The Lost City; Sign up thread

Post » Sun Jun 17, 2012 9:37 pm

Why did the Dwarves disappear? There have been many theories as to why and how. Some believe it was to power their greatest construct, the Numidium. Some believe it was their tampering with the heart of a deity which caused their downfall. Whatever the case – we all have our opinions on the Dwarves, ingenious some would say, for their innovations and contributions to this world. Terrors and heretics others would say, for their crimes against their cousins the Falmer and their tampering with the heart of Lorkhan.

But what we can all agree on, is that the Dwemmer are a mystery to us all.

However, the answer is nearly within our grasp thanks to contributions from a close and personal friend of mine Calcelmo, court wizard and renowned expert on both the Dwemmer and Falmer, and the College of Winterhold who after discovering the “Eye of Magnus” dedicated vast amounts of time to researching the Dwemmer.

It seemed that after the Eye of Magnus was found and subsequently removed from our world that something stirred beneath us, a long drawn out whisper that unnerved all that could hear it. Anybody who had been in contact with the creations of the Dwemmer heard it, though not a voice like you would think. It was more akin to a sense of deep terrifying urgency. The call caused panic among some and delight among others and as you can imagine, countless amounts of scouting parties where dispatched immediately from almost every province and organization in Tamriel – though they all had their different motives for exploration, some for scholarly learning, others for riches and glory and some for reasons unknown even to themselves.

What did they find? Well, if they return I'm sure we will find out – for none of them have save for one man, in eight months since the call was heard, none have returned. The information we have is inconclusive thus far, all we know is that the Falmer all but disappeared from their homes in the ruins of the Dwavern cities no doubt following the very same call we who had been exposed to the relics of the Dwemmer heard.

However, the one survivor of the many expeditions (if we are to assume the others died) was unable to shed much light. We know from his journal that he encountered other scouting parties who had apparently found their way down to a previously untouched dwarvern city from other ruins located across Tamriel, which would confirm that there is more than one way down – a conclusion which excites many millitary leaders and worries others. If these catacombs could be succesfully navigated, whats to stop an invading force from sneaking into the heard of enemy territory? An avenue many are convinced the Thalmor will wish to take advantage of should the time come.

As for our survivor, I am saddened to say that he disappeared shortly after he was recovered wandering the excavation site of Nchuand-Zel rambling of a great maw, a prison that would rival the darkest dreams of the Daedra, of creations so profane and mind bending that trying to comprehend their purpose drove him quite insane.

This brings me back to my earlier point about the Dwemmer, where they truly heretics who took the power of a god as their own to fuel a monstrosity such as the Numidium, or did they fall upon their own sword to create a guardian, a jail keeper capable to guarding this mysterious Maw that has been secret for so long.

It would perhaps be best to leave some mysteries unsolved, but this seems to be my opinion alone, two days ago the high king of Skyrim, Ulfric Stormcloak, has funded expeditions into the Dwemmer ruins and a reward for the return of our mysterious survivor. Many have answered his call and disappeared into the depths already, more arrive every day. It would be foolish to think that he is the only one with an stake in the matter, the Thalmor have already been revealed to have some curiosity in the matter, and I fear that if they are involved it would be safe to say that every one is clamoring to beat them to the finish line.

May the Nine have mercy on them all.

  • Extract from The Call of the Dwemmer Author unknown







From the Journal of Elenor, leader of the Thalmor Research party and only known survivor of expeditions into the Dwemmer ruins



Day... well, I don't even know what day it is, since we lost access to daylight it's been somewhat hard to track the passage of time. It feels like months, perhaps because I've had to endure every minute of my presence in these great halls among these Thalmor imbeciles. If only I could have gained access to these ruins without Thalmor funding then perhaps their paranoia wouldn't be hampering my progress. A means to an end I suppose, at least they will keep me alive long enough to actually do my research, their superiours must really want to evaluate a possible threat or gain from these ruins to send so many agents to guard me, veteran all to boot. I should be grateful, but if another one of these pompous bastards so much as mentions their superiority to me because I'm Bosmer, I' have half a mind to... well what could I do, they'd kill me in seconds where I not so valuable to their superiors. Who I have yet to meet.


