The making of EVE Online

Post » Fri May 13, 2011 7:09 pm

PC Gamer just published an article titled 'The Making of EVE Online', it's an interview with the creators of EVE where they explain how this massive virtual world evolved from the buggy mess it was when it launched to the MMO giant it is today.

http://www.pcgamer.com/2011/01/24/the-making-of-eve-online/

It's a really good article, I recommend you read it. Here are the best bits though:

“People asked us when I told them our plan for EVE, ‘Why even try? You’re going to compete with Sony and Microsoft and EA. Who do you think you are?’ I don’t know, but I just really wanted to do it.” He turns to face the video camera, and smiles. “And we did.”

When Reynir and his friends found their minds consumed by plans for EVE and not their day jobs, they quit. “I thought I could easily hire all the guys from my previous company. The problem was we had no money.” Reynir was drifting without financial propulsion. “‘Where are we gonna get money?’ We decided to make a board game.” They thought it would give them the capital required to jumpstart EVE’s thrusters. Reynir explains how they got that first cash injection. “We mortgaged my friend’s grandmother’s house.” Their game was getting more dangerous, yanking in outsiders on an optimistic theory.

That was where the hard work began. Reynir recalls the early days. “The blood and sweat – and especially blood – that went into creating EVE was monumental. We almost killed ourselves in the process. We lived at the office for almost three years, we worked 15 hours every [censored] day. We slept under desks.” He turns to stare at me, eyes haunted across the ocean. “It was absolute madness.”


They also discuss major events in the game and how the players have literally shaped the world and its rules.

“We have warfare that lasts for years, involving thousands of people. There’s propaganda!” He tries to remember the largest number of ships involves in a single fleet battle and mumbles numbers. Hilmar leans in and – half proudly, half fearing for the reaction he’ll set off – corrects him. It’s 3,400. Nearly three and a half thousand people sat in their rooms, but also sat in space, watching the same scene unfold from different perspectives, living the same experience from their independent viewpoint. I’m excited just about the verbalisation of the concept.

Unlike any other game, EVE has generated stories. In November 2010, the SOMER Blink Corporation was played out of 110 billion ISK (EVE’s in-game currency) by a longterm friend of the corp’s leadership. The news hit most major gaming sites within hours of confirmation, joining a host of similar stories in post archives. I asked the team for their favourite EVE event, one that pushed outside the game boundaries to reach wider gaming consciousness. Arnar recalls a specific time early in EVE’s life, when a set of hyper-organised bastards camped moon-gates, sniping incoming enemies like highwaymen.


The attack of the goons...

CCP’s resident economist – Dr Eyjólfur Guemundsson – sees the arrival of the Goonswarm alliance from somethingawful. com’s forum as one of the biggest surprises. Traditionally deployed into an MMO to break the game, the Goons used EVE’s loose boundaries to develop new combat techniques. “I remember when they came in and started to attack large capital ships with swarms of low-level players. It was ingenious, and it showed us that the fundamental design of EVE was still functional.” The Goons’ rise to a kind of chaotic power was a late-stage proof of concept, showing the rules of the universe hadn’t crystallised around a set way to play.


and finally an uncomfortable truth about EVE and Iceland... (the fact that EVE has more players than Iceland has residents) <_<

EVE’s an electronic landmass, more ethereal than the volcanic gob of rock in the north Atlantic it sprung from. But it’s not going anywhere soon. After all, it took Ingólfr Arnarson 1,100 years to convince 300,000 people to live in his world; EVE managed that feat in only seven.

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TWITTER.COM
 
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Post » Fri May 13, 2011 8:14 pm

That's pretty cool. I enjoyed playing EVE but I wish it had a little more action to it. Even the battles are slow because you can't move your ship on your own, you have to click.
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Rude_Bitch_420
 
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Post » Fri May 13, 2011 12:02 pm

That's the biggest draw of the upcoming "Guild Wars 2" for me, that events in the gameworld will have lasting consequences the way they have in EVE Online.
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carla
 
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Post » Fri May 13, 2011 4:27 am

After pretty much every major article I read about EVE, I get the urge to play it. Including this. I remember my first time trying it out, maybe 3 years after it released? After 3 days I found my first corp. After a week one of the officers borrowed me several million ISK's to buy an Omen. And I could really feel how the world moved around me, unlike the static world in WoW and WAR.

