The Lost Spires [RELz] #12

Post » Sat Feb 19, 2011 6:13 am

I have a little problem over here.

Spoiler
At the end of quest "A Vengeance Unfulfilled" (when you have already killed all bandits) the quest message says that "I should go look for artifacts."
Problem is that even after spending more than two hours searching for even one artifact, I don't find anything. There's one chest, but is locked and I can't find key to open it. What I should do?

BTW amazing mod. Just started playing Oblivion again and this was first mod what I decided to try. Good job! ;)
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Miss Hayley
 
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Joined: Tue Jun 27, 2006 2:31 am

Post » Sat Feb 19, 2011 5:42 am

I have a little problem over here.

Spoiler
At the end of quest "A Vengeance Unfulfilled" (when you have already killed all bandits) the quest message says that "I should go look for artifacts."
Problem is that even after spending more than two hours searching for even one artifact, I don't find anything. There's one chest, but is locked and I can't find key to open it. What I should do?

BTW amazing mod. Just started playing Oblivion again and this was first mod what I decided to try. Good job! ;)


Spoiler
The scroll is in the tent

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Project
 
Posts: 3490
Joined: Fri May 04, 2007 7:58 am

Post » Sat Feb 19, 2011 2:00 pm

Spoiler
The scroll is in the tent


Ouch, now I feel sorry for myself for searching deadly light sabers and shiny crystal armors from a Bandit camp. Well, thanks anyway, now I can continue to next quest!
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X(S.a.R.a.H)X
 
Posts: 3413
Joined: Tue Feb 20, 2007 2:38 pm

Post » Sat Feb 19, 2011 1:56 pm

I really can't remember, since I just picked up the quest again after going around doing other stuff for a while. It's the part that is referred to in the FAQ:

Q: I've cleared out the first portal in the Pristine Spire but received no journal update.

A: Inside the first portal, next to the Warlock Coffer, lies a skeleton corpse. Examine the corpse and pick up the quest item in its inventory. This will trigger a journal update.

If the corpse isn't there, open the console by pressing "~" and type: "SetStage ARAnotherSpire 40" Speak to Verus. Verus will ask for the scroll, but since you don't have it, you'll need to type: "SetStage ARAnotherSpire 50". Speak to Verus again. He will direct you to Sova, but since you still don't have the scroll you'll need to type: "SetStage ARAnotherSpire 60". Speak to Sova again and conclude this matter. Follow your journal from here on out.



After I type: "SetStage ARAnotherSpire 60" the quest is listed as completed and talking to Sova only brings up the funeral. After the funeral happens and everyone goes back to their positions, no one has any new quest dialogue. It's all just buying posters, or nothing at all.


I'm have the same problem, seems strange as this is the third time I've played it.
Another Spire is in my completed quests list and all i can get is Buy Posters, any help will be great.

Stax
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Elisha KIng
 
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Joined: Sat Aug 18, 2007 12:18 am

Post » Sat Feb 19, 2011 1:19 pm

go away for a few hours and come back and you should be able to talk to them normally again, I had the same issue and I just waited a couple hours outside I think and then went in.

I have to say I love this mod it's one of the few quest mods I use so far and the only faction mod I've used sofar and absolutely love it! I love all the unique loot! I think my favorite so far is the
Spoiler
Warlock's Torch

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Nick Pryce
 
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Joined: Sat Jul 14, 2007 8:36 pm

Post » Sat Feb 19, 2011 11:37 am

As some of you probably are aware of, if you install my mod http://www.gamesas.com/bgsforums/index.php?showtopic=1037276&st=0&p=15031092&#entry15031092, all the lost spires will have a unique spire icon, instead of the general landmark icon :)
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Suzie Dalziel
 
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Post » Sat Feb 19, 2011 12:00 am

[quote name='Arumath' date='Sep 9 2009, 03:52 AM' post='15037690']
go away for a few hours and come back and you should be able to talk to them normally again, I had the same issue and I just waited a couple hours outside I think and then went in.