I'd better get some sleep, it's my turn to cook the morning meal next. If I wake up early enough I might be able to add a special and most unsavory ingredient.


Entry Four.

I've decided to organize my journal by entries rather than dates, It feels like days sine I last wrote – probably has been, I've made breakfast twice since then. At least we've made some progress since last I wrote, we finally made it down to the bottom of this hole, the crumbling ruins have paved way to something glorious, a door that was previously documented as unable to open, even by the Psijic before they departed our world, just welcoming us arms wide. It was as if it expected us and opened in preparation. Inside, well it's paradise to some one such as myself. The walls do not crumble, the machinery is pristine and life may well not have penetrated these walls since the Dwemmer themselves occupied them. Such an exciting development!

Entry Five.

What a day, we lost two of our number to a mechanized construct, I've come across them before but this one seemed different, it seemed aware of our presence and lured us into a trap, this is the first evidence I've seen of sentience in the Dwavern constructs. Of course attempts on my part to communicate with it where overshadowed by blasts of lightning from the fingertips of my companions. The strangest thing did happen when it was defeated however, it simply melted right there before my eyes! Another mystery to be solved I guess. Saddly I didn't manage to recover a sample. I the others are asleep, but I can't contain myself, the excitement is unbearable.

Entry Six

We where attacked again today after finding the strangest thing. A bright orb that quite literally painted visions of people into the walls out of pure light! They seemed to be moving and talking but we could not hear their voices, they where undoubtedly images of Dwemmer, so beautiful.

Entry Seven

I've been in this room for three sleep cycles (which we've started using to record the passage of time in here) I can't get this device to work again, i've pushed every brick and piece of metal, cast every spell and said every word from every language I know. If only I could look at those faces one more time.


Entry Eight

Our number has fallen again. As I attempted to activate the Dwemmer divice it exploded and showered us with shards of Dwavern metal. A few of the Thalmor agents where pierced but most where protected by the architecture of the room. The metal that pierced the agents quickly turned to liquid form as it did with the construct, it got into their blood stream and to my horror, their veins stood rigid with strain and they lost all control of their movement before dropping dead to the floor, their faces all masks of agony. I think it's time to move on, my infatuation with this device has angered many and left me feeling... exposed.

Entry Nine

Something moving in the shadows, it didn't sound dwavern.


Entry Ten

They got them, got them all. But not me, they left me. Knew I was special, knew I was destined to find it, where is it though? I have the key to the Maw, I can open the prison and let it out.

Day one

Met another group today. Nords and Elves and Cat people. Said they where from the College so I had to kill them, students shouldn't be this far underground, they should be in class. They nearly killed me instead, I ran away. Got lost though.

I think sent me back in time, but without my friends. I'm back at the beginning except it looks different now.

Entry Eleven

Strange men are coming, they look like barbarians. I didn't know Nord's lived this far underground. He said his name was Calcelmo. I recognize that name from a book, a fictitious book perhaps. Have they put me into a book? When will they let me see it again. The maw is calling to me.


Entry Twelve

I'm in Skyrim. I started in Summerset Isles, now I'm in Skyrim. I think I invented teleportation. Thank the eight that I documented it before I forgot how to write. What if they take my eyes?

Entry Thirteen

Wont go back. Wont go back. Wont go back. Wont go back. Wont go back. Have to though. It told me to.


----



So there it is. My newest RP, an expedition into the nexus of the Dwemmer, what will we find? Well thats for us to decide. Expect it to be wild, wonderful and strange. I want to really push the possibilities of what the Dwemmer could have created here, and for what purposes. I'd encourage people to RP whatever they want, i'll be providing three possible entrances to the Ruins, one in Markath, on in Cyrodil beneath the white gold tower and one in Morrowind under the ruins of what was once Vvardenfel, the ruins leading up to the Dwemmer city would reflect what we would find in game also (I.e since Cyrodil has no Dwemmer ruins, anything leading up tot hat would be Aylied, then caves and eventually a cave in or something similar, deep enough to break through the walls of this untouched city.


As for character restrictions, i'm fairly open, aslong as they would have a reason for going down there then they are welcome to. Obviously things like were animals will be really limited since it starts getting stale when theres too many of such things, and absolutely no Thu'um users, if you think this is an unfair request then its not the RP for you. It might fit perfectly fine in another RP but not this one.