Unfortunately, I lost interest. I realized how LONG it would take before I could join my corp/alliance in their major projects into 0.0, and also realized what boring grinding I'd have to do to get there. Tried it out a few times after that, but the same thing happened. One day though, I'll hold out and become one of the big ones on Tranquility :rock:
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stephanie eastwood
 
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Post » Fri May 13, 2011 3:43 pm

EVE Online, ahh, the infamous EVE online.

I've really only payed attention to 3 MMOs, Everquest, EVE Online, and World of Warcraft. Everquest started it all, World of Warcraft I've luckily had the chance to play and watch the world grow, and EVE Online I keep reading interesting articles about. So many interesting articles infact that I've had the game in hand at the store to buy, then changed my mind.

One of the best articles I've read but the games learning curve/time devotion to come to power, which also would be very rewarding and bring with it the sense I earned it, still drives me away everytime. There just aren't enough hours in the day to enjoy it like I know I'd want to, so I keep putting it back on the shelf...

The whole space theme is really awesome though, maybe one day.
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Rex Help
 
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Post » Fri May 13, 2011 5:44 am

The new character creator they put in the game is mind blowing. http://www.youtube.com/watch?v=tJ_DQFVuixM

As soon as you can explore even A space station to interact with others, I'm signing up. Hell, maybe before then if I get some free cash and time.
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carrie roche
 
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Post » Fri May 13, 2011 9:23 am

hey if anyone wants a free 21 day trail PM me. :P

And these are some of the many reasons why I play the game. When I'm out in null sec fighting for the goons, everything I do changes how the battle goes. Which could change the map, that every player looks at. Not to mention the new Incrusions with Sansha Nation. And the best thing is, that you don't have grind to be a good pilot in this game.

Also Gamgee that was an earlier build of the character creation. The finalized one is so much more epic.
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Darrell Fawcett
 
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Post » Fri May 13, 2011 7:55 pm

The new character creator they put in the game is mind blowing. http://www.youtube.com/watch?v=tJ_DQFVuixM

As soon as you can explore even A space station to interact with others, I'm signing up. Hell, maybe before then if I get some free cash and time.


That's ridiculous. And I thought APB had an awesome character creator.
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Emma Copeland
 
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Post » Fri May 13, 2011 5:32 am

Perhaps I should try it to see what CCP has in store for WoDO
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luis dejesus
 
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Post » Fri May 13, 2011 9:28 am

The new character creator they put in the game is mind blowing. http://www.youtube.com/watch?v=tJ_DQFVuixM



That's the best character creator I've seen yet, though the one for Mass Effect 2 was good.
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OTTO
 
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Post » Fri May 13, 2011 4:38 pm

The new character creator they put in the game is mind blowing. http://www.youtube.com/watch?v=tJ_DQFVuixM

As soon as you can explore even A space station to interact with others, I'm signing up. Hell, maybe before then if I get some free cash and time.


I am wondering if this is preparation for the whole "walking in stations" they've been talking about for years.
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Jon O
 
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Post » Fri May 13, 2011 8:16 pm

The new character creator they put in the game is mind blowing. http://www.youtube.com/watch?v=tJ_DQFVuixM

As soon as you can explore even A space station to interact with others, I'm signing up. Hell, maybe before then if I get some free cash and time.

Interestingly enough, character creation is useless because you only ever see your face in a little portrait.
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quinnnn
 
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Post » Fri May 13, 2011 5:14 am

Interestingly enough, character creation is useless because you only ever see your face in a little portrait.

Right, but if you look at their planned updates walking around on stations is a major one. It's said most of their development is currently going towards that with a planned release for this year. Assuming everything goes well.
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Ashley Clifft
 
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Post » Fri May 13, 2011 2:46 pm

Right, but if you look at their planned updates walking around on stations is a major one. It's said most of their development is currently going towards that with a planned release for this year. Assuming everything goes well.

Maybe I'll re-sub if walking in stations is as "fun" as it claims to be.
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Emily Shackleton
 
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Post » Fri May 13, 2011 5:07 pm

Maybe I'll re-sub if walking in stations is as "fun" as it claims to be.