Well I have waited (went and did some town quests) and have been away for at least a week and I still only get the "Buy poster" options.

Any further ideas on how to get the next quest started?

And I made the very silly mistake of putting the item you mentioned into a cupboard in the guild and of course it has now gone...
i can't believe i made that mistake. Not worried about that though, I just want to get the quest line going again.

Stax
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Tina Tupou
 
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Joined: Fri Mar 09, 2007 4:37 pm

Post » Sat Feb 19, 2011 11:15 am

I've played through as far as finishing the Bloodvine Mine (yeah, pretty early in, I know), and I have a couple questions:

In Bloodvine Mine I found the Ancient Lair Key and I found a gated alcove that requires a key. But my Ancient Lair Key won't open the gate. (I double-checked to make certain I actually have the key in my inventory.) Could the fact that I use P1DKeychain be the cause of this?
Not a bug exactly, but why is so much stuff in the Archeology Guild free for the taking? It's like Christmas in there!

And I'm really loving this mod so far. The first Spire was beautiful, and after playing so little I can already tell you have a real knack for dungeon layout and design. Such a refreshment after the Vanilla designs!

gothemasticator
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Andrea P
 
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Joined: Mon Feb 12, 2007 7:45 am

Post » Sat Feb 19, 2011 3:13 am

I'm just starting out on this mod and encounter a slight problem.

My character just entered the first spire (where Teav said to clear out the ruin) and it's lagging like crazy (slideshow).

My PC is pretty decent (Core2Duo E6750, 8800GT, 4GB RAM) with medium textures and no high quality texture packs, no bloom, or HDR. Although I do have FCOM installed, but it shouldn't be this bad.

Load order sorted by BOSS. Just wondering if there is any suggestion.
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Jordan Moreno
 
Posts: 3462
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Post » Sat Feb 19, 2011 8:41 am

Hi all,

I wanted to play The Lost Spires again, but as soon as I come close to the guild, I CTD. I've tried coming from different angle, but I always crash, no matter what. I've played this mod before with a pretty heavy modded oblivion. My new install has even more mods, so I'd like to know if there is anything wrong in my load order. It has been sorted by BOSS, I've rebuild my patch, I did a clean save. I don't know what to try next. Here is the mod list:

