The March on Nirn

Post » Sat Jun 11, 2011 1:25 am

The March on Nirn


You are a Dremora, fearsome warriors of the Deadric Prince Mehrunes Dagon. You've lived a thousand lives, killed a thousand enemies. You march fearlessly into battle, your armour stained red with the blood of your foes. Your home is nothing more than a hellish nightmare, your rivers are lava and your land ash. You are harsh, cruel and calculating. You are a Dremora, and you have been called to battle!

Mehrunes Dagon, your god: Has ordered the attack upon the living world of Nirn. It is a colourful place, a place you have been to a few times in your life. You are a lowely Caitiff and your unit is run by two Kynmarcher's. Your Primary mission is to kill the son of the current Emperor. Your drop point? The city of Kvatch.

Gear up soldier! Your Kynmarcher's are waiting for you at the Oblivion Gate, swear your oath, sharpen your blade and prepare to taste blood!

---

Rules:
1. Uglius Maximus II and i are the moderators of this RP. What we say goes.
2. No ubering. You are a Catiff, that is to say, a simple Dremora Soldier. Uglius Maximus and I are the Kynmarchers.
3. Respect eachother, no fighting
4. Do not do anything major without consent
5. Make sure PM your character sheets to Uglius Maximus II or me for submission
6. Be consistant with posts, but please, no more than two or three a day
7. read up on Dremora lore here: http://www.uesp.net/wiki/Oblivion:Dremora
8. have fun!

Character Sheet
Name: your dremora's name
Gender: should be male, but i suppose there are female dremoras?
General Appearance: self explanatory
Skills: no more than seven skills please
Equipment: you are kind of limited here, you need to carry some sort of dremora weapon and armor. BUT you may also have some other weapon or armor piece you found durring your travels in nirn. Your armor can be either light or heavy
Backstory: what has your dremora done in its immortal life? list its involvments with mortals, battles he/she participated in, evil deeds, and anything else you can think up
Personality: kinda limited here as well, but be creative.

Please read over all the rules. Submit sheets and questions to either me or Uglius Maximus II. we will begin once we have ten people.
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Nicholas C
 
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Joined: Tue Aug 07, 2007 8:20 am

Post » Sat Jun 11, 2011 7:03 am

This is a really cool idea! I don't think I'll be in, but I'll probably follow it.
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Jason Wolf
 
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Post » Sat Jun 11, 2011 12:02 pm

I'm definitely up for this! Sending you a character sheet now.
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kelly thomson
 
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Post » Sat Jun 11, 2011 3:33 am

Character Sheets

Dagoth_Gojira
Spoiler


Name: Morgoth

Gender: Male

General Appearance: Standing six feet tall, Morgoth is an imposing Kynmarcher. He has long black hair that is usually gathered into a pony-tail. He wears no helm, which leaves his crimson eyes and horns exposed.

Skills: Blade, Hand to Hand, Destruction, Illusion, Sneak, Alchemy, Acrobatics

Equipment: Morgoth carries a crescent longsword into battle, and wears a suit of black, lightweight metallic armor. In addition to his Dremora weapons, he has an enchanted Dwemer shortsword that he found on an expedition to Nirn decades ago. He also wears a long, flowing black cloak, in which he hides several knives and daggers for close quarter combat and assassination. In his pack, he has alchemical equipment and some vials of corrosive and combustible liquids he created himself, as well as the occasional book.

Backstory: Morgoth has been a Kynmarcher for ages, leading his troops into battle all across Oblivion and Nirn. He has a particular hatred for the worshipers of the Nine Divines, and has pillaged many villages just to destroy a single chapel. Morgoth takes great joy in hunting mortals and traveling, and is one of his favorite past times while not serving Dagon. He was once summoned in Morrowind to serve a tribunal priest, but escaped the casters control. Using trickery and deceit, Morgoth was able to kill the priest without alerting the whole temple, and escaped the temple unnoticed. From there, he wandered the land of Morrowind, exploring deadric ruins and other places searching for something that would make him more powerful. He was slain by a group of adventures while exploring an ancient temple to an ancient dark god, but was able to take several of them with him to the void.

Personality: Morgoth is a cruel and cunning commander, willing to “hit below the belt” and use assassination instead of direct conflict. He treats his troops well unless they misbehave or are insubordinate, in which case he often becomes violent. He is always looking for a way to gain more power and advance through the ranks of Dagon's army. Morgoth did not posses a very strong hatred for mortals until he was slain in his own temple in Morrowind. To him, the destruction of Nirn is a holy war, and plans leave a mass amount of destruction in his wake on his quest for Martin.



