The Lost Spires [RELz] #12

Post » Sat Feb 19, 2011 8:23 am

Nice things worked out so swell for ya L. Me; got all the toys to go in my endeavors but never seem to get out of the starting block - maybe I got too many interests and things I want to do, in the end none gets done :P

So what kind of games will you produce? When first I read you starting your own I thought, oh oh; because it is so tough a market, or maybe it isn't?

All the best to you.

Cheers!
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MR.BIGG
 
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Post » Sat Feb 19, 2011 5:29 am

Zinni, Sulteric Drums:

COBL as a mod library has something prepared for that; misc item +Guide books. It's meant for modders to include their in game guides there. By default it has console commands too.

Liquidograph:

Nice to see that you're doing what you like and that it is going well to you. I hope I'll play the games that you develop!
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TWITTER.COM
 
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Post » Fri Feb 18, 2011 10:23 pm

Things worked out in the end. I think I know why the glitches I ran into happened - having modded enough on my own. Like the stage advancing when finding Solan's body. That's tough to trigger. One easier would have been to leave that out and a quest log to read his diary, then the diary triggering the stage advance like it does. The intermediate stage isn't necessary. The FAQ was enough to get through it once I figured out it wasn't in cronological order
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Brandon Bernardi
 
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Post » Sat Feb 19, 2011 11:34 am

I won't be modding any more,

-Liquid

:sad: :cold:

>_> :spotted owl:

WAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

WAAAAAAAAAAH THAT'S NOT FAIR. YOU'RE MEAN!



Enjoy the positive reconstruction of your life. :)
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Laura Shipley
 
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Post » Sat Feb 19, 2011 11:11 am

I just recently got this mod, and I agree with its #1 spot on PES, but I only have one problem. I finished the first quest, where you have to clear the dungeon, and now I need to get the dissolving substance from the dig site. The only problem is that when I get there, the tent has no inside. The outside is textured, but when I look inside I can see through. I also cannot find the guy I need to get the substance from. I really want to get past this part so I can enjoy this wonderful mod.
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W E I R D
 
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Post » Sat Feb 19, 2011 5:01 am

Nice things worked out so swell for ya L. Me; got all the toys to go in my endeavors but never seem to get out of the starting block - maybe I got too many interests and things I want to do, in the end none gets done :P

So what kind of games will you produce? When first I read you starting your own I thought, oh oh; because it is so tough a market, or maybe it isn't?

All the best to you.

Cheers!


Trust me, I feel that way all the time. In fact, since LS, I haven't released anything worthwhile and I'm always kicking myself to get something done. Producing is such a rush. You just gotta decide what you want and then crunch through it.

I don't know, I like all sorts of games. It's definitely going to be something novel and probably niche. I don't care to make another FPS clone. I've toyed around with indie MMO concepts a lot, from EVE-like space PvP to a fishing MMO (it's actually prototyped and has its appeal). The problem with MMOs is, you need so many resources to complete them. As far a single-player goes, I see a market for quality turn-based strategy on PC. Games a definitely a tough market because they consume enormous capital, you really need a hit to turn a profit, and unless you self-publish (which I would certainly be doing), you get [censored] at the negotiating table.

I just recently got this mod, and I agree with its #1 spot on PES, but I only have one problem. I finished the first quest, where you have to clear the dungeon, and now I need to get the dissolving substance from the dig site. The only problem is that when I get there, the tent has no inside. The outside is textured, but when I look inside I can see through. I also cannot find the guy I need to get the substance from. I really want to get past this part so I can enjoy this wonderful mod.


That's a mod load order problem. Something else is overriding the tent, something that modifies landscapes, like UL. Place LS at the bottom of the stack or use the UL compatibility patch (read opening thread for more info on that).
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Flutterby
 
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Post » Sat Feb 19, 2011 9:15 am

If you ever get it going and need a QA guy let me know. I'm a Principal Software QA Engineer and I know the ropes. I can do writing, have good voice actors behind me, as long as your willing to include romances.
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Dj Matty P
 
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Post » Fri Feb 18, 2011 10:21 pm

I'm have the same problem, seems strange as this is the third time I've played it.
Another Spire is in my completed quests list and all i can get is Buy Posters, any help will be great.

