The Lost City; Sign up thread

Post » Sun Jun 17, 2012 2:52 pm

You've captured my interest. I'll give it a go. Am I to assume from reading this that this is after the Civil War and the Stormcloaks emerged victorious? I made the backstory on that premise, but will change it if it is necessary.

Name: Eric Snowmane

Race: Nord

Age: 45

Appearance: 5'11" and 235 lbs of muscle. He has long, brown hair that extends to about the middle of his shoulder blades and a full beard that is about the length of his fist, although both are starting to grey, hence the name "Snowmane". He has a scarred body and face, with a prominent gash over his left eye from an enemies' dagger.

Talents, skills, and/or abilities: Extremely deadly with a battleaxe, and he can intimidate the average person to the point where violence becomes unneccesary.

Apparel, weapons and Misc: A Dwarven Battleaxe that was given to him by his grandfather upon joining the Legion, that he calles "Bloodaxe" because of its rough, jagged edge that brutally cuts up his foes. He also has his old Imperial Heavy Armor from his time in the Civil War fighting for the Legion

Background: He hails from Rorikstead. He joined the Imperial Legion in the Civil War, following a long standing tradition, dating back to the Oblivion Crisis, of the 1st male child of the family joining the Legion to bring honor to the family. He saw plenty of action, always wanting to be at the front of every invasion, earning a reputation as a no-nonsense warrior and feared opponent. Even the Stormcloaks knew and feared him. He was discharged shortly before the Legion's defeat in Solitude, because he took two arrows to the chest, resulting in months of serious pain that has, thankfully, subsided with some physical therapy and exercise.

After his discharge, he returned to Rorikstead and began a simple life of living on the family farm doing farmwork, however it never satisfied him like fighting did. He tried hard to adapt to civillian life, but couldn't, so he jumped at the call for people to search the Dwemer ruins, knowing that there could be trouble for the scholars, and a warrior's presence might be needed.
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Joe Alvarado
 
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Post » Sun Jun 17, 2012 10:55 am

because he took two arrows to the chest,

What? No arrows to the knee? :biggrin:
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Barbequtie
 
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Post » Sun Jun 17, 2012 8:18 pm

What? No arrows to the knee? :biggrin:
That's also what I thought it would be, I was frowning in anticipation :P

There are some really nice sheets here by the way.
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MatthewJontully
 
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Post » Sun Jun 17, 2012 7:03 pm

Arrows to the knee are overrated. Try surviving an arrow inches from your heart :P
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jessica robson
 
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Post » Sun Jun 17, 2012 7:20 pm

Can't wait to get this show on the road!
Any idea when the IC sheet is going up?
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Lily Something
 
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Post » Sun Jun 17, 2012 6:26 am

Name: "Mold"
Race: Imperial
Age: 28
Appearance: Grim-looking, He stands around 5'9 and is of average build for his race. He has short, brown hair with a neatly trimmed moustache.
Talents skills and or abilities: he's talented in all the thieves arts, some would describe him as "Jack of all trades, master of none". His fighting abilities rely upon speed and accuracy instead of muscular ability. Preferring ranged fights to melee. His major let down his his ability in social situations, though he often keeps up a friendly attitude.
Apparel, weapons and Misc: Full set of leather armour, Shortbow, Quiver of 30 arrows, Shortsword, two daggers, travel pack, several days worth of food/drink, bedroll, short coil of rope, a journal.
Background: Mold grew up in the Imperial City of Cyrodil, his family worked and lived along the waterfront. His father worked as a sailor, and his mother was a "night worker". He retains a resentment of upperclass citizenry, likely the reason for his career into thievery. At 25, He was caught stealing from the Elven Gardens District but managed to outrun the guard. With his fathers help, he was smuggled into a ship and was sent off. When he departed, he discovered his destination was the land of Nords. Begrudgingly, he settled into the life of Rifton in time to see the declination of The Thieves Guild. Hearing rumour of the hidden treasure, He headed to "The Lost City".
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Laurenn Doylee
 
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Post » Sun Jun 17, 2012 1:34 pm

Can't wait to get this show on the road!
Any idea when the IC sheet is going up?

