The magic system topic (for the sensitive readers)

Post » Thu Dec 15, 2011 11:21 am

Well, I created this topic because people clearly had difficulties understanding what was supposed to be discussed in my last topic. But before I start, let me just make this warning.

Warning: If you just want to discuss which class is the most OP, think that skyrim is perfect or think that combat systems are supposed to be badly designed and players should nerf themselves to make the game enjoyable, THIS TOPIC ISN'T FOR YOU!!! So if you belong to this group, I advise you to go read other posts because, otherwise, you might get offended. There are other posts, probably more interesting for you.

Now, what I want to discuss is: I don't think the magic system is well designed. Unlimited stagger, caused by 100% destruction reduction + stagger from dual wield, doesn't seem right for me. At least, stagger should not work for stronger enemies/bosses. It makes the combat system too boring because enemies can't attack you if they are constantly staggered. Even if I take a percentage of my 100% destruction reduction off, I can constantly stagger enemies with a weak spell like ice spikes, which even makes the mage combat system even more boring. If I stop using dual wield, well, then mage becomes utterly UP in my opinion.

The second problem with the magic system is that it doesn't scale properly latter game. I am still a low lvl to notice this, but people are constantly telling me that this will happen when I reach 40+.

My proposal to balance the magic system a bit is to:
- make spell dmg scale with something. For example, an enchantment, lvl, skill lvl, wtv.
- unlimited stagger shouldn't exist. For example, stagger should only work if I take a large enough percentage of the enemies's HP.
- Max destruction reduction should be for example 90%, so that you have to, sometimes, use a more weaker spell when your magicka is low. If you have a 100% destruction reduction, unlocking destruction perks just seems a waste of perks.
- The magicka cost of some spells should be lowered. In skyrim, if you don't have 100% dest reduction, it seems impossible to use strong spells because their cost is just too big.

This proposal isn't necessarily a nerf. In fact, it could make for example, master spells something really powerful (because they would scale better), but that couldn't be used all the times because they cost more magicka than the other spells.
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Fam Mughal
 
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Post » Fri Dec 16, 2011 1:49 am

It's a single player game.

Some people want to play as demigods, some people want to play as regular people, and some people want to play as terrible peasants.

Balance doesn't mean anything in a single player game.
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Campbell
 
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Post » Thu Dec 15, 2011 4:39 pm

Not much to discuss if the only choice left is to agree :)
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Emmanuel Morales
 
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Post » Thu Dec 15, 2011 2:04 pm

It's a single player game.

Some people want to play as demigods, some people want to play as regular people, and some people want to play as terrible peasants.

Balance doesn't mean anything in a single player game.


Here we go....

Well, it means something if it really destroys the fun of it. I suppose people don't actually enjoy fighting a dragon that cannot attack them because of the stagger effect.

If you don't like the word "balance", I will use the words: "badly designed".

Is it ok for you?
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Sunny Under
 
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Post » Thu Dec 15, 2011 11:35 am

It's a single player game.

Some people want to play as demigods, some people want to play as regular people, and some people want to play as terrible peasants.

Balance doesn't mean anything in a single player game.


This, very well said.

It's your money, your game, play as you enjoy it. Whatever you do doesn't impact other players.
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TASTY TRACY
 
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Post » Thu Dec 15, 2011 7:31 pm

Here we go....

Well, it means something if it really destroys the fun of it. I suppose people don't actually enjoy fighting a dragon that cannot attack them because of the stagger effect.

If you don't like the word "balance", I will use the words: "badly designed".

Is it ok for you?

then dont get the stagger effect
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Lucie H
 
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Post » Thu Dec 15, 2011 3:45 pm

Stagger effect? Okay..here's a tip.. :whisper:

Don't dual cast as much.
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Claire Vaux
 
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Post » Thu Dec 15, 2011 1:28 pm

Personally I think that instead of having four items that can all be enchanted with Destruction cost reduction, we could have two that can hold that enchant while the other two (say ring and necklace) can be enchanted with +% destruction damage instead.

This kills two birds with one stone, first it stops the whole 100% cost reduction thing and secondly it increases the damage output which will help make up for certain weaknesses later on.
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Mark Churchman
 
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Post » Thu Dec 15, 2011 4:26 pm

It's a single player game.

Some people want to play as demigods, some people want to play as regular people, and some people want to play as terrible peasants.

Balance doesn't mean anything in a single player game.


Read the OP please.
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Jonathan Windmon
 
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Post » Thu Dec 15, 2011 6:51 pm

Well, I created this topic because people clearly had difficulties understanding what was supposed to be discussed in my last topic. But before I start, let me just make this warning.



