Warning: If you just want to discuss which class is the most OP, think that skyrim is perfect or think that combat systems are supposed to be badly designed and players should nerf themselves to make the game enjoyable, THIS TOPIC ISN'T FOR YOU!!! So if you belong to this group, I advise you to go read other posts because, otherwise, you might get offended. There are other posts, probably more interesting for you.
Now, what I want to discuss is: I don't think the magic system is well designed. Unlimited stagger, caused by 100% destruction reduction + stagger from dual wield, doesn't seem right for me. At least, stagger should not work for stronger enemies/bosses. It makes the combat system too boring because enemies can't attack you if they are constantly staggered. Even if I take a percentage of my 100% destruction reduction off, I can constantly stagger enemies with a weak spell like ice spikes, which even makes the mage combat system even more boring. If I stop using dual wield, well, then mage becomes utterly UP in my opinion.
The second problem with the magic system is that it doesn't scale properly latter game. I am still a low lvl to notice this, but people are constantly telling me that this will happen when I reach 40+.
My proposal to balance the magic system a bit is to:
- make spell dmg scale with something. For example, an enchantment, lvl, skill lvl, wtv.
- unlimited stagger shouldn't exist. For example, stagger should only work if I take a large enough percentage of the enemies's HP.
- Max destruction reduction should be for example 90%, so that you have to, sometimes, use a more weaker spell when your magicka is low. If you have a 100% destruction reduction, unlocking destruction perks just seems a waste of perks.
- The magicka cost of some spells should be lowered. In skyrim, if you don't have 100% dest reduction, it seems impossible to use strong spells because their cost is just too big.
This proposal isn't necessarily a nerf. In fact, it could make for example, master spells something really powerful (because they would scale better), but that couldn't be used all the times because they cost more magicka than the other spells.