I'm about to post it up :)

All additionally added sheets thus far have been approved.
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RAww DInsaww
 
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Post » Sun Jun 17, 2012 2:46 pm

I'm about to post it up :smile:

All additionally added sheets thus far have been approved.

I'll post late tonight or tomorrow :)
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chinadoll
 
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Post » Sun Jun 17, 2012 12:47 pm

Name: Abreal
Age: 25
Race: Nord
Appearence: Pale, dark brown eyes and long blond hair (about 3' feet of hair, which she usually keeps tucked up under her hood) . She is about 5'7" and slender, but strong looking. She is very pretty.
Talents: She has trained in stealth for many years, and she's a whirlwind with two daggers. She's very fast.
Apparal/weapons and such: Dark shrouded armor with a hood. (Not DB armor, but looks like it.) . Her weapons consist of two small daggers. She has about 50 gold on her, but she's left everything back at home.
Background: Abreal grew up a citizen of Skyrim. She was kicked out of home when she was 16, and started off on her own. She started learning all the trades of the perfect theif as soon as she was out making a real name for herself. She has no need for a theives guild, though Brynjolf begs her to join when she goes down to the Ragged Flaggon, the only place she can relax for a bit without worrying about guards rooting her out. She made her way to Markarth because of the rich citizens who lived there, and it was the only place acctually she hadn't really racked up that big of a bounty.
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Alberto Aguilera
 
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Post » Sun Jun 17, 2012 12:34 pm

Will there be more people other than our group heading into Markarth?
Like the adventurers showing up in the city.

Also, what is up with "Larrius' dirty mind!?
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des lynam
 
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Post » Sun Jun 17, 2012 11:16 am

Also, what is up with "Larrius' dirty mind!?
I have to ask that also...that last part of the post, was kinda...um...gross?
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zoe
 
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Post » Sun Jun 17, 2012 11:53 am

I'm interested in this, i'll have a char sheet up in a few.
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Unstoppable Judge
 
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Post » Sun Jun 17, 2012 8:41 pm

Name: Fjolr Bear-Heart
Race: Nord
Age: 28

Appearance: Fjolr is the common 6 foot tall, muscle-bound, and long bearded Nord, with a nasty scar starting at his forehead and coming down to his left eye, just glancing it hugging his nose, and ending at his jaw. His eyes are as blue as Skyrim’s morning sky, with shoulder long blonde hair which is constantly unkempt. Fjolr is modest looking but usually has a blank expression on his face, all the better to conceal his intentions.

Personality: Fjolr is a treasure hunter, a Dwemer treasure hunter and has a greedy almost hungry look in his eyes. Unlike most treasure hunters he doesn’t take to looting a ruin but rather delving to its greatest depths and finding the one greatest item contained within. Such reflects in his persona, constantly moving, restless yet indefatigable, and ruthless to no end. He is always quick to make a cruel comment and never stays within a circle of people for long, both for hate of them and being hated by them. He is friendless and prefers it stay that way. His motto is ‘Coin before Company.’

Apparel/Weapons: He wears an odd necklace with a small dwemer gear as an amulet. He prefers scaled and fur armors, allowing him to move more easily. He proudly wears little armor around his arms and shoulder, maintaining most of his armor for his core and legs. He disdains helms of any kind as it impedes eyesight. He brandishes two steel axes and keeps a bonded iron shield on his back, just in case.

History/Background: Fjolr Bear Heart earned his name from a group of bandits he ran with, after being cornered by two large cave bears and fending them off by shouting and striking them while his ‘comrades’ snuck behind and placed arrows in their heads. Fjolr found solace in the name, as who would bother a Nord who had the blood-thirsty heart of a Bear?

One day, his group of bandits decided it may be more profitable to take to treasure hunting, as the rebellion gained more steam. ‘Hard to rob people with soldiers everywhere, easier to steal from the dead.’ A saying the bandits seemed to all agree with at the time. His group decided to loot a nearby Dwemer ruin, one rumored to have never been looted before.

