- Uglius Maximus
- JonasVault
- Athell
- Trixy
- Smig
The Mah family were a rich and prosperous Argonian family which ran a fishing business. They used their natural hunting ability to their advantage and managed to beat all their competitors. However, with an entrenched distaste for all things Argonian, the nords and other locals looked down upon them and many fishmongers cursed the day the Mah family had left Morrowind.
After many years the Mah family finally put plans together to create an estate south of their home, Dragon Bridge. They knew the rivers well and had learnt that the waterfalls and fast undercurrents created natural fish traps which they planned on taking full advantage of.
Creation was slow, not because of lack of money but lack of help. Everyone was happy to see the Mah family leave but no one wanted to help them go. So the family of five had to create a house alone. It took a few months but with hard work and almost no rest they had a large wooden house which stood firmly against the cold winds that blew through the valley. It was here that the local bandits began to get interested. It had been no secret the roads between Dragon Bridge and Whiterun were dangerous but the Mah family didn't anticipate how dangerous.
It started by simple threats; "Give us this much money and we wont come and burn your house down." but it quickly escalated to attacks. The Mah family however, were not without combat training and fought back. The bandits finding it difficult to attack the house which was surrounded by fast water. Realising however that they weren't going to give up, the Mah family began to hire men and women to attack the bandits, to try and clear them out. This only worked to escalate problems resulting in an all out war between the now known Black Ink bandit cave and the Mah family.
The Mah family went to the Imperials for help but their problem was quickly rejected as the civil war had just begun. Bun-Mah, the oldest son of the three siblings was the best warrior and often went out on hunts to try and kill as many Black Ink bandits as he could. This pressure eventually won them the war, and the Black Ink bandits relocated somewhere else and were not heard from.
This allowed the Mah family to prosper, creating walls around their estate and more and more families began to join their fishing village. They traded with Solitude and when they could, Morthal selling furs, fish and potions the mother Tanza-Mah would create. Then, one day - Bun-Mah disappeared and a note was delivered to the estate.
It read:
The Mah Family,
You may have realised that your son, Bun-Mah is not at home. That's because we've kidnapped him. To prove this, enclosed is his right index finger. You have brought this upon yourselves, we approached you peacefully and you retaliated with battle. Well, an eye for an eye, a tooth for a tooth. He is being held at our base near Shor's Stone, Riften. It would be wise of you to seek us out and hand over a ransom of 30,000 septims. We know you are rich, we know you can pay. We assume your son does too.
The Black Ink
Shor's Stone, Riften.
The family were heartbroken. They could not imagine having enough money to pay for the ransom let alone enough mercenaries to destroy the clan and bring back their son. Peer-Mah, the youngest of the family, decided he would act in secret. He pooled his money together and began to plan, creating posters at first. He was to hire three mercenaries that would venture with him, his poster looked like this:
Looking to hide adventurers or mercenaries!
Looking to hire up to three men for a private job, client will accompany. Job will require travelling across Skyrim by foot. Pay in total is 1000 septims so is not expecting heroes of skyrim.
If interested, meet at the Dragon Bridge inn and ask for Peer. I will be there every night for a week.
Good luck
Peer
With that, Peer-Mah placed the posters all over Solitude, Morthal and every man, woman and child in between. Word was eventually going to reach those that were looking for physical work.
Maps:
http://img508.imageshack.us/img508/774/skyrimq.png
http://images.wikia.com/elderscrolls/images/8/88/Skyrimmap.png
Character Sheet:
Name: (Full name)
Nickname: (Yeah.. What you would rather be called: Note! No one will call you this unless you tell them that that's your name)
Race: (Don't go all complicated on me, stick to the races seen in Morrowind.)
six: (No 'Yes please')
Age:
What your character is good at: (AKA, ingame and noningame skills.)
Appearence: (How pretty is your character?)
Hair: (Length/colour/style)
Height: (In feet/cm...)
Eyes:
Scars/Tattoo's:
Weapons: (Maximum quality: Iron)
Armour: (Maximum quality: Iron)
Clothing:
Inventory: (No high level scrolls/potions)
Misc: (No high level spells)
Rules:
- No high level characters - Peer Mah can't afford to hire you!
- No graphic six - The moderators will do what moderators do...
- Side Quests are allowed - If you have any ideas for side quests, please send them my way.
The RP starts in the town Dragon Bridge in the northern parts of Skyrim, very close to the coastal city Solitude. The setting will be night time and your character will be trying to make their way towards the local tavern in this run down, small town.
