The Lost Spires [RELz] #12

Post » Sat Feb 19, 2011 11:00 am

I'm having a bit of a problem and I'm not sure if I'm doing something wrong or if my game is going funky. Through the portal in the overgrown spire, after I kill the warlock, blue blocks seem to fall from the sky and kill me. It's happened twice now, and it's rather frustrating since it takes a while to get the guy to die. Any advice? The first time I thought it was perhaps part of the game, some effect of killing the warlock, but there is almost no lag time between his death and mine so it would be impossible for me to get away if that is the case. I could really use some help! Thank you!



Your're just having bad luck. Keep moving around... I imagine if you don't have good acrobatics/speed for jumping and moving it would be tricky :ninja:


@ the creators of and contributers to this mod

I've greatly enjoyed my time in the Archeaology Guild! I really appreciate the many useful and/or mysterious items you've included :twirl: .

Opinion: It would help my ears if some of the voice volumes where lowered a bit, especially the fellow just to the left after entering the guild.
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Lakyn Ellery
 
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Post » Fri Feb 18, 2011 9:48 pm

hey there, I've just downloaded this yesterday and it's already obvious how high quality this is, thanx :D

I only have one question: I've added lost spires to my laptop setup alongside with a couple other mods, and I've noticed that there's now a scribe in the southern side of leyawiin, although it's destroyed at first, with a guard standing in front of it. I'm pretty sure this was added by Lost Spires, right?

so my question would be... on my desktop I'm using Open Better Cities, and I'm worried about compatibility of it with this new scribe added to leyawiin... afaik, as long as lostspires.esp is loaded BEFORE open better cities, there should be no problem. however, the new scribe will be placed in the real leyawiin , and not in the open, better one. this will mean thagt, when the time comes to travel to the scribe for the quest that's quite obviously gonna be associated with it, I'm gonna have to use the coc command in the console so that I can access the "real" leyawiin... is this right or am I missing something? hopefully I explained it clearly enough :)
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phil walsh
 
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Post » Fri Feb 18, 2011 11:10 pm

Your're just having bad luck. Keep moving around... I imagine if you don't have good acrobatics/speed for jumping and moving it would be tricky :ninja:


@ the creators of and contributers to this mod

I've greatly enjoyed my time in the Archeaology Guild! I really appreciate the many useful and/or mysterious items you've included :twirl: .

Opinion: It would help my ears if some of the voice volumes where lowered a bit, especially the fellow just to the left after entering the guild.


I have acrobatics/athletics that are over 100, I don't think that's the problem, but thanks all the same.
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Ian White
 
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Post » Sat Feb 19, 2011 6:14 am

hey there, I've just downloaded this yesterday and it's already obvious how high quality this is, thanx :D

I only have one question: I've added lost spires to my laptop setup alongside with a couple other mods, and I've noticed that there's now a scribe in the southern side of leyawiin, although it's destroyed at first, with a guard standing in front of it. I'm pretty sure this was added by Lost Spires, right?

so my question would be... on my desktop I'm using Open Better Cities, and I'm worried about compatibility of it with this new scribe added to leyawiin... afaik, as long as lostspires.esp is loaded BEFORE open better cities, there should be no problem. however, the new scribe will be placed in the real leyawiin , and not in the open, better one. this will mean thagt, when the time comes to travel to the scribe for the quest that's quite obviously gonna be associated with it, I'm gonna have to use the coc command in the console so that I can access the "real" leyawiin... is this right or am I missing something? hopefully I explained it clearly enough :)


From the first post:
Incompatibility: Open Cities -------- solution: the OC patch addresses Dakkon's house in Cheydinhal, the book store in Bravil, and the burnt out store in Leyawiin. Just be sure you're using the most recent versions of OC and the OC+LS patch.

Of course, I'm not sure if this supports OBC (Hasn't it been dropped support-wise by the creator as well?) but I guess it should.
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Prisca Lacour
 
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Post » Sat Feb 19, 2011 1:48 am

yeah, i had read the first post soon after I posted that... sadly it seems that OBC will require a patch to work together with lost spires. thanx for the reply :)
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Vahpie
 
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Post » Sat Feb 19, 2011 10:22 am

One of the first players of LS comes out from the darkness.

I'll just be happy when I finally beat it. Though this time..I have the adjusted version, so I'm sure I will. It was certainly nice fighting a certain big huge boss again.


What has been adjusted in this "adjusted version" and which version is the adjusted one? Version 14? I found the ending a bit hard though I did complete it eventually so I was wondering if that was the part you adjusted to make the "mad dash & dunk" a bit easier?

Edit: I have said this before in posts for this mod, this is the best mod I have played and I even compare it to the ones we got from Bethesda like Knights of the Nine, Shivering Isles, etc. Its as good or better then those in my honest oppinion.
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Ebony Lawson
 
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Post » Fri Feb 18, 2011 10:03 pm

Does the A.I. package add-on work with v14? Is it even needed with v14?
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Tyrone Haywood
 
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Post » Sat Feb 19, 2011 6:02 am

I'm pretty sure that's meant to be used with v12
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Michelle davies
 
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Post » Sat Feb 19, 2011 12:26 am

Announcing the release of the LS v14 French translation courtesy of Gr?goire Guisez. The full download can be found http://oblimods.wiwiland.net/spip.php?article316. Thanks for the hard work Greg.

Also, the FAQ has been updated with questions from my inbox.


