The Lore-logical place

Post » Sat May 28, 2011 4:33 pm

Is it too early to start whining 24/7 that they're going to make "Fallout 3 without guns"?

We should all haste to the RPG Codex and get started right away!
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Euan
 
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Post » Sat May 28, 2011 2:17 pm

Is it too early to start whining 24/7 that they're going to make "Fallout 3 without guns"?

To be fair, that'd be a pretty rockin' TES game. ;)
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Cayal
 
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Post » Sat May 28, 2011 3:16 pm

To be fair, that'd be a pretty rockin' TES game. ;)


How?
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Dezzeh
 
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Post » Sat May 28, 2011 7:10 am

Thinking about the whole..."Skyrim" copyrighting thing, who is to say that it specifically has to take place in Skyrim? Oblivion did have some parts in Oblivion, but the whole game didn't take place there. Maybe it is the repercussions of an occurence there, or maybe an attack from them on another place. There is really no saying just from the title, I mean, look at arena.
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Sunnii Bebiieh
 
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Post » Sat May 28, 2011 1:47 pm

How?

Have you not been paying any attention to what Beth's been doing with Fallout 3? It might be poor by Fallout standards, but by TES standards it looks to be Beth's best game yet. I'd love to see them bring some of the stuff they're doing in Fallout 3 to TES V. It's like what Oblivion should have been (i.e. an improvement on Morrowind).


EDIT: Just to clarify, I'm not talking lore here; I'm talking gameplay. ('Fallout 3 without guns' being as it is a reference to 'Oblivion with guns', which is to do with the gameplay styles, not bringing elves and wizards to Fallout)
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Kellymarie Heppell
 
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Post » Sat May 28, 2011 4:54 am

An adventure game set in a city that is beautifully detailed is much better than a huge provence with copy paste dungeon lay out and generic archetecture etc (Oblivion). As far as gameplay and fun go a city is better than a provence. An adventure game would alow for better dialogue and better story telling over a streight out rpg. An adventure game would not be limited to hack and slash at all. Games I've played whose apropriate elements together in TES context would be awesome: Thief, Wind Waker, God of War, and Redguard are good templates. It'll never happen, what a shame.

Oh and scale wouldn't need to be sacrificed so much.
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Motionsharp
 
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Post » Sat May 28, 2011 1:44 pm

Have you not been paying any attention to what Beth's been doing with Fallout 3? It might be poor by Fallout standards, but by TES standards it looks to be Beth's best game yet. I'd love to see them bring some of the stuff they're doing in Fallout 3 to TES V. It's like what Oblivion should have been (i.e. an improvement on Morrowind).
EDIT: Just to clarify, I'm not talking lore here; I'm talking gameplay. ('Fallout 3 without guns' being as it is a reference to 'Oblivion with guns', which is to do with the gameplay styles, not bringing elves and wizards to Fallout)

Though a lot of people seem to be moaning about magic swingin' zombies roaming the wasteland.

Anyway - you're right from the gameplay perspective. And from the lore side of view, based on how they butchered the Fallout lore.. well, it's not like they didn't allready do it to TES with Oblivion.
Can only get better from here.

An adventure game set in a city that is beautifully detailed is much better than a huge provence with copy paste dungeon lay out and generic archetecture etc (Oblivion). As far as gameplay and fun go a city is better than a provence. An adventure game would alow for better dialogue and better story telling over a streight out rpg. An adventure game would not be limited to hack and slash at all. Games I've played whose apropriate elements together in TES context would be awesome: Thief, Wind Waker, God of War, and Redguard are good templates. It'll never happen, what a shame.

Oh and scale wouldn't need to be sacrificed so much.

Adventure games? Having better dialogue?
Now, of the games you brought up, I've only played Thief (Thief II, to be precise, but I'm hoping they're alike), and sure, it was an awesome game. But the dialogue was... Well, to begin with, it was completely stream lined. So was the game.
Dialogue is definitly best in the hands of RPGs, where you can choose what to say. You know, the whole choice and consequence stuff. That TES often lacks.

Come to think of it, TES as a whole lies almost closer to "adventure/action" than to RPG. Especially Oblivion.
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Vincent Joe
 
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Post » Sat May 28, 2011 6:44 pm

Oblivion is pretty much just an adventure game as it lacked so much for choices and similar.
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Kortknee Bell
 
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Post » Sat May 28, 2011 3:43 am

Oblivion is pretty much just an adventure game as it lacked so much for choices and similar.