Current Characters:
Uglius Maximus - Peer-Mah - Argonian Male
Name: Peer-Mah
Nickname: Peer
Race: Argonian
six: Male
Age: 22
What your character is good at: Peer-Mah is a renowned at fishing, training with his family and becoming a key member of their business in his early years. His mother taught him to cook too, and while he didn't excel at it, he enjoys making the occasional roast or meat pie to entertain guests and the occasional friend. His father, being worldly and fairly knowledgeable, taught him about exploration, and survival in the wilderness something which he has always been grateful for. Bun-Mah however, taught Peer about love, song and when he came of age - Archery allowing Peer-Mah to join his brother on hunting trips for deer and fox. (He tried a bear once, ended up gaining nothing more than a scar.) Against his fathers' wishes however, Peer-Mah has begun training in Conjuration reading overly confusing books and listening to the drunken ramblings of an ex-mage.
Appearance: To those who are familiar with Argonians, Peer-Mah looks smooth skinned and a little childlike. His jaw line not being as firm as most Argonians his age. Defying that notion however is a large clawed scar running across his face and three large horns sticking out from the back of his head. Hanging from these horns are a series of colourful feathers. His scales are a dark brown with lines of black, his underbelly however is a bright orange colour. Peer-Mah isn't well built, he's slim and athletic but has no real muscle tone.
Hair: No hair, 3 large bone spikes protruding from the back of his head.
Height: 6 feet.
Eyes: Orange
Scars/Tattoo's: Large scar from a bear attack runs down his right cheek.
Weapons: Hunting Bow, 30 Iron Arrows, Iron Short sword and hunting shiv.
Armour: Leather chest, fur boots and gloves.
Clothing: Peer-Mah wears a dark green hooded cape over his armour to keep him dry when it rains, he also carries some simple clothes just incase.
Inventory: During the trip, Peer-Mah will be carrying most of his stuff in a large backpack. In it contains enough space for a tent roll, a small tent, cooking pots and kindle. He also has a large array of salted fishes, potatoes and herbs/spices. He also carries some special long life bread his father has made. In a small pouch hanging around his belt is 50 septims and four lockpicks. He makes sure to keep a diary on him which is stuffed with maps, his brothers journal and any pieces of parchment with information about his route.
Misc:
Peer-Mah has always lived in conflict, he's always been picked on and treated differently, his use of the 3rd person kept him away from others of his age and thus he had to adapt to life alone. He doesn't have much in the way of social skills but isn't shy. In fact, he had to adapt so harshly, that he barely recognises insults or criticism of any kind. Instead, he believes himself to be the perfect Argonian boy, on the quest to save his brother.
On the topic of his brother, Peer-Mah believes it to be a noble cause to try to save him, and has put his full faith in the heist, so much so that he is no longer concerned of his brothers welfare and has moved on emotionally, from the entire affair.
JonasVault - Khura - Khajiit Male
Name: Khura-Khan
Nickname: Khura
Race: Khajiit (Cathay-raht)
six: (Just put 'Gender' in the future) Male
Age: 39
What your character is good at: Khura-Khan grew up in Skyrim as a matter of fact. He lived with a small tribe of other Khajiit, mostly merchants. They spent much of the time traveling between cities, even going into Hammerfell and Morrowind at times. This gave him a great outlook on the world and many experiences to learn from. He is versed in the Bow and Spear very well, using them both as either hunting tools, or weapons at times. He also learned to use a katana, steel but very ornate, bought off an old Redguard in Hammerfell. Khura prefers to wear Light Armor, being able to craft it himself, and having learned many exotic techniques and crafting of other fine wares. Khura, like all Khajiit, has a silver-tongue as well, a true BS'er if there ever was one. He can also cook VERY well.
Appearence: Khura is Cathay-raht, covered in thick snow-white fur with black spots dotting the rest of his body. He is very strong, and very athletic.
Hair: Thick Mane, grayish-white, covers the top of his head and his neck.
Height: 6'4"
Eyes: Bright Orange
Scars/Tattoo's: A scar left from a sabre-cat across his chest marks where 3 huge claws nearly tore Khura's chest open. He also bears Nordic, Dunmer, and Orismer tattoos all over his body.
Weapons: Hunting Bow, 32 Iron Arrows, Katana, Iron spear
Armour: Fur armor (Chest showing), Hide Bracers, Hide Boots, Iron Helmet (only worn in a fight, til then it hangs off his backpack).