Masters for: Save 4701 - Orvas Meltraden - Two Sisters Lodge, Level 48, Playing Time 463.40.51.ess00  Oblivion.esm01  GTAesgaard_2.esm02  Windfall.esm03  EnhancedWeather.esm  [Version 1.3.4]04  Francesco's Leveled Creatures-Items Mod.esm05  Francesco's Optional New Items Add-On.esm06  MD_Saddle_Master.esm07  Cobl Main.esm  [Version 1.71]08  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34alpha8]09  Mart's Monster Mod.esm  [Version 3.7b3]0A  FCOM_Convergence.esm  [Version 0.9.9a7]0B  TR_OoT_Main.esm0C  CM Partners.esm0D  HorseCombatMaster.esm0E  UnnecessaryViolence.esm0F  Unofficial Oblivion Patch.esp  [Version 3.2.0]10  DLCShiveringIsles.esp11  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]12  Francesco's Optional Chance of Stronger Bosses.esp13  Francesco's Optional Chance of Stronger Enemies.esp14  Francesco's Optional Chance of More Enemies.esp15  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]16  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]17  _Real_Lights.esp18  EnhancedWeather.esp  [Version 1.3.4]19  EnhancedWeather - SI.esp  [Version 1.3]++  EnhancedWeather - Darker Nights, 50.esp  [Version Final]1A  Enhanced Water v1.5 ND.esp1B  WindowLightingSystem.esp1C  Adonnays Ranger Coats.esp1D  All normal clothes buyable.esp1E  SI Clothes.esp1F  ChaseCameraMod.esp20  CET-Utility-Belt.esp21  Medic!.esp22  Portable Campsite.esp23  Spell Delete.esp24  Map Markers Be Done -Elys-.esp25  sr_super_hotkeys.esp26  DLCOrrery.esp**  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]27  DLCVileLair.esp**  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]28  DLCMehrunesRazor.esp29  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]++  MaleBodyReplacerV4.esp2A  Adonnays Classical Weaponry.esp2B  Crossbows of Cyrodiil.esp++  CSR - Fine Iron.esp++  CSR - Golden Saint.esp2C  JQ-Amulets.esp2D  pale_rider's Hats.esp2E  XSPipeMod.esp  [Version 1.2]++  Slof's Horses Essential.esp2F  Dude Wheres My Horse.esp30  MD Saddlebags v3.0.esp31  DLCThievesDen.esp**  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]**  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]32  Cobl Glue.esp  [Version 1.69]33  Cobl Si.esp  [Version 1.63]34  OOO 1.32-Cobl.esp  [Version 1.69]++  FCOM_Cobl.esp  [Version 0.9.9]35  Bob's Armory Oblivion.esp36  FCOM_BobsArmory.esp  [Version 0.9.9]37  Loth's Blunt Weapons for Npcs.esp38  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]39  Oblivion WarCry EV.esp3A  FCOM_WarCry.esp  [Version 0.9.9]3B  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34alpha8]3C  FCOM_Convergence.esp  [Version 0.9.9]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]3D  FCOM_RealSwords.esp  [Version 0.9.9]++  FCOM_SpawnRatesReduced.esp  [Version 0.9.9]++  FCOM_LessRats.esp  [Version 0.9.9]++  Mart's Monster Mod - No Wyvern.esp  [Version 3.7b3]++  FCOM_LessReaversInGates.esp  [Version 0.9.9]++  Mart's Monster Mod - Spawn Rates - Reduced Reduced.esp  [Version 3.7b3]3E  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.7b3]++  Mart's Monster Mod - No Undead Rise.esp  [Version 3.7b3]++  Mart's Monster Mod - No Slimes.esp  [Version 3.7b3]++  Mart's Monster Mod - No Beholdens.esp  [Version 3.7b3]++  Mart's Monster Mod - No Uberhulks.esp  [Version 3.7b3]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  FCOM_Archery.esp  [Version 0.9.9]++  FCOM_ArcheryRealSwords.esp  [Version 2]++  Mart's Monster Mod - Friendlier Factions OOO+FCOM.esp  [Version 3.7b3]3F  Cyrodiil transportation network.esp40  Ivellon.esp  [Version 1.7a]41  ArmoryLab.esp42  GTAesgaard.esp43  GTAesgaard_2.esp44  HeartOftheDead.esp45  LostSwordOfTheAylied.esp46  The Ayleid Steps.esp  [Version 2.6]47  TheForgottenShields.esp48  TR_Stirk.esp49  Windfall.esp4A  DLCBattlehornCastle.esp4B  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]4C  Knights.esp**  Knights - Unofficial Patch.esp  [Version 1.0.9]4D  The Lost Spires.esp++  FCOM_Knights.esp  [Version 0.9.9]4E  xuldarkforest.esp4F  LostSpires-DarkForest patch.esp50  xulStendarrValley.esp51  xulTheHeath.esp52  XulEntiusGorge.esp53  xulFallenleafEverglade.esp54  LostSpires-Everglade patch.esp  [Version 1.2]55  xulColovianHighlands_EV.esp56  xulChorrolHinterland.esp57  xulBeachesOfCyrodiilLostCoast.esp58  xulBravilBarrowfields.esp59  xulLushWoodlands.esp5A  xulAncientYews.esp5B  xulAncientRedwoods.esp5C  xulCloudtopMountains.esp5D  xulArriusCreek.esp5E  xulPatch_AY_AC.esp5F  HeartoftheDead-ArriusCreek patch.esp60  xulRollingHills_EV_withoutWheat.esp61  xulPantherRiver.esp62  xulRiverEthe.esp63  xulImperialIsle.esp64  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]**  DarNified Books.esp65  kuerteeCustomisableHUDComponents.esp66  DS Less Predictable Respawn.esp  [Version 1.1]67  gardening.esp68  Kyoma's Journal Mod.esp  [Version 3.2.0]69  MoreTraining.esp6A  P1DKeychain for COBL.esp  [Version 4.21]++  Short Grass V2.esp6B  Enhanced Vegetation [125%].esp6C  Toggleable Quantity Prompt.esp  [Version 3.1.1]6D  Quest Award Leveling.esp6E  Alternative Start by Robert Evrae.esp6F  RealisticForceMedium.esp70  RealisticMagicForceLow.esp71  Simple Essentials beta2.esp72  StarX Vanilla Vampires Revised.esp73  Gather Ye Rosebuds.esp74  SpellDeflection.esp75  MidasSpells.esp76  Midas OscuroGems.esp77  Enchantment Enhanced.esp78  ZumbsLockpickingMod - OBSE.esp79  TRN One of the Gang.esp7A  ptThrowingWeapons.esp7B  Deadly Reflex 5 - Timed Block and 250% damage.esp7C  DeadlyReflex 5 - Combat Moves.esp7D  Deadly Reflex Bow Sway.esp7E  Deadly Reflex - Breathing Motion & Head Bobbing.esp7F  personality_idles4.esp80  immersive_caves_auto.esp81  Dark Dungeons -  SI.esp82  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]83  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]84  bgMagicEVPaperChase.esp  [Version 1.68EV]85  bgMagicAlchemy.esp  [Version 1.57]86  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]87  Willful Resistance.esp  [Version 2.0]++  [GFX]_Initial_Glow-all.esp**  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]88  bgMagicLightningbolt.esp++  Detect Life Shader [New].esp89  Get Wet.esp8A  Cobl Silent Equip Misc.esp  [Version 01]8B  Streamline 3.1.esp8C  OOO-Dragonborne.esp8D  OOO_SancreTor.esp8E  SkycaptainsBloodTime.esp8F  ConduitMagic.esp++  Master_Damage_Perk.esp90  Oblivifall - Something's Not Right.esp  [Version 1.0]91  MiniMap.esp92  npcjump.esp93  Map Marker Overhaul.esp  [Version 2.3]94  Map Marker Overhaul - SI additions.esp  [Version 1.0]95  Bashed Patch, FCOM.esp