Uglius Maximus II
Spoiler

Name: Artis
Gender: Male
Race: Dremora

Rank: Kynmarcher
Skills: Archery, Heavy Armour, Athletics, Tracking, Acrobatics.

General Appearance: Black skin with thick red lines, Artis wears his hair long, allowing it to flow just past his shoulders. His horns, typical of Dremora are long and slightly curved. Apart from perminent scarring along his body, he has no other features.
Eye Colour: Red
Hair Colour: Crimson

Equipment: Carries various Gems, a few healing scrolls and health potions. He has an assortment of maps of Nirn and his fiefdom. Carries tent equipment as well as cooking supplies.
Weapons: He carries a Dremora Heavy Bow and a Dremora Mace. He has a quiver of 80 Barbed Arrows.
Armour: He wears heavy Dremora armour but no helmet.

Personality: Usually well humoured, Artis is a ruthless hunter, often prefering to use his mace just for the sheer blood factor. He often talks about mortals as being weaker beings, adopting the word Produce to describe them. His love for Mehrunes Dagon has become his obsession, turning him into a somewhat religious fanatic; he believes that the attack on Nirn is more a religious battle than a conquest.

Backstory: After serving loyally as a Churl, Artis found himself making great progress through the ranks. He befriended a group of loyal servants of Mehrunes Dagon, their words of his glory filled his mind. He had never had an opinion on the mortal world, knowing they were lesser beings he cared little for them. But now, he saw them as a pestilence and would revel in their death. This passion for their cause, brought about the rank of Kynmarcher, where Artis now serves.



Person From Anticlere
Spoiler

Name: Ximoel
Gender: Male

General Appearance: Standing at around six feet tall, Ximoel can be a rather intimidating presence to mortals, as is to be expected of a Dremora. He is quite easy to distinguish amongst others of the Kyn, seeing as his right horn is broken off; the left one is relatively fine, despite several small chips in it, being quite short and slightly curved to the side. This is all the more notable due to the fact he keeps his black hair short, making his horns quite clearly visible. Whatever conflict it was that claimed his horn, it also left a similarly notable scar on the same side of his face, running over his eye.

Skills: Long Blade, Athletics, Heavy Armour, Short Blade

Equipment: Though the most noticeable part of his armament is the large claymore slung over his back, clearly of Dremora make, Ximoel is no idiot and knows he cannot rely on one weapon to fulfil all his needs, carrying a dagger as well for close-quarters combat. His armour is the heavier version of the usual Dremora outfit, however oddly enough he has switched his left pauldron for a simple steel plate during his long stay among mortals. By now, this addition has been repainted to fit in with the rest of his armour somewhat, though the red colour is faded, and a crude of his own can be noted on it, depicting a ruined Daedric temple the likes of which are common in Morrowind.

Backstory: The thing to note about Ximoel is that, though the vast majority of his immortal existence has been spent (as far as he knows, since memories can hardly reach over thousands of years) in Oblivion, he has spent a long time amongst mortals, longer than most Dremora. For a time, he was bound to protect a cult of Daedric worshipers of Mehrunes Dagon in Morrowind, however eventually they died out and his chains loosened, allowing him to wander the surroundings of the temple he’d inhabited for so long. He was eventually slain by a party of adventurers looking to loot the place, only to be summoned much later to serve a Telvanni magister; there, he met his end when the magister was killed by one of his peers. His third time in Tamriel would be when a young conjurer summoned him, only to have Ximoel turn on him due to his weak will. After disposing of his summoner, the Dremora saw little need to go anywhere, inhabiting the deceased mage’s house in Wayrest, warding off attempts to kill him, until finally being sent back to Oblivion by a group of mercenaries.

Personality: Ximoel is a bit more indifferent than most Dremora, possessing little fervour in his worship of Mehrunes Dagon; he’s not that disdainful of mortals, either, something that could most likely be chalked up to his time in Tamriel, although he couldn’t claim to understand them all that much. In general, he considers them a welcome distraction from his time in Oblivion, a position they share with this invasion of the mortal realm in his mind.



Moroni
Spoiler

Name: Kentargus

Gender: Male

Skills: Blade, Block, Heavy Armor, Athletics, Restoration, Destruction

Equipment: Standard Caitiff armor and shield, and an enchanted silver longsword he obtained while serving in Morrowind.