Clothing: Horker-skin pants
Inventory: Jerkey, Flint, tobacco, pipe, moon sugar, cheese in wax cloth, deer hide used as bedroll and a bottle of Alto Wine.
Misc: 2 Scrolls of Fireball (can't really tell if that's considered "high level").
Other: Khura worked as a mercenary in the Ravenclaw Reavers. During this time, he mainly was hired to protect caravans and property, as well as clearing out animal infestations and other bloodier tasks. When he left the merc life at age 36, having done it for 13 years, he settled in his home of Skyrim. He also developed a heavy addiction to moon sugar and skooma. Often he has flashbacks of past battles, hallucinations, and tremors. Most of the time he keeps a somewhat level head, but sometimes and especially in combat, Khura can become violently unstable.
Trixy - Ayla - Nord Female
Name: Ayla Belthon
Nickname: Ayla
Race: Nord
six: Female
Age: 24
What your character is good at: one-handed, archery, she is intellegent, and she is training in light armor.
Appearence: She is very pretty, and of course thin, but is strong. Pale skin.
Hair: Her hair is long, brown and ever so slightly wavy.
Height: 5' 7"
Eyes: light blue eyes
Scars/Tattoo's: none
Weapons: She carries a iron sword, with a hunting bow and iron arrows (20 iron arrows)
Armour: studded armor, iron boots and iron gautlets.
Clothing: when she isn't wearing her armor she is just wearing a regular dress.
Inventory: 2 low level healing potions, and a couple leather strips.
Misc: none
Athell - Corvus - Imperial Male
Name: Corvus Artellion
Nickname: None that he would like to pass on.
Age: 23
Gender: Male
Race: Imperial
What your character is good at: Corvus has trained himself in the use of two blades in battle, after breaking his right wrist when he was twenty he learnt to use his left almost as well as he uses his right. He learnt to survive in the warmer lands of Cyrodil and has only recently moved to Skryim so his knowledge will be of less use here. After years of use he had become comfortable using the lightest armour possible. He can cook well enough to keep himself alive but don’t expect anything particularly tasty.
Physical Description: Corvus is surprisingly slender for a man who hopes to make his name as an out and out warrior mercenary. At 6ft he is averaged sized for an Imperial, and stands comfortably shoulder to shoulder with most. His light brown hair is cropped close to his head, and he ties a red band around his head emblazoned with a white rose, an echo of his past.
His right forearm is tattooed with two crossed swords, the tattoo is made out in black ink and he had it done after he completed his first solo contract. He has two long scars on his right bicep, one extending from the edge of his shoulder downwards and the other crosses it and continues onto his pectoral.
Weapons: Two ‘Gladius’ style iron swords and a small stiletto dagger he keeps up he sleeve.
Armour: To fit with his fighting style he uses light armour, Fur boots and gauntlets, the rest is leather. He wears no helmet.
Clothing: The only other piece of clothing he carries with him is a warm hat that he sleeps in.
Inventory: Corvus keeps everything in a small backpack that he wears at most times, it has simple straps allowing him to slip out of it quickly before battle. It contains 50 gold coins, a simple bedroll that he wraps everything up in, a loaf, a flint, a small knife he can use for cleaning kills and a whetstone to keep the edges of his blade suitable for battle.
Smig - Ragmyr - Nord
Nickname:
Race: Nord
six: Male
Age: 46
What your character is good at: Being a veteran Imperial soldier, now retired, he has the knowledge to use just about any weapon and armor available, although he's only truly skilled in one handed swords, shields and heavy armor. His experience is his biggest asset. His physical shape is his weakest point.
Appearance: A life as a soldier has taken a toll on him. He looks older than he is. His face is scarred and he walks with a slight limp due to a damaged right ankle. He has wide shoulders and he has put on some weight after his retirement.
Hair: Light brown, long and braided.
Height: 6'5'' (~2 m)
Eyes: Small and blue, not very expressive.
Scars/Tattoo's: He has two scars in the forehead but he doesn't remember how he got them. His memories of what happens in the heat of battle is never that good.
Weapons: A rusty iron sword and a wooden shield.
Armour: A mixed set of leather and iron armor he slowly put together after his official Imperial armor was taken away from him. His iron helmet is bent on the side and he's been looking to replace it lately.
Clothing: Simple commoner's clothing he rarely uses.
Inventory: A backpack with a utility knife, a bag full of red apples, clothing/armor and around 40 Septims.