Is the Main Story important to you?

Post » Tue Jan 05, 2010 2:06 am

The main quest is important because it defines the political climate of the world, but the world itself is the attraction for me.

After countless hundreds of hours I never even finished the main quest in Oblivion.
User avatar
Sarah Edmunds
 
Posts: 3461
Joined: Sat Jul 08, 2006 8:03 pm

Post » Mon Jan 04, 2010 7:28 pm

Voted other.

I like playing the main quests.
User avatar
Sophie Payne
 
Posts: 3377
Joined: Thu Dec 07, 2006 6:49 am

Post » Tue Jan 05, 2010 12:39 am

The MQ is always important, but not a deal breaker. So long as there are huge amounts of side-quests and other content, I'm good. Plus, you only play through the MQ once, you can play through hundreds of side-quests in one playthrough.
User avatar
Sammygirl500
 
Posts: 3511
Joined: Wed Jun 14, 2006 4:46 pm

Post » Mon Jan 04, 2010 10:22 pm

What is a game without a main story? ESPECIALLY, an RPG.
User avatar
Rinceoir
 
Posts: 3407
Joined: Thu Jun 29, 2006 1:54 am

Post » Mon Jan 04, 2010 6:22 pm

There's going to be dragons, what more can I say. :celebration:
User avatar
!beef
 
Posts: 3497
Joined: Wed Aug 16, 2006 4:41 pm

Post » Mon Jan 04, 2010 10:03 am

Morrowwind MQ was great

Oblivion MQ svcked. Dark Brotherhood quest line was excellent.
User avatar
mollypop
 
Posts: 3420
Joined: Fri Jan 05, 2007 1:47 am

Post » Mon Jan 04, 2010 7:46 pm

I am not going to finish the main quest of Skyrim until I am sure they wouldn't pull a Fallout 3 on me; as in, they wouldn't kill off my character or otherwise lock me out of the rest of the game at the end of it.


I will be so [censored] pissed if they do this. Make it so when you finish the main quest it just "ends" until you buy their DLC. I can't imagine them doing this with TES... but I mean, if they did it with FO3... why not? I won't buy the DLC though. If they did it with Skyrim, I'd put it down, and never touch anything Beth makes again.

I'm not even kidding. Oh just the thought of it makes me so angry. Now I'm all worked up over it. XD
User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Post » Mon Jan 04, 2010 11:38 am

I will play it, but it isn't as important to me as the rest of the game. I could live without it entirely though, if they decided to go that way in future games - TBH I've gotten tired of my PC saving the world in so many games.
User avatar
Sophh
 
Posts: 3381
Joined: Tue Aug 08, 2006 11:58 pm

Post » Tue Jan 05, 2010 12:42 am

Exploring and creating a cool persons for your character in side quests Is dope. But the whole reason an RPG game is soooooo addictive or enticing is it's main story!
User avatar
Amanda savory
 
Posts: 3332
Joined: Mon Nov 27, 2006 10:37 am

Post » Mon Jan 04, 2010 11:01 pm

I love to explore and to wander around, but i do love good main stories like in Morrowind , on Oblivion not so much :nope:
User avatar
Dragonz Dancer
 
Posts: 3441
Joined: Sat Jun 24, 2006 11:01 am

Post » Mon Jan 04, 2010 12:19 pm

I'm really looking forward to the main quest. I know it will be epic! It'll probably be the first thing I do. I just hope it's at least twice as long as OB main quest. That being said, I should also add the idea of hoping guild main quests are twice as long as OB's.
User avatar
T. tacks Rims
 
Posts: 3447
Joined: Wed Oct 10, 2007 10:35 am

Post » Mon Jan 04, 2010 11:19 pm

Something i hope they do, is make it become more... surprising.

Oblivion: you know you what you gotta do the whole time. close the oblivion gates and beat mehrunes dagon <--boring. not a lot of surprises in the overall story. C+ on the surprise factor.
Morrowind:you don't really know what you're doing on the island at first. realizing your destiny was a pretty good surprise.<--- B+ on the surprise factor
KotoR: Wait, Who's Darth Revan again? <---Amazing surprise... A+
Final Fantasy X: You play practically the whole game thinking one thing, then when you reach what you think is the final destination, IT totally surprises. A++ on surprise factor

I know some people are gonna think "I knew who Darth Revan was the whole time!" but I simply don't believe you. However, I usually don't read into movies/videogames too much when i'm watching/playing them, as i like to go for the ride.
User avatar
GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm

Post » Mon Jan 04, 2010 11:46 am

It is very important to me. Honestly, it's the only thing I'm actually worried about for Skyrim. I hope the main quest is as good as I'm imagining it. I fear it's the only thing I'll be disappointed by, so I try not to think about it too much. Hopefully they'll prove me wrong.
User avatar
jason worrell
 
Posts: 3345
Joined: Sat May 19, 2007 12:26 am

Post » Tue Jan 05, 2010 1:04 am

I think it is important. It is the backbone of any good game. Will I jump right in to the MQ? No, and I hope it doesn't force me to.
User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Mon Jan 04, 2010 6:55 pm

I would have to say that I, personally, really loved both the main quest in Morrowind and Oblivion. But, at the same time, I loved not being compelled to follow a perfectly scripted game playing experience. I enjoyed the main quests, but I feel like one of the best things about the main quest was that they usually brought me to some very exciting side possibilities. They helped me see things I maybe wouldn't have seen and let me go off for 20+ hours on my own personal quest.