Hi ! :)

Just noticed your post... Thanks for the credits, but you're the one who made the whole work ! I just translated ! :)

I'd like to thank Jeanlouis and Elenwel, two members of the Wiwiland community who tested the translation. ;)

Thanks once again for your awesome mod...
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Portions
 
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Post » Sat Feb 19, 2011 5:44 am

From the first post:
Incompatibility: Open Cities -------- solution: the OC patch addresses Dakkon's house in Cheydinhal, the book store in Bravil, and the burnt out store in Leyawiin. Just be sure you're using the most recent versions of OC and the OC+LS patch.

Of course, I'm not sure if this supports OBC (Hasn't it been dropped support-wise by the creator as well?) but I guess it should.


No. It does not support OBC because it alters path grids and takes Leyawiin Reborn into account through various acts of trickery and scripting.
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Cagla Cali
 
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Post » Sat Feb 19, 2011 4:45 am

This is flawless! Just amazing dude, the amount of scripting put into this....that must svck.

Anyways I hope to see future episodes/another mod from you. This really pushed the envelope (does anyone actually use that term?) for big quest mods, great job.

=]
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hannaH
 
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Post » Sat Feb 19, 2011 5:18 am

Could be said he started the era of Alyeid based mods becoming the norm.
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JD FROM HELL
 
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Post » Sat Feb 19, 2011 6:52 am

Nothing special. Just 'FANTASTIC MOD' - sure you are used to the compliments.....!!!!
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Nuno Castro
 
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Post » Sat Feb 19, 2011 12:35 am

Just wondering : Has anything new been planned for the future ?
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Eric Hayes
 
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Post » Sat Feb 19, 2011 2:36 am

Just wondering : Has anything new been planned for the future ?


v.14 was the final version so no. However, as leader of Black Marshes and voice actor for 'Lost Spires', we had considered continuing the story in the Black Marshes but that's a way off yet. I don't think liquidgraph would be able to do anything other than advise though so it wouldn't be by the same guy....still, it's the only related 'news' that I've heard about LS developments.
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Princess Johnson
 
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Post » Sat Feb 19, 2011 4:04 am

I once wanted to do a spin-off about 4 months after LS release but all I had wanted to do required things that were far beyond my limited modding skills. The desire is still there though, so maybe sometime..in the future..I'll try again(I even finished the first 'new' spire and everything).
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Sammie LM
 
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Post » Sat Feb 19, 2011 4:27 am

Just wanted to stop in and share the news. I found a fix for the Oblivion Hangs on Exit bug that happens for some of us using this mod. It's called FastExit2 and it is found here:

http://www.tesnexus.com/downloads/file.php?id=22410

It lets me play Oblivion with Spires again. Went from a nearly 5 minute quit time when exiting Oblivoin to roughly 3 seconds. No editing in the construction set, no modding skills needed except for installing one. Works great, saves changes to the .ini before exiting, etc. Fixes my only issue with this mod.

Later
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TIhIsmc L Griot
 
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Post » Sat Feb 19, 2011 11:35 am

"Just wanted to stop in and share the news. I found a fix for the Oblivion Hangs on Exit bug that happens for some of us using this mod. It's called FastExit2..."


I can attest to this. I have "Lost Spires" in my mod loads, and since I installed Fast Exit, I haven't experienced a single CTD or hang-up on an intentional "exit" -- the exits are clean and quick.
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Krystina Proietti
 
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Post » Sat Feb 19, 2011 8:15 am

I have notified Liquidgraph about this. Thanks guys! ;)
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Paula Rose
 
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Post » Sat Feb 19, 2011 2:18 am

Just wondering : Has anything new been planned for the future ?


I don't think so, but I'd really love it...

eh, Liquid? ;)
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QuinDINGDONGcey
 
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Post » Sat Feb 19, 2011 9:51 am

v.14 was the final version so no. However, as leader of Black Marshes and voice actor for 'Lost Spires', we had considered continuing the story in the Black Marshes but that's a way off yet. I don't think liquidgraph would be able to do anything other than advise though so it wouldn't be by the same guy....still, it's the only related 'news' that I've heard about LS developments.

Thanks for that update :tops: I'll look into your mod.
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Gill Mackin
 
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Post » Sat Feb 19, 2011 5:23 am

Question: I've wandered into the Lost Ayelid Ruin. I didn't realize that it was part of the Lost Spires until I was already inside and fairly far along. I've only barely stated the LS questline. Given that, will going through the Lost Ayelid Ruin break anything quest-wise? Thanks.
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Jodie Bardgett
 
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Post » Sat Feb 19, 2011 5:04 am

Sorry to bring my problems here, but I've tried everything I can think of.

I'm stuck right after the Newfound Spire where you're supposed to go to the excavation site and bring back some liquid...can't remember what it's called. I haven't been able to figure out how to get it. I suppose I have two questions:

-Is the guy who makes the liquid supposed to be there, because he was nowhere in sight

-Would the marauder attacking the camp when I got there have any effect on anything? (there was one there, I don't know if it is part of the mod)
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CxvIII
 
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Post » Sat Feb 19, 2011 12:01 am

This expansion is beautifully done best mod ive downloaded

Stuck on the Aeon IV labyrinth thought, the stile that's supposed to be on the sarcophagus isn't there. i've reloaded,restarted and everything else i can think of. any help?
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Silvia Gil
 
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Post » Sat Feb 19, 2011 6:23 am

Question: I've wandered into the Lost Ayelid Ruin. I didn't realize that it was part of the Lost Spires until I was already inside and fairly far along. I've only barely stated the LS questline. Given that, will going through the Lost Ayelid Ruin break anything quest-wise? Thanks.

No. Unless you take the stella that is in the final room on the kings beir - which is probably disabled if you're not on the quest but don't pickup any peices of stone tablet.
Pacific Morrowind
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Dan Wright
 
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