Thanks!
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Lavender Brown
 
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Post » Sat Feb 19, 2011 2:08 am

How old is your BOSS masterlist? 'Cause, off the bat, Darnified Books.esp is made obsolete by the Wrye Bash function, Map Marker Overhaul should go way higher in the list, like before DLCs, Streamline can go after the bashed patch, and I'm pretty sure Deadly Reflex does, too.

You've got the Lost Spires - Dark Forest Patch, so that shouldn't be a problem.

gothemasticator
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Phillip Brunyee
 
Posts: 3510
Joined: Tue Jul 31, 2007 7:43 pm

Post » Fri Feb 18, 2011 11:43 pm

How old is your BOSS masterlist? 'Cause, off the bat, Darnified Books.esp is made obsolete by the Wrye Bash function, Map Marker Overhaul should go way higher in the list, like before DLCs, Streamline can go after the bashed patch, and I'm pretty sure Deadly Reflex does, too.

You've got the Lost Spires - Dark Forest Patch, so that shouldn't be a problem.

gothemasticator

Thanks, I just went to Nexus and grabbed the latest master file for boss. It reorganized a few things. I'm currently rebuilding my patch. Let's hope it's as easy as that.

edit: no luck. I have a read memory error. I guess the problem lies elsewhere. I'll start deactivating mods to see who's the bad boy.
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Dan Endacott
 
Posts: 3419
Joined: Fri Jul 06, 2007 9:12 am

Post » Sat Feb 19, 2011 9:16 am

Sorry to bring my problems here, but I've tried everything I can think of.