Any ideas, input or suggestions are welcome as always. Feel free to post character sheets here, once theres enough we can get started.
User avatar
Harry-James Payne
 
Posts: 3464
Joined: Wed May 09, 2007 6:58 am

Post » Sun Jun 17, 2012 12:27 pm

I am interseted. I just have to think up a charater.
User avatar
Skrapp Stephens
 
Posts: 3350
Joined: Mon Aug 06, 2007 5:04 am

Post » Sun Jun 17, 2012 7:50 am

good to hear some one is, I was starting to get insecure :P
User avatar
Louise Andrew
 
Posts: 3333
Joined: Mon Nov 27, 2006 8:01 am

Post » Sun Jun 17, 2012 10:00 am

I'm also interested. Is having more than one character ok with you?
User avatar
Christine
 
Posts: 3442
Joined: Thu Dec 14, 2006 12:52 am

Post » Sun Jun 17, 2012 6:55 pm

I'm also interested. Is having more than one character ok with you?
Perfectly fine :)
User avatar
Eire Charlotta
 
Posts: 3394
Joined: Thu Nov 09, 2006 6:00 pm

Post » Sun Jun 17, 2012 8:05 am

When will a sign up sheet be out?
User avatar
Cheville Thompson
 
Posts: 3404
Joined: Sun Mar 25, 2007 2:33 pm

Post » Sun Jun 17, 2012 11:20 am

When will a sign up sheet be out?
I'm not too picky about sheet formats, but here's one you could use if you like:


Name: Full name and/or Nickname
Race:In game races mainly, Khajiit subraces (if plausible) and vampire/were's can be included here
Age: Your Characters age, be as realistic as the race you choose.
Appearance:How does your character look? Include heigh, weight, haircolour, skintone and anything applicable. Try to be plausible though, I.e if your character is 70 he wont look 30.
Talents skills and or abilities:Are you skilled swordsman, a caster of destructive magic? An enchanter? A simpe fisherman? It all goes here.
Apparel, weapons and Misc: For example, your character might wear leather armour, have a spare set of simple cotton clothes and maybe even a set of calligraphy tools or a few books or a journal.
Background: Where did (s)he come from, who did they learn from, their ambitions etc etc. Keep it as long or short as you please

User avatar
Jessica Raven
 
Posts: 3409
Joined: Thu Dec 21, 2006 4:33 am

Post » Sun Jun 17, 2012 9:30 am

I'm interested too. Still didn't think about the character yet. Does it need to be combat oriented?
User avatar
Chloe Botham
 
Posts: 3537
Joined: Wed Aug 30, 2006 12:11 am

Post » Sun Jun 17, 2012 9:21 pm

I'm interested too. Still didn't think about the character yet. Does it need to be combat oriented?
Nope, only if you want it to be. You could have a scholar or a treasure hunter or anything really.
User avatar
BRAD MONTGOMERY
 
Posts: 3354
Joined: Mon Nov 19, 2007 10:43 pm

Post » Sun Jun 17, 2012 3:34 pm

I'm up for it! If that's ok with you.
User avatar
Latisha Fry
 
Posts: 3399
Joined: Sat Jun 24, 2006 6:42 am

Post » Sun Jun 17, 2012 5:56 pm

Would an engineer of Dwemer technology (or wannabe, in comparison with the Dwemer themselves) be alright? Also, would it be okay if I played a Maormer? He would have been raised in Tamriel, so we wouldn't have to worry about making up an entire culture.
User avatar
Jeremy Kenney
 