Stax


i'm also having the same issue with dialogue after the funeral, after trying the various fixes and still only getting the "buy posters" options, i decided to go straight to norlene

she talked perfectly fine and gave me the quest just after the funeral, it just seems to be a bug with the NPC greetings when they don't have anything special to say


for the record, i went straight to astor sei after the pristine spire, then went to verus as i was told, then was sent to sova by verus, attended the funeral then went straight to norlene and got the quest despite the bugged dialogue from the other NPCs
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Shae Munro
 
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Post » Sat Feb 19, 2011 5:07 am

How do you feed the zinj? when i click on it, it just says that he wants something.
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Dawn Farrell
 
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Post » Sat Feb 19, 2011 4:02 am

How do you feed the zinj? when i click on it, it just says that he wants something.
just pick up the item using the grab key and drop it into his mouth
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Jose ordaz
 
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Post » Sat Feb 19, 2011 11:16 am

Has anyone ever done anything with the resources from this mod? Or am i mistaken in thinking Liquid released LS as a resource, and not just a self-contained mod?
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Makenna Nomad
 
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Post » Sat Feb 19, 2011 1:16 am

Love this mod and have played through with no bugs months ago. However, I am at the point where I need to go visit the book store in Bravil (Rathmar or something like that - the one prior to visiting the scribe in Leyawiin) and it is simply not there. I am running Blood and Mud (the Bravil mod) and I am wondering if this is a known conflict? Everything else seems to be completely fine. I would much appreciate a console code to bump my quest along to where I need to visit Scribonia's scribe shop or whatever it is called.

Thanks in advance!
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Lil'.KiiDD
 
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Post » Sat Feb 19, 2011 6:52 am

Has anyone ever done anything with the resources from this mod? Or am i mistaken in thinking Liquid released LS as a resource, and not just a self-contained mod?


I believe a few folks have used the resources, but I haven't been following the latest developments too closely. Yes, definitely go ahead and use them if you want to.

Love this mod and have played through with no bugs months ago. However, I am at the point where I need to go visit the book store in Bravil (Rathmar or something like that - the one prior to visiting the scribe in Leyawiin) and it is simply not there. I am running Blood and Mud (the Bravil mod) and I am wondering if this is a known conflict? Everything else seems to be completely fine. I would much appreciate a console code to bump my quest along to where I need to visit Scribonia's scribe shop or whatever it is called.

Thanks in advance!


Yes, this is a known conflict. I can't recall if a patch was issued for M&B on this front. You'll have to disable M&B for this part of the quest, then you can re-enable it.
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lilmissparty
 
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Post » Sat Feb 19, 2011 2:32 am

Lost Spires IS compatible with Mud & Blood, MMM, and OOO


From the LS www site ... so I half to express my disapointment . Why read the read me ... seems to be false ..
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Eileen Müller
 
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Post » Sat Feb 19, 2011 4:25 am

I think Better Cities version of Bravil is compatible with both Mud & Blood and Lost Spires. I havent chacked myself but remember reading it on forum.

Has anyone noticed a small error in Archaeology Guild building?
http://img513.imageshack.us/i/screenshot25v.jpg/

http://img134.imageshack.us/i/screenshot24h.jpg/

There is a gap between the mesh and ground.
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Britney Lopez
 
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Post » Sat Feb 19, 2011 3:40 am

A lot of folks have been confounded by how the Malevalent Zinj works. Azier700 was kind enough to make this http://www.youtube.com/watch?v=u4h-Ik3pVUc, check it out. It's also linked from the FAQ now and I'll add it the OP.
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Cheville Thompson
 
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Post » Fri Feb 18, 2011 11:46 pm

I just finished the first quest, and received the quest to visit Tymyr's dig. When I arrived, the tent entrance was missing (there was a hole where the 'tent flap' was supposed to be). How can I fix this?