Look at EVE when it began. Look at EVE now. There's so much stuff nobody could have seen way back then. Space Stations might start a little boring with some basic features, but think of the back alley deals between pirates. Then making a mad dash to your ship being chased by people who don't want you to get away with whatever. It's all about the possibilities.
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Rachel Cafferty
 
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Post » Fri May 13, 2011 5:30 am

If they do implement this 'walking around in stations' thing, I'm definitely going to try and pick EVE up again. One of the main things that always put me off is how you don't really control anything, just feels like charts everywhere. I think having an avatar you can actually control and walk around with will help alleviate that a lot.
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victoria johnstone
 
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Post » Fri May 13, 2011 2:49 pm

It would also open up the possibility for ship jacking. Can't get to them in space? Finish them off on a space station then take their ships for your own. Muahahahah! Until they wise up and post guards, then we have neat fights. Who knows maybe eventually ship to ship fighting via boarding vessels and taking them out from the inside. It would mean Alliances would have to field vast teams of commando's who could both attack and defend just as effectively.
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Maeva
 
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Post » Fri May 13, 2011 4:58 am

It would also open up the possibility for ship jacking. Can't get to them in space? Finish them off on a space station then take their ships for your own. Muahahahah! Until they wise up and post guards, then we have neat fights. Who knows maybe eventually ship to ship fighting via boarding vessels and taking them out from the inside. It would mean Alliances would have to field vast teams of commando's who could both attack and defend just as effectively.

Something like that would be amazing.
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michael flanigan
 
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Post » Fri May 13, 2011 10:50 am

It would also open up the possibility for ship jacking. Can't get to them in space? Finish them off on a space station then take their ships for your own. Muahahahah! Until they wise up and post guards, then we have neat fights. Who knows maybe eventually ship to ship fighting via boarding vessels and taking them out from the inside. It would mean Alliances would have to field vast teams of commando's who could both attack and defend just as effectively.

Alliances will also have to deploy large amount of soldiers to capture plants via Dust 514, a console FPS game. Which is pretty epic IMO. Imagine fighting on a planet only to find out that your alliance is space just got destroyed so you're now stranded till the re gain the system.
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NAkeshIa BENNETT
 
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Post » Fri May 13, 2011 8:59 am

Alliances will also have to deploy large amount of soldiers to capture plants via Dust 514, a console FPS game. Which is pretty epic IMO. Imagine fighting on a planet only to find out that your alliance is space just got destroyed so you're now stranded till the re gain the system.


That would be amazing, or slightly annoying haha
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Amanda Leis
 
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Post » Fri May 13, 2011 5:39 pm

That would be amazing, or slightly annoying haha

Picture the win though. Cut off from supplies your last base is destroyed, everyone is dieing around you. Deciding not to know your fate you go into the woods and hide and sign off. You come back the next day to find the enemy has claimed the mining post. Your on your own, all of your team mates are dead or worse. Just you against them, and you have a contract to oblige. So you start picking them off, you keep up a campaign of guerrilla warfare for months. Eventually your alliance comes back for the planet and boy are they shocked to see someone left alive from the first battle. Now he's leveled up and a total badass. You get over time pay and become a heroic symbol of the best a soldier can be. Due to your higher level you get promoted to go in as a commando with other elite individuals.
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Lady Shocka
 
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Post » Fri May 13, 2011 1:23 pm

Picture the win though. Cut off from supplies your last base is destroyed, everyone is dieing around you. Deciding not to know your fate you go into the woods and hide and sign off. You come back the next day to find the enemy has claimed the mining post. Your on your own, all of your team mates are dead or worse. Just you against them, and you have a contract to oblige. So you start picking them off, you keep up a campaign of guerrilla warfare for months. Eventually your alliance comes back for the planet and boy are they shocked to see someone left alive from the first battle. Now he's leveled up and a total badass. You get over time pay and become a heroic symbol of the best a soldier can be. Due to your higher level you get promoted to go in as a commando with other elite individuals.

I can almost guarantee that won't happen though. It'd be amazing, but they would have to create a whole fps system for the game.
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Nadia Nad
 
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Post » Fri May 13, 2011 2:26 pm

I can almost guarantee that won't happen though. It'd be amazing, but they would have to create a whole fps system for the game.

Uh... dust 514? An MMOFPS? They wouldn't call it an MMOFPS if it was a third person shooter or something. They would call it a MMOTPS or something. They are evening licensing the unreal engine 3.
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Big Homie
 
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Post » Fri May 13, 2011 2:01 pm

Uh... dust 514? An MMOFPS? They wouldn't call it an MMOFPS if it was a third person shooter or something. They would call it a MMOTPS or something. They are evening licensing the unreal engine 3.

Well, looking at dust514's wiki article, it's set in the EVE universe. If they combined the real EVE game with dust514's combat they would garner a huge audience. But If they aren't just adding it on instead of making a whole new game, why would they?

edit: actually it does say they hope the two will meld in time. Hope.
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Jeffrey Lawson
 
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Post » Fri May 13, 2011 1:42 pm

EVE is a pretty timeless game. I have no doubt as the years go by the two games will merge.
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michael flanigan
 
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