Appearance: Has the inky black skin of a Dremora that looks leathery and stretched over a strong-boned but gaunt face. Red freckle-like markings spread out sideways from his yellow-centered red eyes. He has two sets of horns, one of them a pair of short spikes on his forehead while the other set curves back like a ram’s horns. His hair is a dark grey with broad red streaks runing down to where he typically gathers it into a ponytail at the nape of his neck.

Backstory: Kentargus’ history is a lot more stable than other Dremora. Whether through luck or design he is often summoned for long periods by powerful wizards such Galerion and Divayth Fyr. His most recent active duty was in Morrowind, protecting a Daedric shrine and the cult that lived there. When marauding adventurers defeated him he was sent back to Oblivion and he has been preparing for Dagon’s invasion ever since.

Personality: Since he has spent more time within stable groups he has been able to form very strong connections with those he serves with – including mortals. His failure to protect his summoners’ cult in Morrowind still weighs heaily on his mind. He is somewhat reluctant to launch this invasion but he will do whatever his commanders order, and he will fight to the bitter end to save his comrades.



Captainrex
[reserved spot]


Woolymammoth
[reserved spot]


Trannigan
[reserved spot]


Gavril
Spoiler

Name: Arhal
Gender: Male
Race: Dremora

General Appearance: standing at around 6ft2 tall, he has a slightly slimmer built since he doesn't train with weapons a lot. His skin is very dark, almost black and crimson red lines run across his body, making it look like he has a lot of scars. Some of the red lines form ancient symbols. He also has hard, long, sharp and black nails. And extended fangs. His teeth are also sharper then those of a regular person.
Eyes: His eyes are very dark, almost black with red figures in them, that constantly seem to move around, change form, like clouds.
Hair: his hair is black and he usually keeps it long.

Skills: Destruction, Conjuration, Alteration, Mysticism, Survival skills. (like trapping, cooking, … ), reading and writing (languages of Tamriel)

Equipment: he carries black robes without any armor. His boots are from a black leather and he refuses to carry gloves because they only burn away when he uses his magic. He caries with him some gems, jewelry, cooking supplies, a map of cyrodill, and some restore magicka potions.

Backstory: when he was still young he was summoned by a conjurer to Tamriel. The man wanted to prove that Dremora are equally smart as the men and mer. And as such he started to teach Arhal how to write and speak the different languages from Tamriel. His studies then expanded to magical research. All the while the conjurer kept a strong grip on his student and slave. So Arhal had no choice but to undergo his studies. He became an exeptional mage and protected his master for several years. Untill the point his might succeed that of the conjurer.

He burned his master and watched him die. He also used a soulgem to trap his master's soul and to this day he still has it with him to remind him to never be enslaved again. He got unsummoned to the plains of oblivion again.

Ages past and he started getting bored with his life in oblivion and wanted to go back to Tamriel, so he became a lowly catiff in the army that is supposed to conquer Tamriel.

Personality: he is ruthless to his enemies and tries to make them suffer as long as possible. Although he marches against men and mer he does not feel a specific hatred towards them. He actually sees them as a fun and timely distraction. He keeps to himself and is not a devout follower of Mehrunes Dagon. He is careful in battle. He knows that when he gets killed he'll be reborn but still feels no need to die. So he'll rather stay away from sharp and pointy objects.



JDKilla
Spoiler

Name: Zithriel

Gender: Male

General Appearance: As is the case with most Dremora, Zithriel's skin is somewhere between the color of ash and that of coal. His eyes are dark as well, yet seem to have a red flame at their core. His black hair is kept fairly short, and spikes naturally. Standing at around six feet and one inch, his height is average, but he is not bulky or skinny. Rather, he is lithe, and very athletic, which increases his abilities with his weapons. Despite his skill, he bears many scars from an assortment of battles that have occurred both in Tamriel and in Oblivion. One in particular stretches from his left shoulder, down his back, and ends at his right hip. That particular scar was earned on Tamriel, in Morrowind, to be exact, while acting as a guard for one of the numerous cults devoted to Mehrunes Dagon.

Skills: Dual wield, Long Blade, Athletics, Acrobatics, Unarmed, Light Armor.

