It was fine, if bethesda removed it then they would have to add in the dialogue and additional voice acting required to actually do quests. This solution is easier and allows them to focus on making funner quests.
Although a toggle would be fine, worked in fable.
Heck, I guess they could revert back to Arena graphics, physics and engine. They could really focus on "funner quests" then. [/sarcasm]
Asking for a toggle feature is a joke. Oblivion's quests relied on the map marker in most cases, there wasn't an alternative at all. IT was always there.
How hard is it to add dialog? In fact, that added dialog and the retraction of the compass makes the game richer and more fun. It would make the game better.
Heck, I guess they could revert back to Arena graphics, physics and engine. They could really focus on "funner quests" then.
In all seriousness, having the compass work for some things like pointing to locations you've already found is fine, but knowing the location of ancient secret artifacts that no one has seen in two eras and is buried in ruins immediately upon being asked to find it... is a bit of a stretch.