The loss of Spell making was a terrible loss indeed.

Post » Tue Dec 13, 2011 5:29 pm

The spells LOOK beautiful. AND the casting is not nearly as restrictive as I feared. Things like light, bodyshields and conjourations do not, thankfully, require continuous casting. But a lad in Old Hrlodon, or some such place, asked me to turn him invisible. Once upon an Oblivion I could easily have done so. But no longer. Nor, can I use an invisibility spell to protect a friend or companion from a terrible fate. There are, in fact, a great many possible spells no longer available as a result of the loss of spellcrafting. . . though other's evidently can, those of you in the Mages guild will know of whom I speak. . . many of them valuable. There always was more to spellmaking than mixing fire and lightning, though the unsubtle realized it not.

Also some of the better spells are missing. Has anyone come across an open lock spell yet? Oh, I know the devoutees of thievery hate the notion of mages having that ability, but lets be serious, whoever heard of a great wizard who couldn't open a damned locked door? Little Harry Potter learned to open locks in his first year of magic school. It might have been the first damn charm he learned.

And what the hell is with spells not being viable for underwater casting. For target spells that makes sense, but not for ALL magic. Is water suddenly anti magic??/ Bull Manure!!! Besides, if that were so, cast spells would stop working once one entered the water, which isn't the case.

There are a lot of good things to say about the spells in Skyrim. But I think the argument as to whether or not you had more wizardic options in Oblivion than you do in Skyrim is very firmly settled. You had WAY more options in Oblivion. It just didn't look as pretty.

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Elizabeth Lysons
 
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Post » Tue Dec 13, 2011 8:34 pm

Pff!

Who needs spells or lockpicking skills? I just use my sonic screwdriver for everything.
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Dylan Markese
 
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Post » Wed Dec 14, 2011 1:14 am

There's no underwater combat. :shrug:

And yeah, no spell-making - it was fun, but it's not in this game. And we all move on.
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Lucy
 
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Post » Tue Dec 13, 2011 12:45 pm

Yeah it was. Oh well, I can live with that though.
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Rinceoir
 
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Post » Wed Dec 14, 2011 2:04 am

It was terribly overpowered. In the interests of game balance it's pleasing it's gone.

/sarcasm
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Andrew Tarango
 
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Post » Tue Dec 13, 2011 3:53 pm

it wasnt a terrible loss it was the best thing they did it allowed for much more complex spells like runes for example such a spell would never have been possible if they still allowed players to create spells for the loss of spell creation not only allowed for more unique looking spells it also allowed for different spell mechanics. im glad its gone. though would it have killed them to add more spells?
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Cayal
 
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Post » Tue Dec 13, 2011 6:18 pm

Let's see when the CK comes out what the amazing modders can make. Maybe they can come up with something similar to spell creation. :thumbsup:
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phillip crookes
 
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Post » Tue Dec 13, 2011 7:48 pm

I think bethesda just simply wouldnt be able to keep up with the graphics on man made spells.. i feel your pain, it svcks..
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carla
 
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Post » Wed Dec 14, 2011 2:40 am

There's no underwater combat. :shrug:

And yeah, no spell-making - it was fun, but it's not in this game. And we all move on.


Um, no, we complain until it's added back in.
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NEGRO
 
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Post » Tue Dec 13, 2011 12:27 pm

i remember using mass rage spell in the mages place in oblivion.
good times
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Latisha Fry
 
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Post » Wed Dec 14, 2011 3:06 am

I miss charm spells that could take over someone's mind to do whatever you wanted while talking to them. I miss door open spells. I miss bound armor spells.

But more than anything..... and what pure mages in this game NEED.... I miss being able to make better destruction spells. Fire+lightning=crap. Fire+weakness to fire+weakness to magic= doom to all.

And of course all sorts of spells you could cast on others that you can not now. I thought losing levitation in oblivion was bad. This is far far worse.

On that note, I do love the new animations. A flame spell that does 70 damage actually looks different than the one that does 6 damage, that I am very happy about.
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Kanaoka
 
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Post » Wed Dec 14, 2011 1:57 am

Imo Bethesda developers need a little spanking for not including spell making in this wonderful game they made.
And especially Todd for the excuse he presented ;p

There's no underwater combat. :shrug:

And yeah, no spell-making - it was fun, but it's not in this game. And we all move on.


This moving on i fear. Imo we should let them know that we miss it! (at least the ones who do)
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trisha punch
 
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Post » Tue Dec 13, 2011 1:16 pm

i remember using mass rage spell in the mages place in oblivion.
good times



Ooooh, one of my favourites. Frenzy lvl 25 100 ft on target. Take a wander into marketplace.

FIGHT FIGHT FIGHT FIGHT!
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Sam Parker
 
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Post » Tue Dec 13, 2011 2:40 pm

The spells LOOK beautiful. AND the casting is not nearly as restrictive as I feared. Things like light, bodyshields and conjourations do not, thankfully, require continuous casting. But a lad in Old Hrlodon, or some such place, asked me to turn him invisible. Once upon an Oblivion I could easily have done so. But no longer. Nor, can I use an invisibility spell to protect a friend or companion from a terrible fate. There are, in fact, a great many possible spells no longer available as a result of the loss of spellcrafting. . . though other's evidently can, those of you in the Mages guild will know of whom I speak. . . many of them valuable. There always was more to spellmaking than mixing fire and lightning, though the unsubtle realized it not.