So, your http://www.gamesas.com/index.php?/topic/1310533-magic-system-is-op/page__p__19708783#entry19708783 topic is still open, and you say its about the same exact thing, so why don't you just continue to use that topic?
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Sheila Esmailka
 
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Post » Thu Dec 15, 2011 7:59 pm

So, your http://www.gamesas.com/index.php?/topic/1310533-magic-system-is-op/page__p__19708783#entry19708783 topic is still open, and you say its about the same exact thing, so why don't you just continue to use that topic?

because nobody is agreeing with him
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JeSsy ArEllano
 
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Post » Thu Dec 15, 2011 2:28 pm

Oh no... I don't believe this. I thought my warning would be effective.

Well, if you want to be a demigod, just lower the game difficulty lvl. Don't make the whole combat system broken.

I don't know if you noticed it, but my problem is that I can't enjoy using magic anymore because of those flaws.

And now use say: "If you don't like it. Don't use it"

Yeah but, first, I paid good money for this game and I always like to be a mage.
Second, there are probably more people asking for these changes.
And third, well you're missing the point. I am just reporting a "glitch" in the game. Well, not technically a glitch, but something that simply destroys the fun of playing as a mage because it can't be helped by just nerfing myself or playing dumb. It's too obvious
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Quick Draw
 
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Post » Thu Dec 15, 2011 12:11 pm

So, your http://www.gamesas.com/index.php?/topic/1310533-magic-system-is-op/page__p__19708783#entry19708783 topic is still open, and you say its about the same exact thing, so why don't you just continue to use that topic?


Because people just don't get the point of what I want to discuss there. They just started to talk about how UP is the magic system compared with melee and archery because it doesn't have as much dmg. I really tried to make people stick to the topic.that is: there are some changes which are required.

So I thought the best solution was to create a new topic where I would make clear that I don't want to discuss which class is more OP or that if fixes in single player games are welcome or not
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Smokey
 
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Post » Thu Dec 15, 2011 9:59 pm

I don't agree with the removing of enchants to do whatever you want thing.

I do agree, and anyone who doesn't is a moron, is that magic damage NEEDS to scale with your Destruction skill. Nothing else in this topic matters, scaling DOES. Imagine how annoyed people would be if their sword attack damage stayed the same the entire game, whilst the enemies were granted an ever increasing pool of HP? There would be outrage, there is no denying that. So why the in the hell doesn't magic get stronger with skill? As it stands it's completely useless, even with the infinite cast thing, that's like me infinitely poking you in the face (It's irritating, but it's not going to kill you until next year)
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Scott Clemmons
 
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Post » Thu Dec 15, 2011 10:59 pm

Because people just don't get the point of what I want to discuss there. They just started to talk about how UP is the magic system compared with melee and archery because it doesn't have as much dmg. I really tried to make people stick to the topic.that is: there are some changes which are required.

So I thought the best solution was to create a new topic where I would make clear that I don't want to discuss which class is more OP or that fixes in single player games are welcome or not

And you don't think this

1) isn't gonna devolve into the same old argument?
2) Couldn't just have gone into that thread?
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christelle047
 
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Post » Thu Dec 15, 2011 3:17 pm

Stagger effect? Okay..here's a tip.. :whisper:

Don't dual cast as much.


Well, then I have to play dumb constantly. Do you think that normal people enjoy that?

Anyway, if I don't use stagger, then magic seems UP. There isn't a midpoint
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Emma Pennington
 
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Post » Thu Dec 15, 2011 6:08 pm

I don't agree with the removing of enchants to do whatever you want thing.

I do agree, and anyone who doesn't is a moron, is that magic damage NEEDS to scale with your Destruction skill. Nothing else in this topic matters, scaling DOES. Imagine how annoyed people would be if their sword attack damage stayed the same the entire game, whilst the enemies were granted an ever increasing pool of HP? There would be outrage, there is no denying that. So why the in the hell doesn't magic get stronger with skill? As it stands it's completely useless, even with the infinite cast thing, that's like me infinitely poking you in the face (It's irritating, but it's not going to kill you until next year)


Well, I simply can't understand why people don't whine about the unlimited stagger. Specially when my enemies's deaths are just slow and boring deaths because each spell does little dmg and it can always stagger the enemy.
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Charlotte Lloyd-Jones
 
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Post » Thu Dec 15, 2011 2:28 pm

This is exactly why it was complete retardation from bethesdas part to remove spellmaking, I will never forgive them for that
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Oscar Vazquez
 
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Post » Thu Dec 15, 2011 12:16 pm

Please don't make topics about other topics. You may explain all of that in your first topic.

Thanks
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HARDHEAD
 
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