Equipment: Zithriel has adapted his Caitiff armor to be more flexible and tight, almost as if it were hardened leather. Feeling that his helmet limits his vision, and therefore his effectiveness, it collects dust in the last place he left it. One of the more adapted parts of his armor are the gauntlets. Short, wicked spikes protrude from the knuckles, so that when confronted with up close and personal situations where he cannot effectively use either of his dual scimitars, he can literally punch his way out of the situation, or to a more advantageous position. The dual scimitars, which he holds almost in as much reverence as he does Mehrunes Dagon, are enchanted with the souls of two other Dremora. One is called Zarthen, which causes fire damage upon contact with it's enemy, and the other is Xonen, which causes ice damage upon contact. Zithriel feels as though the two souls possessed by the swords commune with him during and before a battle, so that their collective skills and power can be brought to bear against the enemies of Mehrunes Dagon.

Backstory: Zithriel has been to Tamriel on two separate occasions. The first time was to protect one of the many cults devoted to Mehrunes Dagon, which was housed in an ancient Dunmeri fort. He protected the cult for many years, and trained every day, due to the phenomenal willpower of the mage who had summoned him. That mage was a sadistic old Dunmer, who delighted in the torture of anyone who did not follow Mehrunes Dagon. However, the Dunmer's greatest fear was mercenaries, and so he ordered Zithriel to train every day, and provided Zithriel with the two scimitars. Needless to say, he outlived the cult, and when the mage finally died, Zithriel rejoiced as much as a Dremora could. He did not wander the ruins for long until a large contingent from the Fighter's guild, accompanied by several Imperial Legionaries, came for blood, and they sent Zithriel back to Oblivion, but not before the Dremora took quite a few of their number with him.

His second visit was very brief. A young mage, in an attempt to prove himself to the local Mage's guild, summoned him, and Zithriel dispatched the young mage easily, but the many mages whose attention the young mage had caught, quickly sent Zithriel back from whence he came. From that point forward, the Caitiff has prepared for war on Tamriel.

Personality: Zithriel keeps the silent Dremora stereotype, and rarely says much, preferring to focus on keeping his skills honed as much as possible. He does not delight in the killing of man and mer, like other Dremora, and he is not fanatical in his worship to Mehrunes Dagon. Rather, he sees this invasion as merely a distraction from the all-too-familiar surroundings of Oblivion and a way to keep his skills in top shape, and possibly even learn new skills.

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Hayley Bristow
 
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Joined: Tue Oct 31, 2006 12:24 am

Post » Sat Jun 11, 2011 8:02 am

Looks interesting, though I'm not sure how well Dremora characters will go over. I'm sure it would work, don't get me wrong, but there are some major considerations in how different they are from the normal stock we're used to. The fact that they don't die is one thing, that they don't have parents or a childhood another to worry about. The emotional range for these guys seems like it'd be a tad limited, unless we take artistic license and make them a bit more talkative. It seems like it could be fun, but we'd either have to set lore ground rules or acknowledge that not everyone will be completely lore accurate in their depictions.

My main concern, however, is that we are essentially pigeonholed into a single character set: Dremora soldier, out for blood, no pity or remorse, big spiky armor, etc. etc. The creative freedom in character generation is very limited. I'm sure this can be changed to suit our purposes, but lore accurately these guys are worse than Stormtroopers in the "Gets along with others" category. :P

That said, I might be able to join, but I'd have to know what the limits are on character freedom. Obviously we can't make a Dremora that likes long walks and painting fruit, but I personally don't know enough about Dremora to comfortably build a complete personality for one. Just my two cents, apologies for barging in on the thread. :blush:
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Elena Alina
 
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Joined: Sun Apr 01, 2007 7:24 am

Post » Sat Jun 11, 2011 7:54 am

Looks interesting, though I'm not sure how well Dremora characters will go over. I'm sure it would work, don't get me wrong, but there are some major considerations in how different they are from the normal stock we're used to. The fact that they don't die is one thing, that they don't have parents or a childhood another to worry about. The emotional range for these guys seems like it'd be a tad limited, unless we take artistic license and make them a bit more talkative. It seems like it could be fun, but we'd either have to set lore ground rules or acknowledge that not everyone will be completely lore accurate in their depictions.