Posts: 3293
Joined: Sun Aug 05, 2007 5:36 pm

Post » Sun Jun 17, 2012 2:21 pm

Name: Railah
Race: High Elf
Age: 127 (looks 26)
Appearence: Railah is tall (specifcally 6'1") and slender with golden skin and long blond hair. Her eyes are large and a "foresty" green. Her face is that of most Altmer (sharp; pointed nose; ect.). She is youthful looking to the human eyes, dispite her age.
Talents: She is smart, and good with magic. She usually relyies on magic for defence, but is decent in one handed skills just incase. Outside of defence she is a skilled equestrian.
Apparel: She wears novice robes of distruction, and fur boots. Then her weapons consist of mainly distruction spells, and one iron sword. She carries around a personal journal, and some gold.
Background: As a young girl, Railah grew up an orphane on the streets of the Imperial City. From a young age she was a gifted mage. For coin she'd go out and preform a few basic harmless magic shows, earning a few septems to buy bread from the vendor. But when she hit her 112 birthday (15 in a human's eye) she decided it was time to move on. She saved a few of the septems she had earned, and one night left the imperial city, stealing a horse from the stables without being caught. She rode up north and crossed the border into Skyrim. From there she rode to Markarth. Now she is still in Markarth.
User avatar
Eddie Howe
 
Posts: 3448
Joined: Sat Jun 30, 2007 6:06 am

Post » Sun Jun 17, 2012 8:29 pm

Like so many others, I too am interested in joining this RP.
I've got an idea for a character kicking around my head, shall get it put down
On paper/pixels asap.

Expect a treasure hunter/thief-styled character from me :)
User avatar
Rudi Carter
 
Posts: 3365
Joined: Fri Sep 01, 2006 11:09 pm

Post » Sun Jun 17, 2012 10:25 am

Here's my CS!

Name: Leo Lucius
Race: Imperial
Age: 30
Appearance: 1.75m (~5' 7''). Slim, very light in his feet. His hair is black and he puts a lot of effort on it. It's perfectly trimmed short and carefully combed to look messy. No facial hair. He has big brown eyes and always a smile on his face. Most would consider him attractive.

Class: Rogue

Talents skills and or abilities: His main strengths are speech and his cunning in general. He has a nack for talking his way out of sticky situations. He's also competent at sneaking, detecting/disarming most traps, picking most common locks and, if really necessary, use his blade to defend himself. Barter is also one of his main skills.

Apparel, weapons and Misc: He uses a full set of leather armor while adventuring, except a helmet since it could ruin his hair. He carries a short sword, a knife, a bottle of Cyrodilic Brandy, various utility potions and plenty of lockpicks. He always carries as little as possible so that he can carry back more loot.

Personality: Egocentric, womanizer, playful and very social. Sometimes he can be annoying, especially with his sarcastic remarks. He's not one to get angry easily, tends to see the irony in every situation and play down its dangers.

Background: Born in a big family from the Imperial City. Both parents ran a general shop selling items that tended to have shady origins. Without much supervision, Leo and his siblings, were free to roam around the city, getting themselves in all sorts of trouble every time. Some small thievery of useless things and pranks were their everyday occupation.

As Leo got older, being the free spirit that he is, he started traveling all over Cyrodiil. He started a strong relationship with alcohol and he met some women along the way... ok, many women. Between all the romance, the drinking and the socializing, he found this Bosmer adventurer. He was mesmerized by his stories about all these caves, ruins, treasures! All of those stories really resonated with him. He wanted to feel that thrill! Going into dangerous places, taking its treasures and selling them for countless Septims... visions of gold and excitement led him to accompany the Bosmer.

He learned the ropes quickly. The Bosmer had a paternal attitude towards Leo, he cared about him and he felt proud to be teaching someone his tricks. Leo learned how the creatures think and how to deceive them. When to move and where to move. How to avoid traps and pick locks. He even shown him a few tricks with a blade, not to attack but to defend yourself if needed. The Bosmer explained to him that a creature can spot you at the worst times so you have to be ready. This is a lesson that Leo will never forget, especially after that happened that same night: as the Bosmer was sneaking past a goblin, he was seen, and in a matter of seconds, that small corridor was filled with dozens of them, trapping the Bosmer inside.

Leo ran and survived.

He matured with this experience. He developed a conflicted relationship with his memories of that night and his decision to run away. He'll argue with anyone that he did the right thing, but deep down, he wishes he would have stayed. He became more conscious of how quickly one's life can end. That didn't stop him though, by that time, Leo was addicted to the hunt for treasure. The vision of valuable items in an unexplored cave was simply too tempting for him and he gradually built up the confidence to do it by himself.

