» Sat Sep 17, 2011 8:38 pm
Independantely of what powers vampirisim gives you, it's still a disease.
A disease is supossed to be something harmful to the player, even though vampirism is diferent to other diseases in the sense that it has a major efect in gameplay (Beyond stats) and ridiculous increases in stats.
The fact that it is a disease means it can be contracted, this means what you effectively have to do is get hit by a vampire.
In other words you get ridiculous increases in stats just by getting hit by a vampire and surviving the battle in some way.
In my opinions getting hit by a monster doesen't justify gaining a major stat increase UNLESS it has some sort of trade off.
For the sake of balance the daylight damage and npc interaction changes (Rejection) are a great weight on what is the balance of vampirism.
This doesn't mean I'm against the idea of a vampire lord. As long as you do something hard enough to justify the stat increase without the disadvantages, this could be done in a couple of ways, such as making the vampire lord a very rare and hard to fight mob, or relate it to some quest.