I'm stuck right after the Newfound Spire where you're supposed to go to the excavation site and bring back some liquid...can't remember what it's called. I haven't been able to figure out how to get it. I suppose I have two questions:

-Is the guy who makes the liquid supposed to be there, because he was nowhere in sight

-Would the marauder attacking the camp when I got there have any effect on anything? (there was one there, I don't know if it is part of the mod)

Okay I know this was posted months ago, I'm not completely retarded. Just wanted to add something here as I had the same problem. When I first went to the excavation site there were no people, just the tents etc. I explored everything, even the funny tent with an outside, but which had an invisible inside ???? I could enter the tent but see right through it. On the outside it was all there.
Anyhow I got rather annoyed, went off and slaughtered my way through a ruin or 2 and came back. No change.

So EXIT. Next day load game and the camp is there as it should be, npc's and tent with a door.

Gota love this game, it sure keeps you on your toes

Hey...forgot...I truly see this as one of the most professional mods I've come across. The minor glitches I've come across are all things even Beth managed to do as well. The writing is outstanding and the design work is beautiful. Well done Liquid
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Strawberry
 
Posts: 3446
Joined: Thu Jul 05, 2007 11:08 am

Post » Sat Feb 19, 2011 1:33 pm

This may have come up before, but I'm not about to search through 12 threads to see. Anyway, I finally decided to embark on this questline after having ignored it for ages, and I must say it's great. I love the extensive dungeons and you've put so much into new content; the voice acting is (mostly) excellent, and the mix of interaction and adventuring is very enjoyable; it's great. But...

I've found myself in TES4Edit looking for stuff a couple of times, and it's only because I've stumbled upon various locations central to the questline way before starting it, only to find myself stumped now when I go back to follow a quest mission and some key element is missing.

This happened in the
Spoiler
Bandit Lair near Bravil
, where I had killed
Spoiler
Dwyff
weeks ago and had to find out what artifact I'd taken from him that I now needed; and it happened in the
Spoiler
Lost Labyrinth under the IC
, very similar situation. Then I read the spoilers section to figure out what happened and I read that in the
Spoiler
Labyrinth
there's a room to which the key is
Spoiler
lying on a pedestal
, and I can't help but think 'Damn! Where was that? Now I have to find out what I missed in the locked room!'. That part's not terrible, but having to quit the game to load up TES4Edit is a pain...

I guess what I'm saying is that either the artifacts should be quest items and a script should track them for when they are appropriate to the quests, or the locations should be off-limits til the questline needs them. What do you think? Has it come up before?
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Averielle Garcia
 
Posts: 3491
Joined: Fri Aug 24, 2007 3:41 pm

Post » Sat Feb 19, 2011 3:45 am

Can I get some nudges as to what I'm searching for in the hollow tree? I've been wandering for what feels like hours and nothing of interest has been spotted yet.
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Keeley Stevens
 
Posts: 3398
Joined: Wed Sep 06, 2006 6:04 pm

Post » Sat Feb 19, 2011 12:40 pm

Unfortunately the author of this mod has deemed that he will no longer support it. I found this out by emailing the address given on the mods website. If you do not believe me you can send an email to info@lostspires,com

I too am having problems in the bandit layer. I actually got the key due to high acrobatic skills and opened the chest. Good loot but not the Alyeid scroll you need,

The bandit leader appearing was odd. It didn't actually trigger until I tried to sleep in the tent. My problem is I looted the chest in the tent before I killed the bandit leader so now I'm hoping beyond hope that I can just do a Player.AddItem to fix it. I loaded the mod in the CS and it took me a while to find the actual scroll editor ID. Sometimes that works and sometimes it doesn't.