Lol. We suddenly realise why 'Fallout 3 without guns' seems so appealing, ja? ;)
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dav
 
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Post » Sat May 28, 2011 3:09 am

Kind of :D Swedish word detected: ja!
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Petr Jordy Zugar
 
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Post » Sat May 28, 2011 1:28 pm

Lol. We suddenly realise why 'Fallout 3 without guns' seems so appealing, ja? ;)

I'm not sure. Many here on the forums would rather want a lore-true game than a RPG-true game.
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Liii BLATES
 
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Post » Sat May 28, 2011 10:04 am

I'm not sure. Many here on the forums would rather want a lore-true game than a RPG-true game.

Of course, but I'm just rambling on down this OT track we have wandered on to. Don't blame me for where the road is taking us. :P

On a lore front, it's less 'lore-true' that's important; more 'lore-awesome'. :nod: If they create that perfect feel, that brilliant atmosphere of culture and philosophy and genius that made up Morrowind, and yet it had a disregard for pre-existing canon as great as Oblivion's, I still think it would be a 'great' game lore-wise. Interesting discussion?
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-__^
 
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Post » Sat May 28, 2011 6:05 pm

I'm not sure. Many here on the forums would rather want a lore-true game than a RPG-true game.


those two things aren't mutually exclusive.
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Rachyroo
 
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Post » Sat May 28, 2011 9:35 am

Of course, but I'm just rambling on down this OT track we have wandered on to. Don't blame me for where the road is taking us. :P

And I'm walking right here beside you :foodndrink:

On a lore front, it's less 'lore-true' that's important; more 'lore-awesome'. :nod: If they create that perfect feel, that brilliant atmosphere of culture and philosophy and genius that made up Morrowind, and yet it had a disregard for pre-existing canon as great as Oblivion's, I still think it would be a 'great' game lore-wise. Interesting discussion?

This is true as well. At least for me.
Can't argue with you.
Damn! :P

those two things aren't mutually exclusive.

Thanks for telling me. The thought might never even had crossed my mind if you hadn't.

edit: I don't think you really understood the context.
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Charlotte Henderson
 
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Post » Sat May 28, 2011 8:45 am

Swedish word detected: ja!

It's German.
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Stace
 
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Post » Sat May 28, 2011 10:53 am

It's German.


Swedish as well. Ja in Swedish means Yes.
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lolly13
 
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Post » Sat May 28, 2011 1:40 pm

Adventure games? Having better dialogue?
Now, of the games you brought up, I've only played Thief (Thief II, to be precise, but I'm hoping they're alike), and sure, it was an awesome game. But the dialogue was... Well, to begin with, it was completely stream lined. So was the game.
Dialogue is definitly best in the hands of RPGs, where you can choose what to say. You know, the whole choice and consequence stuff. That TES often lacks.

Come to think of it, TES as a whole lies almost closer to "adventure/action" than to RPG. Especially Oblivion.


Ah, well I meant with an adventure game we would have a group of characters which mattered to the story's plot to focus on. Rather than every npc in the game getting rehashed voices, there would be greater time spent making those voices unique (in theory). Further more I think having fewer characters would lead to greater contrast between characters as well as give writters more time to write better dialogue. As far as freedom goes your absolutely correct, it would be far more linear, but that is the direction it seems were going in so to continue the "open ended rpg" as it stands now would be a sin. It would be much better as an adventure game. But a city is a wonderful setting if we wish to get our hands filthy with the cultures.

Jade Empire had a good blend of rpg and adventuring, and it did in fact blur the lines of good and evil, in fitting with TES.
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Noraima Vega
 
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Post » Sat May 28, 2011 4:22 pm

Swedish as well. Ja in Swedish means Yes.


Don't you dare to forget Norwegian, its Ja here too(and the same meaning).
I think the Danes also say Ja ^^
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Eliza Potter
 
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Post » Sat May 28, 2011 6:50 pm

back to the topic now. i think it has a chance of being in Akavir beacause of the whole rumors of Neravar goeing there and not being heard from but then again that could be just a way for the devs to dismiss him/her from lore and not having to deal with him/her in future games
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Blessed DIVA
 
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Post » Sat May 28, 2011 9:12 am

Don't you dare to forget Norwegian, its Ja here too(and the same meaning).
I think the Danes also say Ja ^^

In Brezhoneg (language of the real-world Bretons) it's spelled "ya" but it's the same word.
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Jeneene Hunte
 
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Post » Sat May 28, 2011 5:34 am

I've been having this feeling that Beth is working its way through each province. While Arena kind of went all over Tamriel each successive game has centered on one province or area - Daggerfall on High Rock/Hammerfell, Morrowind on Vvardenfell, Oblivion on Cyrodiil. I would be surprised to see them go back to any place they'd been before. (This also leads me to think the TES series has a limited number of installments - one for each province at most; Talos forbid!) So we've already seen four of the provinces which leaves Skyrim, Black Marsh, Valenwood, Elsweyr, Summerset Isles, and (possibly) Orsinium. My thoughts on each:

Skyrim: I would love this. I really enjoyed Bloodmoon after the exotic feel of Morrowind - it was so good to see -trees- again, and snow! - especially after reading about the vocal powers of the Nords I think this would be great fun. However, the fact that an expansion was done dealing with Nords (Bloodmoon) this seems unlikely, alas.