Also some of the better spells are missing. Has anyone come across an open lock spell yet? Oh, I know the devoutees of thievery hate the notion of mages having that ability, but lets be serious, whoever heard of a great wizard who couldn't open a damned locked door? Little Harry Potter learned to open locks in his first year of magic school. It might have been the first damn charm he learned.

And what the hell is with spells not being viable for underwater casting. For target spells that makes sense, but not for ALL magic. Is water suddenly anti magic??/ Bull Manure!!! Besides, if that were so, cast spells would stop working once one entered the water, which isn't the case.

There are a lot of good things to say about the spells in Skyrim. But I think the argument as to whether or not you had more wizardic options in Oblivion than you do in Skyrim is very firmly settled. You had WAY more options in Oblivion. It just didn't look as pretty.



well underwater spells cant happen cos you might electrocute yourselfs! bethes is saving your life ;-) Hold breath and do a Uri Geller move;-) that might help! oh yeah.. dont wear any spoons in your pocket! they might bend;-)
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Rhi Edwards
 
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Post » Tue Dec 13, 2011 1:47 pm

There's no underwater combat. :shrug:


Someone forgot to send that memo to the slaughterfish...

Nevermind the foolish that might want to cast waterbreathing whilst under water :whistling:
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tegan fiamengo
 
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Post » Tue Dec 13, 2011 9:41 pm

I don't miss it, and its lack of presence in Skyrim fits with the lore of Nord culture, as well.

:shrug:
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Ice Fire
 
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Post » Tue Dec 13, 2011 4:52 pm

Um, no, we complain until it's added back in.


This.
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c.o.s.m.o
 
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Post » Tue Dec 13, 2011 8:18 pm

There's no underwater combat. :shrug:

And yeah, no spell-making - it was fun, but it's not in this game. And we all move on.


Tell that to the Slaughterfish. I agree, there is no underwater combat. . . because the PC is incapable of fighting back in any manner. There are underwater attacks without underwater defense.
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Tiff Clark
 
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Post » Tue Dec 13, 2011 5:19 pm

it wasnt a terrible loss it was the best thing they did it allowed for much more complex spells like runes for example such a spell would never have been possible if they still allowed players to create spells for the loss of spell creation not only allowed for more unique looking spells it also allowed for different spell mechanics. im glad its gone. though would it have killed them to add more spells?


They really could have done runes without removing spellmaking. Heck they might have even made runes that weren't bugged if they did.
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Brandon Bernardi
 
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Post » Tue Dec 13, 2011 6:26 pm

I used to complain about the fact that we can't create spells... Then I took an arrow to the knee.
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Emily Graham
 
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Post » Tue Dec 13, 2011 6:50 pm

Definitely need spell creation back. It offered limitless role playing and strategic game-play options. Going so far as to add new builds to the game. You could really think outside of the box with it. Its removal was an unforgivable mistake.
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+++CAZZY
 
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Post » Tue Dec 13, 2011 8:48 pm

Imo Bethesda developers need a little spanking for not including spell making in this wonderful game they made.
And especially Todd for the excuse he presented ;p



This moving on i fear. Imo we should let them know that we miss it! (at least the ones who do)

Count me in as missing it.
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mike
 
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Post » Tue Dec 13, 2011 2:35 pm

Here here, hear hear, heir heir and whatnot.

You have my full support OP.
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Raymond J. Ramirez
 
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Post » Tue Dec 13, 2011 5:03 pm

it wasnt a terrible loss it was the best thing they did it allowed for much more complex spells like runes for example such a spell would never have been possible if they still allowed players to create spells for the loss of spell creation not only allowed for more unique looking spells it also allowed for different spell mechanics. im glad its gone. though would it have killed them to add more spells?


WHA???!!!!!! :unsure2: The game couldn't have rune spells if it had spellmaking? That doesn't make sense. While it is POSSIBLE that Rune making might not be all that compatible with certain other spelltypes, there could be restrictions on certain combinations, just as there were in Oblivion. What you WOULD have had with spell making is a GREAT many more options AND spells that still looked much better than in previous games. Prettier Spells and Spell Making were never mutually exclusive things. Don't drink the Koolaid, and don't swallow the PR, they didn't give you anything by taking away spellmaking. Most of what was given could have been given WITH spellmaking still intact.
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Dustin Brown
 
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Post » Wed Dec 14, 2011 12:55 am

Um, no, we complain until it's added back in.


Demonstrate the capacity for reason, and they're far more likely to listen to what you have to say, instead of banning you and forgetting you like the annoying cretin you're suggesting to be.

But you go right on ahead and see if people really care what you have to say or bother taking you seriously if you just complain and whine endlessly. Good luck with that.
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Shelby Huffman
 
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