My gripe here is:

1. Support your mod, dude. I have companions out there that have been out for a couple years and I STILL support them. Do or do not, there is no try. When you write a FAQ and tell people to go to it you need to appeal to the lowest common denominator, that's me. I'm a maroon.

2. I have serious issues with the entire bandit lair quest. I mean, I'm the last one that should be talking about foolproof quests but this one just doesn't make sense at all.

I'm not trying to be an ass but I'm a Principal level Software QA Engineer and I take support issues seriously.
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John Moore
 
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Post » Fri Feb 18, 2011 10:07 pm

I'm a Principal level Software QA Engineer and I take support issues seriously.

And modding is a hobby. Players and creators drop in and drop out. Sometimes motivated individuals pick up the torch when somebody drops it, sometimes not. If we were paying for products and service, I might agree with you, but we're not, so I don't.

I have stopped using mods that I can't find support for. It's a little sad to see a little piece of beauty go neglected and be forgotten, but it's nothing to get angry about.

gothemasticator
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KRistina Karlsson
 
Posts: 3383
Joined: Tue Jun 20, 2006 9:22 pm

Post » Sat Feb 19, 2011 9:35 am

In the Fifth Spire, after reading Solan's diary it tells me to 'investigate.' I have been through the whole of Luminai and the Fifth Spire, but there is nothing there to further the quest. What do I do?
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Marie Maillos
 
Posts: 3403
Joined: Wed Mar 21, 2007 4:39 pm

Post » Sat Feb 19, 2011 4:51 am

Sharonhorste:
I think that after reading the diary actually it should say to
Spoiler
go back to Aster Cei
.

The events should go like this:
1.
Spoiler
get near the Solans' corpse
2. new journal entry (?I should investigate")
3. search the corpse and get the diary
4. read the diary
5. new journal entry (?I should report this to Aster Cei immediately."
)

If all else fails you can try this in the console:
Spoiler
SetStage ARTheRevelation 60

Good luck
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Ice Fire
 
Posts: 3394
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Post » Sat Feb 19, 2011 12:06 am

Unfortunately the author of this mod has deemed that he will no longer support it. I found this out by emailing the address given on the mods website. If you do not believe me you can send an email to info@lostspires,com
No need to email, he stated this on the site

"22. Q: Lost Spires has lots of potential; it can be made much better. Are you planning to extend it?
A: Lost Spires is not a "potential", it's a complete, released project. Yes, many aspects can be improved upon, and it can certainly be extended in myriad ways. I've dedicated as much time as I thought necessary to this project in order to wrap it up. The rest I leave to the modding community, which is free to extend LS as they see fit."
"23. Q: Lost Spires is great, do you have another mod in the works?
A: Realize that LS took 1500 hours to create, and is now costing many hours to maintain. Such a project is not undertaken lightly. I no longer have the time or resources to mod full-time. No new project is currently planned."

I too am having problems in the bandit layer. I actually got the key due to high acrobatic skills and opened the chest. Good loot but not the Alyeid scroll you need,

The bandit leader appearing was odd. It didn't actually trigger until I tried to sleep in the tent. My problem is I looted the chest in the tent before I killed the bandit leader so now I'm hoping beyond hope that I can just do a Player.AddItem to fix it. I loaded the mod in the CS and it took me a while to find the actual scroll editor ID. Sometimes that works and sometimes it doesn't.
From the same FAQ:

"12. Q: I've cleared out the Bandit Lair but haven't found any signs of Dwyff, the bandit leader I was supposed to kill.
A: Sometimes enemies wander off or teleport to strange, unreachable locations. If you can't find Dwyff, open the console and type: "setStage ARVengeance 80"."
"25. Q: I've killed Dywff, the bandit leader, but don't know what to do now. The quest isn't updating.
A:
Spoiler
Deep in the bandit lair, in the flooded area where you kill Dywff, is a tent. Enter the tent and recover a scroll artifact lying on the table. If it's not there, look around, it might have been knocked on the floor during combat.
If you scroll is no where to be found, you'll need to load up LS in the Construction Set, setting it as the active file. Then, in the Cell View, under "World Space", select "Interiors". Scroll down to "BanditTent01" and double-click it to load the cell. Now, in the Object Window navigate to Items >> Book >> "WarlockScroll02". Drag this item right into the render window of the cell your previously loaded. Position the scroll to your liking, and go in-game and retrieve it.
"

