enough to carry on a conversation with Cyria.

"I have seen you with Acerbus," She had said to him."And I know your name is Dolosus, as I have heard him call you by that name, but I don't think we have met properly. What is your relation to Acerbus?"

Dolosus then replied back to her, "I am his nephew. I do not want to begin my rambling, so I will allow you to ask questions as and when you wish." He looked back at his uncle, checking to see if he was alright laid over Jackorn's shoulder and was satisfied to see him still breathing.
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Heather Kush
 
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Post » Thu May 26, 2011 10:10 pm

OOC: I can't think of a good IC post, but might i point out that I am waiting for someone to notice Cirith's unusualy proffecional looking armor, when he clearly said he was just a street preformer. and call him Jack Dowenstone, that's the name he introduced himself with instead of Cirith.

IC:

more wolves had returned, back in their human form, Cirith wondered how they could change at will and not only in the moonlight. the large man made him rather uneasy, although he was in human form he still had a wolflike aura and Cirith didn't ike it a bit...
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Isaac Saetern
 
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Post » Thu May 26, 2011 9:47 pm

OOC: I think it's time for Lucifer to awaken, and bring a reason for IN to post.

IC: "Lucifer. I know, and I don't care. You are still the man I fell in love with, the man I agreed to marry. I'm going to help you find the cure, and you are not going to change my mind about this." Margret told him softly, as the lycanthrope stood in the midst of his lab like a solemn statue.

"But I could change, and I could kill you. I'm not the same now, Margret. I will kill anything living near me." Lucifer replied quietly, and Margret came up to him, putting a hand to his cheek.

"Then I will just have to live elsewhere during that time. You are still the same man during the day." He touch was soft, warm, comforting, and reminded Lucifer of...

Fur? Slowly, Lucifer began to reconnect with the world around him, and upon one cheek he could feel Do'Jara's warm fur rub by as she walked. He felt his arms sway at her sides, brushing against the feline limbs. With a low groan he opened his eyes, his fatigue still lingering. He could see trees moving slowly past, Cyria and one of those vampires talking nearby, and fur. He tried to lift his body with his hands, so he could turn his head and look around, but they slipped, finding no purchase on the Senche's forelegs, and he gasped, sloppily throwing his arms around her neck and his legs gripping her sides to keep himself from falling off. He managed to right himself, sighing as he did so and returning to his past position, just laying on her.

"Do'Jara?"
----------------------
Malek grinned widely, revealing one of his canine teeth to be missing in that smile, and tilted his head to one side. "Someone's a little feisty." He was looking at Alyssa as he said this, and raised one hand to scratch his back. He looked at Adeth and Miles as he did this, grinning to Miles. "If I wanted to kill you, babe, I would have jumped on you, not over you." His nose twitched in Miles' direction. "Besides, your new friend has silver, would be pointless to attack you in this form. I would stand a better chance as a wolf. And the kid isn't edible anyways; I hunt living prey." He waved his hand at Adeth as if slapping aside a fly, then looked to Alyssa with a smirk.

"Names Malek, brother to Aric, and your horse is twenty paces to your left."
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Rachael
 
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Post » Fri May 27, 2011 2:30 am

Adeth's eyes flashed with a slight tint of red at Malek's comment to his sister and the fly slapping gesture though his face mildened at the mention of the horse. Adeth stepped infront of his sister again. 'Dont you dare talk to my sister like that. And Im more alive than you, you filthy dog.' He almost spat at the wolf. Then he took a step back as if just hearing what he had said. It was rare that he got angry, and it also backlashed at himself, but this time was different. It felt...almost good.

'I thank you though, for the info on the horse.' Adeth said in a more neutral tone. He felt like his heart was on fire and his hands had turned into tight fists that could hit the werewolf if he himself wasn't careful.

(bad post, beth s distracting me...)
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Justin Bywater
 
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Post » Fri May 27, 2011 10:27 am

"Why has Jackorn got Arcebus?" Cyria asked curiously, for some reason it didn't strike her as odd that Jackorn should have someone slung over his shoulders. It looked almost natural on the ancient.
As sson as she finished asking the question, Lucifer stirred. She looked up, her head twisting round instantly like an owl. Her eyes lit up when she saw he was awake.
"We weren't sure how long you'd need to recover so Do-Jara has kindly offered to carry you. Not a sight you usually see. a Senche carrying an unconscious man." She stood up, Jackorn and Arcebus has vanished from her mind.
"Do you need a hand down?" She asked, a rather pleasent smile crossing Cyria's face which made her features looked almost human.

Thorn had been sniffing around the dead bodies, looking for left over members of the group to heard onwards. The scent of blodd was tempting him to drink from the carcasses, but he knew that if he got started he would not stop until every one was drained. Resisting his natural urge to drink the blood he ran towards Adeth, and Alyssa. others were there too, including someone from the group and a man who smelled of Aric but wasn't. Thorn snarled, this man would be nohing but trouble, he seemed to have already raised the emotions of the group.
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SaVino GοΜ
 
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