My main concern, however, is that we are essentially pigeonholed into a single character set: Dremora soldier, out for blood, no pity or remorse, big spiky armor, etc. etc. The creative freedom in character generation is very limited. I'm sure this can be changed to suit our purposes, but lore accurately these guys are worse than Stormtroopers in the "Gets along with others" category. :P

That said, I might be able to join, but I'd have to know what the limits are on character freedom. Obviously we can't make a Dremora that likes long walks and painting fruit, but I personally don't know enough about Dremora to comfortably build a complete personality for one. Just my two cents, apologies for barging in on the thread. :blush:


I'm inclined to agree--this is sort of how I feel. If I am allowed some more freedom, I might join. I'm a very emotional person, so the problem for me is basically that I've always viewed Dremora as generally emotionless, and as Darkom says, lacking in remorse, pity, and all those other emotional things that I need to write.

However, I will definitely consider joining, and I'll check out the lore--maybe I'm biased against Dremora from playing as their enemy in the game. I might give it a whack. :P
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BlackaneseB
 
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Joined: Sat Sep 23, 2006 1:21 am

Post » Fri Jun 10, 2011 7:48 pm

Looks interesting, though I'm not sure how well Dremora characters will go over. I'm sure it would work, don't get me wrong, but there are some major considerations in how different they are from the normal stock we're used to. The fact that they don't die is one thing, that they don't have parents or a childhood another to worry about. The emotional range for these guys seems like it'd be a tad limited, unless we take artistic license and make them a bit more talkative. It seems like it could be fun, but we'd either have to set lore ground rules or acknowledge that not everyone will be completely lore accurate in their depictions.

My main concern, however, is that we are essentially pigeonholed into a single character set: Dremora soldier, out for blood, no pity or remorse, big spiky armor, etc. etc. The creative freedom in character generation is very limited. I'm sure this can be changed to suit our purposes, but lore accurately these guys are worse than Stormtroopers in the "Gets along with others" category. :P

That said, I might be able to join, but I'd have to know what the limits are on character freedom. Obviously we can't make a Dremora that likes long walks and painting fruit, but I personally don't know enough about Dremora to comfortably build a complete personality for one. Just my two cents, apologies for barging in on the thread. :blush:

its intended to be something different from the mainstream human perspective. i understand, and even share your concerns. this is basically and experiment that i hope to have fun with.
and i like you profile picture :D
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Adrian Powers
 
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Post » Sat Jun 11, 2011 3:19 am

Hmm, in the lore, it says:
They are intelligent, sentient beings and make capable warriors and mages.
So, I guess they do have emotions, as that is what sentient beings means. ^_^
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Jessica Stokes
 
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Joined: Fri Jul 28, 2006 11:01 am

Post » Fri Jun 10, 2011 8:06 pm

Hmm, in the lore, it says: So, I guess they do have emotions, as that is what sentient beings means. ^_^


I thought that sentient simply meant that one was self-aware? Conscious of one's own thoughts?
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Nikki Lawrence
 
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Post » Sat Jun 11, 2011 11:13 am

By the looks of things, Dremora have their own society, they have lords, generals and normal soldier/workers. They have a need for enforcers and such, showing that there is a great deal of individuality.

Dremora society is a class-based clan system that upholds values of oaths, pride, honor and loyalty, both to the clan and to Lord Mehrunes Dagon, whom they venerate as a god. Dremora culture appears to be male dominated, and focuses on training and preparing for battle and war. Dremora fall into one of seven different ranks, each more powerful and privileged than the rank below. These ranks are further distributed into melee, missile or mage classes. Dremora refer to their race as the 'Kyn' (the People) and to other Dremora as 'Kynaz' (of the Kyn).


If you've ever watched Star Trek, think Klingon!
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Gracie Dugdale
 
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Post » Fri Jun 10, 2011 7:54 pm

Reserve me please I like the look of this RP.
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Umpyre Records
 
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Post » Sat Jun 11, 2011 1:56 am

^I think you mean 'Star Trek'.

This sounds quite interesting and definitely new, I think I'll give it a shot as well. Sheet coming soon, to an inbox near you.

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..xX Vin Xx..
 
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Post » Sat Jun 11, 2011 10:58 am

^I think you mean 'Star Trek'.

This sounds quite interesting and definitely new, I think I'll give it a shot as well. Sheet coming soon, to an inbox near you.



Can't believe I did that! I just woke up! That's my excuse.
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Kelvin Diaz
 
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Post » Fri Jun 10, 2011 7:29 pm

Got mah sheet approved.