Hope this helps if you're still stuck :)
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Setal Vara
 
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Post » Sat Feb 19, 2011 3:07 am

I managed to get past it by adding it through the console. I haven't had any issues since then.
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christelle047
 
Posts: 3407
Joined: Mon Apr 09, 2007 12:50 pm

Post » Sat Feb 19, 2011 1:25 pm

For giant quest mods like these that have or can have so many problems, I copy the FAQ/walkthrough and add a new book to my players inventory via the CS. So, if something goes wrong or if I get hopelessly lost and it's something I can fix with a /command or just need directions, it's an inventory click away.

I have one book I call 'Guides and Commands For the Nine Divines' which has a list of those preexisting useful commands, and lots of commands and helpful hints from/for smaller mods. But, things like the Lost Spires and Heart of the Dead having so many possible problems/bugs, with such long walkthroughs, they get there own book.
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Music Show
 
Posts: 3512
Joined: Sun Sep 09, 2007 10:53 am

Post » Sat Feb 19, 2011 5:26 am

DUDE. That is a great idea. I never would have thought of that. :blink:

The part at the very end was brutal. I had to cheat or reload from the beginning. That was my fault but yeeesh.
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Jonathan Braz
 
Posts: 3459
Joined: Wed Aug 22, 2007 10:29 pm

Post » Sat Feb 19, 2011 12:00 pm

DUDE. That is a great idea. I never would have thought of that. :blink:

The part at the very end was brutal. I had to cheat or reload from the beginning. That was my fault but yeeesh.

Hehe, yea. I wish more modders would include such things in there mods. At least the large mods as described above. "wink-wink-nudge-nudge"

I've thought about uploading my books for other people to use a few times, but never get around to it. Would I even need permission to do so?
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Miguel
 
Posts: 3364
Joined: Sat Jul 14, 2007 9:32 am

Post » Sat Feb 19, 2011 7:36 am

Hey guys and gals! Just dropped in to see if the thread maxed out yet, and then started reading through all the comments and getting all nostalgic. About the technical issues, sorry about that, but I don't have time too field individual email questions any longer. I hope the http://www.lostspires.com/pages/faqs.htm and the helpful folks here can sort you out.

Wow, it's been a wild ride for me since this mod came out. I always dreamed of working at a professional game studio on a AAA title so I made this mod as a portfolio piece. Luckily things came together and it actually directly led to my being hired by 2k Boston. So I moved from California to Boston to work on their new project. Over the course of a year in Boston I learned many things from the designers there. Quality-wise, Lost Spires seems like a kindergarden sketch by comparison, but the passion that went into it still surprises me. Anyhow, after working at 2k for a year, I started to long for the independence of yore. There's something especially satisfying about being able to sit in a basemant for 8 months and do whatever you damn well please. So, I decided to go indie. Problem was, I had no money. So I started a web development company with my bro to raise capital for future game projects. It had to be a business that brought in entirely passive income (so I could have time to develop games). It was a real grind a first because I really just wanted to make games, but it was necessary. A year later, the business is doing great, and now we're moving on to develop a large web 2.0 site. The plan is to spend another year or two developing sites to get enough money to start making games. I won't be modding any more, but I will come back full circle -- because this stuff is a blast!

For aspiring developers out there, if you have a vision, don't just dream it, produce it -- even if you don't know how. It's incredibly rewarding. And don't give me the old, "I can't mod as well as you" routine. I couldn't mod at all before LS. Let the vision drive the process. If you're passionate about it, you will be successful. Thanks for all the kind words!

-Liquid
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