User avatar
quinnnn
 
Posts: 3503
Joined: Sat Mar 03, 2007 1:11 pm

Post » Sun Jun 17, 2012 4:05 pm

Here's my sheet; I hope it's okay I used a non in-game race; if not, I have a backup character I can use.
Name - Istirus Montrose
Race - Maormer
Gender - Male
Age - 39 (Or equivalent)

Skills - He's a highly skilled Illusionist, having trained since he was a young child. He's something of a tinkerer, messing with any Dwemeri contraptions he can get his hands on; he's capable of creating a Dwemer Spider, and, given enough time and resources, could create a Sphere. He has a moderate knowledge of Restoration and Alteration, although it pales in comparison with his skill at Illusion.
Appearance - He's of average height and build; he has clear skin, like all Maormer. He has white hair, down to his ears. He's of slightly below average looks by Maormer standards, although it's hard for other races to tell whether or not he'd be considered attractive. His eyes are a pale shade of amber.
Inventory - He wears a simple, ragged black robe. His hood is enchanted to cast extra shadow over his face, making his clear skin hard to see. He has a small pack with a day's worth of food, a few filled soul gems, a potion of magicka restoration, and a de-activated Dwemer spider.
Physical Abilities - He is in decent shape due to frequent traveling; he can't run very quickly, but he doesn't get tired easily. Carrying machinery around with him has made him stronger then the average mage, but he's fairly weak and scrawny. He is injured easily.

History - Istirus was born in Camlorn, in northern High Rock; he was abandoned by his parents as a baby, but a wealthy family of Mages took him in. His adoptive parents were highly respected across High Rock, and from a young age he was given a rich education in the magical arts; he proved unable or unwilling to use Destruction and Conjuration magic, but he excelled at Illusion, learning from a number of tutors from all around Tamriel.
He also had a huge thirst for knowledge, and soon found himself obsessed with history and philosophy; it seemed to him that the Aurbis was one huge riddle to be answered. He quickly became interested in the engineering of the Dwarves, and began tinkering with their machinery, trying to rediscover their lost arts.
When he was in his late teens, the Thalmor took an interest in him, due to his Maormer ancestry. They soon began to monitor him, frequently making visits to his family's manor; his parents informed him that it was nothing to worry about, but it soon became obvious that something was up.
On the eve of his sixteenth birthday, the Thalmor raided the Montrose Estate, killing his entire family. However, he managed to flee while their guards distracted the Thalmor.
Lost and alone, he fled High Rock, traveling to Hammerfell. While the locals were distrustful of a foreign mage, especially an elven one, he quickly became a friend of the anti-Thalmor forces there, using his magic to help them with a number of missions. However, he had little reason to stay in Hammerfell, and soon moved on to travel the other provinces. He briefly studied with both the Synod and the College of Whispers, but both of them seemed to rigid and greedy for his tastes, and so he set out on his own again.
He's continued to travel over the years, refusing to settle down until he's found an adequate place to study (a task which seems impossible, considering all of the things he wishes to find out about).
Personality - Istirus is a polite, friendly person, often willing to give a helping hand to those in need. He has an insatiable curiosity, and will obsessively try to find out about anything and everything. He is naturally skeptical and free spirited, which has made it so that he's never dealt well with dogma or authority.
He has a tendency to drift off whenever he's thinking, not paying attention to his surroundings; and he thinks quite a bit. He tends to ignore boundaries or social conventions when he thinks he's on the verge of discovery, and a single small revelation can cause him to completely forget the task at hand.
He has a tremendous fear of spiders, which are one of the few things that can jog him out of his train of thought.
User avatar
nath
 
Posts: 3463
Joined: Mon Jan 22, 2007 5:34 am

Post » Sun Jun 17, 2012 8:42 am

Would an engineer of Dwemer technology (or wannabe, in comparison with the Dwemer themselves) be alright? Also, would it be okay if I played a Maormer? He would have been raised in Tamriel, so we wouldn't have to worry about making up an entire culture.
Well since the secrets of creating Dwemer technology where lost with them, I'd say the closest possible thing would be a scholar (like the court wizard of Markath) who understands how they work but not how they're made. As for Maormer, I'm sure they removed their continent from Nirn (I could be wrong, need to polish up on lore) but since their continent is so far away I wouldn't want any races from outside of tamriel present (that isn't to say that some can't appear later on, when we're further down and closer to possible entrances in other continents.) I'm not trying to be rude or offensive, It's a good sheet otherwise. I just can't plausibly allow strange races until we can plausibly be close enough to encounter search parties from other continents/countries.