Spoiler
Name: Ximoel
Gender: Male

General Appearance: Standing at around six feet tall, Ximoel can be a rather intimidating presence to mortals, as is to be expected of a Dremora. He is quite easy to distinguish amongst others of the Kyn, seeing as his right horn is broken off; the left one is relatively fine, despite several small chips in it, being quite short and slightly curved to the side. This is all the more notable due to the fact he keeps his black hair short, making his horns quite clearly visible. Whatever conflict it was that claimed his horn, it also left a similarly notable scar on the same side of his face, running over his eye.

Skills: Long Blade, Athletics, Heavy Armour, Short Blade

Equipment: Though the most noticeable part of his armament is the large claymore slung over his back, clearly of Dremora make, Ximoel is no idiot and knows he cannot rely on one weapon to fulfil all his needs, carrying a dagger as well for close-quarters combat. His armour is the heavier version of the usual Dremora outfit, however oddly enough he has switched his left pauldron for a simple steel plate during his long stay among mortals. By now, this addition has been repainted to fit in with the rest of his armour somewhat, though the red colour is faded, and a crude of his own can be noted on it, depicting a ruined Daedric temple the likes of which are common in Morrowind.

Backstory: The thing to note about Ximoel is that, though the vast majority of his immortal existence has been spent (as far as he knows, since memories can hardly reach over thousands of years) in Oblivion, he has spent a long time amongst mortals, longer than most Dremora. For a time, he was bound to protect a cult of Daedric worshipers of Mehrunes Dagon in Morrowind, however eventually they died out and his chains loosened, allowing him to wander the surroundings of the temple he’d inhabited for so long. He was eventually slain by a party of adventurers looking to loot the place, only to be summoned much later to serve a Telvanni magister; there, he met his end when the magister was killed by one of his peers. His third time in Tamriel would be when a young conjurer summoned him, only to have Ximoel turn on him due to his weak will. After disposing of his summoner, the Dremora saw little need to go anywhere, inhabiting the deceased mage’s house in Wayrest, warding off attempts to kill him, until finally being sent back to Oblivion by a group of mercenaries.

Personality: Ximoel is a bit more indifferent than most Dremora, possessing little fervour in his worship of Mehrunes Dagon; he’s not that disdainful of mortals, either, something that could most likely be chalked up to his time in Tamriel, although he couldn’t claim to understand them all that much. In general, he considers them a welcome distraction from his time in Oblivion, a position they share with this invasion of the mortal realm in his mind.

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(G-yen)
 
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Post » Fri Jun 10, 2011 7:52 pm

thanks for the interest guys! i hope itll be fun. Person From Anticlere, i added your sheet to the official roster, and i will save you a place Captainrex. i also edited my sheet a bit, because it was a tad bland
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Bereket Fekadu
 
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Post » Sat Jun 11, 2011 12:11 am

this look very interesting. Can we also be dremora mages ?
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tegan fiamengo
 
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Post » Sat Jun 11, 2011 1:07 am

this look very interesting. Can we also be dremora mages ?

yes sir! total freedom when it comes to skills
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Eire Charlotta
 
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Post » Sat Jun 11, 2011 2:30 am

alright. I'll give it some thought.
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Stephanie Kemp
 
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Post » Fri Jun 10, 2011 10:57 pm

alright. I'll give it some thought.

cool. send me your sign up sheet when youre ready
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Laura
 
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Post » Sat Jun 11, 2011 10:01 am

I have a sheet ready but I will get it to you when I am back home. Reserved.
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Farrah Lee
 
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Post » Sat Jun 11, 2011 3:41 am

I have a sheet ready but I will get it to you when I am back home. Reserved.

great! your spot is reserved, thanks for joining
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Robert Devlin
 
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Post » Sat Jun 11, 2011 1:50 am

4 spots left
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BEl J
 
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Post » Fri Jun 10, 2011 9:26 pm

This sounds pretty interesting, I'll give it a shot.

Will think of a quick character sheet later. (Gonna take a bit to come up with a dermora name lol.)
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krystal sowten
 
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Joined: Fri Mar 09, 2007 6:25 pm

Post » Sat Jun 11, 2011 4:48 am

This sounds pretty interesting, I'll give it a shot.

Will think of a quick character sheet later. (Gonna take a bit to come up with a dermora name lol.)

glad to have ya! and there are a few on that UESP page i think. i just named my after a Tolkien character
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Robert Jackson
 
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Post » Sat Jun 11, 2011 5:35 am

someone has to call his character Melkor :P
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Neil
 
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