So long as Bethesda allows us the freedom to do whatever we want in addition to the main quest I'm happy. I kinda get frightened though when Todd Howard talks about how it has been difficult to control game play in the past... I don't want them to control me any more than they already do. The freedom is the ultimate strong point and the reason why I love TES more than any other game franchise.
User avatar
victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Post » Tue Jan 05, 2010 12:03 am

Other. It depends entirely on the character. Some of my characters want nothing more than to finish the main quest and be the hero of the land. Some of them feel obliged to do it, but really don't particularly want to. Some of them are afraid to do it. Some of them have no interest in being a hero. Some of them just don't care and think it's somebody else's problem. And some of them are pleased at the idea that the world is falling apart and would never even consider doing anything other than sitting back and enjoying the suffering.

What I want is to be able to follow any and all of those approaches to the main quest, just depending on what's appropriate to the character I'm playing at the moment.
User avatar
Bethany Watkin
 
Posts: 3445
Joined: Sun Jul 23, 2006 4:13 pm

Post » Mon Jan 04, 2010 12:53 pm

Yes, the main quest is very important. A game without an overall point just doesn't feel like a good game.

I've always said this, but I can say it now with experience after playing Dragon Age 2. Its sidequests were great, but it didn't really have a main quest or overall bad guy, and it just doesn't feel right. Skyrim needs a solid main quest.
User avatar
Kahli St Dennis
 
Posts: 3517
Joined: Tue Jun 13, 2006 1:57 am

Post » Mon Jan 04, 2010 4:09 pm

Depends on whether I like the campaign or not.
User avatar
glot
 
Posts: 3297
Joined: Mon Jul 17, 2006 1:41 pm

Post » Mon Jan 04, 2010 10:54 pm

The main story's gotta be good, because it's expected to be the biggest, most epic quest in the entire game, and it should also be a fundamental contribution to the lore and overall story of the Elder Scrolls series. That being said, the main story is not my biggest concern by any means. In fact, I personally think that players should be able to completely avoid the main story and still have a hell of an experience playing the game.

There should be a "yes, but there are more important things" option.
User avatar
katie TWAVA
 
Posts: 3452
Joined: Tue Jul 04, 2006 3:32 am

Post » Mon Jan 04, 2010 1:51 pm

not as much as the other questlines, like morag tong(or DB, possibly better for skyrim) or mages guild lines ect. I hope there is as many as morrowind.
User avatar
Haley Cooper
 
Posts: 3490
Joined: Wed Jun 14, 2006 11:30 am

Post » Mon Jan 04, 2010 11:25 am

Yes it is important. Hopefully they make it more enjoyable and give it a better plot, Dark Brotherhood had a better questline than the main quest :facepalm:

It should be long and have a reward which benefits all playstyles.
User avatar
Emmi Coolahan
 
Posts: 3335
Joined: Wed Jan 24, 2007 9:14 pm

Post » Mon Jan 04, 2010 12:59 pm

Very important. As long as it's more subtle than Oblivion's quest, in which you knew what was coming half way into the character creation dungeon.
User avatar
loste juliana
 
Posts: 3417
Joined: Sun Mar 18, 2007 7:37 pm

Post » Tue Jan 05, 2010 12:17 am

Yes it is important because of 1) the lore behind it and what we might possibly learn in the proses(that we might not learn without doing it), 2) it hold several of the games quests and 3) I like to play the MQ, sooner or later.
User avatar
Lawrence Armijo
 
Posts: 3446
Joined: Thu Sep 27, 2007 7:12 pm

Post » Tue Jan 05, 2010 2:04 am

Yes because it can be fun. I don't really care about a reward, I just enjoy playing a good story.
User avatar
Elizabeth Lysons
 
Posts: 3474
Joined: Fri Feb 02, 2007 7:16 am

Post » Tue Jan 05, 2010 12:02 am

As long as it's a unique story, with really good characters and emotional events I'll think it is important, if it's like Oblivion I will only play it once.
User avatar
Ownie Zuliana
 
Posts: 3375
Joined: Thu Jun 15, 2006 4:31 am

PreviousNext

Return to V - Skyrim