I'm up for it! If that's ok with you.

Fine by me, just throw up a sheet.

@Smig & Trixy: Both approved, good sheets. Almost tempted to make a hairdresser just to keep Leo happy :P


I'll probably put up the IC tommorow or the day after so we can all get started. All character thus far will be leaving from Markath but any late comers can join the second exploration party in Highrock or Cyrodil.
User avatar
Sweet Blighty
 
Posts: 3423
Joined: Wed Jun 21, 2006 6:39 am

Post » Sun Jun 17, 2012 3:31 pm

Well since the secrets of creating Dwemer technology where lost with them, I'd say the closest possible thing would be a scholar (like the court wizard of Markath) who understands how they work but not how they're made. As for Maormer, I'm sure they removed their continent from Nirn (I could be wrong, need to polish up on lore) but since their continent is so far away I wouldn't want any races from outside of tamriel present (that isn't to say that some can't appear later on, when we're further down and closer to possible entrances in other continents.) I'm not trying to be rude or offensive, It's a good sheet otherwise. I just can't plausibly allow strange races until we can plausibly be close enough to encounter search parties from other continents/countries.

Fine by me; I'll dig out my backup sometime tomorrow.
User avatar
matt white
 
Posts: 3444
Joined: Fri Jul 27, 2007 2:43 pm

Post » Sun Jun 17, 2012 7:15 pm

Interessant.

Hm, you've got my attention, old chap. Could you have me down as reserved?
User avatar
Marine x
 
Posts: 3327
Joined: Thu Mar 29, 2007 4:54 am

Post » Sun Jun 17, 2012 5:52 pm

@Smig & Trixy: Both approved, good sheets. Almost tempted to make a hairdresser just to keep Leo happy :tongue:
Oh, they'd bond immediately ;)
User avatar
Lil'.KiiDD
 
Posts: 3566
Joined: Mon Nov 26, 2007 11:41 am

Post » Sun Jun 17, 2012 6:58 pm

Name: Atheleen
Race:Altmer
Age: 1083
Appearance:Tall even for an altmer and very thin.His skin is a pale gold, even paler than most altmer due to the amount of time he spends indoors and his hair is golden and quite disheveled. He looks rather young by human standards due to his magic powers but his pale skin and gaunt appearance may give an impression of illness.
Talents skills and or abilities: Very proficient in most fields of magic, Atheleen is considered one of the greatest living experts in the fields of alteration and conjuration despite being quite young for a wizard. He is also highly skilled in restoration, mysticism and destruction and far above the average in all the rest although he is a poor alchemist. His skill with weapons are limited to telling the pointy bits from the handle and he has never shot a bow nor has he picked a lock.
Apparel, weapons and Misc: Several sets of enchanted gray robes and a large bag that contains a huge amunt of magic books and a few blank journals for recording whatever magic he might encounter.
Background: Born in the Summerset Isles in a high class family Atheleen was considered a very talented mage even for an Altmer and he left his home to study with the psijic in Artaeum before his 200'th birthday and spent the next 586 years there becoming one of the most learned members of the psijic. However his hot temper and difficult personality as well as his radical ideas resulted in a lot of conflicts with many of the council members including lore master Celarus, the leader of the order,despite this he did attain the rank of master although he never became a member of the Council. Dissapinted by the increasing passivity of the order Atheleen left Artaeum to study magic all around Tamriel, eventually becoming Divayth Fyr's student for a brief period of only 59 years. Afterwards he returned to the Isles for a short time hoping to influence and aid the Thalmor. Disilusioned with the works of the Thalmor goverment after a few decades of frustrating work he used his influence to get appointed as head a Thalmor research party and is currently investigating dwemer ruins in general and the loss of a number of scouting teams in particular.
User avatar
Lily Something
 
Posts: 3327
Joined: Thu Jun 15, 2006 12:21 pm

Post » Sun Jun 17, 2012 3:20 pm

Approved, alex, though you might want to make his age a little more realistic?

Interessant.

Hm, you've got my attention, old chap. Could you have me down as reserved?