Thanks, and have a Merry Christmas.
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Ownie Zuliana
 
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Post » Sat Feb 19, 2011 12:31 am

I just finished the first quest, and received the quest to visit Tymyr's dig. When I arrived, the tent entrance was missing (there was a hole where the 'tent flap' was supposed to be). How can I fix this?

Thanks, and have a Merry Christmas.


I managed to fix this, by updating bg2408's latest update to his Integration mod (the one he just released today), and rebuilding my Bashed Patch.
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biiibi
 
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Post » Sat Feb 19, 2011 5:23 am

I may have put myself in a bind and I am wondering if anyone can help me out. I know of the rathmar (sp?) conflict between blood and mud and lost spires. Unfortunately, I wasnt thinking about that as I progressed through the B&M quest line. In short, I have completed 66% of B&M and just realized that if I do what I have always done (de-activate BM during the rathmar portion of lost spires) it resets everything I have done. Am I totally stuck with Lost Spires (without having to redo all BM work, which is quite long...) or is there a quest set stage type of workaround I can employ? Thanks in advance...really would appreciate help.
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tegan fiamengo
 
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Post » Sat Feb 19, 2011 5:33 am

Is there a list of Lost Spires Quest Stage IDs for the console available?

Its becoming troublesome to uninstall Blood and Mud and deactivate Open Better Cities in order to complete the Lost Spires missions that require going into the cities. Its a shame; they are quite good quests. Hunting down Rathmor and Milo or whatever just isn't worth it, so I'll use setstage to skipp the quests.
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Jessica Nash
 
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Post » Sat Feb 19, 2011 12:28 am

Ok, from what I've gathered on this thread:

Rathmer's shop and Milo's shop will appear in Open Blood and Mud Bravil and Open Better Cities Leyawin, respectively, IF lost spires' .esp is loaded AFTER the city mods. Also, an Open Cities patch is required to correct the actors' paths, even though Open Cities is a completely separate mod from Open Better Cities and Bravil Blood and Mud. How am I doing so far?

Q: Would switching Bravil and Leyawin to regular Blood and Mud and Better Cities, respectively, be viable/compatible/appropriate? (the 'closed' versions of the city mods) Seems like that would eliminate the need for a open cities patch.
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Eibe Novy
 
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Post » Fri Feb 18, 2011 9:58 pm

Its not working. Switched to regular Better Cities, which is awesome, but still no rathmer in B&M Bravil. Switched load order to load Lost Spires after B&M. No dice.

Is there a console command to teleport to vanilla bravil in game? I read that Open Better Cities had hidden cornerstones that were doors to vanilla cities, but I never found them. I tried COC BRAVIL, but teleported to a world of blackness and eternal falling.

Why does the word 'teleport' have a red line under it in my text box? Its a real word, right?
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Dale Johnson
 
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Post » Sat Feb 19, 2011 2:10 pm

Hey, it works! I got Rathmer's Books to appear in Better Bravil for Blood and Mud and rathmer advanced my Lost Spires quest without needing a console code or a deactivated .esp. So, don't let anyone tell you it can't be done.
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Sophh
 
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Post » Sat Feb 19, 2011 6:55 am

Hi, I have searched both on TESNexus and many other mod sites ( and ofcourse The Lost Spires own site ) for the music used in this mod, but cant find it for download or and other information on it.
As I have no idea how to extract the music from the files myself ( if that is even possible ), I figured I should ask here if anyone know where I can find it, or how to extract it.

Thanks in advance.
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Tikarma Vodicka-McPherson
 
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Post » Sat Feb 19, 2011 8:59 am

Has anyone noticed a small error in Archaeology Guild building?
http://img513.imageshack.us/i/screenshot25v.jpg/

http://img134.imageshack.us/i/screenshot24h.jpg/

There is a gap between the mesh and ground.

Just started playing this mod (although have had if for a while) and that was one of the first things I noticed.
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Jerry Jr. Ortiz
 
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