Black Marsh: Its a big, fetid swamp (see The Argonian Account). Except for Gideon. While this could be a very interesting game (almost no place safe, even more dangerous than Vvardenfell) an endless swamp could be difficult to maintain interest. How many of us are sick to death of ashlands?

Valenwood: It a big, endless forest. But its a fun, endless forest. Cities that move on their own, wierd creatures to kill and eat. "The Great Hunt has been sighted". Not a bad option, but the fact that we just had the Great Forest in Oblivion leads me against this one. Still, a worthy possibilty.

Elsweyr: Not a bad option. Good political intrigue between the northern and southern Khajiit, possibilities of various mystical cool-stuff re: the Mane, border skirmishes with the Bosmer and maybe Cyrodiils (Leyawiin). A very strong possibility. I'm also a cat-lover, can you tell?

Summerset Isle: Boy would I love this. The descriptions of the Isles, the Psiijics (sp?), and the hints of Ayelied stuff from Oblivion have me salivating over this. We'd get the wizard towers of Vvardenfell back (who knew I'd miss them?) and probably some really great lore - they are the near-direct descendents of the Aedra after all. However...the fact that much of Oblivion dealt with Ayleids and a resurrection of an Elven mythic period (Umbacano, Mankar's paradise) strongly goes against this one. Alas.

Orsinium: If only. I for one really enjoy the orcs, I was very shocked when I first played MW (my first TES experience) and discovered orcs were a playable race. I love that about TES. A fascinating culture from what glimpses we get, and a lot of fun coming up with crazy oafish orc names. But as TESII dealt with the orcs I doubt it.

So basically I'm saying none of the above, huh? I strongly doubt Akavir or any of the other continents, but I guess what I'm saying is their is no way to know for sure. All the options are good but all of them have their downsides. I would be thrilled with Skyrim or Summerset but Elsweyr could be fun too. I just don't see a way to predict it.

All I know is when TESV goes on sale I'll be there to buy it. Its a great series with fascinating lore, interesting characters, and awesome settings (standing at Aleswell and looking down on the IC is one of my favorite things to do). I can't wait...
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Alexxxxxx
 
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Post » Sat May 28, 2011 7:23 am

Skyrim: Presumably what we'll get.

Black Marsh: Technology's not yet up to the task of making a swampy jungle like Black Marsh justice.

Valenwood: Likewise, technology doesn't allow to create the kind of forests that Valenwood is supposed to be.

Elsweyr: Making it the slightiest bit true to lore would imply implementing in a single game all the Khajiit aspects, and there's what, 17 of them or something like that? Forgot the actual number, but even by making most of them unplayable you'd still have four or six Khajiit races... Not a good balance. Plus the whole "we're using drugs everywhere, even as a condiment" bit would be a bit difficult.

Summerset Isles: That is another possibility, maybe TES 6.

Orsinium: Not a real province, it's a dominion that lies on part of High Rock and Hammerfell. Already explored in Daggerfall, by the way.
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Victoria Bartel
 
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Post » Sat May 28, 2011 4:40 am

Elsweyr: Making it the slightiest bit true to lore would imply implementing in a single game all the Khajiit aspects, and there's what, 17 of them or something like that? Forgot the actual number, but even by making most of them unplayable you'd still have four or six Khajiit races... Not a good balance. Plus the whole "we're using drugs everywhere, even as a condiment" bit would be a bit difficult.


Not really. Elsweyr is perfectly doable if they just pull another Oblivion on us.
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Rob
 
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Post » Sat May 28, 2011 6:01 pm

Elsweyr: Making it the slightiest bit true to lore would imply implementing in a single game all the Khajiit aspects, and there's what, 17 of them or something like that? Forgot the actual number, but even by making most of them unplayable you'd still have four or six Khajiit races... Not a good balance. Plus the whole "we're using drugs everywhere, even as a condiment" bit would be a bit difficult.


...but think of the http://tvtropes.org/pmwiki/pmwiki.php/Main/CatGirl possibilities!
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ruCkii
 
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Post » Sat May 28, 2011 5:14 pm

Why not just all of Tamriel? There could be seperate main quests for each province, and you'd be able to visit Yokuda too! (It's just a small island as big as the port telvannis island now) But it would probably take too long to make (it took like 3 years for Oblivion, Tamriel would take like 5-7).
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Solène We
 
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