Wont need to reserve a spot, theres no limit to membership since the forums population and activity is pretty low right now.
User avatar
Lily Evans
 
Posts: 3401
Joined: Thu Aug 31, 2006 11:10 am

Post » Sun Jun 17, 2012 10:36 am

Name: Taliah
Race: Redguard
Age: 25

Appearance: Standing at 5'8, Taliah has a lean, but athletic build. Her skin tone is typical of that of a Redguard, but a bit darker than most due to longer exposure to the sun's rays. Her hair is black and braided on the front right side. Her dark brown eyes pierce out of white tribal paint across her eyes with small lines jerking off towards her forehead.

Skills & Abilities: Taliah has admirable skill when wielding a scimitar, either one handed or duel wielding, she's skilled with both but prefers dual wielding. Despite her skill with scimitars and curved blades, to her, straight swords feel clunky and awkward in use. Another skill she has is alchemy. Even in a desert, where ingredients could be considered rare, she manages to scrounge up enough for potions and poisons. The poison usually features snake or scorpion venom. She also is very aware of her surroundings, being able to detect traps and hazards from her experience in a Dwarven ruin during her "trial".

Weapons: Two simple scimitars worn on the left and right side of her body
Apparal: Taliah uses armour that in first glance, looks like simple hide armour but is in fact a more tribal looking set of leather armour, not including the helmet.
Misc: A satchel containg a mortar & pestle, a few ingredients and several poisons.

Personality: Taliah could be described as a lively, albeit naive young woman, but is still viewed as somewhat of a child by some people. Curiousity had always been a trait of her's, particularly regarding the Dwemer which had lured her to the city of Markarth in her first departure of the clan.

History: Born and raised in a tribal clan of the Alik'r desert, Taliah constantly had to prove herself to her elders. From a young age she sparred with her brother, Corvak, now battle champion of the clan who was basically her mentor and friend.

Another task she did was venture out into the desert sands around the camps, with her brother, and picked ingredients from plants and harvested the raw venom from incapacitated snakes and scorpions. By the age of 18, thirsting for adventure, she took the perilous test of "The City in the Sands".

A Dwarven ruin untouched for years was entered by Taliah and five others in the clan undergoing the trial and their aim was to recover a dwarven helmet deep in the ruin, apparently bestowing great power to the wearer. This was achieved, but only four left the ruin. After this trial was completed, the group were rewarded and it was deemed that, if they choose, they can venture out into the world, still maintaining their honour and respect of the clan.

Taliah stayed for another two years before venturing out and she travelled around Hammerfell, High Rock and a brief tour of western Skyrim. Five years later, when she was twenty five, Taliah returned to the clan who greeted her with open arms. Despite their apparent happiness, at her return, the clan were falling upon tough times due to skirmishes from rival tribes. It was around this time when they heard the call of the Dwemer. They knew it wasn't good. Taliah told them of Markarth, the Dwarven city and Calcelmo. Corvak volunteered to travel there, but they would have a weakened defence if he left.

It was then that all eyes fell on Taliah...

EDIT: Added Personality section
User avatar
Nikki Hype
 
Posts: 3429
Joined: Mon Jan 01, 2007 12:38 pm

Post » Sun Jun 17, 2012 2:27 pm

Here's my backup sheet :smile:

Name - Arcturus Novius
Race - Imperial
Gender - Male
Age - 37

Appearance - Arcturus is tall, pale skinned and fair haired; it's often been suggested that he might be of Nordic descent, although he has no proof to back such claims up. He was once extremely handsome, but war has hardened and scarred him so that he looks more intimidating then anything else.
Skills - Arcturus is a trained light soldier, and is highly skilled at combat with a sword and shield. He has some talent for sneaking around, which has come in handy often in his line of work. He is a trained archer, although it's not his preferred variety of combat. He knows some basic Restoration and Illusion, enough to heal minor wounds and make mild changes to the dispositions of others. He can pick locks, although he's no master at it.
Inventory - He wears a full suit of Mithril armor, and wields a steel short sword. He has a small crossbow, with a small selection of poisoned bolts designed for piercing armor.