As the descended ever deeper, the noise of clanging and odd chirping echoed throughout the ancient halls. Many of the bandits didn’t pay it any heed and those that did chalked it up to the machines. It didn’t take them long to realize all the Automatons in the ruin seemed active. The bandits found themselves surrounded and the Automatons began their attack. Fjolr, in a whirlwind of fury and battle-lust, began grabbing and smashing every little spider construct he could and when the Sphere Construct’s joined the fray, Fjolr only relished the battle more. After the battle had ended, many of the bandits were either dead, dying or severely injured. Fjolr received a grievous wounds himself, the most nasty being the scar on his face.

The Bandit leader decided to continue and loot the constructs for pieces, Fjolr became amazed. For the first time in his life he found something other than blood and battle he found interesting. He took a small gear from a spider construct and used it to fashion a crude amulet. From then on forward, Fjolr would journey into any Dwemer ruin in search of new sights and new loot.

He has since left the bandit group, many of whom are dead, and has journeyed to Markarth. A feeling he could never described pulled him to this place and Fjolr feels certain that the greatest Dwemer Treasure must be found there.
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kat no x
 
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Post » Sun Jun 17, 2012 8:45 am

I have to ask that also...that last part of the post, was kinda...um...gross?

Larrius isn't intended to be a remotely nice person, and it's to show that even though Arcturus is deep in thought, he was giving off the impression of thinking about the kind of thing his persona would think about.

I'll post sometime tomorrow, most likely. I'm pretty exhausted right now.
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Sun of Sammy
 
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Post » Sun Jun 17, 2012 9:02 am

Larrius isn't intended to be a remotely nice person, and it's to show that even though Arcturus is deep in thought, he was giving off the impression of thinking about the kind of thing his persona would think about.

I'll post sometime tomorrow, most likely. I'm pretty exhausted right now.
Playing a character that's playing a character? There's an inception joke in there somewhere :tongue:
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Phillip Hamilton
 
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Post » Sun Jun 17, 2012 3:22 pm

Playing a character that's playing a character? There's an inception joke in there somewhere :tongue:

I want someone to recruit "Larrius" to go undercover with someone else. The names would get pretty confusing, though :P
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Mike Plumley
 
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Post » Sun Jun 17, 2012 7:15 am

Name: Fjolr Bear-Heart
Race: Nord
Age: 28

Appearance: Fjolr is the common 6 foot tall, muscle-bound, and long bearded Nord, with a nasty scar starting at his forehead and coming down to his left eye, just glancing it hugging his nose, and ending at his jaw. His eyes are as blue as Skyrim’s morning sky, with shoulder long blonde hair which is constantly unkempt. Fjolr is modest looking but usually has a blank expression on his face, all the better to conceal his intentions.

Personality: Fjolr is a treasure hunter, a Dwemer treasure hunter and has a greedy almost hungry look in his eyes. Unlike most treasure hunters he doesn’t take to looting a ruin but rather delving to its greatest depths and finding the one greatest item contained within. Such reflects in his persona, constantly moving, restless yet indefatigable, and ruthless to no end. He is always quick to make a cruel comment and never stays within a circle of people for long, both for hate of them and being hated by them. He is friendless and prefers it stay that way. His motto is ‘Coin before Company.’

Apparel/Weapons: He wears an odd necklace with a small dwemer gear as an amulet. He prefers scaled and fur armors, allowing him to move more easily. He proudly wears little armor around his arms and shoulder, maintaining most of his armor for his core and legs. He disdains helms of any kind as it impedes eyesight. He brandishes two steel axes and keeps a bonded iron shield on his back, just in case.

History/Background: Fjolr Bear Heart earned his name from a group of bandits he ran with, after being cornered by two large cave bears and fending them off by shouting and striking them while his ‘comrades’ snuck behind and placed arrows in their heads. Fjolr found solace in the name, as who would bother a Nord who had the blood-thirsty heart of a Bear?

One day, his group of bandits decided it may be more profitable to take to treasure hunting, as the rebellion gained more steam. ‘Hard to rob people with soldiers everywhere, easier to steal from the dead.’ A saying the bandits seemed to all agree with at the time. His group decided to loot a nearby Dwemer ruin, one rumored to have never been looted before.