Biography - Arcturus was born in Cyrodiil; his father was a respected Legate in the Legion, and he grew up in complete awe and respect of him. As soon as he was old enough, he joined the Legion and began to train as a light infantryman, doing a large number of missions for the glory of the Empire. When the Skyrim Civil War broke out, he was deployed as an auxiliary unit, mostly doing covert sabotage and raid missions to weaken the Stormcloaks.
However, as the war went sour, he was moved back to Cyrodiil, where he was inducted into the Penitus Oculatus; his particular function in their ranks was among the most secretive jobs in the Empire; working against the Thalmor. If the Thalmor ever discovered his purpose, then it could potentially mean open war between the Empire and the Dominion, and so his existence was kept a secret from all but the Commander of the Penitus Oculatus and the Empreror himself.
He spent the next few years sabotaging Thalmor Justiciars, assassinating ambassadors and in general trying to hinder the Thalmor, without drawing so much attention to himself that they'd make the connection between the different raids on them. He's now been sent to explore the depths of the lost Dwemer city under the persona of a greedy but wealthy treasure hunter, with his true mission being to make sure that nothing beneficial can get into the hands of the Empire's enemies, under any circumstances.
Personality - Arcturus is a strong willed, loyal person. He has a staunch sense of duty to the Empire and to the Medes, and will stoically carry out any task given to him, no matter what.
When off duty (which is rare) he comes of as quiet, polite and reserved, as he believes any good citizen should.
However, on the inside he's not nearly as calm at all; to put it bluntly, he's an emotional wreck. He regrets every enemy soldier he's ever killed, and has constant doubts about the honor and duty he's forced himself to have. He fears for the possible victory of the Thalmor (especially considering the dark, omnicidal plans he's seen in documents found in their bases, or overheard while spying on their meetings) and is cynical that the Empire could ever emerge victorious.
Of course, he's never revealed his internal turmoil to anyone else, instead choosing to wrap himself up in a shell of duty and justice.
User avatar
Chavala
 
Posts: 3355
Joined: Sun Jun 25, 2006 5:28 am

Post » Sun Jun 17, 2012 6:28 am

Both approved, I'm writing up the IC thread atm so either tonight or tommorow :) can't wait.
User avatar
Myles
 
Posts: 3341
Joined: Sun Oct 21, 2007 12:52 pm

Post » Sun Jun 17, 2012 2:04 pm

Name: Sinks His Tail,
Nicknames: Sinks, Tail
Gender: male
Race:Aragonian
Age: 27
Appearance: Sinks His Tail is rather small and slim but very agile. His skin is a dark shade of green and he has four short horns on the top of his head.
Talents skills and or abilities: Although skilled with a sword Sinks His Tail prefers to take his enemies by surprise and as such is very adept at sneaking, alchemy and illusion and feels at home wearing light armor. He can swim very well even for an Aragonian and he is strangely powerful for someone who doesn't appear to posses any muscles to speak of. He is also quite cunning and very good at persuading people.
Apparel, weapons and Misc: Sinks owns a pair of glass daggers that are his most prized possesions. He doesn't have any other armor and usually dresses in middle class clothes.
Background: Sinks doesn't know where he was born but he was found at an early age in Narsis by a Redguard named Leslay who was employed as a mercenary and who took him in memory of a childhood friend who saved him from drowning. Sinks His Tail spent most of his life with a mercenary company and trained with his adoptive father, also bounding with Valur Otheril the leader of the mercenaries, a dunmer who knew quite a lot about silently killing and who found a eager student in the aragonian. When Sinks was 23 the company disbanded after many of them were killed and Valur was crippled by a wizard in the fight. Sinks then went from one job to another finally ending up in a xenophobic Skyrim where his skills are at the service of the highest bidder.



About Atheleen's age: from what I understand high class Altmer nonmages live about 450 years. Fyr has lived for over 4000, one of the psijic (Ichanus although I'm not sure about the spelling) has lead the order for 3000 and amongst the Telvanni master Aryon has been a master for 200 years and is considered young. So he is plausible and I choosed his age so I can have him reminisce about diffrent historical events however if you really think he's too old I'll change it.
User avatar
Lizbeth Ruiz
 
Posts: 3358
Joined: Fri Aug 24, 2007 1:35 pm

Next

Return to The Elder Scrolls Series Discussion