As the descended ever deeper, the noise of clanging and odd chirping echoed throughout the ancient halls. Many of the bandits didn’t pay it any heed and those that did chalked it up to the machines. It didn’t take them long to realize all the Automatons in the ruin seemed active. The bandits found themselves surrounded and the Automatons began their attack. Fjolr, in a whirlwind of fury and battle-lust, began grabbing and smashing every little spider construct he could and when the Sphere Construct’s joined the fray, Fjolr only relished the battle more. After the battle had ended, many of the bandits were either dead, dying or severely injured. Fjolr received a grievous wounds himself, the most nasty being the scar on his face.

The Bandit leader decided to continue and loot the constructs for pieces, Fjolr became amazed. For the first time in his life he found something other than blood and battle he found interesting. He took a small gear from a spider construct and used it to fashion a crude amulet. From then on forward, Fjolr would journey into any Dwemer ruin in search of new sights and new loot.

He has since left the bandit group, many of whom are dead, and has journeyed to Markarth. A feeling he could never described pulled him to this place and Fjolr feels certain that the greatest Dwemer Treasure must be found there.

Approved, I'll edit it into the OP now :)
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Naughty not Nice
 
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Post » Sun Jun 17, 2012 10:37 am



I want someone to recruit "Larrius" to go undercover with someone else. The names would get pretty confusing, though :P

Atheleen could hire "Larrius " to spy for the Thalmor although things will get even more confusing since Atheleen himself is a spy for the Psijic.
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Red Sauce
 
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Post » Sun Jun 17, 2012 7:34 am

I don't know about me, but it seems that only a few character sheets are accessible. :confused:

Oh, and Fjolr and Taliah are sure to get on just fine.
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Solina971
 
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Post » Sun Jun 17, 2012 8:04 pm

I don't know about me, but it seems that only a few character sheets are accessible. :confused:

Oh, and Fjolr and Taliah are sure to get on just fine.

He might, he might, or he may try to kill everyone so he can keep whatever 'precious' artifact he finds. Gollum in Nord form! *gasp* But maybe not, depends on how the story develops and how his character progresses. XD
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KRistina Karlsson
 
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Post » Sun Jun 17, 2012 9:08 am

Atheleen could hire "Larrius " to spy for the Thalmor although things will get even more confusing since Atheleen himself is a spy for the Psijic.

You gotta love a complex series of people spying on each other.

Oh, and Muhgnib, the guy Arcturus is greeting is Fjolr, just so ya know :)
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Sammykins
 
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Post » Sun Jun 17, 2012 11:44 am

I'm sorry if I seem a bit blind here, Alex, but what was Athleen's post about because you totally lost me off.
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Craig Martin
 
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Post » Sun Jun 17, 2012 9:38 pm

Well it seemed weird to just teleport him and the rest of the Thalmor into the ruins without any explanation because he was sitting in a tavern last time we saw him (it would also be confusing for anyone wo wants to make an Thalmor character) and that is the reason for the post.

Now for the oddities in it Atheleen is a over 1000 year old Psijic that has been taught by Divayth Fyr and that means that he is going to be strange and awesome (Not Fyr awesome or Nerevar awesome but still millenia old wizard awesome) and being Fyr's student he could obtain a number of weird and useful dwemer artifacts (that were themselves inspired by various bits of lore). So basically the post was background information I guess.
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Matt Terry
 
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Post » Sun Jun 17, 2012 7:41 pm

Well it seemed weird to just teleport him and the rest of the Thalmor into the ruins without any explanation because he was sitting in a tavern last time we saw him (it would also be confusing for anyone wo wants to make an Thalmor character) and that is the reason for the post.

Now for the oddities in it Atheleen is a over 1000 year old Psijic that has been taught by Divayth Fyr and that means that he is going to be strange and awesome (Not Fyr awesome or Nerevar awesome but still millenia old wizard awesome) and being Fyr's student he could obtain a number of weird and useful dwemer artifacts (that were themselves inspired by various bits of lore). So basically the post was background information I guess.

I realise it was strange to rush every one to the ruin, but it seemed like we where all dawdling too much in Markarth/the inn which isn't the point really.
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Killer McCracken
 
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Post » Sun Jun 17, 2012 6:39 pm

I should probably have a post up tonight. If not, I'm dead (or I forgot).
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Kayleigh Williams
 
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